Vehicle::setAllGeneratorsActiveInArea: Revision history

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4 May 2024

  • curprev 19:2419:24, 4 May 2024Shr0x talk contribs 675 bytes +675 Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x1:''' {{RageType|number}} *'''y1:''' {{RageType|number}} *'''z1:''' {{RageType|number}} *'''x2:''' {{RageType|number}} *'''y2:''' {{RageType|number}} *'''z2:''' {{RageType|number}} *'''p6:''' {{RageType|boolean}} *'''p7:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.vehicle.setAllGeneratorsActiveInArea(x1, y1, z1, x2, y2,..."