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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord</id>
	<title>RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord - Revision history</title>
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	<updated>2026-06-04T14:36:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord&amp;diff=26039&amp;oldid=prev</id>
		<title>Shr0x: Created page with &quot; {{ClientsideCsFunction}} {{CSharpContainer|  ===Required Params=== *&#039;&#039;&#039;pedHandle:&#039;&#039;&#039; {{RageType|int}} *&#039;&#039;&#039;goToLocationX:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;goToLocationY:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;goToLocationZ:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;focusLocationX:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;focusLocationY:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;focusLocationZ:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;speed:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;shootAtEnemies:&#039;&#039;&#039; {{RageType|bool}} *&#039;&#039;&#039;distanceToStopAt:&#039;&#039;&#039; {{RageType|float}} *&#039;&#039;&#039;n...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord&amp;diff=26039&amp;oldid=prev"/>
		<updated>2024-07-06T10:50:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; {{ClientsideCsFunction}} {{CSharpContainer|  ===Required Params=== *&amp;#039;&amp;#039;&amp;#039;pedHandle:&amp;#039;&amp;#039;&amp;#039; {{RageType|int}} *&amp;#039;&amp;#039;&amp;#039;goToLocationX:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;goToLocationY:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;goToLocationZ:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;focusLocationX:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;focusLocationY:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;focusLocationZ:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;speed:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;shootAtEnemies:&amp;#039;&amp;#039;&amp;#039; {{RageType|bool}} *&amp;#039;&amp;#039;&amp;#039;distanceToStopAt:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}} *&amp;#039;&amp;#039;&amp;#039;n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{ClientsideCsFunction}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&lt;br /&gt;
===Required Params===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pedHandle:&amp;#039;&amp;#039;&amp;#039; {{RageType|int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goToLocationX:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goToLocationY:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goToLocationZ:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;focusLocationX:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;focusLocationY:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;focusLocationZ:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;speed:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;shootAtEnemies:&amp;#039;&amp;#039;&amp;#039; {{RageType|bool}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;distanceToStopAt:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;noRoadsDistance:&amp;#039;&amp;#039;&amp;#039; {{RageType|float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unkTrue:&amp;#039;&amp;#039;&amp;#039; {{RageType|bool}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unkFlag:&amp;#039;&amp;#039;&amp;#039; {{RageType|int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;aimingFlag:&amp;#039;&amp;#039;&amp;#039; {{RageType|int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;firingPattern:&amp;#039;&amp;#039;&amp;#039; {{RageType|uint}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039; {{RageType|void}} &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(pedHandle, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ai_definition_cs}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Shr0x</name></author>
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