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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetClosestVehicleNodeWithHeading</id>
	<title>Pathfind::getClosestVehicleNodeWithHeading - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetClosestVehicleNodeWithHeading"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;action=history"/>
	<updated>2026-08-08T08:27:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=21077&amp;oldid=prev</id>
		<title>Shr0x: mp.game v2 compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=21077&amp;oldid=prev"/>
		<updated>2021-09-21T17:23:29Z</updated>

		<summary type="html">&lt;p&gt;mp.game v2 compatibility&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 21 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p5 is either 1 or 12. 1 means any path/road. 12, 8, 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p6 is always 3.0&amp;lt;br&amp;gt;p7 is always 0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example of usage, moving vehicle to closest path/road:&amp;lt;br&amp;gt;Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);&amp;lt;br&amp;gt;Vector3 closestVehicleNodeCoords; &amp;lt;br&amp;gt;float roadHeading; &amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &amp;amp;amp;closestVehicleNodeCoords, &amp;amp;amp;roadHeading, 1, 3, 0); &amp;lt;br&amp;gt;ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);&amp;lt;br&amp;gt;ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);&amp;lt;br&amp;gt;VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;------------------------------------------------------------------&amp;lt;br&amp;gt;C# Example (ins1de) : pastebin.com/fxtMWAHD&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p5 is either 1 or 12. 1 means any path/road. 12, 8, 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p6 is always 3.0&amp;lt;br&amp;gt;p7 is always 0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example of usage, moving vehicle to closest path/road:&amp;lt;br&amp;gt;Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);&amp;lt;br&amp;gt;Vector3 closestVehicleNodeCoords; &amp;lt;br&amp;gt;float roadHeading; &amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &amp;amp;amp;closestVehicleNodeCoords, &amp;amp;amp;roadHeading, 1, 3, 0); &amp;lt;br&amp;gt;ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);&amp;lt;br&amp;gt;ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);&amp;lt;br&amp;gt;VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;------------------------------------------------------------------&amp;lt;br&amp;gt;C# Example (ins1de) : pastebin.com/fxtMWAHD&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;mp.game.pathfind.getClosestVehicleNodeWithHeading(x, y, z&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, outPosition, outHeading&lt;/del&gt;, nodeType, p6, p7)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;&lt;/del&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;mp.game.pathfind.getClosestVehicleNodeWithHeading(x, y, z, nodeType, p6, p7)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;outPosition:&#039;&#039;&#039; Vector3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;outHeading:&#039;&#039;&#039; float&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;p6:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;p6:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=2903&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=2903&amp;oldid=prev"/>
		<updated>2017-05-06T21:29:04Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 6 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p5 is either 1 or 12. 1 means any path/road. 12, 8, 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p6 is always 3.0&amp;lt;br&amp;gt;p7 is always 0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example of usage, moving vehicle to closest path/road:&amp;lt;br&amp;gt;Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);&amp;lt;br&amp;gt;Vector3 closestVehicleNodeCoords; &amp;lt;br&amp;gt;float roadHeading; &amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &amp;amp;amp;closestVehicleNodeCoords, &amp;amp;amp;roadHeading, 1, 3, 0); &amp;lt;br&amp;gt;ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);&amp;lt;br&amp;gt;ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);&amp;lt;br&amp;gt;VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;------------------------------------------------------------------&amp;lt;br&amp;gt;C# Example (ins1de) : pastebin.com/fxtMWAHD&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p5 is either 1 or 12. 1 means any path/road. 12, 8, 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p6 is always 3.0&amp;lt;br&amp;gt;p7 is always 0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example of usage, moving vehicle to closest path/road:&amp;lt;br&amp;gt;Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);&amp;lt;br&amp;gt;Vector3 closestVehicleNodeCoords; &amp;lt;br&amp;gt;float roadHeading; &amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &amp;amp;amp;closestVehicleNodeCoords, &amp;amp;amp;roadHeading, 1, 3, 0); &amp;lt;br&amp;gt;ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);&amp;lt;br&amp;gt;ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);&amp;lt;br&amp;gt;VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;------------------------------------------------------------------&amp;lt;br&amp;gt;C# Example (ins1de) : pastebin.com/fxtMWAHD&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;pathfind.getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mp.game.&lt;/ins&gt;pathfind.getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;todo&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;// &lt;/ins&gt;todo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_function_c&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_s_function_c&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Clientside API]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Clientside API]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=851&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNodeWithHeading&amp;diff=851&amp;oldid=prev"/>
		<updated>2017-05-06T19:55:50Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p5 is either 1 or 12. 1 means any path/road. 12, 8, 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p6 is always 3.0&amp;lt;br&amp;gt;p7 is always 0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example of usage, moving vehicle to closest path/road:&amp;lt;br&amp;gt;Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);&amp;lt;br&amp;gt;Vector3 closestVehicleNodeCoords; &amp;lt;br&amp;gt;float roadHeading; &amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &amp;amp;amp;closestVehicleNodeCoords, &amp;amp;amp;roadHeading, 1, 3, 0); &amp;lt;br&amp;gt;ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);&amp;lt;br&amp;gt;ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);&amp;lt;br&amp;gt;VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;------------------------------------------------------------------&amp;lt;br&amp;gt;C# Example (ins1de) : pastebin.com/fxtMWAHD&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;pathfind.getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;outPosition:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;outHeading:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p6:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p7:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;object:&amp;#039;&amp;#039;&amp;#039; outPosition, outHeading, , , &lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Pathfind_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
</feed>