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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Render_Targets</id>
	<title>Render Targets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Render_Targets"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;action=history"/>
	<updated>2026-07-20T17:59:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=20009&amp;oldid=prev</id>
		<title>SugarD-x: Removed unrelated racial comment.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=20009&amp;oldid=prev"/>
		<updated>2020-09-08T16:06:18Z</updated>

		<summary type="html">&lt;p&gt;Removed unrelated racial comment.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:06, 8 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Note: You HAVE to set the drawing to use layer 4. Other layers do not work&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Blame China Rockstar interns&lt;/del&gt;.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Note: You HAVE to set the drawing to use layer 4. Other layers do not work.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Limitations: Multiple objects that have the same render target name (tvscreen for example), will all display the exact same thing at once on the whole map. This means to display different things, you have to use different props.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Limitations: Multiple objects that have the same render target name (tvscreen for example), will all display the exact same thing at once on the whole map. This means to display different things, you have to use different props.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-15642:rev-20009 --&gt;
&lt;/table&gt;</summary>
		<author><name>SugarD-x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15642&amp;oldid=prev</id>
		<title>Stuyk at 18:06, 16 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15642&amp;oldid=prev"/>
		<updated>2018-08-16T18:06:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:06, 16 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l479&quot;&gt;Line 479:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 479:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Assets]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-15584:rev-15642 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stuyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15584&amp;oldid=prev</id>
		<title>Stuyk at 17:45, 16 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15584&amp;oldid=prev"/>
		<updated>2018-08-16T17:45:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:45, 16 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example script which spawns a large screen and draws to it.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example script which spawns a large screen and draws to it.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syntaxhighlight lang=&quot;javascript&quot;&lt;/del&gt;&amp;gt;//Load texture dictionary for example&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/ins&gt;&amp;gt;//Load texture dictionary for example&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;if(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;if(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	mp.game.graphics.requestStreamedTextureDict(&amp;quot;mpweaponsgang0&amp;quot;, true);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	mp.game.graphics.requestStreamedTextureDict(&amp;quot;mpweaponsgang0&amp;quot;, true);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		RenderThings(TargetsToRender[i]);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		RenderThings(TargetsToRender[i]);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;});&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syntaxhighlight&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;});&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rendertarget_1.PNG|500px|frame|Example of drawRect and drawText]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rendertarget_1.PNG|500px|frame|Example of drawRect and drawText]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-15503:rev-15584 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stuyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15503&amp;oldid=prev</id>
		<title>Disapproved: Created page with &quot;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.  &#039;&#039;&#039;Note: You HAVE to set the drawing to use layer 4. Othe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render_Targets&amp;diff=15503&amp;oldid=prev"/>
		<updated>2018-08-11T01:23:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.  &amp;#039;&amp;#039;&amp;#039;Note: You HAVE to set the drawing to use layer 4. Othe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: You HAVE to set the drawing to use layer 4. Other layers do not work. Blame China Rockstar interns.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Limitations: Multiple objects that have the same render target name (tvscreen for example), will all display the exact same thing at once on the whole map. This means to display different things, you have to use different props.&lt;br /&gt;
&lt;br /&gt;
Functions usable:&lt;br /&gt;
&lt;br /&gt;
[[Ui::isNamedRendertargetLinked|isNamedRendertargetLinked]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::isNamedRendertargetRegistered|isNamedRendertargetRegistered]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::linkNamedRendertarget|linkNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::registerNamedRendertarget|registerNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::releaseNamedRendertarget|releaseNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::getNamedRendertargetRenderId|getNamedRendertargetRenderId]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::setTextRenderId|setTextRenderId]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example script which spawns a large screen and draws to it.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;//Load texture dictionary for example&lt;br /&gt;
if(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;br /&gt;
	mp.game.graphics.requestStreamedTextureDict(&amp;quot;mpweaponsgang0&amp;quot;, true);&lt;br /&gt;
while(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;br /&gt;
	mp.game.wait(0);&lt;br /&gt;
&lt;br /&gt;
//Create object for example&lt;br /&gt;
function CreateModel(model, pos, rot)&lt;br /&gt;
{&lt;br /&gt;
	if(!mp.game.streaming.hasModelLoaded(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.streaming.requestModel(mp.game.joaat(model));&lt;br /&gt;
	while(!mp.game.streaming.hasModelLoaded(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.wait(0);&lt;br /&gt;
	return mp.objects.new(mp.game.joaat(model), pos,&lt;br /&gt;
	{&lt;br /&gt;
		rotation: rot,&lt;br /&gt;
		alpha: 255,&lt;br /&gt;
		dimension: mp.players.local.dimension&lt;br /&gt;
	});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function CreateRenderTarget(name, model)&lt;br /&gt;
{&lt;br /&gt;
	if(!mp.game.ui.isNamedRendertargetRegistered(name))&lt;br /&gt;
		mp.game.ui.registerNamedRendertarget(name, false); //Register render target&lt;br /&gt;
	if(!mp.game.ui.isNamedRendertargetLinked(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.ui.linkNamedRendertarget(mp.game.joaat(model)); //Link it to all models&lt;br /&gt;
	if(mp.game.ui.isNamedRendertargetRegistered(name))&lt;br /&gt;
		return mp.game.ui.getNamedRendertargetRenderId(name); //Get the handle&lt;br /&gt;
	return -1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function RenderThings(id)&lt;br /&gt;
{&lt;br /&gt;
	mp.game.ui.setTextRenderId(id); //Set render ID of render target&lt;br /&gt;
	mp.game.graphics.set2dLayer(4); //Only layer 4 works&lt;br /&gt;
	&lt;br /&gt;
	mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 255, 0, 0, 255); //Draw rect is always behind text/sprites&lt;br /&gt;
	&lt;br /&gt;
	mp.game.graphics.drawText(&amp;quot;~r~Rage~w~MP&amp;quot;, [0.5, 0.35], //Draw text is always the most top element&lt;br /&gt;
	{ &lt;br /&gt;
	  font: 0, &lt;br /&gt;
	  color: [255, 255, 255, 255], &lt;br /&gt;
	  scale: [2.0, 2.0], &lt;br /&gt;
	  outline: true&lt;br /&gt;
	});&lt;br /&gt;
	&lt;br /&gt;
	//Scaleforms work too although the majority have messed up scaling&lt;br /&gt;
	mp.game.graphics.drawScaleformMovie(scale, 0.5, 0.5, 1, 1, 255, 255,255, 255, 0);&lt;br /&gt;
	&lt;br /&gt;
	//Draw sprites. The layering for this is last drawn is the most top element&lt;br /&gt;
	mp.game.graphics.drawSprite(&amp;quot;mpweaponsgang0&amp;quot;, &amp;quot;w_ar_advancedrifle&amp;quot;, 0.25, 0.5, 0.25, 0.25, 0, 255, 255, 255, 255);&lt;br /&gt;
	mp.game.graphics.drawSprite(&amp;quot;mpweaponsgang0&amp;quot;, &amp;quot;w_ex_grenadefrag&amp;quot;, 0.25, 0.5, 0.25, 0.25, 0, 255, 255, 255, 255);&lt;br /&gt;
	&lt;br /&gt;
	mp.game.ui.setTextRenderId(1); //Do not forget to reset the render ID. 1 is always the default render target the game uses&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
var TargetsToRender = [];&lt;br /&gt;
var scale = 0;&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(69, false, () =&amp;gt; //Button E&lt;br /&gt;
{&lt;br /&gt;
	var pos = mp.players.local.position;&lt;br /&gt;
	pos.z += 1;&lt;br /&gt;
	&lt;br /&gt;
	scale = mp.game.graphics.requestScaleformMovie(&amp;quot;cellphone_ifruit&amp;quot;);&lt;br /&gt;
	while(!mp.game.graphics.hasScaleformMovieLoaded(scale))&lt;br /&gt;
		mp.game.wait(0);&lt;br /&gt;
	&lt;br /&gt;
	var x = CreateModel(&amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;, pos, new mp.Vector3());&lt;br /&gt;
	pos.x += 10;&lt;br /&gt;
	var x = CreateModel(&amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;, pos, new mp.Vector3());&lt;br /&gt;
	var id = CreateRenderTarget(&amp;quot;prop_x17dlc_monitor_wall_01a&amp;quot;, &amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;);&lt;br /&gt;
	if(id != -1)&lt;br /&gt;
		TargetsToRender.push(id);&lt;br /&gt;
	else&lt;br /&gt;
		mp.gui.chat.push(&amp;quot;Could not create render target.&amp;quot;);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;render&amp;quot;, () =&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	for(var i = 0; i &amp;lt; TargetsToRender.length; i++)&lt;br /&gt;
	{&lt;br /&gt;
		RenderThings(TargetsToRender[i]);&lt;br /&gt;
	}&lt;br /&gt;
});&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rendertarget_1.PNG|500px|frame|Example of drawRect and drawText]]&lt;br /&gt;
[[File:Rendertarget_2.PNG|500px|frame|Fullscreen drawRect and drawText]]&lt;br /&gt;
[[File:Rendertarget_3.PNG|500px|frame|Reacts to object alpha properly]]&lt;br /&gt;
[[File:Rendertarget_4.PNG|500px|frame|cinscreen example]]&lt;br /&gt;
[[File:Rendertarget_5.PNG|500px|frame|drawSprite, drawRect, and drawText]]&lt;br /&gt;
[[File:Rendertarget_6.PNG|500px|frame|drawSprite, drawRect, and drawScaleformMovie]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%; text-align: center; table-layout: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Render Target Name&lt;br /&gt;
!Prop Name&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_start&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_root&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_end&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_cs_tv_stand&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_flatscreen_overlay&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_laptop_lester2&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_monitor_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_trev_tv_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_03_overlay&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_06&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_01_screen&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_02b&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_03b&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_michael&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_monitor_w_large &lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_prop_hst_laptop&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_bank_heist_laptop&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunitl_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunits_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunitl_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17dlc_monitor_wall_01a&lt;br /&gt;
| xm_prop_x17dlc_monitor_wall_01a&lt;br /&gt;
|-&lt;br /&gt;
| cinscreen&lt;br /&gt;
| prop_big_cin_screen&lt;br /&gt;
|-&lt;br /&gt;
| taxi&lt;br /&gt;
| prop_taxi_meter_1&lt;br /&gt;
|-&lt;br /&gt;
| taxi&lt;br /&gt;
| prop_taxi_meter_2&lt;br /&gt;
|-&lt;br /&gt;
| rev_phone&lt;br /&gt;
| prop_cs_trev_overlay&lt;br /&gt;
|-&lt;br /&gt;
| npcphone&lt;br /&gt;
| prop_phone_cs_frank&lt;br /&gt;
|-&lt;br /&gt;
| npcphone&lt;br /&gt;
| prop_phone_proto&lt;br /&gt;
|-&lt;br /&gt;
| big_disp&lt;br /&gt;
| prop_huge_display_01&lt;br /&gt;
|-&lt;br /&gt;
| big_disp&lt;br /&gt;
| prop_huge_display_02&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| prop_muster_wboard_01&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| prop_muster_wboard_02&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| hei_prop_hei_muster_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_battle_touchscreen_rt&lt;br /&gt;
| ba_prop_battle_hacker_screen&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_p_01&lt;br /&gt;
| xm_prop_x17_sec_panel_01&lt;br /&gt;
|-&lt;br /&gt;
| slow_text&lt;br /&gt;
| bkr_prop_slow_down&lt;br /&gt;
|-&lt;br /&gt;
| prop_clubhouse_laptop_01a&lt;br /&gt;
| bkr_prop_clubhouse_laptop_01a&lt;br /&gt;
|-&lt;br /&gt;
| prop_clubhouse_laptop_square_01a&lt;br /&gt;
| bkr_prop_clubhouse_laptop_01b&lt;br /&gt;
|-&lt;br /&gt;
| big_disp2&lt;br /&gt;
| prop_projector_overlay &lt;br /&gt;
|-&lt;br /&gt;
| pbus_screen&lt;br /&gt;
| ba_prop_battle_pbus_screen&lt;br /&gt;
|-&lt;br /&gt;
| club_computer&lt;br /&gt;
| ba_prop_battle_club_computer_01&lt;br /&gt;
|-&lt;br /&gt;
| club_computer_02&lt;br /&gt;
| ba_prop_battle_club_computer_02&lt;br /&gt;
|-&lt;br /&gt;
| laptop_dj&lt;br /&gt;
| ba_prop_club_laptop_dj&lt;br /&gt;
|-&lt;br /&gt;
| laptop_dj_02&lt;br /&gt;
| ba_prop_club_laptop_dj_02&lt;br /&gt;
|-&lt;br /&gt;
| bikerlogo&lt;br /&gt;
| bkr_prop_biker_scriptrt_logo&lt;br /&gt;
|-&lt;br /&gt;
| bikertable&lt;br /&gt;
| bkr_prop_biker_scriptrt_table&lt;br /&gt;
|-&lt;br /&gt;
| bikerwall&lt;br /&gt;
| bkr_prop_biker_scriptrt_wall&lt;br /&gt;
|-&lt;br /&gt;
| clubname_blackboard_01a&lt;br /&gt;
| bkr_prop_clubhouse_blackboard_01a&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_01&lt;br /&gt;
| bkr_prop_rt_memorial_active_01&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_02&lt;br /&gt;
| bkr_prop_rt_memorial_active_02&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_03&lt;br /&gt;
| bkr_prop_rt_memorial_active_03&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_president&lt;br /&gt;
| bkr_prop_rt_memorial_president&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_vice_president&lt;br /&gt;
| bkr_prop_rt_memorial_vice_pres&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_plan_01a&lt;br /&gt;
| bkr_prop_rt_clubhouse_plan_01a&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_table&lt;br /&gt;
| bkr_prop_rt_clubhouse_table&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_wall&lt;br /&gt;
| bkr_prop_rt_clubhouse_wall&lt;br /&gt;
|-&lt;br /&gt;
| smug_monitor_01&lt;br /&gt;
| xm_prop_x17_computer_01&lt;br /&gt;
|-&lt;br /&gt;
| smug_monitor_01&lt;br /&gt;
| sm_prop_smug_monitor_01&lt;br /&gt;
|-&lt;br /&gt;
| tv_flat_01&lt;br /&gt;
| xm_prop_x17_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| tv_flat_01&lt;br /&gt;
| sm_prop_smug_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| monitor_02&lt;br /&gt;
| prop_x17_computer_02&lt;br /&gt;
|-&lt;br /&gt;
| tvstand_screen&lt;br /&gt;
| xm_prop_x17_tv_stand_01a&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_01&lt;br /&gt;
| xm_prop_x17_screens_02a_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_02&lt;br /&gt;
| xm_prop_x17_screens_02a_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_03&lt;br /&gt;
| xm_prop_x17_screens_02a_03&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_04&lt;br /&gt;
| xm_prop_x17_screens_02a_04&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_05&lt;br /&gt;
| xm_prop_x17_screens_02a_05&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_06&lt;br /&gt;
| xm_prop_x17_screens_02a_06&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_07&lt;br /&gt;
| xm_prop_x17_screens_02a_07&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_08&lt;br /&gt;
| xm_prop_x17_screens_02a_08&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceil_scn_01&lt;br /&gt;
| xm_prop_x17_tv_ceiling_scn_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceil_scn_02&lt;br /&gt;
| xm_prop_x17_tv_ceiling_scn_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_01&lt;br /&gt;
| xm_prop_x17_tv_scrn_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_02&lt;br /&gt;
| xm_prop_x17_tv_scrn_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_03&lt;br /&gt;
| xm_prop_x17_tv_scrn_03&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_04&lt;br /&gt;
| xm_prop_x17_tv_scrn_04&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_05&lt;br /&gt;
| xm_prop_x17_tv_scrn_05&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_06&lt;br /&gt;
| xm_prop_x17_tv_scrn_06&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_07&lt;br /&gt;
| xm_prop_x17_tv_scrn_07&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_08&lt;br /&gt;
| xm_prop_x17_tv_scrn_08&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_09&lt;br /&gt;
| xm_prop_x17_tv_scrn_09&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_10&lt;br /&gt;
| xm_prop_x17_tv_scrn_10&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_11&lt;br /&gt;
| xm_prop_x17_tv_scrn_11&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_12&lt;br /&gt;
| xm_prop_x17_tv_scrn_12&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_13&lt;br /&gt;
| xm_prop_x17_tv_scrn_13&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_14&lt;br /&gt;
| xm_prop_x17_tv_scrn_14&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_15&lt;br /&gt;
| xm_prop_x17_tv_scrn_15&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_16&lt;br /&gt;
| xm_prop_x17_tv_scrn_16&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_17&lt;br /&gt;
| xm_prop_x17_tv_scrn_17&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_18&lt;br /&gt;
| xm_prop_x17_tv_scrn_18&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_19&lt;br /&gt;
| xm_prop_x17_tv_scrn_19&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceiling_01&lt;br /&gt;
| xm_screen_1&lt;br /&gt;
|-&lt;br /&gt;
| ex_tvscreen&lt;br /&gt;
| ex_prop_ex_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_ex_computer_screen&lt;br /&gt;
| ex_prop_monitor_01_ex&lt;br /&gt;
|-&lt;br /&gt;
| prop_ex_office_text&lt;br /&gt;
| ex_prop_ex_office_text&lt;br /&gt;
|-&lt;br /&gt;
| gr_bunker_laptop_01a&lt;br /&gt;
| gr_prop_gr_laptop_01a&lt;br /&gt;
|-&lt;br /&gt;
| bunker_laptop_sq_01a&lt;br /&gt;
| gr_prop_gr_laptop_01b&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_01&lt;br /&gt;
| gr_prop_gr_trailer_monitor_01&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_02&lt;br /&gt;
| gr_prop_gr_trailer_monitor_02&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_03&lt;br /&gt;
| gr_prop_gr_trailer_monitor_03&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailertv_01&lt;br /&gt;
| gr_prop_gr_trailer_tv&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailertv_02&lt;br /&gt;
| gr_prop_gr_trailer_tv_02&lt;br /&gt;
|-&lt;br /&gt;
| heist_brd&lt;br /&gt;
| hei_prop_dlc_heist_board&lt;br /&gt;
|-&lt;br /&gt;
| tablet&lt;br /&gt;
| hei_prop_dlc_tablet&lt;br /&gt;
|-&lt;br /&gt;
| hei_mon&lt;br /&gt;
| hei_prop_hei_monitor_overlay&lt;br /&gt;
|-&lt;br /&gt;
| blimp_text&lt;br /&gt;
| sr_mp_spec_races_blimp_sign&lt;br /&gt;
|-&lt;br /&gt;
| id_text&lt;br /&gt;
| prop_police_id_text&lt;br /&gt;
|-&lt;br /&gt;
| id_text_02&lt;br /&gt;
| prop_police_id_text_02&lt;br /&gt;
|-&lt;br /&gt;
| crew_emblem_base&lt;br /&gt;
| xm_prop_base_crew_emblem&lt;br /&gt;
|-&lt;br /&gt;
| orbital_table&lt;br /&gt;
| xm_prop_orbital_cannon_table&lt;br /&gt;
|-&lt;br /&gt;
| prop_impexp_lappy_01a&lt;br /&gt;
| imp_prop_impexp_lappy_01a&lt;br /&gt;
|-&lt;br /&gt;
| port_text&lt;br /&gt;
| apa_prop_ap_port_text&lt;br /&gt;
|-&lt;br /&gt;
| starb_text&lt;br /&gt;
| apa_prop_ap_starb_text&lt;br /&gt;
|-&lt;br /&gt;
| stern_text&lt;br /&gt;
| apa_prop_ap_stern_text&lt;br /&gt;
|-&lt;br /&gt;
| digiscanner&lt;br /&gt;
| weapon_digiscanner&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Disapproved</name></author>
	</entry>
</feed>