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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetClosestVehicleNode</id>
	<title>Pathfind::getClosestVehicleNode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Pathfind%3A%3AgetClosestVehicleNode"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;action=history"/>
	<updated>2026-06-04T18:57:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=21070&amp;oldid=prev</id>
		<title>Shr0x: mp.game v2 compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=21070&amp;oldid=prev"/>
		<updated>2021-09-17T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;mp.game v2 compatibility&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:08, 17 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ClientSide}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI: When falling through the map (or however you got under it) you will respawn when your player ped&amp;#039;s height is &amp;amp;lt;= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;----------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vector3 nodePos;&amp;lt;br&amp;gt;GET_CLOSEST_VEHICLE_NODE(x,y,z,&amp;amp;amp;nodePos,...)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p4 is either 0, 1 or 8. 1 means any path/road. 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p5, p6 are always the same:&amp;lt;br&amp;gt;0x40400000 (3.0), 0&amp;lt;br&amp;gt;p5 can also be 100.0 and p6 can be 2.5:&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &amp;amp;amp;v_5, v_9, 100.0, 2.5)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI: When falling through the map (or however you got under it) you will respawn when your player ped&amp;#039;s height is &amp;amp;lt;= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;----------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vector3 nodePos;&amp;lt;br&amp;gt;GET_CLOSEST_VEHICLE_NODE(x,y,z,&amp;amp;amp;nodePos,...)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p4 is either 0, 1 or 8. 1 means any path/road. 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p5, p6 are always the same:&amp;lt;br&amp;gt;0x40400000 (3.0), 0&amp;lt;br&amp;gt;p5 can also be 100.0 and p6 can be 2.5:&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &amp;amp;amp;v_5, v_9, 100.0, 2.5)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;mp.game.pathfind.getClosestVehicleNode(x, y, z&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, outPosition&lt;/del&gt;, nodeType, p5, p6);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{JSContainer|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;mp.game.pathfind.getClosestVehicleNode(x, y, z, nodeType, p5, p6);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;outPosition:&#039;&#039;&#039; Vector3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;p5:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;p5:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-2878:rev-21070 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=2878&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=2878&amp;oldid=prev"/>
		<updated>2017-05-06T21:28:50Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 6 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI: When falling through the map (or however you got under it) you will respawn when your player ped&amp;#039;s height is &amp;amp;lt;= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;----------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vector3 nodePos;&amp;lt;br&amp;gt;GET_CLOSEST_VEHICLE_NODE(x,y,z,&amp;amp;amp;nodePos,...)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p4 is either 0, 1 or 8. 1 means any path/road. 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p5, p6 are always the same:&amp;lt;br&amp;gt;0x40400000 (3.0), 0&amp;lt;br&amp;gt;p5 can also be 100.0 and p6 can be 2.5:&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &amp;amp;amp;v_5, v_9, 100.0, 2.5)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI: When falling through the map (or however you got under it) you will respawn when your player ped&amp;#039;s height is &amp;amp;lt;= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;----------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vector3 nodePos;&amp;lt;br&amp;gt;GET_CLOSEST_VEHICLE_NODE(x,y,z,&amp;amp;amp;nodePos,...)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p4 is either 0, 1 or 8. 1 means any path/road. 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p5, p6 are always the same:&amp;lt;br&amp;gt;0x40400000 (3.0), 0&amp;lt;br&amp;gt;p5 can also be 100.0 and p6 can be 2.5:&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &amp;amp;amp;v_5, v_9, 100.0, 2.5)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;pathfind.getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;javascript&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mp.game.&lt;/ins&gt;pathfind.getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6);&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Required Arguments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;todo&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;// &lt;/ins&gt;todo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_function_c&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfind_s_function_c&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Clientside API]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Clientside API]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:TODO: Example]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key rmp_wiki:diff::1.12:old-1745:rev-2878 --&gt;
&lt;/table&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=1745&amp;oldid=prev</id>
		<title>Marty uploader: yay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getClosestVehicleNode&amp;diff=1745&amp;oldid=prev"/>
		<updated>2017-05-06T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;FYI: When falling through the map (or however you got under it) you will respawn when your player ped&amp;#039;s height is &amp;amp;lt;= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;----------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vector3 nodePos;&amp;lt;br&amp;gt;GET_CLOSEST_VEHICLE_NODE(x,y,z,&amp;amp;amp;nodePos,...)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p4 is either 0, 1 or 8. 1 means any path/road. 0 means node in the middle of the closest main (asphalt) road.&amp;lt;br&amp;gt;p5, p6 are always the same:&amp;lt;br&amp;gt;0x40400000 (3.0), 0&amp;lt;br&amp;gt;p5 can also be 100.0 and p6 can be 2.5:&amp;lt;br&amp;gt;PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &amp;amp;amp;v_5, v_9, 100.0, 2.5)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Known node types: simple path/asphalt road, only asphalt road, water, under the map at always the same coords. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The node types follows a pattern. For example, every fourth node is of the type water i.e. 3, 7, 11, 15, 19, 23, 27, 31, 35, 39... 239. Could not see any difference between nodes within certain types. &amp;lt;br&amp;gt;Starting at 2, every fourth node is under the map, always same coords.&amp;lt;br&amp;gt;Same with only asphalt road (0, 4, 8, etc) and simple path/asphalt road (1, 5, 9, etc). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;gtaforums.com/topic/843561-pathfind-node-types&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;pathfind.getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;outPosition:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nodeType:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p5:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p6:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vector3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Pathfind_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Marty uploader</name></author>
	</entry>
</feed>