Camera::attachTo: Difference between revisions

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Attaches your camera to an object.
*JulioNIB:<br>Last param determines if its relative to the Entity
*JulioNIB:<br>Last param determines if its relative to the Entity
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);</syntaxhighlight>
<pre>camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);</pre>
 
=== Required Arguments ===
=== Required Arguments ===
*'''entity:''' Entity handle or object
*'''entity:''' Entity handle or object
Line 8: Line 12:
*'''zOffset:''' float
*'''zOffset:''' float
*'''isRelative:''' Boolean
*'''isRelative:''' Boolean
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
Attaches a camera to a vehicle and sets it as your active camera.
// todo
 
</syntaxhighlight>
{{ClientsideCode|
<pre>
let mainCar = mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326));
 
mp.events.add("vehCam", () => {
    vehicleCamera.attachTo(mainCar.handle, 0, 0, 2.0, false);
    vehicleCamera.setActive(true);
    mp.game.cam.renderScriptCams(true, false, 0, true, false);
});
</pre>
}}
 
==See also==
==See also==
{{Camera_definition_c}}
{{Camera_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:Camera API]]

Latest revision as of 21:19, 27 March 2019

Attaches your camera to an object.

  • JulioNIB:
    Last param determines if its relative to the Entity

Syntax

camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);

Required Arguments

  • entity: Entity handle or object
  • xOffset: float
  • yOffset: float
  • zOffset: float
  • isRelative: Boolean

Return value

  • Undefined

Example

Attaches a camera to a vehicle and sets it as your active camera.

Client-Side
let mainCar = mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326));

mp.events.add("vehCam", () => {
    vehicleCamera.attachTo(mainCar.handle, 0, 0, 2.0, false);
    vehicleCamera.setActive(true);
    mp.game.cam.renderScriptCams(true, false, 0, true, false);
});

See also