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	<title>Template:Path functions c - Revision history</title>
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	<updated>2026-07-20T17:03:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Path_functions_c&amp;diff=8396&amp;oldid=prev</id>
		<title>Mcfloy: Created page with &quot;*mp.game.pathfind.addNavmeshBlockingObject *mp.game.pathfind.addNavmeshRequiredRegion *Pathfind...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Path_functions_c&amp;diff=8396&amp;oldid=prev"/>
		<updated>2017-12-28T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*&lt;a href=&quot;/wiki/Pathfind::addNavmeshBlockingObject&quot; title=&quot;Pathfind::addNavmeshBlockingObject&quot;&gt;mp.game.pathfind.addNavmeshBlockingObject&lt;/a&gt; *&lt;a href=&quot;/wiki/Pathfind::addNavmeshRequiredRegion&quot; title=&quot;Pathfind::addNavmeshRequiredRegion&quot;&gt;mp.game.pathfind.addNavmeshRequiredRegion&lt;/a&gt; *Pathfind...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Pathfind::addNavmeshBlockingObject|mp.game.pathfind.addNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|mp.game.pathfind.addNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|mp.game.pathfind.calculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|mp.game.pathfind.disableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|mp.game.pathfind.generateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|mp.game.pathfind.getClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|mp.game.pathfind.getClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|mp.game.pathfind.getClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|mp.game.pathfind.getClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|mp.game.pathfind.getIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|mp.game.pathfind.getNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|mp.game.pathfind.getNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|mp.game.pathfind.getNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|mp.game.pathfind.getNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|mp.game.pathfind.getRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|mp.game.pathfind.getSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|mp.game.pathfind.getStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|mp.game.pathfind.getSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|mp.game.pathfind.getVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|mp.game.pathfind.getVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|mp.game.pathfind.isNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|mp.game.pathfind.isPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|mp.game.pathfind.isVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::loadAllPathNodes|mp.game.pathfind.loadAllPathNodes]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|mp.game.pathfind.removeNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|mp.game.pathfind.setGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|mp.game.pathfind.setIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|mp.game.pathfind.setPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|mp.game.pathfind.setPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|mp.game.pathfind.setRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|mp.game.pathfind.setRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|mp.game.pathfind.setRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|mp.game.pathfind.setRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|mp.game.pathfind.updateNavmeshBlockingObject]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
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