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	<title>RAGE.Game.Ui.GetStreetNameFromHashKey - Revision history</title>
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	<updated>2026-06-04T10:20:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&amp;diff=19580&amp;oldid=prev</id>
		<title>MisterJ: Created page with &quot;This functions converts the hash of a street name into a readable string.&lt;br&gt;&lt;br&gt;Note: The names are returned as string, the hashes can be obtained by using the function RAGE....&quot;</title>
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		<updated>2020-05-05T10:25:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This functions converts the hash of a street name into a readable string.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: The names are returned as string, the hashes can be obtained by using the function RAGE....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This functions converts the hash of a street name into a readable string.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: The names are returned as string, the hashes can be obtained by using the function RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Ui.GetStreetNameFromHashKey((uint) hash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;hash:&amp;#039;&amp;#039;&amp;#039; (uint) hash&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;string:&amp;#039;&amp;#039;&amp;#039; streetName or crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingRoad = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingRoad != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
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