PlayerRuleTriggered: Difference between revisions
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==Example== | ==Example== | ||
{{ClientsideCode| | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerRuleTriggered", (rule, counter) => | |||
{ | |||
let color = counter > 20 ? "red" : (counter > 10 ? "yellow" : "green"); | let color = counter > 20 ? "red" : (counter > 10 ? "yellow" : "green"); | ||
mp.gui.chat.push(`Warning: {${color}}Your ${rule} is bad.`); | mp.gui.chat.push(`Warning: {${color}}Your ${rule} is bad.`); | ||
}); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
[[Category:Player]] | |||
[[Category: | [[Category:Client-side Event]] | ||
Latest revision as of 11:09, 30 April 2019
This event is triggered when server rule check failed for local player.
Parameters
- rule - name of rule
- counter - counter of failed attempts
Example
Client-Side
mp.events.add("playerRuleTriggered", (rule, counter) =>
{
let color = counter > 20 ? "red" : (counter > 10 ? "yellow" : "green");
mp.gui.chat.push(`Warning: {${color}}Your ${rule} is bad.`);
});