Player::setHeadBlend: Difference between revisions
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player.setHeadBlend(Number shapeFirstID, Number shapeSecondID, | player.setHeadBlend(Number shapeFirstID, Number shapeSecondID, | ||
Number shapeThirdID, Number skinFirstID, Number skinSecondID, | Number shapeThirdID, Number skinFirstID, Number skinSecondID, | ||
Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix | Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix) | ||
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Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO. | Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO. | ||
[[Category:Player Appearance]] | |||
[[Category:Server-side Function]] | |||
Latest revision as of 13:11, 30 April 2019
Syntax
player.setHeadBlend(Number shapeFirstID, Number shapeSecondID,
Number shapeThirdID, Number skinFirstID, Number skinSecondID,
Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix)
Shape / Skin First ID: "Mother"
Shape / Skin Second ID: "Father"
Shape / Skin Mix: Float values ranging from 0.0 ("Mother") to 1.0 ("Father").
Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO.