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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetVehicleNodePosition</id>
	<title>Pathfind::getVehicleNodePosition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetVehicleNodePosition"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getVehicleNodePosition&amp;action=history"/>
	<updated>2026-06-17T10:21:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getVehicleNodePosition&amp;diff=2888&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getVehicleNodePosition&amp;diff=2888&amp;oldid=prev"/>
		<updated>2017-05-06T21:28:56Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 6 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Calling this with an invalid node id, will crash the game.&amp;lt;br&amp;gt;Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid.&amp;lt;br&amp;gt;Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;sfink: This native returns a pointer to a packed Vector3 struct in the RAX register, as do the following natives:&amp;lt;br&amp;gt;AI::WAYPOINT_RECORDING_GET_COORD&amp;lt;br&amp;gt;ENTITY::GET_ENTITY_MATRIX&amp;lt;br&amp;gt;FIRE::GET_CLOSEST_FIRE_POS&amp;lt;br&amp;gt;GAMEPLAY::FIND_SPAWN_POINT_IN_DIRECTION&amp;lt;br&amp;gt;GAMEPLAY::GET_MODEL_DIMENSIONS&amp;lt;br&amp;gt;GAMEPLAY::OVERRIDE_SAVE_HOUSE&amp;lt;br&amp;gt;GAMEPLAY::_0x82FDE6A57EE4EE44&amp;lt;br&amp;gt;GAMEPLAY::_0x8BDC7BFC57A81E76&amp;lt;br&amp;gt;GAMEPLAY::_0x8D7A43EC6A5FEA45&amp;lt;br&amp;gt;GAMEPLAY::_0xA4A0065E39C9F25C&amp;lt;br&amp;gt;GAMEPLAY::_0xDFB4138EEFED7B81&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_POSITION&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_ROTATION&amp;lt;br&amp;gt;NETWORK::NETWORK_GET_RESPAWN_RESULT&amp;lt;br&amp;gt;OBJECT::_0x163F8B586BC95F2A&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_MAJOR_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_ROAD&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_RANDOM_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_SAFE_COORD_FOR_PED&amp;lt;br&amp;gt;PATHFIND::GET_VEHICLE_NODE_POSITION&amp;lt;br&amp;gt;PATHFIND::_0x16F46FB18C8009E4&amp;lt;br&amp;gt;VEHICLE::_0xA4822F1CF23F4810&amp;lt;br&amp;gt;VEHICLE::_0xDF7E3EEB29642C38&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_ALL_WATER&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_WATER&amp;lt;br&amp;gt;WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD&amp;lt;br&amp;gt;WORLDPROBE::_0xFF6BE494C7987F34&amp;lt;br&amp;gt;WORLDPROBE::_GET_RAYCAST_RESULT&amp;lt;br&amp;gt;==Syntax==&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;pathfind.getVehicleNodePosition(nodeId, outPosition);&amp;lt;/syntaxhighlight&amp;gt;=== Required Arguments ===*&#039;&#039;&#039;nodeId:&#039;&#039;&#039; int*&#039;&#039;&#039;outPosition:&#039;&#039;&#039; Vector3===Return value===*&#039;&#039;&#039;Vector3&#039;&#039;&#039;==Example==&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;todo&amp;lt;/syntaxhighlight&amp;gt;==See also=={{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_function_c&lt;/del&gt;}}[[Category:Clientside API]][[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Calling this with an invalid node id, will crash the game.&amp;lt;br&amp;gt;Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid.&amp;lt;br&amp;gt;Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;sfink: This native returns a pointer to a packed Vector3 struct in the RAX register, as do the following natives:&amp;lt;br&amp;gt;AI::WAYPOINT_RECORDING_GET_COORD&amp;lt;br&amp;gt;ENTITY::GET_ENTITY_MATRIX&amp;lt;br&amp;gt;FIRE::GET_CLOSEST_FIRE_POS&amp;lt;br&amp;gt;GAMEPLAY::FIND_SPAWN_POINT_IN_DIRECTION&amp;lt;br&amp;gt;GAMEPLAY::GET_MODEL_DIMENSIONS&amp;lt;br&amp;gt;GAMEPLAY::OVERRIDE_SAVE_HOUSE&amp;lt;br&amp;gt;GAMEPLAY::_0x82FDE6A57EE4EE44&amp;lt;br&amp;gt;GAMEPLAY::_0x8BDC7BFC57A81E76&amp;lt;br&amp;gt;GAMEPLAY::_0x8D7A43EC6A5FEA45&amp;lt;br&amp;gt;GAMEPLAY::_0xA4A0065E39C9F25C&amp;lt;br&amp;gt;GAMEPLAY::_0xDFB4138EEFED7B81&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_POSITION&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_ROTATION&amp;lt;br&amp;gt;NETWORK::NETWORK_GET_RESPAWN_RESULT&amp;lt;br&amp;gt;OBJECT::_0x163F8B586BC95F2A&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_MAJOR_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_ROAD&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_RANDOM_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_SAFE_COORD_FOR_PED&amp;lt;br&amp;gt;PATHFIND::GET_VEHICLE_NODE_POSITION&amp;lt;br&amp;gt;PATHFIND::_0x16F46FB18C8009E4&amp;lt;br&amp;gt;VEHICLE::_0xA4822F1CF23F4810&amp;lt;br&amp;gt;VEHICLE::_0xDF7E3EEB29642C38&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_ALL_WATER&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_WATER&amp;lt;br&amp;gt;WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD&amp;lt;br&amp;gt;WORLDPROBE::_0xFF6BE494C7987F34&amp;lt;br&amp;gt;WORLDPROBE::_GET_RAYCAST_RESULT&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mp.game.&lt;/ins&gt;pathfind.getVehicleNodePosition(nodeId, outPosition);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;nodeId:&#039;&#039;&#039; int&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;outPosition:&#039;&#039;&#039; Vector3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Return value===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vector3&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;// &lt;/ins&gt;todo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_s_function_c&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Clientside API]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-655:rev-2888 --&gt;
&lt;/table&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getVehicleNodePosition&amp;diff=655&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getVehicleNodePosition&amp;diff=655&amp;oldid=prev"/>
		<updated>2017-05-06T19:46:50Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Calling this with an invalid node id, will crash the game.&amp;lt;br&amp;gt;Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid.&amp;lt;br&amp;gt;Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;sfink: This native returns a pointer to a packed Vector3 struct in the RAX register, as do the following natives:&amp;lt;br&amp;gt;AI::WAYPOINT_RECORDING_GET_COORD&amp;lt;br&amp;gt;ENTITY::GET_ENTITY_MATRIX&amp;lt;br&amp;gt;FIRE::GET_CLOSEST_FIRE_POS&amp;lt;br&amp;gt;GAMEPLAY::FIND_SPAWN_POINT_IN_DIRECTION&amp;lt;br&amp;gt;GAMEPLAY::GET_MODEL_DIMENSIONS&amp;lt;br&amp;gt;GAMEPLAY::OVERRIDE_SAVE_HOUSE&amp;lt;br&amp;gt;GAMEPLAY::_0x82FDE6A57EE4EE44&amp;lt;br&amp;gt;GAMEPLAY::_0x8BDC7BFC57A81E76&amp;lt;br&amp;gt;GAMEPLAY::_0x8D7A43EC6A5FEA45&amp;lt;br&amp;gt;GAMEPLAY::_0xA4A0065E39C9F25C&amp;lt;br&amp;gt;GAMEPLAY::_0xDFB4138EEFED7B81&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_POSITION&amp;lt;br&amp;gt;MOBILE::GET_MOBILE_PHONE_ROTATION&amp;lt;br&amp;gt;NETWORK::NETWORK_GET_RESPAWN_RESULT&amp;lt;br&amp;gt;OBJECT::_0x163F8B586BC95F2A&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_MAJOR_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_ROAD&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION&amp;lt;br&amp;gt;PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING&amp;lt;br&amp;gt;PATHFIND::GET_RANDOM_VEHICLE_NODE&amp;lt;br&amp;gt;PATHFIND::GET_SAFE_COORD_FOR_PED&amp;lt;br&amp;gt;PATHFIND::GET_VEHICLE_NODE_POSITION&amp;lt;br&amp;gt;PATHFIND::_0x16F46FB18C8009E4&amp;lt;br&amp;gt;VEHICLE::_0xA4822F1CF23F4810&amp;lt;br&amp;gt;VEHICLE::_0xDF7E3EEB29642C38&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_ALL_WATER&amp;lt;br&amp;gt;WATER::TEST_PROBE_AGAINST_WATER&amp;lt;br&amp;gt;WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD&amp;lt;br&amp;gt;WORLDPROBE::_0xFF6BE494C7987F34&amp;lt;br&amp;gt;WORLDPROBE::_GET_RAYCAST_RESULT&amp;lt;br&amp;gt;==Syntax==&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;pathfind.getVehicleNodePosition(nodeId, outPosition);&amp;lt;/syntaxhighlight&amp;gt;=== Required Arguments ===*&amp;#039;&amp;#039;&amp;#039;nodeId:&amp;#039;&amp;#039;&amp;#039; int*&amp;#039;&amp;#039;&amp;#039;outPosition:&amp;#039;&amp;#039;&amp;#039; Vector3===Return value===*&amp;#039;&amp;#039;&amp;#039;Vector3&amp;#039;&amp;#039;&amp;#039;==Example==&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;todo&amp;lt;/syntaxhighlight&amp;gt;==See also=={{Pathfind_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
</feed>