Pathfind::generateDirectionsToCoord: Difference between revisions
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*'''y:''' float | *'''y:''' float | ||
*'''z:''' float | *'''z:''' float | ||
*'''p3:''' | *'''p3:''' boolean (true) | ||
*'''p4:''' int | *'''p4:''' int | ||
*'''vehicle:''' Vehicle | *'''vehicle:''' Vehicle | ||
Latest revision as of 22:37, 7 February 2019
I'm Not MentaL:
Example Usage:
Public Function GenerateDirectionsToCoord(Pos As Vector3) As Tuple(Of String, Single, Single)
Dim f4, f5, f6 As New OutputArgument()
Native.Function.Call(Hash.GENERATE_DIRECTIONS_TO_COORD, Pos.X, Pos.Y, Pos.Z, True, f4, f5, f6)
Dim direction As String = f4.GetResult(Of Single)()
Return New Tuple(Of String, Single, Single)(direction.Substring(0, 1), f5.GetResult(Of Single)(), f6.GetResult(Of Single)())
End Function
p3 I use 1
direction:
0 = You Have Arrive
1 = Recalculating Route, Please make a u-turn where safe
2 = Please Proceed the Highlighted Route
3 = Keep Left (unsure)
4 = In (distToNxJunction) Turn Left
5 = In (distToNxJunction) Turn Right
6 = Keep Right (unsure)
7 = In (distToNxJunction) Go Straight Ahead
8 = In (distToNxJunction) Join the freeway
9 = In (distToNxJunction) Exit Freeway
return value set to 0 always
Syntax
mp.game.pathfind.generateDirectionsToCoord(x, y, z, p3, p4, vehicle, p6);
Required Arguments
- x: float
- y: float
- z: float
- p3: boolean (true)
- p4: int
- vehicle: Vehicle
- p6: float
Return value
- object: p4, vehicle, p6
Example
// todo