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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AEntity_definition_c</id>
	<title>Template:Entity definition c - Revision history</title>
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	<updated>2026-06-04T21:00:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Entity_definition_c&amp;diff=22798&amp;oldid=prev</id>
		<title>Shr0x at 19:03, 1 May 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Entity_definition_c&amp;diff=22798&amp;oldid=prev"/>
		<updated>2024-05-01T19:03:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rage.mp/w/index.php?title=Template:Entity_definition_c&amp;amp;diff=22798&amp;amp;oldid=22662&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Entity_definition_c&amp;diff=22662&amp;oldid=prev</id>
		<title>Shr0x: Created page with &quot;*Entity.applyForceToCenterOfMass *Entity.applyForceTo *Entity.attachToPhysically *Entity.attachTo *Entity.clearLastDamage *Entity.createForcedObject *Entity.createModelHideExcludingScriptObjects *Entity.createModelHide *En...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Entity_definition_c&amp;diff=22662&amp;oldid=prev"/>
		<updated>2024-05-01T17:48:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*&lt;a href=&quot;/wiki/Entity::applyForceToCenterOfMass&quot; title=&quot;Entity::applyForceToCenterOfMass&quot;&gt;Entity.applyForceToCenterOfMass&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::applyForceTo&quot; title=&quot;Entity::applyForceTo&quot;&gt;Entity.applyForceTo&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::attachToPhysically&quot; title=&quot;Entity::attachToPhysically&quot;&gt;Entity.attachToPhysically&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::attachTo&quot; title=&quot;Entity::attachTo&quot;&gt;Entity.attachTo&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::clearLastDamage&quot; title=&quot;Entity::clearLastDamage&quot;&gt;Entity.clearLastDamage&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::createForcedObject&quot; title=&quot;Entity::createForcedObject&quot;&gt;Entity.createForcedObject&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::createModelHideExcludingScriptObjects&quot; title=&quot;Entity::createModelHideExcludingScriptObjects&quot;&gt;Entity.createModelHideExcludingScriptObjects&lt;/a&gt; *&lt;a href=&quot;/wiki/Entity::createModelHide&quot; title=&quot;Entity::createModelHide&quot;&gt;Entity.createModelHide&lt;/a&gt; *En...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]]&lt;br /&gt;
*[[Entity::applyForceTo|Entity.applyForceTo]]&lt;br /&gt;
*[[Entity::attachToPhysically|Entity.attachToPhysically]]&lt;br /&gt;
*[[Entity::attachTo|Entity.attachTo]]&lt;br /&gt;
*[[Entity::clearLastDamage|Entity.clearLastDamage]]&lt;br /&gt;
*[[Entity::createForcedObject|Entity.createForcedObject]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelHide|Entity.createModelHide]]&lt;br /&gt;
*[[Entity::createModelSwap|Entity.createModelSwap]]&lt;br /&gt;
*[[Entity::detach|Entity.detach]]&lt;br /&gt;
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesExist|Entity.doesExist]]&lt;br /&gt;
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]]&lt;br /&gt;
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]]&lt;br /&gt;
*[[Entity::freezePosition|Entity.freezePosition]]&lt;br /&gt;
*[[Entity::getAlpha|Entity.getAlpha]]&lt;br /&gt;
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]]&lt;br /&gt;
*[[Entity::getAttachedTo|Entity.getAttachedTo]]&lt;br /&gt;
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[Entity::getCoords|Entity.getCoords]]&lt;br /&gt;
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]]&lt;br /&gt;
*[[Entity::getForwardVector|Entity.getForwardVector]]&lt;br /&gt;
*[[Entity::getForwardX|Entity.getForwardX]]&lt;br /&gt;
*[[Entity::getForwardY|Entity.getForwardY]]&lt;br /&gt;
*[[Entity::getHeading|Entity.getHeading]]&lt;br /&gt;
*[[Entity::getHealth|Entity.getHealth]]&lt;br /&gt;
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]]&lt;br /&gt;
*[[Entity::getHeight|Entity.getHeight]]&lt;br /&gt;
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]]&lt;br /&gt;
*[[Entity::getLodDist|Entity.getLodDist]]&lt;br /&gt;
*[[Entity::getMatrix|Entity.getMatrix]]&lt;br /&gt;
*[[Entity::getMaxHealth|Entity.getMaxHealth]]&lt;br /&gt;
*[[Entity::getModel|Entity.getModel]]&lt;br /&gt;
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]]&lt;br /&gt;
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]]&lt;br /&gt;
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]]&lt;br /&gt;
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]]&lt;br /&gt;
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]]&lt;br /&gt;
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]]&lt;br /&gt;
*[[Entity::getPitch|Entity.getPitch]]&lt;br /&gt;
*[[Entity::getPopulationType|Entity.getPopulationType]]&lt;br /&gt;
*[[Entity::getQuaternion|Entity.getQuaternion]]&lt;br /&gt;
*[[Entity::getRoll|Entity.getRoll]]&lt;br /&gt;
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]]&lt;br /&gt;
*[[Entity::getRotation|Entity.getRotation]]&lt;br /&gt;
*[[Entity::getScript|Entity.getScript]]&lt;br /&gt;
*[[Entity::getSpeedVector|Entity.getSpeedVector]]&lt;br /&gt;
*[[Entity::getSpeed|Entity.getSpeed]]&lt;br /&gt;
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]]&lt;br /&gt;
*[[Entity::getType|Entity.getType]]&lt;br /&gt;
*[[Entity::getUprightValue|Entity.getUprightValue]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]]&lt;br /&gt;
*[[Entity::getVelocity|Entity.getVelocity]]&lt;br /&gt;
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]]&lt;br /&gt;
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]]&lt;br /&gt;
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]]&lt;br /&gt;
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]]&lt;br /&gt;
*[[Entity::isAMission|Entity.isAMission]]&lt;br /&gt;
*[[Entity::isAPed|Entity.isAPed]]&lt;br /&gt;
*[[Entity::isAVehicle|Entity.isAVehicle]]&lt;br /&gt;
*[[Entity::isAnEntity|Entity.isAnEntity]]&lt;br /&gt;
*[[Entity::isAnObject|Entity.isAnObject]]&lt;br /&gt;
*[[Entity::isAtCoord|Entity.isAtCoord]]&lt;br /&gt;
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isAttachedTo|Entity.isAttachedTo]]&lt;br /&gt;
*[[Entity::isAttached|Entity.isAttached]]&lt;br /&gt;
*[[Entity::isAt|Entity.isAt]]&lt;br /&gt;
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]]&lt;br /&gt;
*[[Entity::isDead|Entity.isDead]]&lt;br /&gt;
*[[Entity::isInAir|Entity.isInAir]]&lt;br /&gt;
*[[Entity::isInAngledArea|Entity.isInAngledArea]]&lt;br /&gt;
*[[Entity::isInArea|Entity.isInArea]]&lt;br /&gt;
*[[Entity::isInWater|Entity.isInWater]]&lt;br /&gt;
*[[Entity::isInZone|Entity.isInZone]]&lt;br /&gt;
*[[Entity::isOccluded|Entity.isOccluded]]&lt;br /&gt;
*[[Entity::isOnScreen|Entity.isOnScreen]]&lt;br /&gt;
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]]&lt;br /&gt;
*[[Entity::isStatic|Entity.isStatic]]&lt;br /&gt;
*[[Entity::isTouchingModel|Entity.isTouchingModel]]&lt;br /&gt;
*[[Entity::isTouching|Entity.isTouching]]&lt;br /&gt;
*[[Entity::isUpright|Entity.isUpright]]&lt;br /&gt;
*[[Entity::isUpsidedown|Entity.isUpsidedown]]&lt;br /&gt;
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]]&lt;br /&gt;
*[[Entity::isVisible|Entity.isVisible]]&lt;br /&gt;
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playAnim|Entity.playAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processAttachments|Entity.processAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|Entity.removeForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|Entity.removeModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|Entity.removeModelSwap]]&lt;br /&gt;
*[[Entity::resetAlpha|Entity.resetAlpha]]&lt;br /&gt;
*[[Entity::setAlpha|Entity.setAlpha]]&lt;br /&gt;
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]]&lt;br /&gt;
*[[Entity::setAsMission|Entity.setAsMission]]&lt;br /&gt;
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]]&lt;br /&gt;
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setCollision|Entity.setCollision]]&lt;br /&gt;
*[[Entity::setCoords2|Entity.setCoords2]]&lt;br /&gt;
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setCoords|Entity.setCoords]]&lt;br /&gt;
*[[Entity::setDynamic|Entity.setDynamic]]&lt;br /&gt;
*[[Entity::setHasGravity|Entity.setHasGravity]]&lt;br /&gt;
*[[Entity::setHeading|Entity.setHeading]]&lt;br /&gt;
*[[Entity::setHealth|Entity.setHealth]]&lt;br /&gt;
*[[Entity::setInvincible|Entity.setInvincible]]&lt;br /&gt;
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]]&lt;br /&gt;
*[[Entity::setLights|Entity.setLights]]&lt;br /&gt;
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setLodDist|Entity.setLodDist]]&lt;br /&gt;
*[[Entity::setMaxHealth|Entity.setMaxHealth]]&lt;br /&gt;
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]]&lt;br /&gt;
*[[Entity::setMotionBlur|Entity.setMotionBlur]]&lt;br /&gt;
*[[Entity::setNoCollision|Entity.setNoCollision]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setProofs|Entity.setProofs]]&lt;br /&gt;
*[[Entity::setQuaternion|Entity.setQuaternion]]&lt;br /&gt;
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]]&lt;br /&gt;
*[[Entity::setRenderScorched|Entity.setRenderScorched]]&lt;br /&gt;
*[[Entity::setRotation|Entity.setRotation]]&lt;br /&gt;
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setVelocity|Entity.setVelocity]]&lt;br /&gt;
*[[Entity::setVisible|Entity.setVisible]]&lt;br /&gt;
*[[Entity::stopAnim|Entity.stopAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]]&lt;/div&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
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