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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AGameplay_definition_c</id>
	<title>Template:Gameplay definition c - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AGameplay_definition_c"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;action=history"/>
	<updated>2026-07-21T13:21:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=26611&amp;oldid=prev</id>
		<title>Shr0x: duplicated, moved to delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=26611&amp;oldid=prev"/>
		<updated>2024-08-15T13:09:55Z</updated>

		<summary type="html">&lt;p&gt;duplicated, moved to delete&lt;/p&gt;
&lt;a href=&quot;https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;amp;diff=26611&amp;amp;oldid=21885&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=21885&amp;oldid=prev</id>
		<title>Shr0x at 10:02, 29 April 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=21885&amp;oldid=prev"/>
		<updated>2024-04-29T10:02:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:02, 29 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getRandomIntInRange]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getRandomIntInRange]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getRandomIntInRange2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getRandomIntInRange2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[[Gameplay::getGroundZFor3DCoord]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getGroundZAndNormalFor3DCoord]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getGroundZAndNormalFor3DCoord]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getGroundZFor3DCoord2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Gameplay::getGroundZFor3DCoord2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-21861:rev-21885 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=21861&amp;oldid=prev</id>
		<title>Shr0x: Created page with &quot;*Gameplay Functions **Gameplay::getAllocatedStackSize **Gameplay::getNumberOfFreeStacksOfThisSize **Gameplay::getFreeStackSlotsCount **Gameplay::setRandomSeed **Gameplay::setTimeScale **Gameplay::setMissionFlag **Gameplay::getMissionFlag **Gameplay::setRandomEventFlag **Gameplay::getRandomEventFlag **Gameplay::getGlobalCharBuffer **Gameplay::hasResumedFromSuspend **Gameplay::getBaseElementMetadata **Gameplay::getPrevWeath...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gameplay_definition_c&amp;diff=21861&amp;oldid=prev"/>
		<updated>2024-04-29T08:54:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*Gameplay Functions **&lt;a href=&quot;/wiki/Gameplay::getAllocatedStackSize&quot; title=&quot;Gameplay::getAllocatedStackSize&quot;&gt;Gameplay::getAllocatedStackSize&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getNumberOfFreeStacksOfThisSize&quot; title=&quot;Gameplay::getNumberOfFreeStacksOfThisSize&quot;&gt;Gameplay::getNumberOfFreeStacksOfThisSize&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getFreeStackSlotsCount&quot; title=&quot;Gameplay::getFreeStackSlotsCount&quot;&gt;Gameplay::getFreeStackSlotsCount&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::setRandomSeed&quot; title=&quot;Gameplay::setRandomSeed&quot;&gt;Gameplay::setRandomSeed&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::setTimeScale&quot; title=&quot;Gameplay::setTimeScale&quot;&gt;Gameplay::setTimeScale&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::setMissionFlag&quot; title=&quot;Gameplay::setMissionFlag&quot;&gt;Gameplay::setMissionFlag&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getMissionFlag&quot; title=&quot;Gameplay::getMissionFlag&quot;&gt;Gameplay::getMissionFlag&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::setRandomEventFlag&quot; title=&quot;Gameplay::setRandomEventFlag&quot;&gt;Gameplay::setRandomEventFlag&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getRandomEventFlag&quot; title=&quot;Gameplay::getRandomEventFlag&quot;&gt;Gameplay::getRandomEventFlag&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getGlobalCharBuffer&quot; title=&quot;Gameplay::getGlobalCharBuffer&quot;&gt;Gameplay::getGlobalCharBuffer&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::hasResumedFromSuspend&quot; title=&quot;Gameplay::hasResumedFromSuspend&quot;&gt;Gameplay::hasResumedFromSuspend&lt;/a&gt; **&lt;a href=&quot;/wiki/Gameplay::getBaseElementMetadata&quot; title=&quot;Gameplay::getBaseElementMetadata&quot;&gt;Gameplay::getBaseElementMetadata&lt;/a&gt; **Gameplay::getPrevWeath...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Gameplay Functions&lt;br /&gt;
**[[Gameplay::getAllocatedStackSize]]&lt;br /&gt;
**[[Gameplay::getNumberOfFreeStacksOfThisSize]]&lt;br /&gt;
**[[Gameplay::getFreeStackSlotsCount]]&lt;br /&gt;
**[[Gameplay::setRandomSeed]]&lt;br /&gt;
**[[Gameplay::setTimeScale]]&lt;br /&gt;
**[[Gameplay::setMissionFlag]]&lt;br /&gt;
**[[Gameplay::getMissionFlag]]&lt;br /&gt;
**[[Gameplay::setRandomEventFlag]]&lt;br /&gt;
**[[Gameplay::getRandomEventFlag]]&lt;br /&gt;
**[[Gameplay::getGlobalCharBuffer]]&lt;br /&gt;
**[[Gameplay::hasResumedFromSuspend]]&lt;br /&gt;
**[[Gameplay::getBaseElementMetadata]]&lt;br /&gt;
**[[Gameplay::getPrevWeatherTypeHashName]]&lt;br /&gt;
**[[Gameplay::getNextWeatherTypeHashName]]&lt;br /&gt;
**[[Gameplay::isPrevWeatherType]]&lt;br /&gt;
**[[Gameplay::isNextWeatherType]]&lt;br /&gt;
**[[Gameplay::setWeatherTypePersist]]&lt;br /&gt;
**[[Gameplay::setWeatherTypeNowPersist]]&lt;br /&gt;
**[[Gameplay::setWeatherTypeNow]]&lt;br /&gt;
**[[Gameplay::setWeatherTypeOvertimePersist]]&lt;br /&gt;
**[[Gameplay::setWeatherTypeOverTime]]&lt;br /&gt;
**[[Gameplay::setRandomWeatherType]]&lt;br /&gt;
**[[Gameplay::clearWeatherTypePersist]]&lt;br /&gt;
**[[Gameplay::clearWeatherTypeOvertimePersist]]&lt;br /&gt;
**[[Gameplay::getWeatherTypeTransition]]&lt;br /&gt;
**[[Gameplay::setWeatherTypeTransition]]&lt;br /&gt;
**[[Gameplay::setOverrideWeather]]&lt;br /&gt;
**[[Gameplay::clearOverrideWeather]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetShorewaveamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetShorewaveminamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetShorewavemaxamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetOceannoiseminamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetOceanwaveamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetOceanwaveminamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetOceanwavemaxamplitude]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetRipplebumpiness]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetRippleminbumpiness]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetRipplemaxbumpiness]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetRippledisturb]]&lt;br /&gt;
**[[Gameplay::waterOverrideSetStrength]]&lt;br /&gt;
**[[Gameplay::waterOverrideFadeIn]]&lt;br /&gt;
**[[Gameplay::waterOverrideFadeOut]]&lt;br /&gt;
**[[Gameplay::setWind]]&lt;br /&gt;
**[[Gameplay::setWindSpeed]]&lt;br /&gt;
**[[Gameplay::getWindSpeed]]&lt;br /&gt;
**[[Gameplay::setWindDirection]]&lt;br /&gt;
**[[Gameplay::getWindDirection]]&lt;br /&gt;
**[[Gameplay::setRainLevel]]&lt;br /&gt;
**[[Gameplay::setRainFxIntensity]]&lt;br /&gt;
**[[Gameplay::getRainLevel]]&lt;br /&gt;
**[[Gameplay::setSnowLevel]]&lt;br /&gt;
**[[Gameplay::getSnowLevel]]&lt;br /&gt;
**[[Gameplay::forceLightningFlash]]&lt;br /&gt;
**[[Gameplay::preloadCloudHat]]&lt;br /&gt;
**[[Gameplay::loadCloudHat]]&lt;br /&gt;
**[[Gameplay::setCloudHatTransition]]&lt;br /&gt;
**[[Gameplay::unloadCloudHat]]&lt;br /&gt;
**[[Gameplay::clearCloudHat]]&lt;br /&gt;
**[[Gameplay::setCloudHatOpacity]]&lt;br /&gt;
**[[Gameplay::getCloudHatOpacity]]&lt;br /&gt;
**[[Gameplay::getGameTimer]]&lt;br /&gt;
**[[Gameplay::getFrameTime]]&lt;br /&gt;
**[[Gameplay::getBenchmarkTime]]&lt;br /&gt;
**[[Gameplay::getFrameCount]]&lt;br /&gt;
**[[Gameplay::getRandomFloatInRange]]&lt;br /&gt;
**[[Gameplay::getRandomIntInRange]]&lt;br /&gt;
**[[Gameplay::getRandomIntInRange2]]&lt;br /&gt;
**[[Gameplay::getGroundZFor3DCoord]]&lt;br /&gt;
**[[Gameplay::getGroundZAndNormalFor3DCoord]]&lt;br /&gt;
**[[Gameplay::getGroundZFor3DCoord2]]&lt;br /&gt;
**[[Gameplay::asin]]&lt;br /&gt;
**[[Gameplay::acos]]&lt;br /&gt;
**[[Gameplay::tan]]&lt;br /&gt;
**[[Gameplay::atan]]&lt;br /&gt;
**[[Gameplay::atan2]]&lt;br /&gt;
**[[Gameplay::getDistanceBetweenCoords]]&lt;br /&gt;
**[[Gameplay::getAngleBetween2DVectors]]&lt;br /&gt;
**[[Gameplay::getHeadingFromVector2D]]&lt;br /&gt;
**[[Gameplay::setBit]]&lt;br /&gt;
**[[Gameplay::clearBit]]&lt;br /&gt;
**[[Gameplay::getHashKey]]&lt;br /&gt;
**[[Gameplay::slerpNearQuaternion]]&lt;br /&gt;
**[[Gameplay::isAreaOccupied]]&lt;br /&gt;
**[[Gameplay::isPositionOccupied]]&lt;br /&gt;
**[[Gameplay::isPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[Gameplay::clearArea]]&lt;br /&gt;
**[[Gameplay::clearAreaLeaveVehicleHealth]]&lt;br /&gt;
**[[Gameplay::clearAreaOfEverything]]&lt;br /&gt;
**[[Gameplay::clearAreaOfVehicles]]&lt;br /&gt;
**[[Gameplay::clearAngledAreaOfVehicles]]&lt;br /&gt;
**[[Gameplay::clearAreaOfObjects]]&lt;br /&gt;
**[[Gameplay::clearAreaOfPeds]]&lt;br /&gt;
**[[Gameplay::clearAreaOfCops]]&lt;br /&gt;
**[[Gameplay::clearAreaOfProjectiles]]&lt;br /&gt;
**[[Gameplay::setSaveMenuActive]]&lt;br /&gt;
**[[Gameplay::setCreditsActive]]&lt;br /&gt;
**[[Gameplay::haveCreditsReachedEnd]]&lt;br /&gt;
**[[Gameplay::terminateAllScriptsWithThisName]]&lt;br /&gt;
**[[Gameplay::networkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[Gameplay::addHospitalRestart]]&lt;br /&gt;
**[[Gameplay::disableHospitalRestart]]&lt;br /&gt;
**[[Gameplay::addPoliceRestart]]&lt;br /&gt;
**[[Gameplay::disablePoliceRestart]]&lt;br /&gt;
**[[Gameplay::setRestartCustomPosition]]&lt;br /&gt;
**[[Gameplay::clearRestartCustomPosition]]&lt;br /&gt;
**[[Gameplay::pauseDeathArrestRestart]]&lt;br /&gt;
**[[Gameplay::disableAutomaticRespawn]]&lt;br /&gt;
**[[Gameplay::ignoreNextRestart]]&lt;br /&gt;
**[[Gameplay::setFadeOutAfterDeath]]&lt;br /&gt;
**[[Gameplay::setFadeOutAfterArrest]]&lt;br /&gt;
**[[Gameplay::setFadeInAfterDeathArrest]]&lt;br /&gt;
**[[Gameplay::setFadeInAfterLoad]]&lt;br /&gt;
**[[Gameplay::registerSaveHouse]]&lt;br /&gt;
**[[Gameplay::setSaveHouse]]&lt;br /&gt;
**[[Gameplay::overrideSaveHouse]]&lt;br /&gt;
**[[Gameplay::doAutoSave]]&lt;br /&gt;
**[[Gameplay::getIsAutoSaveOff]]&lt;br /&gt;
**[[Gameplay::isAutoSaveInProgress]]&lt;br /&gt;
**[[Gameplay::hasCodeRequestedAutosave]]&lt;br /&gt;
**[[Gameplay::clearCodeRequestedAutosave]]&lt;br /&gt;
**[[Gameplay::beginReplayStats]]&lt;br /&gt;
**[[Gameplay::addReplayStatValue]]&lt;br /&gt;
**[[Gameplay::endReplayStats]]&lt;br /&gt;
**[[Gameplay::haveReplayStatsBeenStored]]&lt;br /&gt;
**[[Gameplay::getReplayStatMissionId]]&lt;br /&gt;
**[[Gameplay::getReplayStatMissionType]]&lt;br /&gt;
**[[Gameplay::getReplayStatCount]]&lt;br /&gt;
**[[Gameplay::getReplayStatAtIndex]]&lt;br /&gt;
**[[Gameplay::clearReplayStats]]&lt;br /&gt;
**[[Gameplay::queueMissionRepeatLoad]]&lt;br /&gt;
**[[Gameplay::queueMissionRepeatSave]]&lt;br /&gt;
**[[Gameplay::getStatusOfMissionRepeatSave]]&lt;br /&gt;
**[[Gameplay::isMemoryCardInUse]]&lt;br /&gt;
**[[Gameplay::shootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity]]&lt;br /&gt;
**[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew]]&lt;br /&gt;
**[[Gameplay::getModelDimensions]]&lt;br /&gt;
**[[Gameplay::setFakeWantedLevel]]&lt;br /&gt;
**[[Gameplay::getFakeWantedLevel]]&lt;br /&gt;
**[[Gameplay::isBitSet]]&lt;br /&gt;
**[[Gameplay::usingMissionCreator]]&lt;br /&gt;
**[[Gameplay::allowMissionCreatorWarp]]&lt;br /&gt;
**[[Gameplay::setMinigameInProgress]]&lt;br /&gt;
**[[Gameplay::isMinigameInProgress]]&lt;br /&gt;
**[[Gameplay::isThisAMinigameScript]]&lt;br /&gt;
**[[Gameplay::isSniperInverted]]&lt;br /&gt;
**[[Gameplay::shouldUseMetricMeasurements]]&lt;br /&gt;
**[[Gameplay::getProfileSetting]]&lt;br /&gt;
**[[Gameplay::areStringsEqual]]&lt;br /&gt;
**[[Gameplay::compareStrings]]&lt;br /&gt;
**[[Gameplay::absi]]&lt;br /&gt;
**[[Gameplay::absf]]&lt;br /&gt;
**[[Gameplay::isSniperBulletInArea]]&lt;br /&gt;
**[[Gameplay::isProjectileInArea]]&lt;br /&gt;
**[[Gameplay::isProjectileTypeInArea]]&lt;br /&gt;
**[[Gameplay::isProjectileTypeInAngledArea]]&lt;br /&gt;
**[[Gameplay::isProjectileTypeWithinDistance]]&lt;br /&gt;
**[[Gameplay::getCoordsOfProjectileTypeInArea]]&lt;br /&gt;
**[[Gameplay::getCoordsOfProjectileTypeWithinDistance]]&lt;br /&gt;
**[[Gameplay::getProjectileNearPed]]&lt;br /&gt;
**[[Gameplay::isBulletInAngledArea]]&lt;br /&gt;
**[[Gameplay::isBulletInArea]]&lt;br /&gt;
**[[Gameplay::isBulletInBox]]&lt;br /&gt;
**[[Gameplay::hasBulletImpactedInArea]]&lt;br /&gt;
**[[Gameplay::hasBulletImpactedInBox]]&lt;br /&gt;
**[[Gameplay::isOrbisVersion]]&lt;br /&gt;
**[[Gameplay::isDurangoVersion]]&lt;br /&gt;
**[[Gameplay::isXbox360Version]]&lt;br /&gt;
**[[Gameplay::isPs3Version]]&lt;br /&gt;
**[[Gameplay::isPcVersion]]&lt;br /&gt;
**[[Gameplay::isAussieVersion]]&lt;br /&gt;
**[[Gameplay::isStringNull]]&lt;br /&gt;
**[[Gameplay::isStringNullOrEmpty]]&lt;br /&gt;
**[[Gameplay::stringToInt]]&lt;br /&gt;
**[[Gameplay::setBitsInRange]]&lt;br /&gt;
**[[Gameplay::getBitsInRange]]&lt;br /&gt;
**[[Gameplay::addStuntJump]]&lt;br /&gt;
**[[Gameplay::addStuntJumpAngled]]&lt;br /&gt;
**[[Gameplay::deleteStuntJump]]&lt;br /&gt;
**[[Gameplay::enableStuntJumpSet]]&lt;br /&gt;
**[[Gameplay::disableStuntJumpSet]]&lt;br /&gt;
**[[Gameplay::setStuntJumpsCanTrigger]]&lt;br /&gt;
**[[Gameplay::isStuntJumpInProgress]]&lt;br /&gt;
**[[Gameplay::isStuntJumpMessageShowing]]&lt;br /&gt;
**[[Gameplay::getNumSuccessfulStuntJumps]]&lt;br /&gt;
**[[Gameplay::getTotalSuccessfulStuntJumps]]&lt;br /&gt;
**[[Gameplay::cancelStuntJump]]&lt;br /&gt;
**[[Gameplay::setGamePaused]]&lt;br /&gt;
**[[Gameplay::setThisScriptCanBePaused]]&lt;br /&gt;
**[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
**[[Gameplay::hasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[Gameplay::hasCheatStringJustBeenEntered]]&lt;br /&gt;
**[[Gameplay::setInstancePriorityMode]]&lt;br /&gt;
**[[Gameplay::enableMpDlcMaps]]&lt;br /&gt;
**[[Gameplay::setInstancePriorityHint]]&lt;br /&gt;
**[[Gameplay::setUnkMapFlag]]&lt;br /&gt;
**[[Gameplay::isFrontendFading]]&lt;br /&gt;
**[[Gameplay::populateNow]]&lt;br /&gt;
**[[Gameplay::getIndexOfCurrentLevel]]&lt;br /&gt;
**[[Gameplay::setGravityLevel]]&lt;br /&gt;
**[[Gameplay::startSaveData]]&lt;br /&gt;
**[[Gameplay::stopSaveData]]&lt;br /&gt;
**[[Gameplay::getSizeOfSaveData]]&lt;br /&gt;
**[[Gameplay::registerIntToSave]]&lt;br /&gt;
**[[Gameplay::registerInt64ToSave]]&lt;br /&gt;
**[[Gameplay::registerEnumToSave]]&lt;br /&gt;
**[[Gameplay::registerFloatToSave]]&lt;br /&gt;
**[[Gameplay::registerBoolToSave]]&lt;br /&gt;
**[[Gameplay::registerTextLabelToSave]]&lt;br /&gt;
**[[Gameplay::registerTextLabelToSave2]]&lt;br /&gt;
**[[Gameplay::startSaveStructWithSize]]&lt;br /&gt;
**[[Gameplay::startSaveStruct]]&lt;br /&gt;
**[[Gameplay::stopSaveStruct]]&lt;br /&gt;
**[[Gameplay::startSaveArrayWithSize]]&lt;br /&gt;
**[[Gameplay::startSaveArray]]&lt;br /&gt;
**[[Gameplay::stopSaveArray]]&lt;br /&gt;
**[[Gameplay::copyMemory]]&lt;br /&gt;
**[[Gameplay::enableDispatchService]]&lt;br /&gt;
**[[Gameplay::blockDispatchServiceResourceCreation]]&lt;br /&gt;
**[[Gameplay::getNumDispatchedUnitsForPlayer]]&lt;br /&gt;
**[[Gameplay::createIncident]]&lt;br /&gt;
**[[Gameplay::createIncidentWithEntity]]&lt;br /&gt;
**[[Gameplay::deleteIncident]]&lt;br /&gt;
**[[Gameplay::isIncidentValid]]&lt;br /&gt;
**[[Gameplay::setIncidentRequestedUnits]]&lt;br /&gt;
**[[Gameplay::setIncidentUnk]]&lt;br /&gt;
**[[Gameplay::findSpawnPointInDirection]]&lt;br /&gt;
**[[Gameplay::addPopMultiplierArea]]&lt;br /&gt;
**[[Gameplay::doesPopMultiplierAreaExist]]&lt;br /&gt;
**[[Gameplay::removePopMultiplierArea]]&lt;br /&gt;
**[[Gameplay::isPopMultiplierAreaUnk]]&lt;br /&gt;
**[[Gameplay::addPopMultiplierSphere]]&lt;br /&gt;
**[[Gameplay::doesPopMultiplierSphereExist]]&lt;br /&gt;
**[[Gameplay::removePopMultiplierSphere]]&lt;br /&gt;
**[[Gameplay::enableTennisMode]]&lt;br /&gt;
**[[Gameplay::isTennisMode]]&lt;br /&gt;
**[[Gameplay::playTennisSwingAnim]]&lt;br /&gt;
**[[Gameplay::getTennisSwingAnimComplete]]&lt;br /&gt;
**[[Gameplay::playTennisDiveAnim]]&lt;br /&gt;
**[[Gameplay::resetDispatchSpawnLocation]]&lt;br /&gt;
**[[Gameplay::setDispatchSpawnLocation]]&lt;br /&gt;
**[[Gameplay::resetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[Gameplay::setDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[Gameplay::resetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[Gameplay::setDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
**[[Gameplay::addDispatchSpawnBlockingAngledArea]]&lt;br /&gt;
**[[Gameplay::addDispatchSpawnBlockingArea]]&lt;br /&gt;
**[[Gameplay::removeDispatchSpawnBlockingArea]]&lt;br /&gt;
**[[Gameplay::resetDispatchSpawnBlockingAreas]]&lt;br /&gt;
**[[Gameplay::addTacticalAnalysisPoint]]&lt;br /&gt;
**[[Gameplay::clearTacticalAnalysisPoints]]&lt;br /&gt;
**[[Gameplay::setRiotModeEnabled]]&lt;br /&gt;
**[[Gameplay::displayOnscreenKeyboardWithLongerInitialString]]&lt;br /&gt;
**[[Gameplay::displayOnscreenKeyboard]]&lt;br /&gt;
**[[Gameplay::updateOnscreenKeyboard]]&lt;br /&gt;
**[[Gameplay::getOnscreenKeyboardResult]]&lt;br /&gt;
**[[Gameplay::cancelOnscreenKeyboard]]&lt;br /&gt;
**[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]]&lt;br /&gt;
**[[Gameplay::actionManagerEnableAction]]&lt;br /&gt;
**[[Gameplay::setExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[Gameplay::setFireAmmoThisFrame]]&lt;br /&gt;
**[[Gameplay::setExplosiveMeleeThisFrame]]&lt;br /&gt;
**[[Gameplay::setSuperJumpThisFrame]]&lt;br /&gt;
**[[Gameplay::setBeastModeActive]]&lt;br /&gt;
**[[Gameplay::setForcePlayerToJump]]&lt;br /&gt;
**[[Gameplay::areProfileSettingsValid]]&lt;br /&gt;
**[[Gameplay::forceGameStatePlaying]]&lt;br /&gt;
**[[Gameplay::scriptRaceInit]]&lt;br /&gt;
**[[Gameplay::scriptRaceShutdown]]&lt;br /&gt;
**[[Gameplay::scriptRaceGetPlayerSplitTime]]&lt;br /&gt;
**[[Gameplay::startBenchmarkRecording]]&lt;br /&gt;
**[[Gameplay::stopBenchmarkRecording]]&lt;br /&gt;
**[[Gameplay::resetBenchmarkRecording]]&lt;br /&gt;
**[[Gameplay::saveBenchmarkRecording]]&lt;br /&gt;
**[[Gameplay::uiIsSingleplayerPauseMenuActive]]&lt;br /&gt;
**[[Gameplay::landingMenuIsActive]]&lt;br /&gt;
**[[Gameplay::isCommandLineBenchmarkValueSet]]&lt;br /&gt;
**[[Gameplay::getBenchmarkIterationsFromCommandLine]]&lt;br /&gt;
**[[Gameplay::getBenchmarkPassFromCommandLine]]&lt;br /&gt;
**[[Gameplay::restartGame]]&lt;br /&gt;
**[[Gameplay::forceSocialClubUpdate]]&lt;br /&gt;
**[[Gameplay::hasAsyncInstallFinished]]&lt;br /&gt;
**[[Gameplay::cleanupAsyncInstall]]&lt;br /&gt;
**[[Gameplay::isInPowerSavingMode]]&lt;br /&gt;
**[[Gameplay::getPowerSavingModeDuration]]&lt;br /&gt;
**[[Gameplay::setPlayerIsInAnimalForm]]&lt;br /&gt;
**[[Gameplay::getIsPlayerInAnimalForm]]&lt;br /&gt;
**[[Gameplay::setPlayerRockstarEditorDisabled]]&lt;br /&gt;
**[[Gameplay::getGravityLevel]]&lt;br /&gt;
**[[Gameplay::getVariableHashKey]]&lt;br /&gt;
**[[Gameplay::getAngleBetween2dVectors]]&lt;br /&gt;
**[[Gameplay::getHeadingFromVector2d]]&lt;br /&gt;
**[[Gameplay::getGroundZFor3dCoord]]&lt;/div&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
</feed>