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		<id>https://wiki.rage.mp/w/index.php?title=Development_with_Visual_Studio_Code&amp;diff=26781</id>
		<title>Development with Visual Studio Code</title>
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		<summary type="html">&lt;p&gt;Xabi: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial explains a basic to develop &amp;amp; debug a RAGE-MP resource / server-side script using [[wikipedia:Visual_Studio_Code|VSCode]] on C#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: it is not required for you to compile the .cs scripts to run the resource, you can let the server compile them when server starts.&lt;br /&gt;
[[#Client-side|See the comparison below]].&lt;br /&gt;
&lt;br /&gt;
This tutorial will mainly describe about compiling your server-side resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; binary which you can attach a debugger on it. A similar step can be also done in [[wikipedia:Visual Studio|Visual Studio IDE]], except the launch &amp;amp; task part.&lt;br /&gt;
&lt;br /&gt;
== Requirement ==&lt;br /&gt;
* Visual Studio Code - [https://code.visualstudio.com/download Download]&lt;br /&gt;
* .NET Core 3.1- [https://dotnet.microsoft.com/download/dotnet-core/3.1 Download]&lt;br /&gt;
* C# Extension for Visual Studio Code powered by OmniSharp - [https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp Download (in Visual Studio Code)]&lt;br /&gt;
&lt;br /&gt;
== Setting Up Project ==&lt;br /&gt;
# Open Visual Studio Code on &#039;&#039;&#039;dotnet/resources&#039;&#039;&#039; folder (if you can&#039;t find this folder, just create it)&lt;br /&gt;
# Create a new folder, example &#039;&#039;&#039;mygamemode&#039;&#039;&#039; then select the folder&lt;br /&gt;
# Open the terminal &amp;lt;kbd&amp;gt;&#039;&#039;&#039;Ctrl&#039;&#039;&#039;&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;&#039;&#039;&#039;`&#039;&#039;&#039;&amp;lt;/kbd&amp;gt; (control + tilde)&lt;br /&gt;
# Enter &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet new classlib -f netcoreapp3.1&amp;lt;/code&amp;gt; to create a new .NET Core class library&lt;br /&gt;
# A &amp;lt;tt&amp;gt;.csproj&amp;lt;/tt&amp;gt; file will be created, click to edit it&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/standard/frameworks#how-to-specify-target-frameworks Change the TargetFramework] to &amp;lt;code&amp;gt;netcoreapp3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/core/versions/selection#self-contained-deployments-include-the-selected-runtime Set the RuntimeFrameworkVersion] tothe one matching your serverside .NET Core SDK version&lt;br /&gt;
## Include &amp;lt;tt&amp;gt;GTANetworkAPI&amp;lt;/tt&amp;gt; by adding reference to &#039;&#039;&#039;dotnet/runtime/Bootstrapper.dll&#039;&#039;&#039;&lt;br /&gt;
## Your &amp;lt;tt&amp;gt;mygamemode.csproj&amp;lt;/tt&amp;gt; should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Project Sdk=&amp;quot;Microsoft.NET.Sdk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup&amp;gt;&lt;br /&gt;
    &amp;lt;TargetFramework&amp;gt;netcoreapp3.1&amp;lt;/TargetFramework&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Debug|AnyCPU&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;None&amp;lt;/ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;Bootstrapper&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\runtime\Bootstrapper.dll&amp;lt;/HintPath&amp;gt;&lt;br /&gt;
      &amp;lt;Private Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Release|AnyCPU&#039;&amp;quot;&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Project&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files and enter in terminal: &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet restore&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Setting up Launch and Task command ==&lt;br /&gt;
Visual Studio Code comes with two kind of project commands: &#039;&#039;&#039;launch.json&#039;&#039;&#039; and &#039;&#039;&#039;tasks.json&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These commands are saved inside a .vscode folder of your project, so you have to do this on every different projects you created.&lt;br /&gt;
&lt;br /&gt;
=== launch.json ===&lt;br /&gt;
The launch command is used for running server debug with &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; key (or from &#039;&#039;&#039;Debug&#039;&#039;&#039; menu) later&lt;br /&gt;
&lt;br /&gt;
# Proceed to Debugging Tab (&amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;)&lt;br /&gt;
# Click the Gear button (next to DEBUG button) to configure the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // Use IntelliSense to learn about possible attributes.&lt;br /&gt;
    // Hover to view descriptions of existing attributes.&lt;br /&gt;
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;0.2.0&amp;quot;,&lt;br /&gt;
    &amp;quot;configurations&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;RAGE-MP Launch (build)&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;coreclr&amp;quot;,&lt;br /&gt;
            &amp;quot;request&amp;quot;: &amp;quot;launch&amp;quot;,&lt;br /&gt;
            &amp;quot;preLaunchTask&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;program&amp;quot;: &amp;quot;server.exe&amp;quot;, // The RAGEMP server executable&lt;br /&gt;
            &amp;quot;args&amp;quot;: [],&lt;br /&gt;
            &amp;quot;cwd&amp;quot;: &amp;quot;${workspaceFolder}/../../../&amp;quot;, // Or absolute path to your X:/RAGEMP/server-files/&lt;br /&gt;
            &amp;quot;stopAtEntry&amp;quot;: false,&lt;br /&gt;
            &amp;quot;console&amp;quot;: &amp;quot;externalTerminal&amp;quot;,&lt;br /&gt;
            &amp;quot;internalConsoleOptions&amp;quot;: &amp;quot;neverOpen&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== tasks.json ===&lt;br /&gt;
We will create two kind of tasks:&lt;br /&gt;
* &#039;&#039;&#039;compile&#039;&#039;&#039; - to compile the resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;, required for debugging in launch task we created before (located in &#039;&#039;&#039;bin/Debug/&#039;&#039;&#039; by default)&lt;br /&gt;
* &#039;&#039;&#039;release&#039;&#039;&#039; - to build the end product of the resource with optimized &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; ready to deploy &amp;amp; run in real server (located in &#039;&#039;&#039;bin/Release/&#039;&#039;&#039; by default)&lt;br /&gt;
&lt;br /&gt;
You can run these tasks by selecting &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; later time.&lt;br /&gt;
&lt;br /&gt;
# Select on menu bar &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Configure Tasks...&#039;&#039;&#039;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // See https://go.microsoft.com/fwlink/?LinkId=733558&lt;br /&gt;
    // for the documentation about the tasks.json format&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;2.0.0&amp;quot;,&lt;br /&gt;
    &amp;quot;tasks&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build&amp;quot;,&lt;br /&gt;
            &amp;quot;presentation&amp;quot;: {&lt;br /&gt;
                &amp;quot;reveal&amp;quot;: &amp;quot;silent&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: {&lt;br /&gt;
                &amp;quot;kind&amp;quot;: &amp;quot;build&amp;quot;,&lt;br /&gt;
                &amp;quot;isDefault&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;promptOnClose&amp;quot;: true&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;release&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build -c Release&amp;quot;,&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: &amp;quot;build&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;tasks.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Resource ==&lt;br /&gt;
Now you can create your script in &#039;&#039;&#039;Class1.cs&#039;&#039;&#039;, rename it if you wish (make sure the class name is also renamed)&lt;br /&gt;
&lt;br /&gt;
=== Writing the gamemode ===&lt;br /&gt;
# Add the C# server-side bridge dependency with &amp;lt;code&amp;gt;using GTANetworkAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
# Extends your class to &amp;lt;tt&amp;gt;Script&amp;lt;/tt&amp;gt; API like &amp;lt;code&amp;gt;public class Class1 : Script&amp;lt;/code&amp;gt;&lt;br /&gt;
# Add &amp;lt;code&amp;gt;Hello World!&amp;lt;/code&amp;gt; code in the entry point or class constructor of the script, your code would look like this:&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using GTANetworkAPI;&lt;br /&gt;
&lt;br /&gt;
namespace mygamemode&lt;br /&gt;
{&lt;br /&gt;
    public class Class1 : Script&lt;br /&gt;
    {&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Configuring resource meta file ===&lt;br /&gt;
# Create a new file [https://wiki.gtanet.work/index.php?title=meta.xml meta.xml] in your resource folder (if not exist)&lt;br /&gt;
# Put some resource information, and add the &amp;lt;tt&amp;gt;mygamemode.dll&amp;lt;/tt&amp;gt; file&lt;br /&gt;
&amp;lt;gallery widths=500px heights=94px&amp;gt;Image:Meta-example.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that after running compile task, your &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; scripts will be compiled into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; by default located on &amp;lt;code&amp;gt;bin/Debug/netcoreapp3.1/&amp;lt;/code&amp;gt; folder relative to your resource directory.&lt;br /&gt;
&lt;br /&gt;
If you are not sure why your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; does not work, try running the server with raw &amp;lt;tt&amp;gt;Class1.cs&amp;lt;/tt&amp;gt; source code (uncomment the Uncompiled and comment the Compiled script tag).&lt;br /&gt;
&lt;br /&gt;
=== Configuring settings.xml file ===&lt;br /&gt;
# Edit &#039;&#039;&#039;dotnet/[https://wiki.gtanet.work/index.php?title=settings.xml settings.xml]&#039;&#039;&#039; file in your server folder, add your resource like the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;config xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;acl_enabled&amp;gt;false&amp;lt;/acl_enabled&amp;gt;&lt;br /&gt;
  &amp;lt;resource src=&amp;quot;mygamemode&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/config&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files.&lt;br /&gt;
&lt;br /&gt;
== Debugging the Script ==&lt;br /&gt;
When you are set up ready, it&#039;s time to build the resource!&lt;br /&gt;
&lt;br /&gt;
If there are errors on compilation, try to close the folder and re-open it in your Visual Studio Code, usually the OmniSharp server need to refresh new files.&lt;br /&gt;
&lt;br /&gt;
You can also try &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet clean&amp;lt;/code&amp;gt; in case you have changes on the referenced files (i.e. Bootstrapper update).&lt;br /&gt;
&lt;br /&gt;
Since we have not added any gameplay code in this tutorial, we do not have to play &amp;amp; join the server.&lt;br /&gt;
&lt;br /&gt;
# Open your script Class1.cs, add a code breakpoint by clicking on the left side of the line number&lt;br /&gt;
# For example, you may want to put a pause before the server prints &amp;quot;Hello World&amp;quot; line&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot; highlight=&amp;quot;10&amp;quot; start=&amp;quot;8&amp;quot; line&amp;gt;&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# Go to Debug tab&lt;br /&gt;
# Hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; button&lt;br /&gt;
# Your server will run, and the server threads will pause on your breakpoint line&lt;br /&gt;
# Click &#039;&#039;&#039;► Continue&#039;&#039;&#039; button (&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;) on top of your Visual Studio window&lt;br /&gt;
# You will get output &amp;quot;Hello World&amp;quot; in your server console.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Loading resources..&lt;br /&gt;
-&amp;gt; Starting mygamemode resource..&lt;br /&gt;
mygamemode: loading scripts...&lt;br /&gt;
mygamemode: instantiating mygamemode.Class1..&lt;br /&gt;
Hello world!&lt;br /&gt;
-&amp;gt; Resource mygamemode started!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Close the server/hit the &#039;&#039;&#039;■ Stop&#039;&#039;&#039; debugging button (&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
After you made changes to your script, you can always hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; again to restart debugging.&lt;br /&gt;
&lt;br /&gt;
== Deploying the Resource ==&lt;br /&gt;
Now that you have learn how to build and debug your script, later when your resource is ready, you may want to compile it with the Release task to deploy an optimized binary.&lt;br /&gt;
&lt;br /&gt;
Simply, click on menu &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; then select &#039;&#039;&#039;release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can find your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; in &amp;lt;code&amp;gt;bin/Release/netcoreapp3.1/&amp;lt;/code&amp;gt; as you may notice it contains cleaner files, since we configured to not copy the &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; files from runtime folder with the &amp;lt;code&amp;gt;&amp;lt;Private&amp;gt;&amp;lt;/code&amp;gt; option.&lt;br /&gt;
This build will be not debugable as the symbols are already removed and optimized for run time.&lt;br /&gt;
&lt;br /&gt;
Proceed to upload these &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; file to your server, and be sure to set your &#039;&#039;&#039;meta.xml&#039;&#039;&#039; differently as it will be using the non-debugged version.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=54px&amp;gt;Image:Meta-final.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might want to have the &amp;lt;tt&amp;gt;.pdb&amp;lt;/tt&amp;gt; file together with it, it will create useful traceable dump in case your code causes server crash during runtime, even though it is not really possible to debug it.&lt;br /&gt;
&lt;br /&gt;
== Client-side ==&lt;br /&gt;
You can also do similar thing to work with client-side scripts, except you do not deal with launch or task commands. However, please note that in RAGE MP Client-side C-Sharp scripts are NOT compiled nor build into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;. Which means you cannot debug it like in this tutorial.&lt;br /&gt;
&lt;br /&gt;
You can still make the project, reference to &#039;&#039;&#039;rage-sharp.dll&#039;&#039;&#039; in &#039;&#039;&#039;RAGEMP/dotnet/&#039;&#039;&#039; folder to get IntelliSense auto completion benefit in VSCode, similar way we did on Bootstrapper:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;RAGE&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\..\dotnet\rage-sharp.dll&amp;lt;/HintPath&amp;gt; &amp;lt;!-- Or absolute path to your X:/RAGEMP/dotnet/rage-sharp.dll --&amp;gt;&lt;br /&gt;
      &amp;lt;Private&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And you just have to save the &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; file, they will be downloaded to your player&#039;s RAGE-MP client and will be compiled as how you configured it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|+ A brief comparison how C# works in RAGE-MP&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Server-side (Compiled)&lt;br /&gt;
! Server-side (Raw)&lt;br /&gt;
! Client-side&lt;br /&gt;
|-&lt;br /&gt;
! Output&lt;br /&gt;
| [[wikipedia:Common Intermediate Language|IL]] &amp;quot;binary&amp;quot; (&amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C-Sharp source code (&amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! Dependency&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;tt&amp;gt;Bootstrapper.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
| &amp;lt;tt&amp;gt;rage-sharp.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
|-&lt;br /&gt;
! Compile Time&lt;br /&gt;
| By server developer with C# Compiler (in SDK)&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp-server.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp_v.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! .NET Core Version&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3.1 &amp;lt;sup&amp;gt;1)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2.2.0 &amp;lt;sup&amp;gt;2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Debugging&lt;br /&gt;
| Developer&#039;s debugger tool choice (in SDK)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | RAGE MP app built in error handling &amp;amp; logging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting Started with Development]]&lt;br /&gt;
* [[Server-side events]] (or in [[Server-side_CSharp_events|C#]])&lt;br /&gt;
* [[Server-side functions]] (or in [[Server-side_CSharp_function|C#]])&lt;br /&gt;
* [[Client-side events]] (or in [[Client-side_CSharp_events|C#]])&lt;br /&gt;
* [[Client-side functions]] (or in [[Client-side_CSharp_functions|C#]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Development_with_Visual_Studio_Code&amp;diff=26780</id>
		<title>Development with Visual Studio Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Development_with_Visual_Studio_Code&amp;diff=26780"/>
		<updated>2024-10-10T08:32:12Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial explains a basic to develop &amp;amp; debug a RAGE-MP resource / server-side script using [[wikipedia:Visual_Studio_Code|VSCode]] on C#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: it is not required for you to compile the .cs scripts to run the resource, you can let the server compile them when server starts.&lt;br /&gt;
[[#Client-side|See the comparison below]].&lt;br /&gt;
&lt;br /&gt;
This tutorial will mainly describe about compiling your server-side resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; binary which you can attach a debugger on it. A similar step can be also done in [[wikipedia:Visual Studio|Visual Studio IDE]], except the launch &amp;amp; task part.&lt;br /&gt;
&lt;br /&gt;
== Requirement ==&lt;br /&gt;
* Visual Studio Code - [https://code.visualstudio.com/download Download]&lt;br /&gt;
* .NET Core 3.1- [https://dotnet.microsoft.com/download/dotnet-core/3.1 Download]&lt;br /&gt;
* C# Extension for Visual Studio Code powered by OmniSharp - [https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp Download (in Visual Studio Code)]&lt;br /&gt;
&lt;br /&gt;
== Setting Up Project ==&lt;br /&gt;
# Open Visual Studio Code on &#039;&#039;&#039;dotnet/resources&#039;&#039;&#039; folder (if you can&#039;t find this folder, just create it)&lt;br /&gt;
# Create a new folder, example &#039;&#039;&#039;mygamemode&#039;&#039;&#039; then select the folder&lt;br /&gt;
# Open the terminal &amp;lt;kbd&amp;gt;&#039;&#039;&#039;Ctrl&#039;&#039;&#039;&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;&#039;&#039;&#039;`&#039;&#039;&#039;&amp;lt;/kbd&amp;gt; (control + tilde)&lt;br /&gt;
# Enter &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet new classlib -f netcoreapp3.1&amp;lt;/code&amp;gt; to create a new .NET Core class library&lt;br /&gt;
# A &amp;lt;tt&amp;gt;.csproj&amp;lt;/tt&amp;gt; file will be created, click to edit it&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/standard/frameworks#how-to-specify-target-frameworks Change the TargetFramework] to &amp;lt;code&amp;gt;netcoreapp3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/core/versions/selection#self-contained-deployments-include-the-selected-runtime Set the RuntimeFrameworkVersion] tothe one matching your serverside .NET Core SDK version&lt;br /&gt;
## Include &amp;lt;tt&amp;gt;GTANetworkAPI&amp;lt;/tt&amp;gt; by adding reference to &#039;&#039;&#039;dotnet/runtime/Bootstrapper.dll&#039;&#039;&#039;&lt;br /&gt;
## Your &amp;lt;tt&amp;gt;mygamemode.csproj&amp;lt;/tt&amp;gt; should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Project Sdk=&amp;quot;Microsoft.NET.Sdk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup&amp;gt;&lt;br /&gt;
    &amp;lt;TargetFramework&amp;gt;netcoreapp3.1&amp;lt;/TargetFramework&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Debug|AnyCPU&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;None&amp;lt;/ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;Bootstrapper&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\runtime\Bootstrapper.dll&amp;lt;/HintPath&amp;gt;&lt;br /&gt;
      &amp;lt;Private Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Release|AnyCPU&#039;&amp;quot;&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Project&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files and enter in terminal: &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet restore&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Setting up Launch and Task command ==&lt;br /&gt;
Visual Studio Code comes with two kind of project commands: &#039;&#039;&#039;launch.json&#039;&#039;&#039; and &#039;&#039;&#039;tasks.json&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These commands are saved inside a .vscode folder of your project, so you have to do this on every different projects you created.&lt;br /&gt;
&lt;br /&gt;
=== launch.json ===&lt;br /&gt;
The launch command is used for running server debug with &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; key (or from &#039;&#039;&#039;Debug&#039;&#039;&#039; menu) later&lt;br /&gt;
&lt;br /&gt;
# Proceed to Debugging Tab (&amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;)&lt;br /&gt;
# Click the Gear button (next to DEBUG button) to configure the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // Use IntelliSense to learn about possible attributes.&lt;br /&gt;
    // Hover to view descriptions of existing attributes.&lt;br /&gt;
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;0.2.0&amp;quot;,&lt;br /&gt;
    &amp;quot;configurations&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;RAGE-MP Launch (build)&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;coreclr&amp;quot;,&lt;br /&gt;
            &amp;quot;request&amp;quot;: &amp;quot;launch&amp;quot;,&lt;br /&gt;
            &amp;quot;preLaunchTask&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;program&amp;quot;: &amp;quot;server.exe&amp;quot;, // The RAGEMP server executable&lt;br /&gt;
            &amp;quot;args&amp;quot;: [],&lt;br /&gt;
            &amp;quot;cwd&amp;quot;: &amp;quot;${workspaceFolder}/../../../&amp;quot;, // Or absolute path to your X:/RAGEMP/server-files/&lt;br /&gt;
            &amp;quot;stopAtEntry&amp;quot;: false,&lt;br /&gt;
            &amp;quot;console&amp;quot;: &amp;quot;externalTerminal&amp;quot;,&lt;br /&gt;
            &amp;quot;internalConsoleOptions&amp;quot;: &amp;quot;neverOpen&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== tasks.json ===&lt;br /&gt;
We will create two kind of tasks:&lt;br /&gt;
* &#039;&#039;&#039;compile&#039;&#039;&#039; - to compile the resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;, required for debugging in launch task we created before (located in &#039;&#039;&#039;bin/Debug/&#039;&#039;&#039; by default)&lt;br /&gt;
* &#039;&#039;&#039;release&#039;&#039;&#039; - to build the end product of the resource with optimized &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; ready to deploy &amp;amp; run in real server (located in &#039;&#039;&#039;bin/Release/&#039;&#039;&#039; by default)&lt;br /&gt;
&lt;br /&gt;
You can run these tasks by selecting &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; later time.&lt;br /&gt;
&lt;br /&gt;
# Select on menu bar &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Configure Tasks...&#039;&#039;&#039;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // See https://go.microsoft.com/fwlink/?LinkId=733558&lt;br /&gt;
    // for the documentation about the tasks.json format&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;2.0.0&amp;quot;,&lt;br /&gt;
    &amp;quot;tasks&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build&amp;quot;,&lt;br /&gt;
            &amp;quot;presentation&amp;quot;: {&lt;br /&gt;
                &amp;quot;reveal&amp;quot;: &amp;quot;silent&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: {&lt;br /&gt;
                &amp;quot;kind&amp;quot;: &amp;quot;build&amp;quot;,&lt;br /&gt;
                &amp;quot;isDefault&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;promptOnClose&amp;quot;: true&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;release&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build -c Release&amp;quot;,&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: &amp;quot;build&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;tasks.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Resource ==&lt;br /&gt;
Now you can create your script in &#039;&#039;&#039;Class1.cs&#039;&#039;&#039;, rename it if you wish (make sure the class name is also renamed)&lt;br /&gt;
&lt;br /&gt;
=== Writing the gamemode ===&lt;br /&gt;
# Add the C# server-side bridge dependency with &amp;lt;code&amp;gt;using GTANetworkAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
# Extends your class to &amp;lt;tt&amp;gt;Script&amp;lt;/tt&amp;gt; API like &amp;lt;code&amp;gt;public class Class1 : Script&amp;lt;/code&amp;gt;&lt;br /&gt;
# Add &amp;lt;code&amp;gt;Hello World!&amp;lt;/code&amp;gt; code in the entry point or class constructor of the script, your code would look like this:&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using GTANetworkAPI;&lt;br /&gt;
&lt;br /&gt;
namespace mygamemode&lt;br /&gt;
{&lt;br /&gt;
    public class Class1 : Script&lt;br /&gt;
    {&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Configuring resource meta file ===&lt;br /&gt;
# Create a new file [https://wiki.gtanet.work/index.php?title=meta.xml meta.xml] in your resource folder (if not exist)&lt;br /&gt;
# Put some resource information, and add the &amp;lt;tt&amp;gt;mygamemode.dll&amp;lt;/tt&amp;gt; file&lt;br /&gt;
&amp;lt;gallery widths=500px heights=94px&amp;gt;Image:Meta-example.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that after running compile task, your &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; scripts will be compiled into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; by default located on &amp;lt;code&amp;gt;bin/Debug/netcoreapp3.1/&amp;lt;/code&amp;gt; folder relative to your resource directory.&lt;br /&gt;
&lt;br /&gt;
If you are not sure why your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; does not work, try running the server with raw &amp;lt;tt&amp;gt;Class1.cs&amp;lt;/tt&amp;gt; source code (uncomment the Uncompiled and comment the Compiled script tag).&lt;br /&gt;
&lt;br /&gt;
=== Configuring settings.xml file ===&lt;br /&gt;
# Edit &#039;&#039;&#039;dotnet/[https://wiki.gtanet.work/index.php?title=settings.xml settings.xml]&#039;&#039;&#039; file in your server folder, add your resource like the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;config xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;acl_enabled&amp;gt;false&amp;lt;/acl_enabled&amp;gt;&lt;br /&gt;
  &amp;lt;resource src=&amp;quot;mygamemode&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/config&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files.&lt;br /&gt;
&lt;br /&gt;
== Debugging the Script ==&lt;br /&gt;
When you are set up ready, it&#039;s time to build the resource!&lt;br /&gt;
&lt;br /&gt;
If there are errors on compilation, try to close the folder and re-open it in your Visual Studio Code, usually the OmniSharp server need to refresh new files.&lt;br /&gt;
&lt;br /&gt;
You can also try &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet clean&amp;lt;/code&amp;gt; in case you have changes on the referenced files (i.e. Bootstrapper update).&lt;br /&gt;
&lt;br /&gt;
Since we have not added any gameplay code in this tutorial, we do not have to play &amp;amp; join the server.&lt;br /&gt;
&lt;br /&gt;
# Open your script Class1.cs, add a code breakpoint by clicking on the left side of the line number&lt;br /&gt;
# For example, you may want to put a pause before the server prints &amp;quot;Hello World&amp;quot; line&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot; highlight=&amp;quot;10&amp;quot; start=&amp;quot;8&amp;quot; line&amp;gt;&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# Go to Debug tab&lt;br /&gt;
# Hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; button&lt;br /&gt;
# Your server will run, and the server threads will pause on your breakpoint line&lt;br /&gt;
# Click &#039;&#039;&#039;► Continue&#039;&#039;&#039; button (&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;) on top of your Visual Studio window&lt;br /&gt;
# You will get output &amp;quot;Hello World&amp;quot; in your server console.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Loading resources..&lt;br /&gt;
-&amp;gt; Starting mygamemode resource..&lt;br /&gt;
mygamemode: loading scripts...&lt;br /&gt;
mygamemode: instantiating mygamemode.Class1..&lt;br /&gt;
Hello world!&lt;br /&gt;
-&amp;gt; Resource mygamemode started!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Close the server/hit the &#039;&#039;&#039;■ Stop&#039;&#039;&#039; debugging button (&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
After you made changes to your script, you can always hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; again to restart debugging.&lt;br /&gt;
&lt;br /&gt;
== Deploying the Resource ==&lt;br /&gt;
Now that you have learn how to build and debug your script, later when your resource is ready, you may want to compile it with the Release task to deploy an optimized binary.&lt;br /&gt;
&lt;br /&gt;
Simply, click on menu &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; then select &#039;&#039;&#039;release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can find your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; in &amp;lt;code&amp;gt;bin/Release/netcoreapp3.1/&amp;lt;/code&amp;gt; as you may notice it contains cleaner files, since we configured to not copy the &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; files from runtime folder with the &amp;lt;code&amp;gt;&amp;lt;Private&amp;gt;&amp;lt;/code&amp;gt; option.&lt;br /&gt;
This build will be not debugable as the symbols are already removed and optimized for run time.&lt;br /&gt;
&lt;br /&gt;
Proceed to upload these &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; file to your server, and be sure to set your &#039;&#039;&#039;meta.xml&#039;&#039;&#039; differently as it will be using the non-debugged version.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=54px&amp;gt;Image:Meta-final.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might want to have the &amp;lt;tt&amp;gt;.pdb&amp;lt;/tt&amp;gt; file together with it, it will create useful traceable dump in case your code causes server crash during runtime, even though it is not really possible to debug it.&lt;br /&gt;
&lt;br /&gt;
== Client-side ==&lt;br /&gt;
You can also do similar thing to work with client-side scripts, except you do not deal with launch or task commands. However, please note that in RAGE MP Client-side C-Sharp scripts are NOT compiled nor build into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;. Which means you cannot debug it like in this tutorial.&lt;br /&gt;
&lt;br /&gt;
You can still make the project, reference to &#039;&#039;&#039;rage-sharp.dll&#039;&#039;&#039; in &#039;&#039;&#039;RAGEMP/dotnet/&#039;&#039;&#039; folder to get IntelliSense auto completion benefit in VSCode, similar way we did on Bootstrapper:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;RAGE&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\..\dotnet\rage-sharp.dll&amp;lt;/HintPath&amp;gt; &amp;lt;!-- Or absolute path to your X:/RAGEMP/dotnet/rage-sharp.dll --&amp;gt;&lt;br /&gt;
      &amp;lt;Private&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And you just have to save the &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; file, they will be downloaded to your player&#039;s RAGE-MP client and will be compiled as how you configured it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|+ A brief comparison how C# works in RAGE-MP&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Server-side (Compiled)&lt;br /&gt;
! Server-side (Raw)&lt;br /&gt;
! Client-side&lt;br /&gt;
|-&lt;br /&gt;
! Output&lt;br /&gt;
| [[wikipedia:Common Intermediate Language|IL]] &amp;quot;binary&amp;quot; (&amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C-Sharp source code (&amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! Dependency&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;tt&amp;gt;Bootstrapper.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
| &amp;lt;tt&amp;gt;rage-sharp.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
|-&lt;br /&gt;
! Compile Time&lt;br /&gt;
| By server developer with C# Compiler (in SDK)&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp-server.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp_v.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! .NET Core Version&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3.1 &amp;lt;sup&amp;gt;1)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2.2.0 &amp;lt;sup&amp;gt;2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Debugging&lt;br /&gt;
| Developer&#039;s debugger tool choice (in SDK)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | RAGE MP app built in error handling &amp;amp; logging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting Started with Development]]&lt;br /&gt;
* [[Server-side events]] &lt;br /&gt;
* [[Server-side functions]] &lt;br /&gt;
* [[Client-side events]] (or in [[Client-side_CSharp_events|C#]])&lt;br /&gt;
* [[Client-side functions]] (or in [[Client-side_CSharp_functions|C#]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Development_with_Visual_Studio_Code&amp;diff=26779</id>
		<title>Development with Visual Studio Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Development_with_Visual_Studio_Code&amp;diff=26779"/>
		<updated>2024-10-10T08:31:47Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial explains a basic to develop &amp;amp; debug a RAGE-MP resource / server-side script using [[wikipedia:Visual_Studio_Code|VSCode]] on C#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: it is not required for you to compile the .cs scripts to run the resource, you can let the server compile them when server starts.&lt;br /&gt;
[[#Client-side|See the comparison below]].&lt;br /&gt;
&lt;br /&gt;
This tutorial will mainly describe about compiling your server-side resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; binary which you can attach a debugger on it. A similar step can be also done in [[wikipedia:Visual Studio|Visual Studio IDE]], except the launch &amp;amp; task part.&lt;br /&gt;
&lt;br /&gt;
== Requirement ==&lt;br /&gt;
* Visual Studio Code - [https://code.visualstudio.com/download Download]&lt;br /&gt;
* .NET Core 3.1- [https://dotnet.microsoft.com/download/dotnet-core/3.1 Download]&lt;br /&gt;
* C# Extension for Visual Studio Code powered by OmniSharp - [https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp Download (in Visual Studio Code)]&lt;br /&gt;
&lt;br /&gt;
== Setting Up Project ==&lt;br /&gt;
# Open Visual Studio Code on &#039;&#039;&#039;dotnet/resources&#039;&#039;&#039; folder (if you can&#039;t find this folder, just create it)&lt;br /&gt;
# Create a new folder, example &#039;&#039;&#039;mygamemode&#039;&#039;&#039; then select the folder&lt;br /&gt;
# Open the terminal &amp;lt;kbd&amp;gt;&#039;&#039;&#039;Ctrl&#039;&#039;&#039;&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;&#039;&#039;&#039;`&#039;&#039;&#039;&amp;lt;/kbd&amp;gt; (control + tilde)&lt;br /&gt;
# Enter &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet new classlib -f netcoreapp3.1&amp;lt;/code&amp;gt; to create a new .NET Core class library&lt;br /&gt;
# A &amp;lt;tt&amp;gt;.csproj&amp;lt;/tt&amp;gt; file will be created, click to edit it&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/standard/frameworks#how-to-specify-target-frameworks Change the TargetFramework] to &amp;lt;code&amp;gt;netcoreapp3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
## [https://docs.microsoft.com/en-us/dotnet/core/versions/selection#self-contained-deployments-include-the-selected-runtime Set the RuntimeFrameworkVersion] tothe one matching your serverside .NET Core SDK version&lt;br /&gt;
## Include &amp;lt;tt&amp;gt;GTANetworkAPI&amp;lt;/tt&amp;gt; by adding reference to &#039;&#039;&#039;dotnet/runtime/Bootstrapper.dll&#039;&#039;&#039;&lt;br /&gt;
## Your &amp;lt;tt&amp;gt;mygamemode.csproj&amp;lt;/tt&amp;gt; should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Project Sdk=&amp;quot;Microsoft.NET.Sdk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup&amp;gt;&lt;br /&gt;
    &amp;lt;TargetFramework&amp;gt;netcoreapp3.1&amp;lt;/TargetFramework&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;PropertyGroup Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Debug|AnyCPU&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;None&amp;lt;/ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch&amp;gt;&lt;br /&gt;
  &amp;lt;/PropertyGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;Bootstrapper&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\runtime\Bootstrapper.dll&amp;lt;/HintPath&amp;gt;&lt;br /&gt;
      &amp;lt;Private Condition=&amp;quot;&#039;$(Configuration)|$(Platform)&#039;==&#039;Release|AnyCPU&#039;&amp;quot;&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Project&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files and enter in terminal: &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet restore&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Setting up Launch and Task command ==&lt;br /&gt;
Visual Studio Code comes with two kind of project commands: &#039;&#039;&#039;launch.json&#039;&#039;&#039; and &#039;&#039;&#039;tasks.json&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These commands are saved inside a .vscode folder of your project, so you have to do this on every different projects you created.&lt;br /&gt;
&lt;br /&gt;
=== launch.json ===&lt;br /&gt;
The launch command is used for running server debug with &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; key (or from &#039;&#039;&#039;Debug&#039;&#039;&#039; menu) later&lt;br /&gt;
&lt;br /&gt;
# Proceed to Debugging Tab (&amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;)&lt;br /&gt;
# Click the Gear button (next to DEBUG button) to configure the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // Use IntelliSense to learn about possible attributes.&lt;br /&gt;
    // Hover to view descriptions of existing attributes.&lt;br /&gt;
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;0.2.0&amp;quot;,&lt;br /&gt;
    &amp;quot;configurations&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;RAGE-MP Launch (build)&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;coreclr&amp;quot;,&lt;br /&gt;
            &amp;quot;request&amp;quot;: &amp;quot;launch&amp;quot;,&lt;br /&gt;
            &amp;quot;preLaunchTask&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;program&amp;quot;: &amp;quot;server.exe&amp;quot;, // The RAGEMP server executable&lt;br /&gt;
            &amp;quot;args&amp;quot;: [],&lt;br /&gt;
            &amp;quot;cwd&amp;quot;: &amp;quot;${workspaceFolder}/../../../&amp;quot;, // Or absolute path to your X:/RAGEMP/server-files/&lt;br /&gt;
            &amp;quot;stopAtEntry&amp;quot;: false,&lt;br /&gt;
            &amp;quot;console&amp;quot;: &amp;quot;externalTerminal&amp;quot;,&lt;br /&gt;
            &amp;quot;internalConsoleOptions&amp;quot;: &amp;quot;neverOpen&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;launch.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== tasks.json ===&lt;br /&gt;
We will create two kind of tasks:&lt;br /&gt;
* &#039;&#039;&#039;compile&#039;&#039;&#039; - to compile the resource into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;, required for debugging in launch task we created before (located in &#039;&#039;&#039;bin/Debug/&#039;&#039;&#039; by default)&lt;br /&gt;
* &#039;&#039;&#039;release&#039;&#039;&#039; - to build the end product of the resource with optimized &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; ready to deploy &amp;amp; run in real server (located in &#039;&#039;&#039;bin/Release/&#039;&#039;&#039; by default)&lt;br /&gt;
&lt;br /&gt;
You can run these tasks by selecting &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; later time.&lt;br /&gt;
&lt;br /&gt;
# Select on menu bar &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Configure Tasks...&#039;&#039;&#039;, select &#039;&#039;.NET Core&#039;&#039; or &#039;&#039;Others&#039;&#039;&lt;br /&gt;
# Modify the configuration like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    // See https://go.microsoft.com/fwlink/?LinkId=733558&lt;br /&gt;
    // for the documentation about the tasks.json format&lt;br /&gt;
    &amp;quot;version&amp;quot;: &amp;quot;2.0.0&amp;quot;,&lt;br /&gt;
    &amp;quot;tasks&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;compile&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build&amp;quot;,&lt;br /&gt;
            &amp;quot;presentation&amp;quot;: {&lt;br /&gt;
                &amp;quot;reveal&amp;quot;: &amp;quot;silent&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: {&lt;br /&gt;
                &amp;quot;kind&amp;quot;: &amp;quot;build&amp;quot;,&lt;br /&gt;
                &amp;quot;isDefault&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;promptOnClose&amp;quot;: true&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;release&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;shell&amp;quot;,&lt;br /&gt;
            &amp;quot;command&amp;quot;: &amp;quot;dotnet build -c Release&amp;quot;,&lt;br /&gt;
            &amp;quot;problemMatcher&amp;quot;: &amp;quot;$msCompile&amp;quot;,&lt;br /&gt;
            &amp;quot;group&amp;quot;: &amp;quot;build&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the &amp;lt;tt&amp;gt;tasks.json&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Resource ==&lt;br /&gt;
Now you can create your script in &#039;&#039;&#039;Class1.cs&#039;&#039;&#039;, rename it if you wish (make sure the class name is also renamed)&lt;br /&gt;
&lt;br /&gt;
=== Writing the gamemode ===&lt;br /&gt;
# Add the C# server-side bridge dependency with &amp;lt;code&amp;gt;using GTANetworkAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
# Extends your class to &amp;lt;tt&amp;gt;Script&amp;lt;/tt&amp;gt; API like &amp;lt;code&amp;gt;public class Class1 : Script&amp;lt;/code&amp;gt;&lt;br /&gt;
# Add &amp;lt;code&amp;gt;Hello World!&amp;lt;/code&amp;gt; code in the entry point or class constructor of the script, your code would look like this:&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using GTANetworkAPI;&lt;br /&gt;
&lt;br /&gt;
namespace mygamemode&lt;br /&gt;
{&lt;br /&gt;
    public class Class1 : Script&lt;br /&gt;
    {&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Configuring resource meta file ===&lt;br /&gt;
# Create a new file [https://wiki.gtanet.work/index.php?title=meta.xml meta.xml] in your resource folder (if not exist)&lt;br /&gt;
# Put some resource information, and add the &amp;lt;tt&amp;gt;mygamemode.dll&amp;lt;/tt&amp;gt; file&lt;br /&gt;
&amp;lt;gallery widths=500px heights=94px&amp;gt;Image:Meta-example.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that after running compile task, your &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; scripts will be compiled into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; by default located on &amp;lt;code&amp;gt;bin/Debug/netcoreapp3.1/&amp;lt;/code&amp;gt; folder relative to your resource directory.&lt;br /&gt;
&lt;br /&gt;
If you are not sure why your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; does not work, try running the server with raw &amp;lt;tt&amp;gt;Class1.cs&amp;lt;/tt&amp;gt; source code (uncomment the Uncompiled and comment the Compiled script tag).&lt;br /&gt;
&lt;br /&gt;
=== Configuring settings.xml file ===&lt;br /&gt;
# Edit &#039;&#039;&#039;dotnet/[https://wiki.gtanet.work/index.php?title=settings.xml settings.xml]&#039;&#039;&#039; file in your server folder, add your resource like the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;config xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;acl_enabled&amp;gt;false&amp;lt;/acl_enabled&amp;gt;&lt;br /&gt;
  &amp;lt;resource src=&amp;quot;mygamemode&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/config&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the files.&lt;br /&gt;
&lt;br /&gt;
== Debugging the Script ==&lt;br /&gt;
When you are set up ready, it&#039;s time to build the resource!&lt;br /&gt;
&lt;br /&gt;
If there are errors on compilation, try to close the folder and re-open it in your Visual Studio Code, usually the OmniSharp server need to refresh new files.&lt;br /&gt;
&lt;br /&gt;
You can also try &amp;lt;tt&amp;gt;&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;code&amp;gt;dotnet clean&amp;lt;/code&amp;gt; in case you have changes on the referenced files (i.e. Bootstrapper update).&lt;br /&gt;
&lt;br /&gt;
Since we have not added any gameplay code in this tutorial, we do not have to play &amp;amp; join the server.&lt;br /&gt;
&lt;br /&gt;
# Open your script Class1.cs, add a code breakpoint by clicking on the left side of the line number&lt;br /&gt;
# For example, you may want to put a pause before the server prints &amp;quot;Hello World&amp;quot; line&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot; highlight=&amp;quot;10&amp;quot; start=&amp;quot;8&amp;quot; line&amp;gt;&lt;br /&gt;
        public Class1()&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# Go to Debug tab&lt;br /&gt;
# Hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; button&lt;br /&gt;
# Your server will run, and the server threads will pause on your breakpoint line&lt;br /&gt;
# Click &#039;&#039;&#039;► Continue&#039;&#039;&#039; button (&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;) on top of your Visual Studio window&lt;br /&gt;
# You will get output &amp;quot;Hello World&amp;quot; in your server console.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Loading resources..&lt;br /&gt;
-&amp;gt; Starting mygamemode resource..&lt;br /&gt;
mygamemode: loading scripts...&lt;br /&gt;
mygamemode: instantiating mygamemode.Class1..&lt;br /&gt;
Hello world!&lt;br /&gt;
-&amp;gt; Resource mygamemode started!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Close the server/hit the &#039;&#039;&#039;■ Stop&#039;&#039;&#039; debugging button (&amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
After you made changes to your script, you can always hit &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; again to restart debugging.&lt;br /&gt;
&lt;br /&gt;
== Deploying the Resource ==&lt;br /&gt;
Now that you have learn how to build and debug your script, later when your resource is ready, you may want to compile it with the Release task to deploy an optimized binary.&lt;br /&gt;
&lt;br /&gt;
Simply, click on menu &#039;&#039;&#039;Terminal&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;Run Task...&#039;&#039;&#039; then select &#039;&#039;&#039;release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can find your &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; in &amp;lt;code&amp;gt;bin/Release/netcoreapp3.1/&amp;lt;/code&amp;gt; as you may notice it contains cleaner files, since we configured to not copy the &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; files from runtime folder with the &amp;lt;code&amp;gt;&amp;lt;Private&amp;gt;&amp;lt;/code&amp;gt; option.&lt;br /&gt;
This build will be not debugable as the symbols are already removed and optimized for run time.&lt;br /&gt;
&lt;br /&gt;
Proceed to upload these &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt; file to your server, and be sure to set your &#039;&#039;&#039;meta.xml&#039;&#039;&#039; differently as it will be using the non-debugged version.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=54px&amp;gt;Image:Meta-final.JPG&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might want to have the &amp;lt;tt&amp;gt;.pdb&amp;lt;/tt&amp;gt; file together with it, it will create useful traceable dump in case your code causes server crash during runtime, even though it is not really possible to debug it.&lt;br /&gt;
&lt;br /&gt;
== Client-side ==&lt;br /&gt;
You can also do similar thing to work with client-side scripts, except you do not deal with launch or task commands. However, please note that in RAGE MP Client-side C-Sharp scripts are NOT compiled nor build into &amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;. Which means you cannot debug it like in this tutorial.&lt;br /&gt;
&lt;br /&gt;
You can still make the project, reference to &#039;&#039;&#039;rage-sharp.dll&#039;&#039;&#039; in &#039;&#039;&#039;RAGEMP/dotnet/&#039;&#039;&#039; folder to get IntelliSense auto completion benefit in VSCode, similar way we did on Bootstrapper:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  &amp;lt;ItemGroup&amp;gt;&lt;br /&gt;
    &amp;lt;Reference Include=&amp;quot;RAGE&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;HintPath&amp;gt;..\..\..\dotnet\rage-sharp.dll&amp;lt;/HintPath&amp;gt; &amp;lt;!-- Or absolute path to your X:/RAGEMP/dotnet/rage-sharp.dll --&amp;gt;&lt;br /&gt;
      &amp;lt;Private&amp;gt;False&amp;lt;/Private&amp;gt;&lt;br /&gt;
    &amp;lt;/Reference&amp;gt;&lt;br /&gt;
  &amp;lt;/ItemGroup&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And you just have to save the &amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt; file, they will be downloaded to your player&#039;s RAGE-MP client and will be compiled as how you configured it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|+ A brief comparison how C# works in RAGE-MP&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Server-side (Compiled)&lt;br /&gt;
! Server-side (Raw)&lt;br /&gt;
! Client-side&lt;br /&gt;
|-&lt;br /&gt;
! Output&lt;br /&gt;
| [[wikipedia:Common Intermediate Language|IL]] &amp;quot;binary&amp;quot; (&amp;lt;tt&amp;gt;.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C-Sharp source code (&amp;lt;tt&amp;gt;.cs&amp;lt;/tt&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! Dependency&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;tt&amp;gt;Bootstrapper.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
| &amp;lt;tt&amp;gt;rage-sharp.dll&amp;lt;/tt&amp;gt; runtimes&lt;br /&gt;
|-&lt;br /&gt;
! Compile Time&lt;br /&gt;
| By server developer with C# Compiler (in SDK)&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp-server.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
| By &amp;lt;tt&amp;gt;ragemp_v.exe&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! .NET Core Version&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3.1 &amp;lt;sup&amp;gt;1)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2.2.0 &amp;lt;sup&amp;gt;2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Debugging&lt;br /&gt;
| Developer&#039;s debugger tool choice (in SDK)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | RAGE MP app built in error handling &amp;amp; logging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting Started with Development]]&lt;br /&gt;
* [https://wiki.gtanet.work/index.php?title=Getting_Started_with_Development Getting started with Development on C# Bridge Server]&lt;br /&gt;
* [[Server-side events]] &lt;br /&gt;
* [[Server-side functions]] &lt;br /&gt;
* [[Client-side events]] (or in [[Client-side_CSharp_events|C#]])&lt;br /&gt;
* [[Client-side functions]] (or in [[Client-side_CSharp_functions|C#]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=21703</id>
		<title>Getting Started with Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=21703"/>
		<updated>2023-06-11T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Bridge (only for old 0.3.7 server developers) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
*[[Ru:Getting Started with Server]]&lt;br /&gt;
&lt;br /&gt;
This brief tutorial will show you how to run your server on both Windows and Linux distributions.&lt;br /&gt;
&lt;br /&gt;
By default, the server makes use of port 22005 UDP for server access and the port after (here 22006) for the HTTP server hosting the client packages for the clients to download from.&amp;lt;br&amp;gt;      &lt;br /&gt;
So make sure to have done the ports forwarding on your router process and have also unblocked the ports on your firewall before running the server. &lt;br /&gt;
&lt;br /&gt;
=Windows=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
For a hassle-free installation and operation, it is recommended to have the latest VC Redist.&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/15/release/VC_redist.x64.exe Microsoft Visual C++ Redistributable 2017]&lt;br /&gt;
&lt;br /&gt;
==Setting up the server==&lt;br /&gt;
1. Download the RAGE Multiplayer Client ([https://cdn.rage.mp/public/files/RAGEMultiplayer_Setup.exe Download Here])&lt;br /&gt;
&lt;br /&gt;
2. Open your &#039;&#039;&#039;server-files&#039;&#039;&#039; folder and run &#039;&#039;&#039;ragemp-server.exe&#039;&#039;&#039;. You should now be able to connect to your server locally (default local host IP: &#039;&#039;&#039;127.0.0.1:22005&#039;&#039;&#039;).&lt;br /&gt;
: Read more about [https://wiki.rage.mp/index.php?title=Server_settings Server Settings].&lt;br /&gt;
&lt;br /&gt;
==Next step==&lt;br /&gt;
[[Getting Started with Development]]&lt;br /&gt;
&lt;br /&gt;
=Linux=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
It&#039;s recommended to use Debian or Ubuntu to set up a server if you&#039;re new to Linux.&lt;br /&gt;
*Debian 10 or above [https://distrowatch.com/table.php?distribution=debian See more]&lt;br /&gt;
*Ubuntu 18.10 or above [https://distrowatch.com/table.php?distribution=ubuntu See more]&lt;br /&gt;
*An OS that supports glibc v2.28&lt;br /&gt;
&lt;br /&gt;
===Ubuntu===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test&lt;br /&gt;
sudo apt update &amp;amp;&amp;amp; sudo apt install libstdc++6&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debian===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
echo &#039;deb http://httpredir.debian.org/debian testing main contrib non-free&#039; &amp;gt; /etc/apt/sources.list&lt;br /&gt;
apt update &amp;amp;&amp;amp; apt install -y -t testing libstdc++6&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting up server==&lt;br /&gt;
This bash snippet should automate the server installation.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# Downloading server&lt;br /&gt;
wget https://cdn.rage.mp/updater/prerelease/server-files/linux_x64.tar.gz&lt;br /&gt;
&lt;br /&gt;
# Extract the server files&lt;br /&gt;
tar -xzf linux_x64.tar.gz&lt;br /&gt;
&lt;br /&gt;
# Accessing the directory&lt;br /&gt;
cd ragemp-srv&lt;br /&gt;
&lt;br /&gt;
# Set executable permission&lt;br /&gt;
chmod +x ragemp-server&lt;br /&gt;
&lt;br /&gt;
# Run the server&lt;br /&gt;
./ragemp-server&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Launching the server as a daemon (systemd)==&lt;br /&gt;
If you want to launch the server as a daemon on the latest version of Ubuntu/Debian/CentOS, you need to follow these steps:&lt;br /&gt;
 &lt;br /&gt;
1. We recommend move your server to /opt&lt;br /&gt;
e.g &#039;&#039;&#039;mv ./ragemp-srv /opt/&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
2. Create the systemd unit (e.g /etc/systemd/system/rageserv.service) and enter this config:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[Unit]&lt;br /&gt;
Description=RAGE-MP Dedicated server&lt;br /&gt;
After=network.target&lt;br /&gt;
StartLimitIntervalSec=0&lt;br /&gt;
 &lt;br /&gt;
[Service]&lt;br /&gt;
Type=simple&lt;br /&gt;
Restart=always&lt;br /&gt;
RestartSec=1&lt;br /&gt;
; not safe, change root to another user&lt;br /&gt;
User=root&lt;br /&gt;
WorkingDirectory=/opt/ragemp-srv&lt;br /&gt;
ExecStart=/opt/ragemp-srv/ragemp-server&lt;br /&gt;
 &lt;br /&gt;
[Install]&lt;br /&gt;
WantedBy=multi-user.target&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: If you have not moved the directory, you need to edit WorkingDirectory and ExecStart with new absolute paths.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
3. After saving the new unit we recommend you to update your systemd unit&#039;s list.&lt;br /&gt;
 &lt;br /&gt;
4. Finally! Now you can enable and run the unit via these commands:&lt;br /&gt;
#  systemctl enable rageserv&lt;br /&gt;
#  systemctl start rageserv&lt;br /&gt;
 &lt;br /&gt;
If you want to watch status of your server you need enter:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
systemctl status rageserv&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to restart your server you need to enter:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
systemctl restart rageserv&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
More commands and other details can be found [https://www.freedesktop.org/software/systemd/man/systemctl.html#Unit%20File%20Commands here.]&lt;br /&gt;
&lt;br /&gt;
==Installing screen (Optional)==&lt;br /&gt;
For running the server in the background, we recommend using screen, mainly for its ease of use.&lt;br /&gt;
&lt;br /&gt;
===Debian based (Ubuntu &amp;amp; derivatives)===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CentOS 6.x/7.x===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting the server===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -dmS GTASERVER -L bash -c &#039;cd ~/srv &amp;amp;&amp;amp; ./server&#039; &amp;amp;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Parameter explanation:&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot; inline&amp;gt;screen -dmS&amp;lt;/syntaxhighlight&amp;gt; starts a separate shell without directly opening an interface towards it (detached mode). The &amp;lt;tt&amp;gt;S&amp;lt;/tt&amp;gt; param defines a session name for the newly created session (in this case &amp;lt;code&amp;gt;GTASERVER&amp;lt;/code&amp;gt;), so that it is easier to manage in the future.&lt;br /&gt;
* &amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot; inline&amp;gt;screen -L&amp;lt;/syntaxhighlight&amp;gt; basically logs whatever error that is shown by the server through the separate shell into a file for easier reference in the future.&lt;br /&gt;
&#039;&#039;&#039;!IMPORTANT!&#039;&#039;&#039;&lt;br /&gt;
* Log output will be saved as &amp;lt;code&amp;gt;screenlog.&#039;&#039;_number_&#039;&#039;&amp;lt;/code&amp;gt; in the server directory.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt; &#039;&#039;&#039;IS IMPORTANT&#039;&#039;&#039; IF YOU WANT TO TERMINATE THE PROCESS GRACEFULLY.&lt;br /&gt;
&lt;br /&gt;
===Stopping the server===&lt;br /&gt;
There are usually two ways to stop the server; One that we call a &#039;&#039;&#039;graceful&#039;&#039;&#039; shutdown that sends the server a signal for termination and the other, well, a &#039;&#039;&#039;crash&#039;&#039;&#039; since it does not allow the code to run through the termination process correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECOMMENDED:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
kill $(ps h --ppid $(screen -ls | grep GTASERVER | cut -d. -f1) -o pid)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT RECOMMENDED:&#039;&#039;&#039; It does not shut down the server gracefully&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -S GTASERVER -X quit &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
==Linux==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./server: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.22&#039; not found (required by ./server)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure GCC/G++ 6 or newer is installed, follow the [[#Prerequisite_2|Prerequisite]].&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[Server settings]]&lt;br /&gt;
{{ScriptingTutorials}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerDeath&amp;diff=21698</id>
		<title>OnPlayerDeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerDeath&amp;diff=21698"/>
		<updated>2023-05-22T13:19:19Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player dies.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDeath)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;killer:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;reason:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;uint&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDeath)]&lt;br /&gt;
public void OnPlayerDeath(Player player, Player killer, uint reason)&lt;br /&gt;
{&lt;br /&gt;
	if (!killer.IsNull)&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{killer.Name} has killed {player.Name} with {reason}.&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{player.Name} has died ({reason}).&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerExitCheckpoint&amp;diff=21695</id>
		<title>OnPlayerExitCheckpoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerExitCheckpoint&amp;diff=21695"/>
		<updated>2023-05-09T05:49:01Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player exits a checkpoint.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitCheckpoint)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;checkpoint:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Checkpoint&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitCheckpoint)]&lt;br /&gt;
public void OnPlayerExitCheckpoint(Checkpoint checkpoint, Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You exited checkpoint: {checkpoint.Id}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerEnterCheckpoint&amp;diff=21694</id>
		<title>OnPlayerEnterCheckpoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerEnterCheckpoint&amp;diff=21694"/>
		<updated>2023-05-09T05:48:53Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a checkpoint.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerEnterCheckpoint)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;checkpoint:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Checkpoint&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerEnterCheckpoint)]&lt;br /&gt;
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You entered checkpoint: {checkpoint.Id}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerExitColShape&amp;diff=21693</id>
		<title>OnPlayerExitColShape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerExitColShape&amp;diff=21693"/>
		<updated>2023-05-09T05:48:42Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player exits a colshape.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitColshape)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;shape:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;ColShape&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitColshape)]&lt;br /&gt;
public void OnPlayerExitColshape(ColShape shape, Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You exited {shape.id}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerEnterColShape&amp;diff=21692</id>
		<title>OnPlayerEnterColShape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerEnterColShape&amp;diff=21692"/>
		<updated>2023-05-09T05:48:31Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerEnterColshape)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;shape:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;ColShape&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerEnterColshape)]&lt;br /&gt;
public void OnPlayerEnterColshape(ColShape shape, Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You entered {shape.Id}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerDetonateStickies&amp;diff=21691</id>
		<title>OnPlayerDetonateStickies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerDetonateStickies&amp;diff=21691"/>
		<updated>2023-05-09T05:48:20Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player detonates stickies.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDetonateStickies)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDetonateStickies)]&lt;br /&gt;
public void OnPlayerDetonateStickies(Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have detonated your stickies.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerWeaponSwitch&amp;diff=21690</id>
		<title>OnPlayerWeaponSwitch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerWeaponSwitch&amp;diff=21690"/>
		<updated>2023-05-09T05:48:10Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player changes weapon.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerWeaponSwitch)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;oldWeapon:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;WeaponHash&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;newWeapon:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;WeaponHash&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerWeaponSwitch)]&lt;br /&gt;
public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have swapped from {oldWeapon} to {newWeapon}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerExitVehicle&amp;diff=21689</id>
		<title>OnPlayerExitVehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerExitVehicle&amp;diff=21689"/>
		<updated>2023-05-09T05:48:02Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player exits a vehicle.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitVehicle)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;vehicle:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Vehicle&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerExitVehicle)]&lt;br /&gt;
public void OnPlayerExitVehicle(Player player, Vehicle vehicle)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have exited your {vehicle.DisplayName}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerPickup&amp;diff=21688</id>
		<title>OnPlayerPickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerPickup&amp;diff=21688"/>
		<updated>2023-05-09T05:47:46Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a pickup.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerPickup)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;pickup:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Pickup&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerPickup)]&lt;br /&gt;
public void OnPlayerPickup(Player player, Pickup pickup)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have entered {pickup.Id}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerSpawn&amp;diff=21687</id>
		<title>OnPlayerSpawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerSpawn&amp;diff=21687"/>
		<updated>2023-05-09T05:47:36Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player spawns.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerSpawn)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerSpawn)]&lt;br /&gt;
public void OnPlayerSpawn(Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have spawned in {player.Name}.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerDeath&amp;diff=21686</id>
		<title>OnPlayerDeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerDeath&amp;diff=21686"/>
		<updated>2023-05-09T05:47:26Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player dies.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDeath)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;killer:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;reason:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;uint&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDisconnected)]&lt;br /&gt;
public void OnPlayerDeath(Player player, Player killer, uint reason)&lt;br /&gt;
{&lt;br /&gt;
	if (!killer.IsNull)&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{killer.Name} has killed {player.Name} with {reason}.&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{player.Name} has died ({reason}).&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerDamage&amp;diff=21685</id>
		<title>OnPlayerDamage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerDamage&amp;diff=21685"/>
		<updated>2023-05-09T05:47:06Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|This feature is currently doesn&#039;t work in the current branch of RAGE:Multiplayer.}}&lt;br /&gt;
&lt;br /&gt;
This event is triggered when a player&#039;s health or armor changes.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDamage)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;health:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;float&#039;&#039;&#039; type&lt;br /&gt;
*&#039;&#039;&#039;armor:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;float&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDamage)]&lt;br /&gt;
public void OnPlayerDamage(Player player, float healthLoss, float armorLoss)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;You have lost {healthLoss} health and {armorLoss} armor.&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=OnPlayerConnected&amp;diff=21684</id>
		<title>OnPlayerConnected</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=OnPlayerConnected&amp;diff=21684"/>
		<updated>2023-05-09T05:45:59Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player &#039;&#039;&#039;joins&#039;&#039;&#039; the server.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerConnected)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;player:&#039;&#039;&#039; parameter input should be in &#039;&#039;&#039;Player&#039;&#039;&#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerConnected)]&lt;br /&gt;
public void OnPlayerConnect(Player player)&lt;br /&gt;
{&lt;br /&gt;
	player.SendChatMessage($&amp;quot;Welcome to RAGE:Multiplayer {player.Name}&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Serverside Events]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Entity_functions_c&amp;diff=21673</id>
		<title>Template:Entity functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Entity_functions_c&amp;diff=21673"/>
		<updated>2023-01-16T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;Xabi: Undo revision 21609 by Xabi (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]]&lt;br /&gt;
*[[Entity::applyForceTo|Entity.applyForceTo]]&lt;br /&gt;
*[[Entity::attachToPhysically|Entity.attachToPhysically]]&lt;br /&gt;
*[[Entity::attachTo|Entity.attachTo]]&lt;br /&gt;
*[[Entity::clearLastDamage|Entity.clearLastDamage]]&lt;br /&gt;
*[[Entity::createForcedObject|Entity.createForcedObject]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelHide|Entity.createModelHide]]&lt;br /&gt;
*[[Entity::createModelSwap|Entity.createModelSwap]]&lt;br /&gt;
*[[Entity::detach|Entity.detach]]&lt;br /&gt;
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesExist|Entity.doesExist]]&lt;br /&gt;
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]]&lt;br /&gt;
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]]&lt;br /&gt;
*[[Entity::freezePosition|Entity.freezePosition]]&lt;br /&gt;
*[[Entity::getAlpha|Entity.getAlpha]]&lt;br /&gt;
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]]&lt;br /&gt;
*[[Entity::getAttachedTo|Entity.getAttachedTo]]&lt;br /&gt;
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[Entity::getCoords|Entity.getCoords]]&lt;br /&gt;
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]]&lt;br /&gt;
*[[Entity::getForwardVector|Entity.getForwardVector]]&lt;br /&gt;
*[[Entity::getForwardX|Entity.getForwardX]]&lt;br /&gt;
*[[Entity::getForwardY|Entity.getForwardY]]&lt;br /&gt;
*[[Entity::getHeading|Entity.getHeading]]&lt;br /&gt;
*[[Entity::getHealth|Entity.getHealth]]&lt;br /&gt;
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]]&lt;br /&gt;
*[[Entity::getHeight|Entity.getHeight]]&lt;br /&gt;
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]]&lt;br /&gt;
*[[Entity::getLodDist|Entity.getLodDist]]&lt;br /&gt;
*[[Entity::getMatrix|Entity.getMatrix]]&lt;br /&gt;
*[[Entity::getMaxHealth|Entity.getMaxHealth]]&lt;br /&gt;
*[[Entity::getModel|Entity.getModel]]&lt;br /&gt;
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]]&lt;br /&gt;
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]]&lt;br /&gt;
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]]&lt;br /&gt;
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]]&lt;br /&gt;
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]]&lt;br /&gt;
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]]&lt;br /&gt;
*[[Entity::getPitch|Entity.getPitch]]&lt;br /&gt;
*[[Entity::getPopulationType|Entity.getPopulationType]]&lt;br /&gt;
*[[Entity::getQuaternion|Entity.getQuaternion]]&lt;br /&gt;
*[[Entity::getRoll|Entity.getRoll]]&lt;br /&gt;
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]]&lt;br /&gt;
*[[Entity::getRotation|Entity.getRotation]]&lt;br /&gt;
*[[Entity::getScript|Entity.getScript]]&lt;br /&gt;
*[[Entity::getSpeedVector|Entity.getSpeedVector]]&lt;br /&gt;
*[[Entity::getSpeed|Entity.getSpeed]]&lt;br /&gt;
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]]&lt;br /&gt;
*[[Entity::getType|Entity.getType]]&lt;br /&gt;
*[[Entity::getUprightValue|Entity.getUprightValue]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]]&lt;br /&gt;
*[[Entity::getVelocity|Entity.getVelocity]]&lt;br /&gt;
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]]&lt;br /&gt;
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]]&lt;br /&gt;
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]]&lt;br /&gt;
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]]&lt;br /&gt;
*[[Entity::isAMission|Entity.isAMission]]&lt;br /&gt;
*[[Entity::isAPed|Entity.isAPed]]&lt;br /&gt;
*[[Entity::isAVehicle|Entity.isAVehicle]]&lt;br /&gt;
*[[Entity::isAnEntity|Entity.isAnEntity]]&lt;br /&gt;
*[[Entity::isAnObject|Entity.isAnObject]]&lt;br /&gt;
*[[Entity::isAtCoord|Entity.isAtCoord]]&lt;br /&gt;
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isAttachedTo|Entity.isAttachedTo]]&lt;br /&gt;
*[[Entity::isAttached|Entity.isAttached]]&lt;br /&gt;
*[[Entity::isAt|Entity.isAt]]&lt;br /&gt;
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]]&lt;br /&gt;
*[[Entity::isDead|Entity.isDead]]&lt;br /&gt;
*[[Entity::isInAir|Entity.isInAir]]&lt;br /&gt;
*[[Entity::isInAngledArea|Entity.isInAngledArea]]&lt;br /&gt;
*[[Entity::isInArea|Entity.isInArea]]&lt;br /&gt;
*[[Entity::isInWater|Entity.isInWater]]&lt;br /&gt;
*[[Entity::isInZone|Entity.isInZone]]&lt;br /&gt;
*[[Entity::isOccluded|Entity.isOccluded]]&lt;br /&gt;
*[[Entity::isOnScreen|Entity.isOnScreen]]&lt;br /&gt;
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]]&lt;br /&gt;
*[[Entity::isStatic|Entity.isStatic]]&lt;br /&gt;
*[[Entity::isTouchingModel|Entity.isTouchingModel]]&lt;br /&gt;
*[[Entity::isTouching|Entity.isTouching]]&lt;br /&gt;
*[[Entity::isUpright|Entity.isUpright]]&lt;br /&gt;
*[[Entity::isUpsidedown|Entity.isUpsidedown]]&lt;br /&gt;
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]]&lt;br /&gt;
*[[Entity::isVisible|Entity.isVisible]]&lt;br /&gt;
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playAnim|Entity.playAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processAttachments|Entity.processAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|Entity.removeForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|Entity.removeModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|Entity.removeModelSwap]]&lt;br /&gt;
*[[Entity::resetAlpha|Entity.resetAlpha]]&lt;br /&gt;
*[[Entity::setAlpha|Entity.setAlpha]]&lt;br /&gt;
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]]&lt;br /&gt;
*[[Entity::setAsMission|Entity.setAsMission]]&lt;br /&gt;
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]]&lt;br /&gt;
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setCollision|Entity.setCollision]]&lt;br /&gt;
*[[Entity::setCoords2|Entity.setCoords2]]&lt;br /&gt;
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setCoords|Entity.setCoords]]&lt;br /&gt;
*[[Entity::setDynamic|Entity.setDynamic]]&lt;br /&gt;
*[[Entity::setHasGravity|Entity.setHasGravity]]&lt;br /&gt;
*[[Entity::setHeading|Entity.setHeading]]&lt;br /&gt;
*[[Entity::setHealth|Entity.setHealth]]&lt;br /&gt;
*[[Entity::setInvincible|Entity.setInvincible]]&lt;br /&gt;
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]]&lt;br /&gt;
*[[Entity::setLights|Entity.setLights]]&lt;br /&gt;
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setLodDist|Entity.setLodDist]]&lt;br /&gt;
*[[Entity::setMaxHealth|Entity.setMaxHealth]]&lt;br /&gt;
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]]&lt;br /&gt;
*[[Entity::setMotionBlur|Entity.setMotionBlur]]&lt;br /&gt;
*[[Entity::setNoCollision|Entity.setNoCollision]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setProofs|Entity.setProofs]]&lt;br /&gt;
*[[Entity::setQuaternion|Entity.setQuaternion]]&lt;br /&gt;
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]]&lt;br /&gt;
*[[Entity::setRenderScorched|Entity.setRenderScorched]]&lt;br /&gt;
*[[Entity::setRotation|Entity.setRotation]]&lt;br /&gt;
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setVelocity|Entity.setVelocity]]&lt;br /&gt;
*[[Entity::setVisible|Entity.setVisible]]&lt;br /&gt;
*[[Entity::stopAnim|Entity.stopAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Discord::update&amp;diff=21660</id>
		<title>Discord::update</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Discord::update&amp;diff=21660"/>
		<updated>2023-01-02T10:31:13Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will let you set further details for the [https://discordapp.com/developers/docs/rich-presence/how-to Discord Rich Presence] field for a player if they have Discord running. Each argument represents one line under the &#039;playing a game&#039; section.&lt;br /&gt;
&lt;br /&gt;
[[File:UpdatedRichPresence.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{ClientsideCsJsFunction}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.discord.update(detailedStatus, state)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;detailedStatus:&#039;&#039;&#039; {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;state:&#039;&#039;&#039; {{RageType|String}}&lt;br /&gt;
&lt;br /&gt;
=== Return value ===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.discord.update(&#039;Playing on Freeroam&#039;, &#039;Playing as Ronald McDonald&#039;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;RAGE.Discord.Update(string details, string state)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&#039;&#039;&#039;details:&#039;&#039;&#039; String details&lt;br /&gt;
*&#039;&#039;&#039;state:&#039;&#039;&#039; String state&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C#&amp;quot;&amp;gt;&lt;br /&gt;
RAGE.Discord.Update(&amp;quot;Playing on Freeroam&amp;quot;, &amp;quot;Playing as Ronald McDonald&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::addArmourTo&amp;diff=21653</id>
		<title>Player::addArmourTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::addArmourTo&amp;diff=21653"/>
		<updated>2022-12-29T14:24:22Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Same as SET_Player_ARMOUR, but ADDS &#039;amount&#039; to the armor the Ped already has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{ClientsideCsJsFunction}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.addArmourTo(amount);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;amount:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
player.AddArmourTo(int amount);&lt;br /&gt;
&amp;lt;/syntaxhighlight &amp;gt;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Add 50 armour to the player&lt;br /&gt;
RAGE.Elements.Player.LocalPlayer.AddArmourTo(50);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21652</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21652"/>
		<updated>2022-12-29T14:02:59Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|CreateVehicle]]&lt;br /&gt;
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::deleteVehicle|DeleteVehicle]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explodeVehicle|ExplodeVehicle]]&lt;br /&gt;
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[Vehicle::getAllVehicles|GetAllVehicles]]&lt;br /&gt;
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|GetNumModColors]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]&lt;br /&gt;
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getVehicleClass|GetVehicleClass]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleColor|GetVehicleColor]]&lt;br /&gt;
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::getVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]&lt;br /&gt;
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]&lt;br /&gt;
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]&lt;br /&gt;
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]&lt;br /&gt;
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|IsThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|IsThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]&lt;br /&gt;
*[[Vehicle::isVehicleModel|IsVehicleModel]]&lt;br /&gt;
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]&lt;br /&gt;
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitterVehicle|JitterVehicle]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]&lt;br /&gt;
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|SetRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]&lt;br /&gt;
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::setVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]&lt;br /&gt;
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]&lt;br /&gt;
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]&lt;br /&gt;
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]&lt;br /&gt;
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleLights|SetVehicleLights]]&lt;br /&gt;
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]&lt;br /&gt;
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleMod|SetVehicleMod]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]&lt;br /&gt;
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]&lt;br /&gt;
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]&lt;br /&gt;
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]&lt;br /&gt;
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]&lt;br /&gt;
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]&lt;br /&gt;
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]&lt;br /&gt;
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]&lt;br /&gt;
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[Water::getWaterHeight|GetWaterHeight]]&lt;br /&gt;
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[Water::getWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[Water::modifyWater|ModifyWater]]&lt;br /&gt;
*[[Water::resetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[Water::setWavesIntensity|SetWavesIntensity]]&lt;br /&gt;
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]&lt;br /&gt;
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
*[[Weapon::addAmmoToPed|AddAmmoToPed]]&lt;br /&gt;
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::createWeaponObject|CreateWeaponObject]]&lt;br /&gt;
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]&lt;br /&gt;
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Weapon::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]&lt;br /&gt;
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]&lt;br /&gt;
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]&lt;br /&gt;
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]&lt;br /&gt;
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]&lt;br /&gt;
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]&lt;br /&gt;
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]&lt;br /&gt;
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Weapon::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Weapon::isPedArmed|IsPedArmed]]&lt;br /&gt;
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]&lt;br /&gt;
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]&lt;br /&gt;
*[[Weapon::isWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[Weapon::makePedReload|MakePedReload]]&lt;br /&gt;
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]&lt;br /&gt;
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]&lt;br /&gt;
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[Weapon::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[Weapon::setPedAmmo|SetPedAmmo]]&lt;br /&gt;
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]&lt;br /&gt;
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]&lt;br /&gt;
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Weapon::setPedGadget|SetPedGadget]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]&lt;br /&gt;
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]&lt;br /&gt;
*[[Zone::getNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]&lt;br /&gt;
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[Zone::getZonePopschedule|GetZonePopschedule]]&lt;br /&gt;
*[[Zone::getZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]&lt;br /&gt;
*[[Zone::setZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
===Ui.Cursor===&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21651</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21651"/>
		<updated>2022-12-29T07:39:30Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Zone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|CreateVehicle]]&lt;br /&gt;
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::deleteVehicle|DeleteVehicle]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explodeVehicle|ExplodeVehicle]]&lt;br /&gt;
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[Vehicle::getAllVehicles|GetAllVehicles]]&lt;br /&gt;
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|GetNumModColors]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]&lt;br /&gt;
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getVehicleClass|GetVehicleClass]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleColor|GetVehicleColor]]&lt;br /&gt;
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::getVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]&lt;br /&gt;
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]&lt;br /&gt;
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]&lt;br /&gt;
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]&lt;br /&gt;
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|IsThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|IsThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]&lt;br /&gt;
*[[Vehicle::isVehicleModel|IsVehicleModel]]&lt;br /&gt;
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]&lt;br /&gt;
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitterVehicle|JitterVehicle]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]&lt;br /&gt;
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|SetRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]&lt;br /&gt;
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::setVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]&lt;br /&gt;
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]&lt;br /&gt;
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]&lt;br /&gt;
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]&lt;br /&gt;
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleLights|SetVehicleLights]]&lt;br /&gt;
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]&lt;br /&gt;
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleMod|SetVehicleMod]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]&lt;br /&gt;
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]&lt;br /&gt;
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]&lt;br /&gt;
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]&lt;br /&gt;
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]&lt;br /&gt;
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]&lt;br /&gt;
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]&lt;br /&gt;
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]&lt;br /&gt;
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[Water::getWaterHeight|GetWaterHeight]]&lt;br /&gt;
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[Water::getWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[Water::modifyWater|ModifyWater]]&lt;br /&gt;
*[[Water::resetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[Water::setWavesIntensity|SetWavesIntensity]]&lt;br /&gt;
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]&lt;br /&gt;
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
*[[Weapon::addAmmoToPed|AddAmmoToPed]]&lt;br /&gt;
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::createWeaponObject|CreateWeaponObject]]&lt;br /&gt;
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]&lt;br /&gt;
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Weapon::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]&lt;br /&gt;
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]&lt;br /&gt;
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]&lt;br /&gt;
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]&lt;br /&gt;
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]&lt;br /&gt;
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]&lt;br /&gt;
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]&lt;br /&gt;
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Weapon::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Weapon::isPedArmed|IsPedArmed]]&lt;br /&gt;
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]&lt;br /&gt;
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]&lt;br /&gt;
*[[Weapon::isWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[Weapon::makePedReload|MakePedReload]]&lt;br /&gt;
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]&lt;br /&gt;
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]&lt;br /&gt;
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[Weapon::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[Weapon::setPedAmmo|SetPedAmmo]]&lt;br /&gt;
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]&lt;br /&gt;
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]&lt;br /&gt;
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Weapon::setPedGadget|SetPedGadget]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]&lt;br /&gt;
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]&lt;br /&gt;
*[[Zone::getNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]&lt;br /&gt;
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[Zone::getZonePopschedule|GetZonePopschedule]]&lt;br /&gt;
*[[Zone::getZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]&lt;br /&gt;
*[[Zone::setZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21650</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21650"/>
		<updated>2022-12-29T07:38:26Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|CreateVehicle]]&lt;br /&gt;
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::deleteVehicle|DeleteVehicle]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explodeVehicle|ExplodeVehicle]]&lt;br /&gt;
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[Vehicle::getAllVehicles|GetAllVehicles]]&lt;br /&gt;
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|GetNumModColors]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]&lt;br /&gt;
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getVehicleClass|GetVehicleClass]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleColor|GetVehicleColor]]&lt;br /&gt;
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::getVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]&lt;br /&gt;
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]&lt;br /&gt;
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]&lt;br /&gt;
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]&lt;br /&gt;
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|IsThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|IsThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]&lt;br /&gt;
*[[Vehicle::isVehicleModel|IsVehicleModel]]&lt;br /&gt;
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]&lt;br /&gt;
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitterVehicle|JitterVehicle]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]&lt;br /&gt;
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|SetRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]&lt;br /&gt;
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::setVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]&lt;br /&gt;
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]&lt;br /&gt;
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]&lt;br /&gt;
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]&lt;br /&gt;
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleLights|SetVehicleLights]]&lt;br /&gt;
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]&lt;br /&gt;
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleMod|SetVehicleMod]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]&lt;br /&gt;
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]&lt;br /&gt;
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]&lt;br /&gt;
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]&lt;br /&gt;
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]&lt;br /&gt;
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]&lt;br /&gt;
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]&lt;br /&gt;
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]&lt;br /&gt;
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[Water::getWaterHeight|GetWaterHeight]]&lt;br /&gt;
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[Water::getWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[Water::modifyWater|ModifyWater]]&lt;br /&gt;
*[[Water::resetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[Water::setWavesIntensity|SetWavesIntensity]]&lt;br /&gt;
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]&lt;br /&gt;
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
*[[Weapon::addAmmoToPed|AddAmmoToPed]]&lt;br /&gt;
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[Weapon::createWeaponObject|CreateWeaponObject]]&lt;br /&gt;
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]&lt;br /&gt;
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Weapon::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]&lt;br /&gt;
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]&lt;br /&gt;
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]&lt;br /&gt;
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]&lt;br /&gt;
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]&lt;br /&gt;
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]&lt;br /&gt;
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]&lt;br /&gt;
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]&lt;br /&gt;
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Weapon::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Weapon::isPedArmed|IsPedArmed]]&lt;br /&gt;
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]&lt;br /&gt;
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]&lt;br /&gt;
*[[Weapon::isWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[Weapon::makePedReload|MakePedReload]]&lt;br /&gt;
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]&lt;br /&gt;
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]&lt;br /&gt;
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[Weapon::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]&lt;br /&gt;
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[Weapon::setPedAmmo|SetPedAmmo]]&lt;br /&gt;
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]&lt;br /&gt;
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]&lt;br /&gt;
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]&lt;br /&gt;
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Weapon::setPedGadget|SetPedGadget]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]&lt;br /&gt;
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21649</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21649"/>
		<updated>2022-12-29T07:36:51Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|CreateVehicle]]&lt;br /&gt;
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::deleteVehicle|DeleteVehicle]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explodeVehicle|ExplodeVehicle]]&lt;br /&gt;
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[Vehicle::getAllVehicles|GetAllVehicles]]&lt;br /&gt;
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|GetNumModColors]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]&lt;br /&gt;
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getVehicleClass|GetVehicleClass]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleColor|GetVehicleColor]]&lt;br /&gt;
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::getVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]&lt;br /&gt;
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]&lt;br /&gt;
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]&lt;br /&gt;
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]&lt;br /&gt;
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|IsThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|IsThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]&lt;br /&gt;
*[[Vehicle::isVehicleModel|IsVehicleModel]]&lt;br /&gt;
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]&lt;br /&gt;
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitterVehicle|JitterVehicle]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]&lt;br /&gt;
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|SetRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]&lt;br /&gt;
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::setVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]&lt;br /&gt;
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]&lt;br /&gt;
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]&lt;br /&gt;
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]&lt;br /&gt;
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleLights|SetVehicleLights]]&lt;br /&gt;
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]&lt;br /&gt;
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleMod|SetVehicleMod]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]&lt;br /&gt;
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]&lt;br /&gt;
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]&lt;br /&gt;
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]&lt;br /&gt;
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]&lt;br /&gt;
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]&lt;br /&gt;
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]&lt;br /&gt;
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]&lt;br /&gt;
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[Water::getWaterHeight|GetWaterHeight]]&lt;br /&gt;
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[Water::getWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[Water::modifyWater|ModifyWater]]&lt;br /&gt;
*[[Water::resetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[Water::setWavesIntensity|SetWavesIntensity]]&lt;br /&gt;
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]&lt;br /&gt;
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21648</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21648"/>
		<updated>2022-12-29T07:35:05Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]&lt;br /&gt;
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|CreateVehicle]]&lt;br /&gt;
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::deleteVehicle|DeleteVehicle]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]&lt;br /&gt;
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explodeVehicle|ExplodeVehicle]]&lt;br /&gt;
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[Vehicle::getAllVehicles|GetAllVehicles]]&lt;br /&gt;
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|GetNumModColors]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]&lt;br /&gt;
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getVehicleClass|GetVehicleClass]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleColor|GetVehicleColor]]&lt;br /&gt;
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::getVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]&lt;br /&gt;
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]&lt;br /&gt;
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]&lt;br /&gt;
*[[Vehicle::getVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]&lt;br /&gt;
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]&lt;br /&gt;
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|IsThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|IsThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]&lt;br /&gt;
*[[Vehicle::isVehicleModel|IsVehicleModel]]&lt;br /&gt;
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]&lt;br /&gt;
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitterVehicle|JitterVehicle]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]&lt;br /&gt;
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]&lt;br /&gt;
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|SetRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]&lt;br /&gt;
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]&lt;br /&gt;
*[[Vehicle::setVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]&lt;br /&gt;
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]&lt;br /&gt;
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]&lt;br /&gt;
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]&lt;br /&gt;
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]&lt;br /&gt;
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]&lt;br /&gt;
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleLights|SetVehicleLights]]&lt;br /&gt;
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]&lt;br /&gt;
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]&lt;br /&gt;
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setVehicleMod|SetVehicleMod]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]&lt;br /&gt;
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]&lt;br /&gt;
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]&lt;br /&gt;
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]&lt;br /&gt;
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]&lt;br /&gt;
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]&lt;br /&gt;
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]&lt;br /&gt;
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]&lt;br /&gt;
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]&lt;br /&gt;
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21647</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21647"/>
		<updated>2022-12-29T07:32:17Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Utils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[System::ceil|Ceil]]&lt;br /&gt;
*[[System::cos|Cos]]&lt;br /&gt;
*[[System::floor|Floor]]&lt;br /&gt;
*[[System::pow|Pow]]&lt;br /&gt;
*[[System::round|Round]]&lt;br /&gt;
*[[System::settimera|Settimera]]&lt;br /&gt;
*[[System::settimerb|Settimerb]]&lt;br /&gt;
*[[System::shiftLeft|ShiftLeft]]&lt;br /&gt;
*[[System::shiftRight|ShiftRight]]&lt;br /&gt;
*[[System::sin|Sin]]&lt;br /&gt;
*[[System::sqrt|Sqrt]]&lt;br /&gt;
*[[System::startNewScript|StartNewScript]]&lt;br /&gt;
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]&lt;br /&gt;
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[System::timera|Timera]]&lt;br /&gt;
*[[System::timerb|Timerb]]&lt;br /&gt;
*[[System::timestep|Timestep]]&lt;br /&gt;
*[[System::toFloat|ToFloat]]&lt;br /&gt;
*[[System::vdist|Vdist]]&lt;br /&gt;
*[[System::vdist2|Vdist2]]&lt;br /&gt;
*[[System::vmag|Vmag]]&lt;br /&gt;
*[[System::vmag2|Vmag2]]&lt;br /&gt;
*[[System::wait|Wait]]&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21646</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21646"/>
		<updated>2022-12-29T07:30:24Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]&lt;br /&gt;
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]&lt;br /&gt;
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]&lt;br /&gt;
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21645</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21645"/>
		<updated>2022-12-29T07:27:54Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Ai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[Ai::AddCoverPoint|AddCoverPoint]]&lt;br /&gt;
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]&lt;br /&gt;
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]&lt;br /&gt;
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[Ai::ClearPedTasks|ClearPedTasks]]&lt;br /&gt;
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[Ai::ClearSequenceTask|ClearSequenceTask]]&lt;br /&gt;
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[Ai::CloseSequenceTask|CloseSequenceTask]]&lt;br /&gt;
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]&lt;br /&gt;
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]&lt;br /&gt;
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]&lt;br /&gt;
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[Ai::GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]&lt;br /&gt;
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[Ai::GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]&lt;br /&gt;
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]&lt;br /&gt;
*[[Ai::IsPedCuffed|IsPedCuffed]]&lt;br /&gt;
*[[Ai::IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[Ai::IsPedInWrithe|IsPedInWrithe]]&lt;br /&gt;
*[[Ai::IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]&lt;br /&gt;
*[[Ai::IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[Ai::IsPedStill|IsPedStill]]&lt;br /&gt;
*[[Ai::IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[Ai::IsPedWalking|IsPedWalking]]&lt;br /&gt;
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[Ai::OpenSequenceTask|OpenSequenceTask]]&lt;br /&gt;
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]&lt;br /&gt;
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]&lt;br /&gt;
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[Ai::SetAnimLooped|SetAnimLooped]]&lt;br /&gt;
*[[Ai::SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[Ai::SetAnimWeight|SetAnimWeight]]&lt;br /&gt;
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]&lt;br /&gt;
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Ai::SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]&lt;br /&gt;
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]&lt;br /&gt;
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]&lt;br /&gt;
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]&lt;br /&gt;
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]&lt;br /&gt;
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]&lt;br /&gt;
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Ai::StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Ai::StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]&lt;br /&gt;
*[[Ai::TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[Ai::TaskBoatMission|TaskBoatMission]]&lt;br /&gt;
*[[Ai::TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Ai::TaskClimb|TaskClimb]]&lt;br /&gt;
*[[Ai::TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Ai::TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]&lt;br /&gt;
*[[Ai::TaskCower|TaskCower]]&lt;br /&gt;
*[[Ai::TaskDriveBy|TaskDriveBy]]&lt;br /&gt;
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[Ai::TaskExtendRoute|TaskExtendRoute]]&lt;br /&gt;
*[[Ai::TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]&lt;br /&gt;
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Ai::TaskHeliChase|TaskHeliChase]]&lt;br /&gt;
*[[Ai::TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[Ai::TaskJump|TaskJump]]&lt;br /&gt;
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Ai::TaskParachute|TaskParachute]]&lt;br /&gt;
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Ai::TaskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Ai::TaskPause|TaskPause]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]&lt;br /&gt;
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Ai::TaskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[Ai::TaskPlaneChase|TaskPlaneChase]]&lt;br /&gt;
*[[Ai::TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[Ai::TaskPlaneMission|TaskPlaneMission]]&lt;br /&gt;
*[[Ai::TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Ai::TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]&lt;br /&gt;
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]&lt;br /&gt;
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]&lt;br /&gt;
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]&lt;br /&gt;
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Ai::TaskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]&lt;br /&gt;
*[[Ai::TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Ai::TaskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Ai::TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Ai::TaskStealthKill|TaskStealthKill]]&lt;br /&gt;
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Ai::TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]&lt;br /&gt;
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleChase|TaskVehicleChase]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]&lt;br /&gt;
*[[Ai::TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[Ai::TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]&lt;br /&gt;
*[[Ai::TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Ai::TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[Ai::TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Ai::UncuffPed|UncuffPed]]&lt;br /&gt;
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21644</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21644"/>
		<updated>2022-12-29T07:24:16Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21643</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21643"/>
		<updated>2022-12-29T07:23:19Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Checkpoint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]&lt;br /&gt;
*[[Checkpoint::setIconRgba|SetIconRgba]]&lt;br /&gt;
*[[Checkpoint::setRgba|SetRgba]]&lt;br /&gt;
&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21642</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21642"/>
		<updated>2022-12-29T07:21:46Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* GameEntity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21641</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21641"/>
		<updated>2022-12-29T07:20:12Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* MapObject */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[Object::hasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[Object::isVisible|IsVisible]]&lt;br /&gt;
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]&lt;br /&gt;
*[[Object::markForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[Object::objToNet|ObjToNet]]&lt;br /&gt;
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]&lt;br /&gt;
*[[Object::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Object::setPhysicsParams|SetPhysicsParams]]&lt;br /&gt;
*[[Object::setTargettable|SetTargettable]]&lt;br /&gt;
*[[Object::setTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[Object::setTextureVariant|SetTextureVariant]]&lt;br /&gt;
*[[Object::slide|Slide]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21640</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21640"/>
		<updated>2022-12-29T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21639</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21639"/>
		<updated>2022-12-28T20:29:37Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]&lt;br /&gt;
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]&lt;br /&gt;
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[Vehicle::areWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[Vehicle::attachToCargobob|AttachToCargobob]]&lt;br /&gt;
*[[Vehicle::attachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[Vehicle::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]&lt;br /&gt;
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[Vehicle::controlLandingGear|ControlLandingGear]]&lt;br /&gt;
*[[Vehicle::createPedInside|CreatePedInside]]&lt;br /&gt;
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]&lt;br /&gt;
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]&lt;br /&gt;
*[[Vehicle::detachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[Vehicle::doesExtraExist|DoesExtraExist]]&lt;br /&gt;
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]&lt;br /&gt;
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[Vehicle::explode|Explode]]&lt;br /&gt;
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[Vehicle::fixWindow|FixWindow]]&lt;br /&gt;
*[[Vehicle::getAcceleration|GetAcceleration]]&lt;br /&gt;
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::getBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]&lt;br /&gt;
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]&lt;br /&gt;
*[[Vehicle::getClass|GetClass]]&lt;br /&gt;
*[[Vehicle::getColor|GetColor]]&lt;br /&gt;
*[[Vehicle::getColourCombination|GetColourCombination]]&lt;br /&gt;
*[[Vehicle::getColours|GetColours]]&lt;br /&gt;
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::getDashboardColour|GetDashboardColour]]&lt;br /&gt;
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]&lt;br /&gt;
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[Vehicle::getDirtLevel|GetDirtLevel]]&lt;br /&gt;
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]&lt;br /&gt;
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::getEngineHealth|GetEngineHealth]]&lt;br /&gt;
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]&lt;br /&gt;
*[[Vehicle::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Vehicle::getExtraColours|GetExtraColours]]&lt;br /&gt;
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]&lt;br /&gt;
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]&lt;br /&gt;
*[[Vehicle::getHornHash|GetHornHash]]&lt;br /&gt;
*[[Vehicle::getInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]&lt;br /&gt;
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]&lt;br /&gt;
*[[Vehicle::getLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]&lt;br /&gt;
*[[Vehicle::getLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[Vehicle::getLightsState|GetLightsState]]&lt;br /&gt;
*[[Vehicle::getLivery|GetLivery]]&lt;br /&gt;
*[[Vehicle::getLiveryCount|GetLiveryCount]]&lt;br /&gt;
*[[Vehicle::getLiveryName|GetLiveryName]]&lt;br /&gt;
*[[Vehicle::getMaxBraking|GetMaxBraking]]&lt;br /&gt;
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getMaxTraction|GetMaxTraction]]&lt;br /&gt;
*[[Vehicle::getMod|GetMod]]&lt;br /&gt;
*[[Vehicle::getModColor1|GetModColor1]]&lt;br /&gt;
*[[Vehicle::getModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[Vehicle::getModColor2|GetModColor2]]&lt;br /&gt;
*[[Vehicle::getModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[Vehicle::getModData|GetModData]]&lt;br /&gt;
*[[Vehicle::getModKit|GetModKit]]&lt;br /&gt;
*[[Vehicle::getModKitType|GetModKitType]]&lt;br /&gt;
*[[Vehicle::getModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[Vehicle::getModSlotName|GetModSlotName]]&lt;br /&gt;
*[[Vehicle::getModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[Vehicle::getModVariation|GetModVariation]]&lt;br /&gt;
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::getNumModKits|GetNumModKits]]&lt;br /&gt;
*[[Vehicle::getNumMods|GetNumMods]]&lt;br /&gt;
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]&lt;br /&gt;
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::getOwner|GetOwner]]&lt;br /&gt;
*[[Vehicle::getPedInSeat|GetPedInSeat]]&lt;br /&gt;
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::getPlateType|GetPlateType]]&lt;br /&gt;
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]&lt;br /&gt;
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::getWheelType|GetWheelType]]&lt;br /&gt;
*[[Vehicle::getWindowTint|GetWindowTint]]&lt;br /&gt;
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[Vehicle::hasLandingGear|HasLandingGear]]&lt;br /&gt;
*[[Vehicle::hasParachute|HasParachute]]&lt;br /&gt;
*[[Vehicle::hasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[Vehicle::isAConvertible|IsAConvertible]]&lt;br /&gt;
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]&lt;br /&gt;
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]&lt;br /&gt;
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[Vehicle::isBig|IsBig]]&lt;br /&gt;
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[Vehicle::isDamaged|IsDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]&lt;br /&gt;
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[Vehicle::isDriveable|IsDriveable]]&lt;br /&gt;
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[Vehicle::isHighDetail|IsHighDetail]]&lt;br /&gt;
*[[Vehicle::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Vehicle::isInBurnout|IsInBurnout]]&lt;br /&gt;
*[[Vehicle::isModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[Vehicle::isModel|IsModel]]&lt;br /&gt;
*[[Vehicle::isNearEntity|IsNearEntity]]&lt;br /&gt;
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[Vehicle::isRadioLoud|IsRadioLoud]]&lt;br /&gt;
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]&lt;br /&gt;
*[[Vehicle::isSeatFree|IsSeatFree]]&lt;br /&gt;
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]&lt;br /&gt;
*[[Vehicle::isSirenOn|IsSirenOn]]&lt;br /&gt;
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]&lt;br /&gt;
*[[Vehicle::isStolen|IsStolen]]&lt;br /&gt;
*[[Vehicle::isStopped|IsStopped]]&lt;br /&gt;
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]&lt;br /&gt;
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[Vehicle::isToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[Vehicle::isTyreBurst|IsTyreBurst]]&lt;br /&gt;
*[[Vehicle::isVisible|IsVisible]]&lt;br /&gt;
*[[Vehicle::isWindowIntact|IsWindowIntact]]&lt;br /&gt;
*[[Vehicle::jitter|Jitter]]&lt;br /&gt;
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::networkExplode|NetworkExplode]]&lt;br /&gt;
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]&lt;br /&gt;
*[[Vehicle::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]&lt;br /&gt;
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]&lt;br /&gt;
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]&lt;br /&gt;
*[[Vehicle::removeMod|RemoveMod]]&lt;br /&gt;
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[Vehicle::removeWindow|RemoveWindow]]&lt;br /&gt;
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]&lt;br /&gt;
*[[Vehicle::resetWheels|ResetWheels]]&lt;br /&gt;
*[[Vehicle::rollDownWindow|RollDownWindow]]&lt;br /&gt;
*[[Vehicle::rollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[Vehicle::rollUpWindow|RollUpWindow]]&lt;br /&gt;
*[[Vehicle::setAlarm|SetAlarm]]&lt;br /&gt;
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]&lt;br /&gt;
*[[Vehicle::setAudio|SetAudio]]&lt;br /&gt;
*[[Vehicle::setAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]&lt;br /&gt;
*[[Vehicle::setBodyHealth|SetBodyHealth]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBombs|SetBombs]]&lt;br /&gt;
*[[Vehicle::setBoostActive|SetBoostActive]]&lt;br /&gt;
*[[Vehicle::setBrakeLights|SetBrakeLights]]&lt;br /&gt;
*[[Vehicle::setBurnout|SetBurnout]]&lt;br /&gt;
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]&lt;br /&gt;
*[[Vehicle::setCanBreak|SetCanBreak]]&lt;br /&gt;
*[[Vehicle::setCanRespray|SetCanRespray]]&lt;br /&gt;
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]&lt;br /&gt;
*[[Vehicle::setColourCombination|SetColourCombination]]&lt;br /&gt;
*[[Vehicle::setColours|SetColours]]&lt;br /&gt;
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[Vehicle::setCountermeasures|SetCountermeasures]]&lt;br /&gt;
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]&lt;br /&gt;
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]&lt;br /&gt;
*[[Vehicle::setDamage|SetDamage]]&lt;br /&gt;
*[[Vehicle::setDashboardColour|SetDashboardColour]]&lt;br /&gt;
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]&lt;br /&gt;
*[[Vehicle::setDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]&lt;br /&gt;
*[[Vehicle::setDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[Vehicle::setDoorControl|SetDoorControl]]&lt;br /&gt;
*[[Vehicle::setDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[Vehicle::setDoorOpen|SetDoorOpen]]&lt;br /&gt;
*[[Vehicle::setDoorShut|SetDoorShut]]&lt;br /&gt;
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]&lt;br /&gt;
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[Vehicle::setDoorsShut|SetDoorsShut]]&lt;br /&gt;
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[Vehicle::setEngineHealth|SetEngineHealth]]&lt;br /&gt;
*[[Vehicle::setEngineOn|SetEngineOn]]&lt;br /&gt;
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]&lt;br /&gt;
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[Vehicle::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]&lt;br /&gt;
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]&lt;br /&gt;
*[[Vehicle::setExtra|SetExtra]]&lt;br /&gt;
*[[Vehicle::setExtraColours|SetExtraColours]]&lt;br /&gt;
*[[Vehicle::setFixed|SetFixed]]&lt;br /&gt;
*[[Vehicle::setForceHd|SetForceHd]]&lt;br /&gt;
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]&lt;br /&gt;
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[Vehicle::setFullbeam|SetFullbeam]]&lt;br /&gt;
*[[Vehicle::setGravity|SetGravity]]&lt;br /&gt;
*[[Vehicle::setHalt|SetHalt]]&lt;br /&gt;
*[[Vehicle::setHandbrake|SetHandbrake]]&lt;br /&gt;
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]&lt;br /&gt;
*[[Vehicle::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[Vehicle::setInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[Vehicle::setInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[Vehicle::setIsStolen|SetIsStolen]]&lt;br /&gt;
*[[Vehicle::setIsWanted|SetIsWanted]]&lt;br /&gt;
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]&lt;br /&gt;
*[[Vehicle::setLastDriven|SetLastDriven]]&lt;br /&gt;
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[Vehicle::setLights|SetLights]]&lt;br /&gt;
*[[Vehicle::setLightsMode|SetLightsMode]]&lt;br /&gt;
*[[Vehicle::setLivery|SetLivery]]&lt;br /&gt;
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Vehicle::setMod|SetMod]]&lt;br /&gt;
*[[Vehicle::setModColor1|SetModColor1]]&lt;br /&gt;
*[[Vehicle::setModColor2|SetModColor2]]&lt;br /&gt;
*[[Vehicle::setModKit|SetModKit]]&lt;br /&gt;
*[[Vehicle::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]&lt;br /&gt;
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]&lt;br /&gt;
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]&lt;br /&gt;
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[Vehicle::setOutOfControl|SetOutOfControl]]&lt;br /&gt;
*[[Vehicle::setParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]&lt;br /&gt;
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[Vehicle::setPlayersLast|SetPlayersLast]]&lt;br /&gt;
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Vehicle::setProvidesCover|SetProvidesCover]]&lt;br /&gt;
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]&lt;br /&gt;
*[[Vehicle::setRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]&lt;br /&gt;
*[[Vehicle::setReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]&lt;br /&gt;
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[Vehicle::setRudderBroken|SetRudderBroken]]&lt;br /&gt;
*[[Vehicle::setSearchlight|SetSearchlight]]&lt;br /&gt;
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]&lt;br /&gt;
*[[Vehicle::setSilent|SetSilent]]&lt;br /&gt;
*[[Vehicle::setSiren|SetSiren]]&lt;br /&gt;
*[[Vehicle::setSirenSound|SetSirenSound]]&lt;br /&gt;
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Vehicle::setSteerBias|SetSteerBias]]&lt;br /&gt;
*[[Vehicle::setStrong|SetStrong]]&lt;br /&gt;
*[[Vehicle::setTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]&lt;br /&gt;
*[[Vehicle::setTyreBurst|SetTyreBurst]]&lt;br /&gt;
*[[Vehicle::setTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]&lt;br /&gt;
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[Vehicle::setUndriveable|SetUndriveable]]&lt;br /&gt;
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Vehicle::setWheelType|SetWheelType]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]&lt;br /&gt;
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[Vehicle::setWindowTint|SetWindowTint]]&lt;br /&gt;
*[[Vehicle::smashWindow|SmashWindow]]&lt;br /&gt;
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[Vehicle::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Vehicle::startHorn|StartHorn]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]&lt;br /&gt;
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Vehicle::toggleMod|ToggleMod]]&lt;br /&gt;
*[[Vehicle::trackVisibility|TrackVisibility]]&lt;br /&gt;
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[Vehicle::vehToNet|VehToNet]]&lt;br /&gt;
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21638</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21638"/>
		<updated>2022-12-28T20:26:38Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Entity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::destroy|Destroy]]&lt;br /&gt;
*[[Entity::getData|GetData]]&lt;br /&gt;
*[[Entity::getSharedData|GetSharedData]]&lt;br /&gt;
*[[Entity::setData|SetData]]&lt;br /&gt;
&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21637</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21637"/>
		<updated>2022-12-28T19:33:46Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Ped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21636</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21636"/>
		<updated>2022-12-28T19:33:10Z</updated>

		<summary type="html">&lt;p&gt;Xabi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
===Player/Ped===&lt;br /&gt;
*[[Player::addAmmoTo|AddAmmoTo]]&lt;br /&gt;
*[[Player::addArmourTo|AddArmourTo]]&lt;br /&gt;
*[[Player::addOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[Player::applyBlood|ApplyBlood]]&lt;br /&gt;
*[[Player::applyBloodByZone|ApplyBloodByZone]]&lt;br /&gt;
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]&lt;br /&gt;
*[[Player::applyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[Player::applyDamagePack|ApplyDamagePack]]&lt;br /&gt;
*[[Player::applyDamageTo|ApplyDamageTo]]&lt;br /&gt;
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]&lt;br /&gt;
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]&lt;br /&gt;
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[Player::canRagdoll|CanRagdoll]]&lt;br /&gt;
*[[Player::canSpeak|CanSpeak]]&lt;br /&gt;
*[[Player::clearAllProps|ClearAllProps]]&lt;br /&gt;
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]&lt;br /&gt;
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[Player::clearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]&lt;br /&gt;
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[Player::clearDecorations|ClearDecorations]]&lt;br /&gt;
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::clearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::clearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[Player::clearProp|ClearProp]]&lt;br /&gt;
*[[Player::clearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[Player::clearTasks|ClearTasks]]&lt;br /&gt;
*[[Player::clearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[Player::clearWetness|ClearWetness]]&lt;br /&gt;
*[[Player::clone|Clone]]&lt;br /&gt;
*[[Player::cloneToTarget|CloneToTarget]]&lt;br /&gt;
*[[Player::controlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[Player::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[Player::disablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[Player::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Player::explodeHead|ExplodeHead]]&lt;br /&gt;
*[[Player::explodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[Player::forceMotionState|ForceMotionState]]&lt;br /&gt;
*[[Player::forceToOpenParachute|ForceToOpenParachute]]&lt;br /&gt;
*[[Player::freezeCameraRotation|FreezeCameraRotation]]&lt;br /&gt;
*[[Player::getAccuracy|GetAccuracy]]&lt;br /&gt;
*[[Player::getAlertness|GetAlertness]]&lt;br /&gt;
*[[Player::getAmmoByType|GetAmmoByType]]&lt;br /&gt;
*[[Player::getAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[Player::getArmour|GetArmour]]&lt;br /&gt;
*[[Player::getBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[Player::getBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[Player::getBoneIndex|GetBoneIndex]]&lt;br /&gt;
*[[Player::getCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[Player::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Player::getCombatMovement|GetCombatMovement]]&lt;br /&gt;
*[[Player::getCombatRange|GetCombatRange]]&lt;br /&gt;
*[[Player::getConfigFlag|GetConfigFlag]]&lt;br /&gt;
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]&lt;br /&gt;
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]&lt;br /&gt;
*[[Player::getDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]&lt;br /&gt;
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::getDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[Player::getEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[Player::getGroupIndex|GetGroupIndex]]&lt;br /&gt;
*[[Player::getHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]&lt;br /&gt;
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[Player::getIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[Player::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Player::getLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]&lt;br /&gt;
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[Player::getMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]&lt;br /&gt;
*[[Player::getMoney|GetMoney]]&lt;br /&gt;
*[[Player::getMount|GetMount]]&lt;br /&gt;
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[Player::getNearbyPeds|GetNearbyPeds]]&lt;br /&gt;
*[[Player::getNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]&lt;br /&gt;
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]&lt;br /&gt;
*[[Player::getPaletteVariation|GetPaletteVariation]]&lt;br /&gt;
*[[Player::getParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[Player::getParachuteState|GetParachuteState]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[Player::getPropIndex|GetPropIndex]]&lt;br /&gt;
*[[Player::getPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]&lt;br /&gt;
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::getResetFlag|GetResetFlag]]&lt;br /&gt;
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]&lt;br /&gt;
*[[Player::getSelectedWeapon|GetSelectedWeapon]]&lt;br /&gt;
*[[Player::getSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[Player::getSourceOfDeath|GetSourceOfDeath]]&lt;br /&gt;
*[[Player::getStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[Player::getTextureVariation|GetTextureVariation]]&lt;br /&gt;
*[[Player::getTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[Player::getType|GetType]]&lt;br /&gt;
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[Player::getVehicleIsIn|GetVehicleIsIn]]&lt;br /&gt;
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]&lt;br /&gt;
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]&lt;br /&gt;
*[[Player::getsJacker|GetsJacker]]&lt;br /&gt;
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]&lt;br /&gt;
*[[Player::giveHelmet|GiveHelmet]]&lt;br /&gt;
*[[Player::giveNmMessage|GiveNmMessage]]&lt;br /&gt;
*[[Player::giveToPauseMenu|GiveToPauseMenu]]&lt;br /&gt;
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[Player::giveWeaponTo|GiveWeaponTo]]&lt;br /&gt;
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[Player::hasGotWeapon|HasGotWeapon]]&lt;br /&gt;
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]&lt;br /&gt;
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]&lt;br /&gt;
*[[Player::isAPlayer|IsAPlayer]]&lt;br /&gt;
*[[Player::isActiveInScenario|IsActiveInScenario]]&lt;br /&gt;
*[[Player::isAimingFromCover|IsAimingFromCover]]&lt;br /&gt;
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Player::isArmed|IsArmed]]&lt;br /&gt;
*[[Player::isBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[Player::isBeingJacked|IsBeingJacked]]&lt;br /&gt;
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[Player::isBeingStunned|IsBeingStunned]]&lt;br /&gt;
*[[Player::isBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[Player::isClimbing|IsClimbing]]&lt;br /&gt;
*[[Player::isComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[Player::isConversationDead|IsConversationDead]]&lt;br /&gt;
*[[Player::isCuffed|IsCuffed]]&lt;br /&gt;
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[Player::isDeadOrDying|IsDeadOrDying]]&lt;br /&gt;
*[[Player::isDiving|IsDiving]]&lt;br /&gt;
*[[Player::isDoingDriveby|IsDoingDriveby]]&lt;br /&gt;
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isDucking|IsDucking]]&lt;br /&gt;
*[[Player::isEvasiveDiving|IsEvasiveDiving]]&lt;br /&gt;
*[[Player::isFacingPed|IsFacingPed]]&lt;br /&gt;
*[[Player::isFalling|IsFalling]]&lt;br /&gt;
*[[Player::isFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[Player::isFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[Player::isFleeing|IsFleeing]]&lt;br /&gt;
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[Player::isGettingUp|IsGettingUp]]&lt;br /&gt;
*[[Player::isGoingIntoCover|IsGoingIntoCover]]&lt;br /&gt;
*[[Player::isGroupMember|IsGroupMember]]&lt;br /&gt;
*[[Player::isHairColorValid|IsHairColorValid]]&lt;br /&gt;
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]&lt;br /&gt;
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[Player::isHuman|IsHuman]]&lt;br /&gt;
*[[Player::isHurt|IsHurt]]&lt;br /&gt;
*[[Player::isInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[Player::isInAnyHeli|IsInAnyHeli]]&lt;br /&gt;
*[[Player::isInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]&lt;br /&gt;
*[[Player::isInAnySub|IsInAnySub]]&lt;br /&gt;
*[[Player::isInAnyTaxi|IsInAnyTaxi]]&lt;br /&gt;
*[[Player::isInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[Player::isInAnyVehicle|IsInAnyVehicle]]&lt;br /&gt;
*[[Player::isInCombat|IsInCombat]]&lt;br /&gt;
*[[Player::isInCover|IsInCover]]&lt;br /&gt;
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[Player::isInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]&lt;br /&gt;
*[[Player::isInGroup|IsInGroup]]&lt;br /&gt;
*[[Player::isInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[Player::isInModel|IsInModel]]&lt;br /&gt;
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[Player::isInVehicle|IsInVehicle]]&lt;br /&gt;
*[[Player::isInWrithe|IsInWrithe]]&lt;br /&gt;
*[[Player::isInjured|IsInjured]]&lt;br /&gt;
*[[Player::isJacking|IsJacking]]&lt;br /&gt;
*[[Player::isJumping|IsJumping]]&lt;br /&gt;
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[Player::isLipstickColorValid|IsLipstickColorValid]]&lt;br /&gt;
*[[Player::isMale|IsMale]]&lt;br /&gt;
*[[Player::isModel|IsModel]]&lt;br /&gt;
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[Player::isOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[Player::isOnFoot|IsOnFoot]]&lt;br /&gt;
*[[Player::isOnMount|IsOnMount]]&lt;br /&gt;
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[Player::isOnVehicle|IsOnVehicle]]&lt;br /&gt;
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[Player::isPlantingBomb|IsPlantingBomb]]&lt;br /&gt;
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Player::isProne|IsProne]]&lt;br /&gt;
*[[Player::isPropValid|IsPropValid]]&lt;br /&gt;
*[[Player::isRagdoll|IsRagdoll]]&lt;br /&gt;
*[[Player::isReloading|IsReloading]]&lt;br /&gt;
*[[Player::isRespondingToEvent|IsRespondingToEvent]]&lt;br /&gt;
*[[Player::isRingtonePlaying|IsRingtonePlaying]]&lt;br /&gt;
*[[Player::isRunning|IsRunning]]&lt;br /&gt;
*[[Player::isRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]&lt;br /&gt;
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[Player::isShooting|IsShooting]]&lt;br /&gt;
*[[Player::isShootingInArea|IsShootingInArea]]&lt;br /&gt;
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[Player::isSittingInVehicle|IsSittingInVehicle]]&lt;br /&gt;
*[[Player::isSprinting|IsSprinting]]&lt;br /&gt;
*[[Player::isStandingInCover|IsStandingInCover]]&lt;br /&gt;
*[[Player::isStill|IsStill]]&lt;br /&gt;
*[[Player::isStopped|IsStopped]]&lt;br /&gt;
*[[Player::isStrafing|IsStrafing]]&lt;br /&gt;
*[[Player::isSwimming|IsSwimming]]&lt;br /&gt;
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[Player::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Player::isTracked|IsTracked]]&lt;br /&gt;
*[[Player::isTrackedVisible|IsTrackedVisible]]&lt;br /&gt;
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Player::isUsingActionMode|IsUsingActionMode]]&lt;br /&gt;
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[Player::isUsingScenario|IsUsingScenario]]&lt;br /&gt;
*[[Player::isVaulting|IsVaulting]]&lt;br /&gt;
*[[Player::isWalking|IsWalking]]&lt;br /&gt;
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]&lt;br /&gt;
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[Player::isWearingHelmet|IsWearingHelmet]]&lt;br /&gt;
*[[Player::isheadshotReady|IsheadshotReady]]&lt;br /&gt;
*[[Player::isheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[Player::knockOffProp|KnockOffProp]]&lt;br /&gt;
*[[Player::knockOffVehicle|KnockOffVehicle]]&lt;br /&gt;
*[[Player::makeReload|MakeReload]]&lt;br /&gt;
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]&lt;br /&gt;
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]&lt;br /&gt;
*[[Player::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Player::playPain|PlayPain]]&lt;br /&gt;
*[[Player::playStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]&lt;br /&gt;
*[[Player::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Player::registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[Player::removeAllWeapons|RemoveAllWeapons]]&lt;br /&gt;
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[Player::removeFromGroup|RemoveFromGroup]]&lt;br /&gt;
*[[Player::removeHelmet|RemoveHelmet]]&lt;br /&gt;
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]&lt;br /&gt;
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]&lt;br /&gt;
*[[Player::resetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[Player::resetLastVehicle|ResetLastVehicle]]&lt;br /&gt;
*[[Player::resetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::resetRagdollTimer|ResetRagdollTimer]]&lt;br /&gt;
*[[Player::resetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[Player::resetVisibleDamage|ResetVisibleDamage]]&lt;br /&gt;
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::resurrect|Resurrect]]&lt;br /&gt;
*[[Player::reviveInjured|ReviveInjured]]&lt;br /&gt;
*[[Player::setAccuracy|SetAccuracy]]&lt;br /&gt;
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Player::setAlertness|SetAlertness]]&lt;br /&gt;
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]&lt;br /&gt;
*[[Player::setAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]&lt;br /&gt;
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Player::setAmmo|SetAmmo]]&lt;br /&gt;
*[[Player::setAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[Player::setAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[Player::setAmmoToDrop|SetAmmoToDrop]]&lt;br /&gt;
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[Player::setArmour|SetArmour]]&lt;br /&gt;
*[[Player::setAsCop|SetAsCop]]&lt;br /&gt;
*[[Player::setAsEnemy|SetAsEnemy]]&lt;br /&gt;
*[[Player::setAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[Player::setAsGroupMember|SetAsGroupMember]]&lt;br /&gt;
*[[Player::setBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::setBoundsOrientation|SetBoundsOrientation]]&lt;br /&gt;
*[[Player::setCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]&lt;br /&gt;
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]&lt;br /&gt;
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Player::setCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[Player::setCanCowerInCover|SetCanCowerInCover]]&lt;br /&gt;
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[Player::setCanHeadIk|SetCanHeadIk]]&lt;br /&gt;
*[[Player::setCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[Player::setCanPeekInCover|SetCanPeekInCover]]&lt;br /&gt;
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]&lt;br /&gt;
*[[Player::setCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Player::setCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]&lt;br /&gt;
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Player::setCanTorsoIk|SetCanTorsoIk]]&lt;br /&gt;
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Player::setCapsule|SetCapsule]]&lt;br /&gt;
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[Player::setClothProne|SetClothProne]]&lt;br /&gt;
*[[Player::setCombatAbility|SetCombatAbility]]&lt;br /&gt;
*[[Player::setCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[Player::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Player::setCombatMovement|SetCombatMovement]]&lt;br /&gt;
*[[Player::setCombatRange|SetCombatRange]]&lt;br /&gt;
*[[Player::setComponentVariation|SetComponentVariation]]&lt;br /&gt;
*[[Player::setConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]&lt;br /&gt;
*[[Player::setCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[Player::setCowerHash|SetCowerHash]]&lt;br /&gt;
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]&lt;br /&gt;
*[[Player::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Player::setDecoration|SetDecoration]]&lt;br /&gt;
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Player::setDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[Player::setDiesInVehicle|SetDiesInVehicle]]&lt;br /&gt;
*[[Player::setDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]&lt;br /&gt;
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]&lt;br /&gt;
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[Player::setDropsWeapon|SetDropsWeapon]]&lt;br /&gt;
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Player::setDucking|SetDucking]]&lt;br /&gt;
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]&lt;br /&gt;
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Player::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]&lt;br /&gt;
*[[Player::setEnveffScale|SetEnveffScale]]&lt;br /&gt;
*[[Player::setEyeColor|SetEyeColor]]&lt;br /&gt;
*[[Player::setFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[Player::setFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Player::setFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[Player::setFleeAttributes|SetFleeAttributes]]&lt;br /&gt;
*[[Player::setGadget|SetGadget]]&lt;br /&gt;
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Player::setGestureGroup|SetGestureGroup]]&lt;br /&gt;
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Player::setGravity|SetGravity]]&lt;br /&gt;
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Player::setHairColor|SetHairColor]]&lt;br /&gt;
*[[Player::setHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[Player::setHeadOverlay|SetHeadOverlay]]&lt;br /&gt;
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[Player::setHearingRange|SetHearingRange]]&lt;br /&gt;
*[[Player::setHelmet|SetHelmet]]&lt;br /&gt;
*[[Player::setHelmetFlag|SetHelmetFlag]]&lt;br /&gt;
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]&lt;br /&gt;
*[[Player::setHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[Player::setIdRange|SetIdRange]]&lt;br /&gt;
*[[Player::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Player::setInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]&lt;br /&gt;
*[[Player::setIntoVehicle|SetIntoVehicle]]&lt;br /&gt;
*[[Player::setIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[Player::setKeepTask|SetKeepTask]]&lt;br /&gt;
*[[Player::setLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[Player::setLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[Player::setMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]&lt;br /&gt;
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]&lt;br /&gt;
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]&lt;br /&gt;
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]&lt;br /&gt;
*[[Player::setMoney|SetMoney]]&lt;br /&gt;
*[[Player::setMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]&lt;br /&gt;
*[[Player::setMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[Player::setMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[Player::setMute|SetMute]]&lt;br /&gt;
*[[Player::setNameDebug|SetNameDebug]]&lt;br /&gt;
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]&lt;br /&gt;
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPathAvoidFire|SetPathAvoidFire]]&lt;br /&gt;
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]&lt;br /&gt;
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]&lt;br /&gt;
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]&lt;br /&gt;
*[[Player::setPinnedDown|SetPinnedDown]]&lt;br /&gt;
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Player::setPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[Player::setPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[Player::setPropIndex|SetPropIndex]]&lt;br /&gt;
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]&lt;br /&gt;
*[[Player::setRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]&lt;br /&gt;
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[Player::setRandomProps|SetRandomProps]]&lt;br /&gt;
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlag|SetResetFlag]]&lt;br /&gt;
*[[Player::setScream|SetScream]]&lt;br /&gt;
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Player::setSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[Player::setShootRate|SetShootRate]]&lt;br /&gt;
*[[Player::setShootsAtCoord|SetShootsAtCoord]]&lt;br /&gt;
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]&lt;br /&gt;
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Player::setStealthMovement|SetStealthMovement]]&lt;br /&gt;
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]&lt;br /&gt;
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[Player::setStrafeClipset|SetStrafeClipset]]&lt;br /&gt;
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[Player::setSweat|SetSweat]]&lt;br /&gt;
*[[Player::setTalk|SetTalk]]&lt;br /&gt;
*[[Player::setTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]&lt;br /&gt;
*[[Player::setToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[Player::setToRagdoll|SetToRagdoll]]&lt;br /&gt;
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[Player::setUsingActionMode|SetUsingActionMode]]&lt;br /&gt;
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]&lt;br /&gt;
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]&lt;br /&gt;
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]&lt;br /&gt;
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Player::setWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[Player::skipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[Player::stopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[Player::stopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Player::stopRingtone|StopRingtone]]&lt;br /&gt;
*[[Player::stopSpeaking|StopSpeaking]]&lt;br /&gt;
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Player::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
*[[Player::taskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[Player::taskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[Player::taskArrest|TaskArrest]]&lt;br /&gt;
*[[Player::taskChatTo|TaskChatTo]]&lt;br /&gt;
*[[Player::taskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[Player::taskClimb|TaskClimb]]&lt;br /&gt;
*[[Player::taskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[Player::taskCombat|TaskCombat]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]&lt;br /&gt;
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[Player::taskCower|TaskCower]]&lt;br /&gt;
*[[Player::taskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[Player::taskForceMotionState|TaskForceMotionState]]&lt;br /&gt;
*[[Player::taskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[Player::taskGoTo|TaskGoTo]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]&lt;br /&gt;
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[Player::taskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[Player::taskJump|TaskJump]]&lt;br /&gt;
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[Player::taskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[Player::taskLookAtEntity|TaskLookAtEntity]]&lt;br /&gt;
*[[Player::taskMoveNetwork|TaskMoveNetwork]]&lt;br /&gt;
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[Player::taskParachute|TaskParachute]]&lt;br /&gt;
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[Player::taskPatrol|TaskPatrol]]&lt;br /&gt;
*[[Player::taskPause|TaskPause]]&lt;br /&gt;
*[[Player::taskPerformSequence|TaskPerformSequence]]&lt;br /&gt;
*[[Player::taskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[Player::taskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]&lt;br /&gt;
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[Player::taskReactAndFlee|TaskReactAndFlee]]&lt;br /&gt;
*[[Player::taskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]&lt;br /&gt;
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]&lt;br /&gt;
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Player::taskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[Player::taskShootAt|TaskShootAt]]&lt;br /&gt;
*[[Player::taskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Player::taskSkyDive|TaskSkyDive]]&lt;br /&gt;
*[[Player::taskSlideToCoord|TaskSlideToCoord]]&lt;br /&gt;
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[Player::taskSmartFlee|TaskSmartFlee]]&lt;br /&gt;
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[Player::taskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[Player::taskStandStill|TaskStandStill]]&lt;br /&gt;
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]&lt;br /&gt;
*[[Player::taskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[Player::taskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[Player::taskThrowProjectile|TaskThrowProjectile]]&lt;br /&gt;
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]&lt;br /&gt;
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]&lt;br /&gt;
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[Player::taskVehicleEscort|TaskVehicleEscort]]&lt;br /&gt;
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]&lt;br /&gt;
*[[Player::taskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]&lt;br /&gt;
*[[Player::taskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[Player::taskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]&lt;br /&gt;
*[[Player::taskWrithe|TaskWrithe]]&lt;br /&gt;
*[[Player::toNet|ToNet]]&lt;br /&gt;
*[[Player::uncuff|Uncuff]]&lt;br /&gt;
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]&lt;br /&gt;
*[[Player::wasKilledByStealth|WasKilledByStealth]]&lt;br /&gt;
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21635</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21635"/>
		<updated>2022-12-28T19:03:54Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Blip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
===Blip===&lt;br /&gt;
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]&lt;br /&gt;
*[[Blip::doesExist|DoesExist]]&lt;br /&gt;
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]&lt;br /&gt;
*[[Blip::getAlpha|GetAlpha]]&lt;br /&gt;
*[[Blip::getColour|GetColour]]&lt;br /&gt;
*[[Blip::getCoords|GetCoords]]&lt;br /&gt;
*[[Blip::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]&lt;br /&gt;
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]&lt;br /&gt;
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[Blip::getInfoIdType|GetInfoIdType]]&lt;br /&gt;
*[[Blip::getSprite|GetSprite]]&lt;br /&gt;
*[[Blip::hideNumberOn|HideNumberOn]]&lt;br /&gt;
*[[Blip::isFlashing|IsFlashing]]&lt;br /&gt;
*[[Blip::isMissionCreator|IsMissionCreator]]&lt;br /&gt;
*[[Blip::isOnMinimap|IsOnMinimap]]&lt;br /&gt;
*[[Blip::isShortRange|IsShortRange]]&lt;br /&gt;
*[[Blip::pulse|Pulse]]&lt;br /&gt;
*[[Blip::setAlpha|SetAlpha]]&lt;br /&gt;
*[[Blip::setAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[Blip::setAsShortRange|SetAsShortRange]]&lt;br /&gt;
*[[Blip::setBright|SetBright]]&lt;br /&gt;
*[[Blip::setCategory|SetCategory]]&lt;br /&gt;
*[[Blip::setChecked|SetChecked]]&lt;br /&gt;
*[[Blip::setColour|SetColour]]&lt;br /&gt;
*[[Blip::setCoords|SetCoords]]&lt;br /&gt;
*[[Blip::setDisplay|SetDisplay]]&lt;br /&gt;
*[[Blip::setFade|SetFade]]&lt;br /&gt;
*[[Blip::setFlashes|SetFlashes]]&lt;br /&gt;
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]&lt;br /&gt;
*[[Blip::setFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[Blip::setFlashTimer|SetFlashTimer]]&lt;br /&gt;
*[[Blip::setFriend|SetFriend]]&lt;br /&gt;
*[[Blip::setFriendly|SetFriendly]]&lt;br /&gt;
*[[Blip::setHighDetail|SetHighDetail]]&lt;br /&gt;
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]&lt;br /&gt;
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[Blip::setPriority|SetPriority]]&lt;br /&gt;
*[[Blip::setRotation|SetRotation]]&lt;br /&gt;
*[[Blip::setRoute|SetRoute]]&lt;br /&gt;
*[[Blip::setRouteColour|SetRouteColour]]&lt;br /&gt;
*[[Blip::setScale|SetScale]]&lt;br /&gt;
*[[Blip::setSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[Blip::setShowCone|SetShowCone]]&lt;br /&gt;
*[[Blip::setShrink|SetShrink]]&lt;br /&gt;
*[[Blip::setSprite|SetSprite]]&lt;br /&gt;
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[Blip::showNumberOn|ShowNumberOn]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21634</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21634"/>
		<updated>2022-12-27T10:24:52Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===Ui===&lt;br /&gt;
*[[Ui::abortTextChat|AbortTextChat]]&lt;br /&gt;
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForEntity|AddBlipForEntity]]&lt;br /&gt;
*[[Ui::addBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|AddBlipForRadius]]&lt;br /&gt;
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]&lt;br /&gt;
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]&lt;br /&gt;
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[Ui::clearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]&lt;br /&gt;
*[[Ui::clearBrief|ClearBrief]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]&lt;br /&gt;
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[Ui::clearHelp|ClearHelp]]&lt;br /&gt;
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]&lt;br /&gt;
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[Ui::clearPrints|ClearPrints]]&lt;br /&gt;
*[[Ui::clearReminderMessage|ClearReminderMessage]]&lt;br /&gt;
*[[Ui::clearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[Ui::clearThisPrint|ClearThisPrint]]&lt;br /&gt;
*[[Ui::createMpGamerTag|CreateMpGamerTag]]&lt;br /&gt;
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|DisplayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|DisplayHud]]&lt;br /&gt;
*[[Ui::displayRadar|DisplayRadar]]&lt;br /&gt;
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]&lt;br /&gt;
*[[Ui::doesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification|DrawNotification]]&lt;br /&gt;
*[[Ui::drawNotification4|DrawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification2|DrawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|DrawNotification3]]&lt;br /&gt;
*[[Ui::drawNotificationAward|DrawNotificationAward]]&lt;br /&gt;
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]&lt;br /&gt;
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]&lt;br /&gt;
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]&lt;br /&gt;
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]&lt;br /&gt;
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]&lt;br /&gt;
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]&lt;br /&gt;
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[Ui::flashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipAlpha|GetBlipAlpha]]&lt;br /&gt;
*[[Ui::getBlipColour|GetBlipColour]]&lt;br /&gt;
*[[Ui::getBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]&lt;br /&gt;
*[[Ui::getBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]&lt;br /&gt;
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]&lt;br /&gt;
*[[Ui::getBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[Ui::getCurrentNotification|GetCurrentNotification]]&lt;br /&gt;
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]&lt;br /&gt;
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]&lt;br /&gt;
*[[Ui::getHudColour|GetHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|GetLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]&lt;br /&gt;
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[Ui::getPauseMenuState|GetPauseMenuState]]&lt;br /&gt;
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextSubstring|GetTextSubstring]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]&lt;br /&gt;
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]&lt;br /&gt;
*[[Ui::isBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]&lt;br /&gt;
*[[Ui::isHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[Ui::isHudHidden|IsHudHidden]]&lt;br /&gt;
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]&lt;br /&gt;
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[Ui::isRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[Ui::isRadarHidden|IsRadarHidden]]&lt;br /&gt;
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[Ui::isTextChatActive|IsTextChatActive]]&lt;br /&gt;
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[Ui::isWaypointActive|IsWaypointActive]]&lt;br /&gt;
*[[Ui::keyHudColour|KeyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|LockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[Ui::logDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[Ui::objectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[Ui::pulseBlip|PulseBlip]]&lt;br /&gt;
*[[Ui::refreshWaypoint|RefreshWaypoint]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|RemoveBlip]]&lt;br /&gt;
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]&lt;br /&gt;
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::removeNotification|RemoveNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetReticuleValues|ResetReticuleValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]&lt;br /&gt;
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[Ui::setBlipAlpha|SetBlipAlpha]]&lt;br /&gt;
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]&lt;br /&gt;
*[[Ui::setBlipBright|SetBlipBright]]&lt;br /&gt;
*[[Ui::setBlipCategory|SetBlipCategory]]&lt;br /&gt;
*[[Ui::setBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[Ui::setBlipColour|SetBlipColour]]&lt;br /&gt;
*[[Ui::setBlipCoords|SetBlipCoords]]&lt;br /&gt;
*[[Ui::setBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[Ui::setBlipFade|SetBlipFade]]&lt;br /&gt;
*[[Ui::setBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]&lt;br /&gt;
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]&lt;br /&gt;
*[[Ui::setBlipFriend|SetBlipFriend]]&lt;br /&gt;
*[[Ui::setBlipFriendly|SetBlipFriendly]]&lt;br /&gt;
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]&lt;br /&gt;
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[Ui::setBlipPriority|SetBlipPriority]]&lt;br /&gt;
*[[Ui::setBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[Ui::setBlipRoute|SetBlipRoute]]&lt;br /&gt;
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[Ui::setBlipScale|SetBlipScale]]&lt;br /&gt;
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[Ui::setBlipShrink|SetBlipShrink]]&lt;br /&gt;
*[[Ui::setBlipShowCone|SetBlipShowCone]]&lt;br /&gt;
*[[Ui::setBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[Ui::setCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[Ui::setDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[Ui::setFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|SetGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[Ui::setHudColour|SetHudColour]]&lt;br /&gt;
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMapFullScreen|SetMapFullScreen]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|SetMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMissionName|SetMissionName]]&lt;br /&gt;
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]&lt;br /&gt;
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]&lt;br /&gt;
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]&lt;br /&gt;
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|SetNewWaypoint]]&lt;br /&gt;
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]&lt;br /&gt;
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]&lt;br /&gt;
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessage|SetNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]&lt;br /&gt;
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoom|SetRadarZoom]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setTextCentre|SetTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|SetTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|SetTextColour]]&lt;br /&gt;
*[[Ui::setTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextDropShadow|SetTextDropShadow]]&lt;br /&gt;
*[[Ui::setTextFont|SetTextFont]]&lt;br /&gt;
*[[Ui::setTextJustification|SetTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|SetTextLeading]]&lt;br /&gt;
*[[Ui::setTextOutline|SetTextOutline]]&lt;br /&gt;
*[[Ui::setTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|SetTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|SetTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|SetTextWrap]]&lt;br /&gt;
*[[Ui::setTextProportional|SetTextProportional]]&lt;br /&gt;
*[[Ui::setTextEdge|SetTextEdge]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[Ui::setWarningMessage2|SetWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[Ui::setWaypointOff|SetWaypointOff]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]&lt;br /&gt;
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[Ui::showWeaponWheel|ShowWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]&lt;br /&gt;
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21633</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21633"/>
		<updated>2022-12-27T10:03:18Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Streaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
*[[Streaming::beginSrl|BeginSrl]]&lt;br /&gt;
*[[Streaming::clearFocus|ClearFocus]]&lt;br /&gt;
*[[Streaming::clearHdArea|ClearHdArea]]&lt;br /&gt;
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[Streaming::endSrl|EndSrl]]&lt;br /&gt;
*[[Streaming::formatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]&lt;br /&gt;
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]&lt;br /&gt;
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]&lt;br /&gt;
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]&lt;br /&gt;
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[Streaming::hasModelLoaded|HasModelLoaded]]&lt;br /&gt;
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]&lt;br /&gt;
*[[Streaming::isEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[Streaming::isIplActive|IsIplActive]]&lt;br /&gt;
*[[Streaming::isModelAPed|IsModelAPed]]&lt;br /&gt;
*[[Streaming::isModelAVehicle|IsModelAVehicle]]&lt;br /&gt;
*[[Streaming::isModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[Streaming::isModelValid|IsModelValid]]&lt;br /&gt;
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]&lt;br /&gt;
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[Streaming::isSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]&lt;br /&gt;
*[[Streaming::loadScene|LoadScene]]&lt;br /&gt;
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]&lt;br /&gt;
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]&lt;br /&gt;
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[Streaming::prefetchSrl|PrefetchSrl]]&lt;br /&gt;
*[[Streaming::removeAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[Streaming::removeAnimSet|RemoveAnimSet]]&lt;br /&gt;
*[[Streaming::removeClipSet|RemoveClipSet]]&lt;br /&gt;
*[[Streaming::removeIpl|RemoveIpl]]&lt;br /&gt;
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]&lt;br /&gt;
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[Streaming::requestAnimSet|RequestAnimSet]]&lt;br /&gt;
*[[Streaming::requestClipSet|RequestClipSet]]&lt;br /&gt;
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]&lt;br /&gt;
*[[Streaming::requestIpl|RequestIpl]]&lt;br /&gt;
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[Streaming::requestModel|RequestModel]]&lt;br /&gt;
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]&lt;br /&gt;
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[Streaming::setFocusArea|SetFocusArea]]&lt;br /&gt;
*[[Streaming::setFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[Streaming::setHdArea|SetHdArea]]&lt;br /&gt;
*[[Streaming::setInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]&lt;br /&gt;
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]&lt;br /&gt;
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]&lt;br /&gt;
*[[Streaming::setSrlTime|SetSrlTime]]&lt;br /&gt;
*[[Streaming::setStreaming|SetStreaming]]&lt;br /&gt;
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]&lt;br /&gt;
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]&lt;br /&gt;
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21632</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21632"/>
		<updated>2022-12-27T09:59:55Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]&lt;br /&gt;
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]&lt;br /&gt;
*[[Stats::getPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]&lt;br /&gt;
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]&lt;br /&gt;
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]&lt;br /&gt;
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]&lt;br /&gt;
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]&lt;br /&gt;
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]&lt;br /&gt;
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]&lt;br /&gt;
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[Stats::playstatsClothChange|PlaystatsClothChange]]&lt;br /&gt;
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]&lt;br /&gt;
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]&lt;br /&gt;
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[Stats::playstatsPropChange|PlaystatsPropChange]]&lt;br /&gt;
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[Stats::playstatsRankUp|PlaystatsRankUp]]&lt;br /&gt;
*[[Stats::playstatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]&lt;br /&gt;
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[Stats::statDeleteSlot|StatDeleteSlot]]&lt;br /&gt;
*[[Stats::statGetBool|StatGetBool]]&lt;br /&gt;
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]&lt;br /&gt;
*[[Stats::statGetDate|StatGetDate]]&lt;br /&gt;
*[[Stats::statGetFloat|StatGetFloat]]&lt;br /&gt;
*[[Stats::statGetInt|StatGetInt]]&lt;br /&gt;
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]&lt;br /&gt;
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]&lt;br /&gt;
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]&lt;br /&gt;
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[Stats::statGetPos|StatGetPos]]&lt;br /&gt;
*[[Stats::statGetString|StatGetString]]&lt;br /&gt;
*[[Stats::statGetUserId|StatGetUserId]]&lt;br /&gt;
*[[Stats::statIncrement|StatIncrement]]&lt;br /&gt;
*[[Stats::statLoad|StatLoad]]&lt;br /&gt;
*[[Stats::statLoadPending|StatLoadPending]]&lt;br /&gt;
*[[Stats::statSave|StatSave]]&lt;br /&gt;
*[[Stats::statSavePending|StatSavePending]]&lt;br /&gt;
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]&lt;br /&gt;
*[[Stats::statSetBool|StatSetBool]]&lt;br /&gt;
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]&lt;br /&gt;
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[Stats::statSetDate|StatSetDate]]&lt;br /&gt;
*[[Stats::statSetFloat|StatSetFloat]]&lt;br /&gt;
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]&lt;br /&gt;
*[[Stats::statSetInt|StatSetInt]]&lt;br /&gt;
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]&lt;br /&gt;
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[Stats::statSetPos|StatSetPos]]&lt;br /&gt;
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[Stats::statSetString|StatSetString]]&lt;br /&gt;
*[[Stats::statSetUserId|StatSetUserId]]&lt;br /&gt;
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]&lt;br /&gt;
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21631</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21631"/>
		<updated>2022-12-27T09:56:44Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Shapetest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21630</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21630"/>
		<updated>2022-12-27T09:56:22Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Shapetest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[Worldprobe::GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[Worldprobe::GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[Worldprobe::StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21629</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21629"/>
		<updated>2022-12-27T09:54:41Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[Script::doesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]&lt;br /&gt;
*[[Script::getEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[Script::getEventData|GetEventData]]&lt;br /&gt;
*[[Script::getEventExists|GetEventExists]]&lt;br /&gt;
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]&lt;br /&gt;
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]&lt;br /&gt;
*[[Script::getIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[Script::getNameOfThread|GetNameOfThread]]&lt;br /&gt;
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[Script::getNumberOfEvents|GetNumberOfEvents]]&lt;br /&gt;
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[Script::getThisScriptName|GetThisScriptName]]&lt;br /&gt;
*[[Script::hasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]&lt;br /&gt;
*[[Script::isThreadActive|IsThreadActive]]&lt;br /&gt;
*[[Script::requestScript|RequestScript]]&lt;br /&gt;
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]&lt;br /&gt;
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]&lt;br /&gt;
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[Script::terminateThisThread|TerminateThisThread]]&lt;br /&gt;
*[[Script::terminateThread|TerminateThread]]&lt;br /&gt;
*[[Script::triggerScriptEvent|TriggerScriptEvent]]&lt;br /&gt;
&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21628</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21628"/>
		<updated>2022-12-27T09:52:37Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Recording */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===Recording===&lt;br /&gt;
*[[Recorder::isRecording|IsRecording]]&lt;br /&gt;
*[[Recorder::start|Start]]&lt;br /&gt;
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21627</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21627"/>
		<updated>2022-12-27T09:47:54Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::canPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|CanPlayerStartMission]]&lt;br /&gt;
*[[Player::changePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|DisablePlayerFiring]]&lt;br /&gt;
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]&lt;br /&gt;
*[[Player::enableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[Player::expandWorldLimits|ExpandWorldLimits]]&lt;br /&gt;
*[[Player::forceCleanup|ForceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]&lt;br /&gt;
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getPlayerGroup|GetPlayerGroup]]&lt;br /&gt;
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::getPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[Player::getPlayerInvincible|GetPlayerInvincible]]&lt;br /&gt;
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::getPlayerName|GetPlayerName]]&lt;br /&gt;
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerPed|GetPlayerPed]]&lt;br /&gt;
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]&lt;br /&gt;
*[[Player::getPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]&lt;br /&gt;
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|IntToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]&lt;br /&gt;
*[[Player::isPlayerClimbing|IsPlayerClimbing]]&lt;br /&gt;
*[[Player::isPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[Player::isPlayerDead|IsPlayerDead]]&lt;br /&gt;
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[Player::isPlayerOnline|IsPlayerOnline]]&lt;br /&gt;
*[[Player::isPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]&lt;br /&gt;
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]&lt;br /&gt;
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]&lt;br /&gt;
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]&lt;br /&gt;
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[Player::playerId|PlayerId]]&lt;br /&gt;
*[[Player::playerPedId|PlayerPedId]]&lt;br /&gt;
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[Player::reportCrime|ReportCrime]]&lt;br /&gt;
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]&lt;br /&gt;
*[[Player::resetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]&lt;br /&gt;
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[Player::setPlayerControl|SetPlayerControl]]&lt;br /&gt;
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]&lt;br /&gt;
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]&lt;br /&gt;
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setPlayerInvincible|SetPlayerInvincible]]&lt;br /&gt;
*[[Player::setPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]&lt;br /&gt;
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerModel|SetPlayerModel]]&lt;br /&gt;
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]&lt;br /&gt;
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setPlayerSprint|SetPlayerSprint]]&lt;br /&gt;
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]&lt;br /&gt;
*[[Player::setPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]&lt;br /&gt;
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|SpecialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|StartPlayerTeleport]]&lt;br /&gt;
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[Player::switchCrimeType|SwitchCrimeType]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.Start|Start]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21626</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21626"/>
		<updated>2022-12-27T09:43:03Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Physics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::activatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::addRope|AddRope]]&lt;br /&gt;
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::breakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::deleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::deleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::doesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::getCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::loadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::pinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::ropeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::ropeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::ropeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::setCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::setDamping|SetDamping]]&lt;br /&gt;
*[[Rope::setDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::startRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::stopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.Start|Start]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21625</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21625"/>
		<updated>2022-12-27T09:42:19Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /*  Physics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
*[[Rope::ActivatePhysics|ActivatePhysics]]&lt;br /&gt;
*[[Rope::AddRope|AddRope]]&lt;br /&gt;
*[[Rope::ApplyImpulseToCloth|ApplyImpulseToCloth]]&lt;br /&gt;
*[[Rope::AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[Rope::AttachRopeToEntity|AttachRopeToEntity]]&lt;br /&gt;
*[[Rope::BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[Rope::DeleteChildRope|DeleteChildRope]]&lt;br /&gt;
*[[Rope::DeleteRope|DeleteRope]]&lt;br /&gt;
*[[Rope::DetachRopeFromEntity|DetachRopeFromEntity]]&lt;br /&gt;
*[[Rope::DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[Rope::GetCgoffset|GetCgoffset]]&lt;br /&gt;
*[[Rope::GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[Rope::GetRopeLength|GetRopeLength]]&lt;br /&gt;
*[[Rope::GetRopeVertexCoord|GetRopeVertexCoord]]&lt;br /&gt;
*[[Rope::GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[Rope::LoadRopeData|LoadRopeData]]&lt;br /&gt;
*[[Rope::PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[Rope::RopeAreTexturesLoaded|RopeAreTexturesLoaded]]&lt;br /&gt;
*[[Rope::RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[Rope::RopeDrawShadowEnabled|RopeDrawShadowEnabled]]&lt;br /&gt;
*[[Rope::RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[Rope::RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[Rope::RopeResetLength|RopeResetLength]]&lt;br /&gt;
*[[Rope::RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[Rope::RopeUnloadTextures|RopeUnloadTextures]]&lt;br /&gt;
*[[Rope::SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[Rope::SetCgAtBoundcenter|SetCgAtBoundcenter]]&lt;br /&gt;
*[[Rope::SetDamping|SetDamping]]&lt;br /&gt;
*[[Rope::SetDisableBreaking|SetDisableBreaking]]&lt;br /&gt;
*[[Rope::SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[Rope::StartRopeUnwindingFront|StartRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[Rope::StopRopeUnwindingFront|StopRopeUnwindingFront]]&lt;br /&gt;
*[[Rope::StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[Rope::UnpinRopeVertex|UnpinRopeVertex]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.Start|Start]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21624</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21624"/>
		<updated>2022-12-27T09:26:14Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Ped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[Ped::addArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]&lt;br /&gt;
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::applyDamageToPed|ApplyDamageToPed]]&lt;br /&gt;
*[[Ped::applyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]&lt;br /&gt;
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]&lt;br /&gt;
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]&lt;br /&gt;
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]&lt;br /&gt;
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[Ped::canPedRagdoll|CanPedRagdoll]]&lt;br /&gt;
*[[Ped::canPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[Ped::clearAllPedProps|ClearAllPedProps]]&lt;br /&gt;
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]&lt;br /&gt;
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[Ped::clearPedDecorations|ClearPedDecorations]]&lt;br /&gt;
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]&lt;br /&gt;
*[[Ped::clearPedProp|ClearPedProp]]&lt;br /&gt;
*[[Ped::clearPedWetness|ClearPedWetness]]&lt;br /&gt;
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::clonePed|ClonePed]]&lt;br /&gt;
*[[Ped::clonePedToTarget|ClonePedToTarget]]&lt;br /&gt;
*[[Ped::createGroup|CreateGroup]]&lt;br /&gt;
*[[Ped::createNmMessage|CreateNmMessage]]&lt;br /&gt;
*[[Ped::createPed|CreatePed]]&lt;br /&gt;
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]&lt;br /&gt;
*[[Ped::createRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]&lt;br /&gt;
*[[Ped::deletePed|DeletePed]]&lt;br /&gt;
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]&lt;br /&gt;
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[Ped::doesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[Ped::explodePedHead|ExplodePedHead]]&lt;br /&gt;
*[[Ped::forcePedMotionState|ForcePedMotionState]]&lt;br /&gt;
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]&lt;br /&gt;
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[Ped::getClosestPed|GetClosestPed]]&lt;br /&gt;
*[[Ped::getCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]&lt;br /&gt;
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[Ped::getGroupSize|GetGroupSize]]&lt;br /&gt;
*[[Ped::getJackTarget|GetJackTarget]]&lt;br /&gt;
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[Ped::getMount|GetMount]]&lt;br /&gt;
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]&lt;br /&gt;
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[Ped::getNumHairColors|GetNumHairColors]]&lt;br /&gt;
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]&lt;br /&gt;
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]&lt;br /&gt;
*[[Ped::getPedAccuracy|GetPedAccuracy]]&lt;br /&gt;
*[[Ped::getPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[Ped::getPedArmour|GetPedArmour]]&lt;br /&gt;
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]&lt;br /&gt;
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]&lt;br /&gt;
*[[Ped::getPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]&lt;br /&gt;
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]&lt;br /&gt;
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]&lt;br /&gt;
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]&lt;br /&gt;
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]&lt;br /&gt;
*[[Ped::getPedMoney|GetPedMoney]]&lt;br /&gt;
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]&lt;br /&gt;
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]&lt;br /&gt;
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[Ped::getPedParachuteState|GetPedParachuteState]]&lt;br /&gt;
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::getPedPropIndex|GetPedPropIndex]]&lt;br /&gt;
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::getPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[Ped::getPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]&lt;br /&gt;
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]&lt;br /&gt;
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[Ped::getPedType|GetPedType]]&lt;br /&gt;
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]&lt;br /&gt;
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::getTattooZone|GetTattooZone]]&lt;br /&gt;
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]&lt;br /&gt;
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]&lt;br /&gt;
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[Ped::givePedHelmet|GivePedHelmet]]&lt;br /&gt;
*[[Ped::givePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]&lt;br /&gt;
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]&lt;br /&gt;
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]&lt;br /&gt;
*[[Ped::isConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]&lt;br /&gt;
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[Ped::isPedAPlayer|IsPedAPlayer]]&lt;br /&gt;
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]&lt;br /&gt;
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]&lt;br /&gt;
*[[Ped::isPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]&lt;br /&gt;
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[Ped::isPedDiving|IsPedDiving]]&lt;br /&gt;
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[Ped::isPedDucking|IsPedDucking]]&lt;br /&gt;
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[Ped::isPedFacingPed|IsPedFacingPed]]&lt;br /&gt;
*[[Ped::isPedFalling|IsPedFalling]]&lt;br /&gt;
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]&lt;br /&gt;
*[[Ped::isPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]&lt;br /&gt;
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[Ped::isPedGroupMember|IsPedGroupMember]]&lt;br /&gt;
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]&lt;br /&gt;
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]&lt;br /&gt;
*[[Ped::isPedHuman|IsPedHuman]]&lt;br /&gt;
*[[Ped::isPedHurt|IsPedHurt]]&lt;br /&gt;
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]&lt;br /&gt;
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]&lt;br /&gt;
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[Ped::isPedInAnySub|IsPedInAnySub]]&lt;br /&gt;
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]&lt;br /&gt;
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedInCombat|IsPedInCombat]]&lt;br /&gt;
*[[Ped::isPedInCover|IsPedInCover]]&lt;br /&gt;
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]&lt;br /&gt;
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[Ped::isPedInGroup|IsPedInGroup]]&lt;br /&gt;
*[[Ped::isPedInjured|IsPedInjured]]&lt;br /&gt;
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]&lt;br /&gt;
*[[Ped::isPedInModel|IsPedInModel]]&lt;br /&gt;
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]&lt;br /&gt;
*[[Ped::isPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[Ped::isPedJacking|IsPedJacking]]&lt;br /&gt;
*[[Ped::isPedJumping|IsPedJumping]]&lt;br /&gt;
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]&lt;br /&gt;
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[Ped::isPedMale|IsPedMale]]&lt;br /&gt;
*[[Ped::isPedModel|IsPedModel]]&lt;br /&gt;
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]&lt;br /&gt;
*[[Ped::isPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[Ped::isPedOnMount|IsPedOnMount]]&lt;br /&gt;
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]&lt;br /&gt;
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]&lt;br /&gt;
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[Ped::isPedProne|IsPedProne]]&lt;br /&gt;
*[[Ped::isPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[Ped::isPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[Ped::isPedReloading|IsPedReloading]]&lt;br /&gt;
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]&lt;br /&gt;
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[Ped::isPedShooting|IsPedShooting]]&lt;br /&gt;
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]&lt;br /&gt;
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[Ped::isPedStopped|IsPedStopped]]&lt;br /&gt;
*[[Ped::isPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]&lt;br /&gt;
*[[Ped::isPedTracked|IsPedTracked]]&lt;br /&gt;
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]&lt;br /&gt;
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[Ped::isPedVaulting|IsPedVaulting]]&lt;br /&gt;
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]&lt;br /&gt;
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[Ped::knockOffPedProp|KnockOffPedProp]]&lt;br /&gt;
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[Ped::playFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[Ped::registerPedheadshot|RegisterPedheadshot]]&lt;br /&gt;
*[[Ped::registerTarget|RegisterTarget]]&lt;br /&gt;
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]&lt;br /&gt;
*[[Ped::removeGroup|RemoveGroup]]&lt;br /&gt;
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]&lt;br /&gt;
*[[Ped::removePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[Ped::removePedFromGroup|RemovePedFromGroup]]&lt;br /&gt;
*[[Ped::removePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]&lt;br /&gt;
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]&lt;br /&gt;
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]&lt;br /&gt;
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]&lt;br /&gt;
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::resurrectPed|ResurrectPed]]&lt;br /&gt;
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[Ped::setCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]&lt;br /&gt;
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[Ped::setDriverAbility|SetDriverAbility]]&lt;br /&gt;
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]&lt;br /&gt;
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]&lt;br /&gt;
*[[Ped::setEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]&lt;br /&gt;
*[[Ped::setGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]&lt;br /&gt;
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[Ped::setIkTarget|SetIkTarget]]&lt;br /&gt;
*[[Ped::setPedAccuracy|SetPedAccuracy]]&lt;br /&gt;
*[[Ped::setPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]&lt;br /&gt;
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]&lt;br /&gt;
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedArmour|SetPedArmour]]&lt;br /&gt;
*[[Ped::setPedAsCop|SetPedAsCop]]&lt;br /&gt;
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]&lt;br /&gt;
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]&lt;br /&gt;
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]&lt;br /&gt;
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]&lt;br /&gt;
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]&lt;br /&gt;
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]&lt;br /&gt;
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]&lt;br /&gt;
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]&lt;br /&gt;
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]&lt;br /&gt;
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]&lt;br /&gt;
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]&lt;br /&gt;
*[[Ped::setPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[Ped::setPedClothProne|SetPedClothProne]]&lt;br /&gt;
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]&lt;br /&gt;
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[Ped::setPedCombatRange|SetPedCombatRange]]&lt;br /&gt;
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]&lt;br /&gt;
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]&lt;br /&gt;
*[[Ped::setPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[Ped::setPedDecoration|SetPedDecoration]]&lt;br /&gt;
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]&lt;br /&gt;
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]&lt;br /&gt;
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]&lt;br /&gt;
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[Ped::setPedDucking|SetPedDucking]]&lt;br /&gt;
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]&lt;br /&gt;
*[[Ped::setPedEyeColor|SetPedEyeColor]]&lt;br /&gt;
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]&lt;br /&gt;
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]&lt;br /&gt;
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[Ped::setPedGravity|SetPedGravity]]&lt;br /&gt;
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[Ped::setPedHairColor|SetPedHairColor]]&lt;br /&gt;
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]&lt;br /&gt;
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[Ped::setPedHearingRange|SetPedHearingRange]]&lt;br /&gt;
*[[Ped::setPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]&lt;br /&gt;
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]&lt;br /&gt;
*[[Ped::setPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]&lt;br /&gt;
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[Ped::setPedKeepTask|SetPedKeepTask]]&lt;br /&gt;
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]&lt;br /&gt;
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]&lt;br /&gt;
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]&lt;br /&gt;
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]&lt;br /&gt;
*[[Ped::setPedMoney|SetPedMoney]]&lt;br /&gt;
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]&lt;br /&gt;
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]&lt;br /&gt;
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[Ped::setPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]&lt;br /&gt;
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]&lt;br /&gt;
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]&lt;br /&gt;
*[[Ped::setPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]&lt;br /&gt;
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]&lt;br /&gt;
*[[Ped::setPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]&lt;br /&gt;
*[[Ped::setPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]&lt;br /&gt;
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[Ped::setPedShootRate|SetPedShootRate]]&lt;br /&gt;
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]&lt;br /&gt;
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]&lt;br /&gt;
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]&lt;br /&gt;
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]&lt;br /&gt;
*[[Ped::setPedSweat|SetPedSweat]]&lt;br /&gt;
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]&lt;br /&gt;
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]&lt;br /&gt;
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]&lt;br /&gt;
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]&lt;br /&gt;
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]&lt;br /&gt;
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]&lt;br /&gt;
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]&lt;br /&gt;
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]&lt;br /&gt;
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]&lt;br /&gt;
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]&lt;br /&gt;
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]&lt;br /&gt;
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]&lt;br /&gt;
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.Start|Start]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21623</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=21623"/>
		<updated>2022-12-27T09:11:54Z</updated>

		<summary type="html">&lt;p&gt;Xabi: /* Pathfind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[Events::add|Add]]&lt;br /&gt;
*[[Events::addDataHandler|AddDataHandler]]&lt;br /&gt;
*[[Events::addProc|AddProc]]&lt;br /&gt;
*[[Events::call|CallLocal]]&lt;br /&gt;
*[[Events::callRemote|CallRemote]]&lt;br /&gt;
*[[Events::callRemoteProc|CallRemoteProc]]&lt;br /&gt;
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[App::appDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[App::appGetFloat|AppGetFloat]]&lt;br /&gt;
*[[App::appGetInt|AppGetInt]]&lt;br /&gt;
*[[App::appGetString|AppGetString]]&lt;br /&gt;
*[[App::appHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[App::appSetApp|AppSetApp]]&lt;br /&gt;
*[[App::appSetInt|AppSetInt]]&lt;br /&gt;
*[[App::appSetFloat|AppSetFloat]]&lt;br /&gt;
*[[App::appSetString|AppSetString]]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[Audio::addLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|AddPedToConversation]]&lt;br /&gt;
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::blipSiren|BlipSiren]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|CancelMusicEvent]]&lt;br /&gt;
*[[Audio::canPedSpeak|CanPedSpeak]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]&lt;br /&gt;
*[[Audio::disablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[Audio::freezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|GetRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundId|GetSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[Audio::hasSoundFinished|HasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|InterruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::isHornActive|IsHornActive]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::isRadioRetuning|IsRadioRetuning]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isStreamPlaying|IsStreamPlaying]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::loadStream|LoadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::overrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|PlayPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|PlayPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[Audio::playSound|PlaySound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromObject|PlayStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFrontend|PlayStreamFrontend]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|PrepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]&lt;br /&gt;
*[[Audio::resetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|SetAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|SetGpsActive]]&lt;br /&gt;
*[[Audio::setHornEnabled|SetHornEnabled]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]&lt;br /&gt;
*[[Audio::setPedMute|SetPedMute]]&lt;br /&gt;
*[[Audio::setPedScream|SetPedScream]]&lt;br /&gt;
*[[Audio::setPedTalk|SetPedTalk]]&lt;br /&gt;
*[[Audio::setPlayerAngry|SetPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|SetRadioTrack]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|SetVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[Audio::setVehicleAudio|SetVehicleAudio]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setVehRadioStation|SetVehRadioStation]]&lt;br /&gt;
*[[Audio::skipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[Audio::startAlarm|StartAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|StartAudioScene]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|StopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|StopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[Audio::stopAudioScenes|StopAudioScenes]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|StopPedSpeaking]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|StopSound]]&lt;br /&gt;
*[[Audio::stopStream|StopStream]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[Cam::addCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[Cam::animatedShakeCam|AnimatedShakeCam]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::attachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCam|CreateCam]]&lt;br /&gt;
*[[Cam::createCamera|CreateCamera]]&lt;br /&gt;
*[[Cam::createCameraWithParams|CreateCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[Cam::createCinematicShot|CreateCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[Cam::destroyCam|DestroyCam]]&lt;br /&gt;
*[[Cam::detachCam|DetachCam]]&lt;br /&gt;
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[Cam::doesCamExist|DoesCamExist]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getCamCoord|GetCamCoord]]&lt;br /&gt;
*[[Cam::getCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[Cam::getCamFarDof|GetCamFarDof]]&lt;br /&gt;
*[[Cam::getCamFov|GetCamFov]]&lt;br /&gt;
*[[Cam::getCamNearClip|GetCamNearClip]]&lt;br /&gt;
*[[Cam::getCamRot|GetCamRot]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]&lt;br /&gt;
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::getRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[Cam::isAimCamActive|IsAimCamActive]]&lt;br /&gt;
*[[Cam::isCamActive|IsCamActive]]&lt;br /&gt;
*[[Cam::isCamInterpolating|IsCamInterpolating]]&lt;br /&gt;
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[Cam::isCamRendering|IsCamRendering]]&lt;br /&gt;
*[[Cam::isCamShaking|IsCamShaking]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]&lt;br /&gt;
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::isSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playCamAnim|PlayCamAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::pointCamAtCoord|PointCamAtCoord]]&lt;br /&gt;
*[[Cam::pointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]&lt;br /&gt;
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[Cam::renderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[Cam::setCamActive|SetCamActive]]&lt;br /&gt;
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]&lt;br /&gt;
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::setCamCoord|SetCamCoord]]&lt;br /&gt;
*[[Cam::setCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]&lt;br /&gt;
*[[Cam::setCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[Cam::setCamEffect|SetCamEffect]]&lt;br /&gt;
*[[Cam::setCameraRange|SetCameraRange]]&lt;br /&gt;
*[[Cam::setCamFarClip|SetCamFarClip]]&lt;br /&gt;
*[[Cam::setCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[Cam::setCamFov|SetCamFov]]&lt;br /&gt;
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[Cam::setCamNearDof|SetCamNearDof]]&lt;br /&gt;
*[[Cam::setCamParams|SetCamParams]]&lt;br /&gt;
*[[Cam::setCamRot|SetCamRot]]&lt;br /&gt;
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setUseHiDof|SetUseHiDof]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCam|ShakeCam]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[Cam::stopCamShaking|StopCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|StopCinematicShot]]&lt;br /&gt;
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|StopGameplayHint]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]&lt;br /&gt;
&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[Time::addToClockTime|AddToClockTime]]&lt;br /&gt;
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]&lt;br /&gt;
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]&lt;br /&gt;
*[[Time::getClockHours|GetClockHours]]&lt;br /&gt;
*[[Time::getClockMinutes|GetClockMinutes]]&lt;br /&gt;
*[[Time::getClockMonth|GetClockMonth]]&lt;br /&gt;
*[[Time::getClockSeconds|GetClockSeconds]]&lt;br /&gt;
*[[Time::getClockYear|GetClockYear]]&lt;br /&gt;
*[[Time::getLocalTime|GetLocalTime]]&lt;br /&gt;
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[Time::getPosixTime|GetPosixTime]]&lt;br /&gt;
*[[Time::getUtcTime|GetUtcTime]]&lt;br /&gt;
*[[Time::pauseClock|PauseClock]]&lt;br /&gt;
*[[Time::setClockDate|SetClockDate]]&lt;br /&gt;
*[[Time::setClockTime|SetClockTime]]&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]&lt;br /&gt;
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]&lt;br /&gt;
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]&lt;br /&gt;
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]&lt;br /&gt;
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]&lt;br /&gt;
*[[Cutscene::removeCutscene|RemoveCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutscene|RequestCutscene]]&lt;br /&gt;
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]&lt;br /&gt;
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]&lt;br /&gt;
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[Cutscene::startCutscene|StartCutscene]]&lt;br /&gt;
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[Cutscene::stopCutscene|StopCutscene]]&lt;br /&gt;
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]&lt;br /&gt;
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[Datafile::arrayValueAddString|ArrayValueAddString]]&lt;br /&gt;
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]&lt;br /&gt;
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]&lt;br /&gt;
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]&lt;br /&gt;
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[Datafile::arrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[Datafile::arrayValueGetType|ArrayValueGetType]]&lt;br /&gt;
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[Datafile::datafileCreate|DatafileCreate]]&lt;br /&gt;
*[[Datafile::datafileDelete|DatafileDelete]]&lt;br /&gt;
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]&lt;br /&gt;
*[[Datafile::loadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]&lt;br /&gt;
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]&lt;br /&gt;
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]&lt;br /&gt;
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[Datafile::objectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]&lt;br /&gt;
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]&lt;br /&gt;
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]&lt;br /&gt;
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]&lt;br /&gt;
*[[Datafile::objectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorExistOn|DecorExistOn]]&lt;br /&gt;
*[[Decorator::decorGetBool|DecorGetBool]]&lt;br /&gt;
*[[Decorator::decorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[Decorator::decorGetInt|DecorGetInt]]&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|DecorRegister]]&lt;br /&gt;
*[[Decorator::decorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[Decorator::decorRemove|DecorRemove]]&lt;br /&gt;
*[[Decorator::decorSetBool|DecorSetBool]]&lt;br /&gt;
*[[Decorator::decorSetFloat|DecorSetFloat]]&lt;br /&gt;
*[[Decorator::decorSetInt|DecorSetInt]]&lt;br /&gt;
*[[Decorator::decorSetTime|DecorSetTime]]&lt;br /&gt;
&lt;br /&gt;
===Dlc===&lt;br /&gt;
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|IsDlcPresent]]&lt;br /&gt;
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]&lt;br /&gt;
*[[Dlc2::nullify|Nullify]]&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[Entity::applyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]&lt;br /&gt;
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]&lt;br /&gt;
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[Entity::createForcedObject|CreateForcedObject]]&lt;br /&gt;
*[[Entity::createModelHide|CreateModelHide]]&lt;br /&gt;
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[Entity::createModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[Entity::deleteEntity|DeleteEntity]]&lt;br /&gt;
*[[Entity::detachEntity|DetachEntity]]&lt;br /&gt;
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]&lt;br /&gt;
*[[Entity::doesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]&lt;br /&gt;
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]&lt;br /&gt;
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]&lt;br /&gt;
*[[Entity::getAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]&lt;br /&gt;
*[[Entity::getEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]&lt;br /&gt;
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]&lt;br /&gt;
*[[Entity::getEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]&lt;br /&gt;
*[[Entity::getEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[Entity::getEntityForwardY|GetEntityForwardY]]&lt;br /&gt;
*[[Entity::getEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]&lt;br /&gt;
*[[Entity::getEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[Entity::getEntityHeight|GetEntityHeight]]&lt;br /&gt;
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[Entity::getEntityLodDist|GetEntityLodDist]]&lt;br /&gt;
*[[Entity::getEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::getEntityModel|GetEntityModel]]&lt;br /&gt;
*[[Entity::getEntityPitch|GetEntityPitch]]&lt;br /&gt;
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]&lt;br /&gt;
*[[Entity::getEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[Entity::getEntityRotation|GetEntityRotation]]&lt;br /&gt;
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[Entity::getEntityScript|GetEntityScript]]&lt;br /&gt;
*[[Entity::getEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]&lt;br /&gt;
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[Entity::getEntityType|GetEntityType]]&lt;br /&gt;
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[Entity::getEntityVelocity|GetEntityVelocity]]&lt;br /&gt;
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]&lt;br /&gt;
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]&lt;br /&gt;
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]&lt;br /&gt;
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[Entity::hasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]&lt;br /&gt;
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[Entity::isAnEntity|IsAnEntity]]&lt;br /&gt;
*[[Entity::isEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[Entity::isEntityAttached|IsEntityAttached]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]&lt;br /&gt;
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]&lt;br /&gt;
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]&lt;br /&gt;
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[Entity::isEntityAPed|IsEntityAPed]]&lt;br /&gt;
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[Entity::isEntityDead|IsEntityDead]]&lt;br /&gt;
*[[Entity::isEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]&lt;br /&gt;
*[[Entity::isEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[Entity::isEntityInWater|IsEntityInWater]]&lt;br /&gt;
*[[Entity::isEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[Entity::isEntityOccluded|IsEntityOccluded]]&lt;br /&gt;
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]&lt;br /&gt;
*[[Entity::isEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]&lt;br /&gt;
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[Entity::isEntityUpright|IsEntityUpright]]&lt;br /&gt;
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[Entity::isEntityVisible|IsEntityVisible]]&lt;br /&gt;
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]&lt;br /&gt;
*[[Entity::playEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]&lt;br /&gt;
*[[Entity::removeForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[Entity::removeModelHide|RemoveModelHide]]&lt;br /&gt;
*[[Entity::removeModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]&lt;br /&gt;
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]&lt;br /&gt;
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]&lt;br /&gt;
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[Entity::setEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[Entity::setEntityCoords|SetEntityCoords]]&lt;br /&gt;
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[Entity::setEntityCoords2|SetEntityCoords2]]&lt;br /&gt;
*[[Entity::setEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]&lt;br /&gt;
*[[Entity::setEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[Entity::setEntityHealth|SetEntityHealth]]&lt;br /&gt;
*[[Entity::setEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]&lt;br /&gt;
*[[Entity::setEntityLights|SetEntityLights]]&lt;br /&gt;
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]&lt;br /&gt;
*[[Entity::setEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]&lt;br /&gt;
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]&lt;br /&gt;
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]&lt;br /&gt;
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[Entity::setEntityProofs|SetEntityProofs]]&lt;br /&gt;
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]&lt;br /&gt;
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[Entity::setEntityRotation|SetEntityRotation]]&lt;br /&gt;
*[[Entity::setEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]&lt;br /&gt;
*[[Entity::setEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[Entity::setEntityVisible|SetEntityVisible]]&lt;br /&gt;
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[Entity::stopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]&lt;br /&gt;
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]&lt;br /&gt;
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]&lt;br /&gt;
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]&lt;br /&gt;
*[[Event::removeShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]&lt;br /&gt;
*[[Event::setDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]&lt;br /&gt;
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]&lt;br /&gt;
*[[Graphics::addDecal|AddDecal]]&lt;br /&gt;
*[[Graphics::addEntityIcon|AddEntityIcon]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::createCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]&lt;br /&gt;
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]&lt;br /&gt;
*[[Graphics::drawBox|DrawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|DrawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText|DrawDebugText]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|DrawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLine|DrawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|DrawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|DrawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|DrawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|DrawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|DrawSprite]]&lt;br /&gt;
*[[Graphics::drawTvChannel|DrawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|GetAspectRatio]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getIsHidef|GetIsHidef]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|GetTextureResolution]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTvChannel|GetTvChannel]]&lt;br /&gt;
*[[Graphics::getTvVolume|GetTvVolume]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[Graphics::isNightvisionActive|IsNightvisionActive]]&lt;br /&gt;
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[Graphics::isSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecal|RemoveDecal]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|RemoveParticleFx]]&lt;br /&gt;
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|RequestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::returnTwo|ReturnTwo]]&lt;br /&gt;
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]&lt;br /&gt;
*[[Graphics::set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|SetBlackout]]&lt;br /&gt;
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]&lt;br /&gt;
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|SetDrawOrigin]]&lt;br /&gt;
*[[Graphics::setEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|SetFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|SetNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setSeethrough|SetSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|SetTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|SetTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|SittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|StartScreenEffect]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]&lt;br /&gt;
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]&lt;br /&gt;
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[Interior::capInterior|CapInterior]]&lt;br /&gt;
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]&lt;br /&gt;
*[[Interior::disableInterior|DisableInterior]]&lt;br /&gt;
*[[Interior::disableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[Interior::enableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]&lt;br /&gt;
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]&lt;br /&gt;
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]&lt;br /&gt;
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]&lt;br /&gt;
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]&lt;br /&gt;
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]&lt;br /&gt;
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[Interior::isInteriorCapped|IsInteriorCapped]]&lt;br /&gt;
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]&lt;br /&gt;
*[[Interior::isInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[Interior::isInteriorScene|IsInteriorScene]]&lt;br /&gt;
*[[Interior::isValidInterior|IsValidInterior]]&lt;br /&gt;
*[[Interior::loadInterior|LoadInterior]]&lt;br /&gt;
*[[Interior::refreshInterior|RefreshInterior]]&lt;br /&gt;
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]&lt;br /&gt;
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[Interior::unpinInterior|UnpinInterior]]&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[Itemset::addToItemset|AddToItemset]]&lt;br /&gt;
*[[Itemset::cleanItemset|CleanItemset]]&lt;br /&gt;
*[[Itemset::createItemset|CreateItemset]]&lt;br /&gt;
*[[Itemset::destroyItemset|DestroyItemset]]&lt;br /&gt;
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[Itemset::getItemsetSize|GetItemsetSize]]&lt;br /&gt;
*[[Itemset::isInItemset|IsInItemset]]&lt;br /&gt;
*[[Itemset::isItemsetValid|IsItemsetValid]]&lt;br /&gt;
*[[Itemset::removeFromItemset|RemoveFromItemset]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===Misc===&lt;br /&gt;
*[[Gameplay::absf|Absf]]&lt;br /&gt;
*[[Gameplay::absi|Absi]]&lt;br /&gt;
*[[Gameplay::acos|Acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJump|AddStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|Asin]]&lt;br /&gt;
*[[Gameplay::atan2|Atan2]]&lt;br /&gt;
*[[Gameplay::atan|Atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|CancelStuntJump]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|ClearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearBit|ClearBit]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::compareStrings|CompareStrings]]&lt;br /&gt;
*[[Gameplay::createIncident|CreateIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[Gameplay::deleteIncident|DeleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[Gameplay::doAutoSave|DoAutoSave]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[Gameplay::endReplayStats|EndReplayStats]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|GetBitsInRange]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFrameCount|GetFrameCount]]&lt;br /&gt;
*[[Gameplay::getFrameTime|GetFrameTime]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGameTimer|GetGameTimer]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|GetHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|GetMissionFlag]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRainLevel|GetRainLevel]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|GetSnowLevel]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::getWindDirection|GetWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|GetWindSpeed]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|IsFrontendFading]]&lt;br /&gt;
*[[Gameplay::isPcVersion|IsPcVersion]]&lt;br /&gt;
*[[Gameplay::isPs3Version|IsPs3Version]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::isBitSet|IsBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|IsBulletInBox]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|IsSniperInverted]]&lt;br /&gt;
*[[Gameplay::isStringNull|IsStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::isTennisMode|IsTennisMode]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::populateNow|PopulateNow]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]&lt;br /&gt;
*[[Gameplay::setBit|SetBit]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|SetBitsInRange]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|SetCreditsActive]]&lt;br /&gt;
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|SetGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|SetGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|SetMissionFlag]]&lt;br /&gt;
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|SetSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|SetTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWind|SetWind]]&lt;br /&gt;
*[[Gameplay::setWindDirection|SetWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|SetWindSpeed]]&lt;br /&gt;
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]&lt;br /&gt;
*[[Gameplay::startSaveArray|StartSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|StartSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|StartSaveStruct]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[Gameplay::stopSaveData|StopSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|StopSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|StringToInt]]&lt;br /&gt;
*[[Gameplay::tan|Tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[Mobile::cellCamActivate|CellCamActivate]]&lt;br /&gt;
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[Mobile::createMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]&lt;br /&gt;
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]&lt;br /&gt;
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::moveFinger|MoveFinger]]&lt;br /&gt;
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]&lt;br /&gt;
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]&lt;br /&gt;
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[Mobile::setPhoneLean|SetPhoneLean]]&lt;br /&gt;
&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]&lt;br /&gt;
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]&lt;br /&gt;
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[Netcash::networkBuyItem|NetworkBuyItem]]&lt;br /&gt;
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[Netcash::networkCanBet|NetworkCanBet]]&lt;br /&gt;
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]&lt;br /&gt;
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]&lt;br /&gt;
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]&lt;br /&gt;
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]&lt;br /&gt;
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]&lt;br /&gt;
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]&lt;br /&gt;
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]&lt;br /&gt;
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]&lt;br /&gt;
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]&lt;br /&gt;
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]&lt;br /&gt;
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]&lt;br /&gt;
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]&lt;br /&gt;
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]&lt;br /&gt;
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]&lt;br /&gt;
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]&lt;br /&gt;
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[Netcash::networkRefundCash|NetworkRefundCash]]&lt;br /&gt;
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]&lt;br /&gt;
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]&lt;br /&gt;
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]&lt;br /&gt;
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]&lt;br /&gt;
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]&lt;br /&gt;
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]&lt;br /&gt;
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]&lt;br /&gt;
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]&lt;br /&gt;
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]&lt;br /&gt;
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]&lt;br /&gt;
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]&lt;br /&gt;
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]&lt;br /&gt;
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]&lt;br /&gt;
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]&lt;br /&gt;
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]&lt;br /&gt;
*[[Netcash::processCashGift|ProcessCashGift]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[Object::addDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]&lt;br /&gt;
*[[Object::createAmbientPickup|CreateAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[Object::createObject|CreateObject]]&lt;br /&gt;
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]&lt;br /&gt;
*[[Object::createPickup|CreatePickup]]&lt;br /&gt;
*[[Object::createPickupRotate|CreatePickupRotate]]&lt;br /&gt;
*[[Object::createPortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|CreatePortablePickup2]]&lt;br /&gt;
*[[Object::deleteObject|DeleteObject]]&lt;br /&gt;
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[Object::doesDesObjectExist|DoesDesObjectExist]]&lt;br /&gt;
*[[Object::doesDoorExist|DoesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|DoorControl]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[Object::getDesObject|GetDesObject]]&lt;br /&gt;
*[[Object::getDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|GetPickupCoords]]&lt;br /&gt;
*[[Object::getPickupHash|GetPickupHash]]&lt;br /&gt;
*[[Object::getPickupObject|GetPickupObject]]&lt;br /&gt;
*[[Object::getSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|IsObjectNearPoint]]&lt;br /&gt;
*[[Object::isObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|IsPointInAngledArea]]&lt;br /&gt;
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|RemovePickup]]&lt;br /&gt;
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[Object::setDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]&lt;br /&gt;
*[[Object::setObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|SetTeamPickupObject]]&lt;br /&gt;
*[[Object::slideObject|SlideObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|TrackObjectVisibility]]&lt;br /&gt;
&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[Controls::disableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[Controls::disableControlAction|DisableControlAction]]&lt;br /&gt;
*[[Controls::disableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[Controls::enableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[Controls::enableControlAction|EnableControlAction]]&lt;br /&gt;
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]&lt;br /&gt;
*[[Controls::getControlNormal|GetControlNormal]]&lt;br /&gt;
*[[Controls::getControlValue|GetControlValue]]&lt;br /&gt;
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]&lt;br /&gt;
*[[Controls::isControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[Controls::isControlJustPressed|IsControlJustPressed]]&lt;br /&gt;
*[[Controls::isControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[Controls::isControlPressed|IsControlPressed]]&lt;br /&gt;
*[[Controls::isControlReleased|IsControlReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]&lt;br /&gt;
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]&lt;br /&gt;
*[[Controls::isLookInverted|IsLookInverted]]&lt;br /&gt;
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]&lt;br /&gt;
*[[Controls::isInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[Controls::setPadShake|SetPadShake]]&lt;br /&gt;
*[[Controls::setControlNormal|SetControlNormal]]&lt;br /&gt;
*[[Controls::setCursorLocation|SetCursorLocation]]&lt;br /&gt;
*[[Controls::setInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]&lt;br /&gt;
*[[Controls::stopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]&lt;br /&gt;
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]&lt;br /&gt;
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]&lt;br /&gt;
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]&lt;br /&gt;
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]&lt;br /&gt;
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]&lt;br /&gt;
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]&lt;br /&gt;
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]&lt;br /&gt;
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]&lt;br /&gt;
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]&lt;br /&gt;
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]&lt;br /&gt;
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.Start|Start]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndDiscardClip|StopAndDiscardClip]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]&lt;br /&gt;
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResultEx|GetShapeTestResultEx]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBox|StartShapeTestBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestLosProbe|StartShapeTestLosProbe]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Xabi</name></author>
	</entry>
</feed>