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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AAi_definition_cs</id>
	<title>Template:Ai definition cs - Revision history</title>
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	<updated>2026-06-13T10:40:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Ai_definition_cs&amp;diff=24329&amp;oldid=prev</id>
		<title>Shr0x: Created page with &quot;*RAGE.Game.Ai.ResetExclusiveScenarioGroup *RAGE.Game.Ai.IsPedBeingArrested *RAGE.Game.Ai.AddCoverBlockingArea *RAGE.Game.Ai.AddCoverPoint *RAGE.Game.Ai.AddPatrolRouteLink *RAGE.Game.Ai.AddPatrolRouteNode *RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|RAGE...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Ai_definition_cs&amp;diff=24329&amp;oldid=prev"/>
		<updated>2024-05-11T12:06:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*&lt;a href=&quot;/wiki/RAGE.Game.Ai.ResetExclusiveScenarioGroup&quot; title=&quot;RAGE.Game.Ai.ResetExclusiveScenarioGroup&quot;&gt;RAGE.Game.Ai.ResetExclusiveScenarioGroup&lt;/a&gt; *&lt;a href=&quot;/wiki/RAGE.Game.Ai.IsPedBeingArrested&quot; title=&quot;RAGE.Game.Ai.IsPedBeingArrested&quot;&gt;RAGE.Game.Ai.IsPedBeingArrested&lt;/a&gt; *&lt;a href=&quot;/wiki/RAGE.Game.Ai.AddCoverBlockingArea&quot; title=&quot;RAGE.Game.Ai.AddCoverBlockingArea&quot;&gt;RAGE.Game.Ai.AddCoverBlockingArea&lt;/a&gt; *&lt;a href=&quot;/wiki/RAGE.Game.Ai.AddCoverPoint&quot; title=&quot;RAGE.Game.Ai.AddCoverPoint&quot;&gt;RAGE.Game.Ai.AddCoverPoint&lt;/a&gt; *&lt;a href=&quot;/wiki/RAGE.Game.Ai.AddPatrolRouteLink&quot; title=&quot;RAGE.Game.Ai.AddPatrolRouteLink&quot;&gt;RAGE.Game.Ai.AddPatrolRouteLink&lt;/a&gt; *&lt;a href=&quot;/wiki/RAGE.Game.Ai.AddPatrolRouteNode&quot; title=&quot;RAGE.Game.Ai.AddPatrolRouteNode&quot;&gt;RAGE.Game.Ai.AddPatrolRouteNode&lt;/a&gt; *RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|RAGE...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|RAGE.Game.Ai.ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedBeingArrested|RAGE.Game.Ai.IsPedBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|RAGE.Game.Ai.AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverPoint|RAGE.Game.Ai.AddCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|RAGE.Game.Ai.AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteNode|RAGE.Game.Ai.AddPatrolRouteNode]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|RAGE.Game.Ai.AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackPed|RAGE.Game.Ai.AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|RAGE.Game.Ai.AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementOverrideLoadDistanceThisFrame|RAGE.Game.Ai.AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|RAGE.Game.Ai.AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRequestRoute|RAGE.Game.Ai.AssistedMovementRequestRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|RAGE.Game.Ai.AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearDrivebyTaskUnderneathDrivingTask|RAGE.Game.Ai.ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|RAGE.Game.Ai.ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasks|RAGE.Game.Ai.ClearPedTasks]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|RAGE.Game.Ai.ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearSequenceTask|RAGE.Game.Ai.ClearSequenceTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|RAGE.Game.Ai.ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.CloseSequenceTask|RAGE.Game.Ai.CloseSequenceTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|RAGE.Game.Ai.ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.CreatePatrolRoute|RAGE.Game.Ai.CreatePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|RAGE.Game.Ai.DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioExistInArea|RAGE.Game.Ai.DoesScenarioExistInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|RAGE.Game.Ai.DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioOfTypeExistInArea|RAGE.Game.Ai.DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetActiveVehicleMissionType|RAGE.Game.Ai.GetActiveVehicleMissionType]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|RAGE.Game.Ai.GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsTaskActive|RAGE.Game.Ai.GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|RAGE.Game.Ai.GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteDistanceRemaining|RAGE.Game.Ai.GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|RAGE.Game.Ai.GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedDesiredMoveBlendRatio|RAGE.Game.Ai.GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|RAGE.Game.Ai.GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointProgress|RAGE.Game.Ai.GetPedWaypointProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimTotalTime|RAGE.Game.Ai.GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|RAGE.Game.Ai.GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptTaskStatus|RAGE.Game.Ai.GetScriptTaskStatus]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|RAGE.Game.Ai.GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointProgress|RAGE.Game.Ai.GetVehicleWaypointProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|RAGE.Game.Ai.GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetWaypointDistanceAlongRoute|RAGE.Game.Ai.GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMountedWeaponTaskUnderneathDrivingTask|RAGE.Game.Ai.IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|RAGE.Game.Ai.IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioSprinting|RAGE.Game.Ai.IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|RAGE.Game.Ai.IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioWalking|RAGE.Game.Ai.IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|RAGE.Game.Ai.IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedCuffed|RAGE.Game.Ai.IsPedCuffed]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|RAGE.Game.Ai.IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedInWrithe|RAGE.Game.Ai.IsPedInWrithe]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|RAGE.Game.Ai.IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunningArrestTask|RAGE.Game.Ai.IsPedRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|RAGE.Game.Ai.IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStill|RAGE.Game.Ai.IsPedStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|RAGE.Game.Ai.IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedWalking|RAGE.Game.Ai.IsPedWalking]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|RAGE.Game.Ai.IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioGroupEnabled|RAGE.Game.Ai.IsScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|RAGE.Game.Ai.IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioTypeEnabled|RAGE.Game.Ai.IsScenarioTypeEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForVehicle|RAGE.Game.Ai.IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|RAGE.Game.Ai.OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenSequenceTask|RAGE.Game.Ai.OpenSequenceTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|RAGE.Game.Ai.PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayAnimOnRunningScenario|RAGE.Game.Ai.PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|RAGE.Game.Ai.PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveAllCoverBlockingAreas|RAGE.Game.Ai.RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RAGE.Game.Ai.RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveWaypointRecording|RAGE.Game.Ai.RemoveWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RAGE.Game.Ai.RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioGroupsEnabled|RAGE.Game.Ai.ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|RAGE.Game.Ai.ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimLooped|RAGE.Game.Ai.SetAnimLooped]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|RAGE.Game.Ai.SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimWeight|RAGE.Game.Ai.SetAnimWeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|RAGE.Game.Ai.SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskCruiseSpeed|RAGE.Game.Ai.SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|RAGE.Game.Ai.SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskMaxCruiseSpeed|RAGE.Game.Ai.SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|RAGE.Game.Ai.SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetGlobalMinBirdFlightHeight|RAGE.Game.Ai.SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|RAGE.Game.Ai.SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetMountedWeaponTarget|RAGE.Game.Ai.SetMountedWeaponTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|RAGE.Game.Ai.SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskThrust|RAGE.Game.Ai.SetParachuteTaskThrust]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|RAGE.Game.Ai.SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathAvoidFire|RAGE.Game.Ai.SetPedPathAvoidFire]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|RAGE.Game.Ai.SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseClimbovers|RAGE.Game.Ai.SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|RAGE.Game.Ai.SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathMayEnterWater|RAGE.Game.Ai.SetPedPathMayEnterWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|RAGE.Game.Ai.SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedWaypointRouteOffset|RAGE.Game.Ai.SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|RAGE.Game.Ai.SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioTypeEnabled|RAGE.Game.Ai.SetScenarioTypeEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|RAGE.Game.Ai.SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseBehaviorFlag|RAGE.Game.Ai.SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimPlayback|RAGE.Game.Ai.StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|RAGE.Game.Ai.StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAchieveHeading|RAGE.Game.Ai.TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|RAGE.Game.Ai.TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtEntity|RAGE.Game.Ai.TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|RAGE.Game.Ai.TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScriptedWithTarget|RAGE.Game.Ai.TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|RAGE.Game.Ai.TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskBoatMission|RAGE.Game.Ai.TaskBoatMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|RAGE.Game.Ai.TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearDefensiveArea|RAGE.Game.Ai.TaskClearDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|RAGE.Game.Ai.TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimb|RAGE.Game.Ai.TaskClimb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|RAGE.Game.Ai.TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPed|RAGE.Game.Ai.TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsInArea|RAGE.Game.Ai.TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|RAGE.Game.Ai.TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPedTimed|RAGE.Game.Ai.TaskCombatPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|RAGE.Game.Ai.TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskDriveBy|RAGE.Game.Ai.TaskDriveBy]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|RAGE.Game.Ai.TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEveryoneLeaveVehicle|RAGE.Game.Ai.TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|RAGE.Game.Ai.TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExtendRoute|RAGE.Game.Ai.TaskExtendRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|RAGE.Game.Ai.TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoord|RAGE.Game.Ai.TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|RAGE.Game.Ai.TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowToOffsetOfEntity|RAGE.Game.Ai.TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|RAGE.Game.Ai.TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskForceMotionState|RAGE.Game.Ai.TaskForceMotionState]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|RAGE.Game.Ai.TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityAiming|RAGE.Game.Ai.TaskGotoEntityAiming]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|RAGE.Game.Ai.TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffsetXy|RAGE.Game.Ai.TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|RAGE.Game.Ai.TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoordRelativeToEntity|RAGE.Game.Ai.TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeans|RAGE.Game.Ai.TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtEntity|RAGE.Game.Ai.TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|RAGE.Game.Ai.TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtCoord|RAGE.Game.Ai.TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardAssignedDefensiveArea|RAGE.Game.Ai.TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|RAGE.Game.Ai.TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardSphereDefensiveArea|RAGE.Game.Ai.TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|RAGE.Game.Ai.TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliChase|RAGE.Game.Ai.TaskHeliChase]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|RAGE.Game.Ai.TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskJump|RAGE.Game.Ai.TaskJump]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|RAGE.Game.Ai.TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveVehicle|RAGE.Game.Ai.TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|RAGE.Game.Ai.TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtEntity|RAGE.Game.Ai.TaskLookAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|RAGE.Game.Ai.TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetwork|RAGE.Game.Ai.TaskMoveNetwork]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|RAGE.Game.Ai.TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachute|RAGE.Game.Ai.TaskParachute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|RAGE.Game.Ai.TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPatrol|RAGE.Game.Ai.TaskPatrol]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|RAGE.Game.Ai.TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoord|RAGE.Game.Ai.TaskPedSlideToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|RAGE.Game.Ai.TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequence|RAGE.Game.Ai.TaskPerformSequence]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|RAGE.Game.Ai.TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneChase|RAGE.Game.Ai.TaskPlaneChase]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|RAGE.Game.Ai.TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneMission|RAGE.Game.Ai.TaskPlaneMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|RAGE.Game.Ai.TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnim|RAGE.Game.Ai.TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|RAGE.Game.Ai.TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayPhoneGestureAnimation|RAGE.Game.Ai.TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|RAGE.Game.Ai.TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoMelee|RAGE.Game.Ai.TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|RAGE.Game.Ai.TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReactAndFleePed|RAGE.Game.Ai.TaskReactAndFleePed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|RAGE.Game.Ai.TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskScriptedAnimation|RAGE.Game.Ai.TaskScriptedAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|RAGE.Game.Ai.TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPos|RAGE.Game.Ai.TaskSeekCoverFromPos]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|RAGE.Game.Ai.TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoverPoint|RAGE.Game.Ai.TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetDecisionMaker|RAGE.Game.Ai.TaskSetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|RAGE.Game.Ai.TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShockingEventReact|RAGE.Game.Ai.TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|RAGE.Game.Ai.TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtEntity|RAGE.Game.Ai.TaskShootAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|RAGE.Game.Ai.TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSkyDive|RAGE.Game.Ai.TaskSkyDive]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|RAGE.Game.Ai.TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleePed|RAGE.Game.Ai.TaskSmartFleePed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|RAGE.Game.Ai.TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandStill|RAGE.Game.Ai.TaskStandStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|RAGE.Game.Ai.TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioInPlace|RAGE.Game.Ai.TaskStartScenarioInPlace]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|RAGE.Game.Ai.TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStealthKill|RAGE.Game.Ai.TaskStealthKill]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|RAGE.Game.Ai.TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSwapWeapon|RAGE.Game.Ai.TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|RAGE.Game.Ai.TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimPosition|RAGE.Game.Ai.TaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|RAGE.Game.Ai.TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskThrowProjectile|RAGE.Game.Ai.TaskThrowProjectile]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|RAGE.Game.Ai.TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceCoord|RAGE.Game.Ai.TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|RAGE.Game.Ai.TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhone|RAGE.Game.Ai.TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|RAGE.Game.Ai.TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoord|RAGE.Game.Ai.TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoord|RAGE.Game.Ai.TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtCoord|RAGE.Game.Ai.TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|RAGE.Game.Ai.TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleChase|RAGE.Game.Ai.TaskVehicleChase]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|RAGE.Game.Ai.TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoordLongrange|RAGE.Game.Ai.TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|RAGE.Game.Ai.TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleEscort|RAGE.Game.Ai.TaskVehicleEscort]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|RAGE.Game.Ai.TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollowWaypointRecording|RAGE.Game.Ai.TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|RAGE.Game.Ai.TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleHeliProtect|RAGE.Game.Ai.TaskVehicleHeliProtect]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|RAGE.Game.Ai.TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionCoorsTarget|RAGE.Game.Ai.TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|RAGE.Game.Ai.TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePark|RAGE.Game.Ai.TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|RAGE.Game.Ai.TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtCoord|RAGE.Game.Ai.TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|RAGE.Game.Ai.TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleTempAction|RAGE.Game.Ai.TaskVehicleTempAction]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|RAGE.Game.Ai.TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderStandard|RAGE.Game.Ai.TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|RAGE.Game.Ai.TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWrithe|RAGE.Game.Ai.TaskWrithe]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|RAGE.Game.Ai.UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskAimGunScriptedTarget|RAGE.Game.Ai.UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|RAGE.Game.Ai.UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimEntity|RAGE.Game.Ai.UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|RAGE.Game.Ai.UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.UseWaypointRecordingAsAssistedMovementRoute|RAGE.Game.Ai.UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackPause|RAGE.Game.Ai.VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|RAGE.Game.Ai.VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackUseDefaultSpeed|RAGE.Game.Ai.VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|RAGE.Game.Ai.WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackOverrideSpeed|RAGE.Game.Ai.WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|RAGE.Game.Ai.WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackResume|RAGE.Game.Ai.WaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtPed|RAGE.Game.Ai.WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtPed|RAGE.Game.Ai.WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackUseDefaultSpeed|RAGE.Game.Ai.WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetCoord|RAGE.Game.Ai.WaypointRecordingGetCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|RAGE.Game.Ai.WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetSpeedAtPoint|RAGE.Game.Ai.WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetNextDesiredMoveState|RAGE.Game.Ai.SetNextDesiredMoveState]]&lt;/div&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
</feed>