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	<id>https://wiki.rage.mp/w/index.php?action=history&amp;feed=atom&amp;title=Gameplay%3A%3AupdateOnscreenKeyboard</id>
	<title>Gameplay::updateOnscreenKeyboard - Revision history</title>
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	<updated>2026-06-04T05:59:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gameplay::updateOnscreenKeyboard&amp;diff=21896&amp;oldid=prev</id>
		<title>Shr0x: Created page with &quot;{{ClientsideJsFunction}} {{JSContainer| Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.  ==Keyboard states== &lt;pre&gt; enum KEYBOARD_STATE {   INVALID = -1,   PENDING,   SUCCESS,   CANCELLED,   FAILED, } &lt;/pre&gt; ===Return value=== *&#039;&#039;&#039; {{RageType|number}} &#039;&#039;&#039;  ==Syntax== &lt;syntaxhighlight lang=&quot;javascript&quot;&gt; mp.game.gameplay.updateOnscreenKeyboard(); &lt;/syntaxhighlight&gt;  ==Example== &lt;syntaxhighlight l...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gameplay::updateOnscreenKeyboard&amp;diff=21896&amp;oldid=prev"/>
		<updated>2024-04-29T10:56:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ClientsideJsFunction}} {{JSContainer| Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.  ==Keyboard states== &amp;lt;pre&amp;gt; enum KEYBOARD_STATE {   INVALID = -1,   PENDING,   SUCCESS,   CANCELLED,   FAILED, } &amp;lt;/pre&amp;gt; ===Return value=== *&amp;#039;&amp;#039;&amp;#039; {{RageType|number}} &amp;#039;&amp;#039;&amp;#039;  ==Syntax== &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.game.gameplay.updateOnscreenKeyboard(); &amp;lt;/syntaxhighlight&amp;gt;  ==Example== &amp;lt;syntaxhighlight l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.&lt;br /&gt;
&lt;br /&gt;
==Keyboard states==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
enum KEYBOARD_STATE {&lt;br /&gt;
  INVALID = -1,&lt;br /&gt;
  PENDING,&lt;br /&gt;
  SUCCESS,&lt;br /&gt;
  CANCELLED,&lt;br /&gt;
  FAILED,&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039; {{RageType|number}} &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.game.gameplay.updateOnscreenKeyboard();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gameplay_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Shr0x</name></author>
	</entry>
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