Mobile::getMobilePhonePosition: Difference between revisions
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{{ClientsideJsFunction}} | |||
Returns the position of the phone created. | |||
==Syntax== | ==Syntax== | ||
< | <pre>mp.game.mobile.getMobilePhonePosition(position);</pre> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''position:''' Vector3 | *'''position:''' {{RageType|Vector3}} | ||
===Return value=== | ===Return value=== | ||
*''' | *'''Object''' | ||
==Example== | ==Example== | ||
< | {{ClientsideCode| | ||
<pre> | |||
</ | mp.keys.bind(0x77, true, function() { // F8 | ||
let mpos = mp.game.mobile.getMobilePhonePosition(new mp.Vector3(0,0,0)); | |||
mp.gui.chat.push(`Mobile Pos: ${JSON.stringify(mpos)}`); | |||
}); | |||
</pre> | |||
}} | |||
==See also== | ==See also== | ||
{{ | {{Mobile_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category: | [[Category:Mobile API]] | ||
Latest revision as of 00:26, 23 January 2019
Client-Side Function
Returns the position of the phone created.
Syntax
mp.game.mobile.getMobilePhonePosition(position);
Required Arguments
- position: Vector3
Return value
- Object
Example
Client-Side
mp.keys.bind(0x77, true, function() { // F8
let mpos = mp.game.mobile.getMobilePhonePosition(new mp.Vector3(0,0,0));
mp.gui.chat.push(`Mobile Pos: ${JSON.stringify(mpos)}`);
});
See also
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean