Weapon::getDamageType: Revision history

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25 April 2024

  • curprev 08:1408:14, 25 April 2024Shr0x talk contribs 1,159 bytes −10 No edit summary
  • curprev 08:1408:14, 25 April 2024Shr0x talk contribs 1,169 bytes +1,169 Created page with "{{ClientsideJsFunction}} {{JSContainer| Checks whether ped's current weapon flashlight is on or off. === Required Params === *'''handle''' {{RageType|number}} === Return Value === *'''type''' {{RageType|number}} === Damage Types === <pre> const damageTypes = [ "unknown", "none", "melee", "bullet", "rubber bullet", "explosive", "fire", "collision", "fall", "drown", "electric", "barbed wire", "fire extinguisher", "smoke", "water cannon", "tranquilizer"..."