<?xml version="1.0"?>
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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TedJr</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TedJr"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/TedJr"/>
	<updated>2026-08-08T02:44:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerCreateWaypoint&amp;diff=19406</id>
		<title>PlayerCreateWaypoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerCreateWaypoint&amp;diff=19406"/>
		<updated>2020-02-24T22:35:20Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Fixes params&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Event triggered when a player creates a waypoint in the map.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;position&#039;&#039;&#039;: Vector3 position of the waypoint&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCreateWaypoint&amp;quot;, (position) =&amp;gt; {&lt;br /&gt;
 mp.console.logInfo(`New waypoint created at: ${position.x}, ${position.y}, ${position.z}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Globals::invoke&amp;diff=19317</id>
		<title>Globals::invoke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Globals::invoke&amp;diff=19317"/>
		<updated>2020-01-15T17:42:21Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Invokes specified [https://cdn.rage.mp/public/natives/ native] function&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;hash: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;String&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;args: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Any&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.invoke(hash, [, ...args])&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Normal invoke void&lt;br /&gt;
mp.game.invoke(&#039;0x428CA6DBD1094446&#039;, mp.players.local.handle, true); // FREEZE_ENTITY_POSITION&lt;br /&gt;
&lt;br /&gt;
// You should use arrays with one element of required type to pass variable as a reference&lt;br /&gt;
let posixTime = { year: [0], month: [0], day: [0], hour: [0], minute: [0], second: [0] };&lt;br /&gt;
mp.game.invoke(&#039;0xDA488F299A5B164E&#039;, posixTime.year, posixTime.month, posixTime.hour, posixHour.minute, posixHour.second);&lt;br /&gt;
&lt;br /&gt;
mp.gui.chat.push(`Year: ${posixTime.year[0]}`);&lt;br /&gt;
&lt;br /&gt;
// that works for all types&lt;br /&gt;
let matrix = { r: [[0, 0, 0]], f: [[0, 0, 0]], u: [[0, 0, 0]], p: [[0, 0, 0]] };&lt;br /&gt;
mp.game.invoke(&#039;0xECB2FC7235A7D137&#039;, handle, matrix.r, matrix.f, matrix.u, matrix.p);&lt;br /&gt;
&lt;br /&gt;
// ArrayBuffers could be used too&lt;br /&gt;
let outDataBuffer = [new ArrayBuffer(256)];&lt;br /&gt;
mp.game.invoke(&#039;0x79923CD21BECE14E&#039;, 0, outDataBuffer);&lt;br /&gt;
&lt;br /&gt;
// If you are dealing with hashes, you might have some problems since JavaScript might try to convert it to float in some cases.&lt;br /&gt;
// To avoid that, always append &amp;gt;&amp;gt; 0 to the hash&lt;br /&gt;
mp.game.invoke(&#039;0x015A522136D7F951&#039;, mp.players.local.handle, mp.game.joaat(&#039;weapon_specialcarbine&#039;) &amp;gt;&amp;gt; 0) // GET_AMMO_IN_PED_WEAPON&lt;br /&gt;
// This example would not work otherwise&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{GameGlobals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18142</id>
		<title>Template:Server events</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18142"/>
		<updated>2019-11-07T02:13:06Z</updated>

		<summary type="html">&lt;p&gt;TedJr: adds incoming connection event to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Checkpoint==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Connection==&lt;br /&gt;
*[[incomingConnection]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[entityCreated]]&lt;br /&gt;
*[[entityDestroyed]]&lt;br /&gt;
*[[entityModelChange]]&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDamage]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponChange]]&lt;br /&gt;
&lt;br /&gt;
==Shutdown==&lt;br /&gt;
*[[serverShutdown]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[playerStreamIn]]&lt;br /&gt;
*[[playerStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerStartExitVehicle]]&lt;br /&gt;
*[[playerExitVehicle]]&lt;br /&gt;
*[[trailerAttached]]&lt;br /&gt;
*[[vehicleDamage]]&lt;br /&gt;
*[[vehicleDeath]]&lt;br /&gt;
*[[vehicleHornToggle]]&lt;br /&gt;
*[[vehicleSirenToggle]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18141</id>
		<title>Template:Server events</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18141"/>
		<updated>2019-11-07T02:12:12Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Shutdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Checkpoint==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[entityCreated]]&lt;br /&gt;
*[[entityDestroyed]]&lt;br /&gt;
*[[entityModelChange]]&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDamage]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponChange]]&lt;br /&gt;
&lt;br /&gt;
==Shutdown==&lt;br /&gt;
*[[serverShutdown]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[playerStreamIn]]&lt;br /&gt;
*[[playerStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerStartExitVehicle]]&lt;br /&gt;
*[[playerExitVehicle]]&lt;br /&gt;
*[[trailerAttached]]&lt;br /&gt;
*[[vehicleDamage]]&lt;br /&gt;
*[[vehicleDeath]]&lt;br /&gt;
*[[vehicleHornToggle]]&lt;br /&gt;
*[[vehicleSirenToggle]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18140</id>
		<title>Template:Event functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18140"/>
		<updated>2019-11-07T02:08:10Z</updated>

		<summary type="html">&lt;p&gt;TedJr: small fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Events::add]]&lt;br /&gt;
**[[Events::addDataHandler]]&lt;br /&gt;
**[[Events::call]]&lt;br /&gt;
**[[Events::callRemote]]&lt;br /&gt;
**[[Events::callRemoteUnreliable]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Events::delayShutdown]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18139</id>
		<title>Template:Event functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18139"/>
		<updated>2019-11-07T02:08:00Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds delayshutdown property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Events::add]]&lt;br /&gt;
**[[Events::addDataHandler]]&lt;br /&gt;
**[[Events::call]]&lt;br /&gt;
**[[Events::callRemote]]&lt;br /&gt;
**[[Events::callRemoteUnreliable]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Events::delayShutdown&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18116</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18116"/>
		<updated>2019-11-06T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
{{Console_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Dummies===&lt;br /&gt;
{{Dummies_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[storage.data|mp.storage.data]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Dummies_definition_c&amp;diff=18115</id>
		<title>Template:Dummies definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Dummies_definition_c&amp;diff=18115"/>
		<updated>2019-11-06T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds dummies clientside page definition for RAGE 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Dummies::forEachByType|mp.dummies.forEachByType]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18114</id>
		<title>Template:Event functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=18114"/>
		<updated>2019-11-06T04:02:10Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds callRemoteUnreliable method from RAGE 1.0 and organizes functions alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Events::add]]&lt;br /&gt;
**[[Events::addDataHandler]]&lt;br /&gt;
**[[Events::call]]&lt;br /&gt;
**[[Events::callRemote]]&lt;br /&gt;
**[[Events::callRemoteUnreliable]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:PlayerPool_functions&amp;diff=18113</id>
		<title>Template:PlayerPool functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:PlayerPool_functions&amp;diff=18113"/>
		<updated>2019-11-06T03:59:12Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds call unreliable events to player pool methods list from RAGE 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[Players::broadcast]]&lt;br /&gt;
**[[Players::broadcastInDimension]]&lt;br /&gt;
**[[Players::broadcastInRange]]&lt;br /&gt;
**[[Players::call]]&lt;br /&gt;
**[[Players::callInDimension]]&lt;br /&gt;
**[[Players::callInRange]]&lt;br /&gt;
**[[Players::callUnreliable]]&lt;br /&gt;
**[[Players::callUnreliableInDimension]]&lt;br /&gt;
**[[Players::callUnreliableInRange]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_functions&amp;diff=18112</id>
		<title>Template:Player functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_functions&amp;diff=18112"/>
		<updated>2019-11-06T03:56:08Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds call unreliable method from RAGE 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[Player::ban]]&lt;br /&gt;
**[[Player::call]]&lt;br /&gt;
**[[Player::callUnreliable]]&lt;br /&gt;
**[[Player::clearDecorations]]&lt;br /&gt;
**[[Player::getClothes]]&lt;br /&gt;
**[[Player::getDecoration_s|Player::getDecoration]]&lt;br /&gt;
**[[Player::getFaceFeature]]&lt;br /&gt;
**[[Player::getHeadBlend]]&lt;br /&gt;
**[[Player::getHeadOverlay]]&lt;br /&gt;
**[[Player::getProp]]&lt;br /&gt;
**[[Player::getWeaponAmmo]]&lt;br /&gt;
**[[Player::giveWeapon]]&lt;br /&gt;
**[[Player::invoke]]&lt;br /&gt;
**[[Player::isStreamed]]&lt;br /&gt;
**[[Player::isStreamedFor]]&lt;br /&gt;
**[[Player::kick]]&lt;br /&gt;
**[[Player::notify]]&lt;br /&gt;
**[[Player::outputChatBox]]&lt;br /&gt;
**[[Player::playAnimation]]&lt;br /&gt;
**[[Player::playScenario]]&lt;br /&gt;
**[[Player::putIntoVehicle]]&lt;br /&gt;
**[[Player::removeFromVehicle]]&lt;br /&gt;
**[[Player::removeObject]]&lt;br /&gt;
**[[Player::removeWeapon]]&lt;br /&gt;
**[[Player::removeAllWeapons]]&lt;br /&gt;
**[[Player::resetWeapon]]&lt;br /&gt;
**[[Player::setClothes]]&lt;br /&gt;
**[[Player::setCustomization]]&lt;br /&gt;
**[[Player::setDecoration_s|Player::setDecoration]]&lt;br /&gt;
**[[Player::setFaceFeature]]&lt;br /&gt;
**[[Player::setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlend]]&lt;br /&gt;
**[[Player::setHeadOverlay]]&lt;br /&gt;
**[[Player::setProp]]&lt;br /&gt;
**[[Player::setWeaponAmmo]]&lt;br /&gt;
**[[Player::spawn]]&lt;br /&gt;
**[[Player::stopAnimation]]&lt;br /&gt;
**[[Player::updateHeadBlend]]&lt;br /&gt;
**[[Player::enableVoiceTo]]&lt;br /&gt;
**[[Player::disableVoiceTo]]&lt;br /&gt;
**[[Weapons::clear]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18111</id>
		<title>Template:Server events</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18111"/>
		<updated>2019-11-06T01:33:35Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds server shutdown event from RAGE 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Checkpoint==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[entityCreated]]&lt;br /&gt;
*[[entityDestroyed]]&lt;br /&gt;
*[[entityModelChange]]&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDamage]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponChange]]&lt;br /&gt;
&lt;br /&gt;
==Shutdown==&lt;br /&gt;
*[[serverShutdown]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[playerStreamIn]]&lt;br /&gt;
*[[playerStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerStartExitVehicle]]&lt;br /&gt;
*[[playerExitVehicle]]&lt;br /&gt;
*[[trailerAttached]]&lt;br /&gt;
*[[vehicleDamage]]&lt;br /&gt;
*[[vehicleDeath]]&lt;br /&gt;
*[[vehicleHornToggle]]&lt;br /&gt;
*[[vehicleSirenToggle]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server-side_events&amp;diff=18110</id>
		<title>Server-side events</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server-side_events&amp;diff=18110"/>
		<updated>2019-11-06T01:30:14Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Changes template page from Player events to Server events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server_events}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Server-side events]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18109</id>
		<title>Template:Server events</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Server_events&amp;diff=18109"/>
		<updated>2019-11-06T01:28:12Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Creates server event page instead of player event for server-side&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Checkpoint==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[entityCreated]]&lt;br /&gt;
*[[entityDestroyed]]&lt;br /&gt;
*[[entityModelChange]]&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDamage]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponChange]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[playerStreamIn]]&lt;br /&gt;
*[[playerStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerStartExitVehicle]]&lt;br /&gt;
*[[playerExitVehicle]]&lt;br /&gt;
*[[trailerAttached]]&lt;br /&gt;
*[[vehicleDamage]]&lt;br /&gt;
*[[vehicleDeath]]&lt;br /&gt;
*[[vehicleHornToggle]]&lt;br /&gt;
*[[vehicleSirenToggle]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=18108</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=18108"/>
		<updated>2019-11-06T01:24:09Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Console= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Browser==&lt;br /&gt;
*[[browserCreated]]&lt;br /&gt;
*[[browserDomReady]]&lt;br /&gt;
*[[browserLoadingFailed]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
*[[consoleCommand]]&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
*[[click]]&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerResurrect]]&lt;br /&gt;
*[[playerRuleTriggered]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponShot]]&lt;br /&gt;
*[[addDataHandler]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerLeaveVehicle]]&lt;br /&gt;
&lt;br /&gt;
==Voice chat==&lt;br /&gt;
*[[playerStartTalking]]&lt;br /&gt;
*[[playerStopTalking]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[entityStreamIn]]&lt;br /&gt;
*[[entityStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[render]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=18107</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=18107"/>
		<updated>2019-11-06T01:24:01Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds console command to client-side events list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Browser==&lt;br /&gt;
*[[browserCreated]]&lt;br /&gt;
*[[browserDomReady]]&lt;br /&gt;
*[[browserLoadingFailed]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Console===&lt;br /&gt;
*[[consoleCommand]]&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
*[[click]]&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerResurrect]]&lt;br /&gt;
*[[playerRuleTriggered]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponShot]]&lt;br /&gt;
*[[addDataHandler]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerLeaveVehicle]]&lt;br /&gt;
&lt;br /&gt;
==Voice chat==&lt;br /&gt;
*[[playerStartTalking]]&lt;br /&gt;
*[[playerStopTalking]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[entityStreamIn]]&lt;br /&gt;
*[[entityStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[render]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18106</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18106"/>
		<updated>2019-11-06T01:18:49Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Changes console definitions to predicted page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
{{Console_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[storage.data|mp.storage.data]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Console_definition_c&amp;diff=18105</id>
		<title>Template:Console definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Console_definition_c&amp;diff=18105"/>
		<updated>2019-11-06T01:18:07Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds client-side console template page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Console::clear|mp.console.clear]]&lt;br /&gt;
**[[Console::reset|mp.console.reset]]&lt;br /&gt;
**[[Console::logInfo|mp.console.logInfo]]&lt;br /&gt;
**[[Console::logWarning|mp.console.logWarning]]&lt;br /&gt;
**[[Console::logError|mp.console.logError]]&lt;br /&gt;
**[[Console::logFatal|mp.console.logFatal]]&lt;br /&gt;
&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Console::verbosity|mp.console.verbosity]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18104</id>
		<title>Template:Player definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18104"/>
		<updated>2019-11-06T01:14:48Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds new client-sided player functions from RAGE 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18103</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=18103"/>
		<updated>2019-11-06T00:54:13Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds console functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
*[[Console::clear|mp.console.clear]]&lt;br /&gt;
*[[Console::reset|mp.console.reset]]&lt;br /&gt;
*[[Console::verbosity|mp.console.verbosity]]&lt;br /&gt;
*[[Console::logInfo|mp.console.logInfo]]&lt;br /&gt;
*[[Console::logWarning|mp.console.logWarning]]&lt;br /&gt;
*[[Console::logError|mp.console.logError]]&lt;br /&gt;
*[[Console::logFatal|mp.console.logFatal]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[storage.data|mp.storage.data]]&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskPlantBomb&amp;diff=18076</id>
		<title>Player::taskPlantBomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskPlantBomb&amp;diff=18076"/>
		<updated>2019-09-29T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function plays a planting bomb animation and plants a bomb in heading target location, you need to have the bomb equiped in your hands to work, otherwise nothing happens.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.taskPlantBomb(x, y, z, heading);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;heading:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
In the example below the player will plant when the X key is pressed:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.keys.bind(88, false, () =&amp;gt; {&lt;br /&gt;
  if (mp.players.local.weapon != mp.game.joaat(&#039;weapon_stickybomb&#039;))&lt;br /&gt;
    return mp.gui.chat.push(`You need a sticky bomb to use planting feature!`);&lt;br /&gt;
&lt;br /&gt;
  const { x, y, z } = mp.players.local.position;&lt;br /&gt;
&lt;br /&gt;
  mp.players.local.taskPlantBomb(x, y, z, mp.players.local.heading);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskPlantBomb&amp;diff=18075</id>
		<title>Player::taskPlantBomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskPlantBomb&amp;diff=18075"/>
		<updated>2019-09-29T01:14:06Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds description and example of planting bomb task function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function plays a planting bomb animation and plants a selected bomb in heading target location,, you need to have the bomb equiped in your hands to work, otherwise nothing happens.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.taskPlantBomb(x, y, z, heading);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;heading:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
In the example below the player will plant when the X key is pressed:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.keys.bind(88, false, () =&amp;gt; {&lt;br /&gt;
  if (mp.players.local.weapon != mp.game.joaat(&#039;weapon_stickybomb&#039;))&lt;br /&gt;
    return mp.gui.chat.push(`You need a sticky bomb to use planting feature!`);&lt;br /&gt;
&lt;br /&gt;
  const { x, y, z } = mp.players.local.position;&lt;br /&gt;
&lt;br /&gt;
  mp.players.local.taskPlantBomb(x, y, z, mp.players.local.heading);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=18072</id>
		<title>Player::taskPlayAnim</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=18072"/>
		<updated>2019-09-20T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds example and linking to preload animations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Plays an animation on the targetted ped.&lt;br /&gt;
&lt;br /&gt;
CLIENTSIDE: You must always preload the dictionary (use [https://wiki.rage.mp/index.php?title=Streaming::requestAnimDict Streaming::requestAnimDict] to preload an animation), serverside will have some loaded but not all.&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Animations|Animations Dictionary]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;:&lt;br /&gt;
*Normal speed is &lt;br /&gt;
&amp;lt;pre&amp;gt;8.0f&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Multiplier&#039;&#039;&#039;: Multiply the playback speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: &lt;br /&gt;
*-1 (Default)&lt;br /&gt;
* 0 (No Animation at all)&lt;br /&gt;
* Small value (Slows the animation)&lt;br /&gt;
* Other values (Freezes  the player till ms was passed) (No effect if flag is set to be controllable.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Flags &#039;&#039;&#039;: &lt;br /&gt;
*NORMAL = 0,&lt;br /&gt;
*REPEAT = 1,&lt;br /&gt;
*STOP_LAST_FRAME = 2,&lt;br /&gt;
*UPPERBODY = 16,&lt;br /&gt;
*ENABLE_PLAYER_CONTROL = 32,&lt;br /&gt;
*CANCELABLE = 120,&lt;br /&gt;
&lt;br /&gt;
*Odd number : loop infinitely&lt;br /&gt;
*Even number : Freeze at last frame&lt;br /&gt;
*Multiple of 4: Freeze at last frame but controllable&lt;br /&gt;
*01 to 15 : Full body&lt;br /&gt;
*10 to 31 : Upper body&lt;br /&gt;
*32 to 47 : Full body &amp;gt; Controllable&lt;br /&gt;
*48 to 63 : Upper body &amp;gt; Controllable&lt;br /&gt;
*001 to 255 : Normal&lt;br /&gt;
*256 to 511 : Garbled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PlaybackRate&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*values are between 0.0 and 1.0&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;player.taskPlayAnim(animDictionary, animationName, speed, speedMultiplier, duration, flag, playbackRate, lockX, lockY, lockZ);&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animDictionary:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;animationName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;speed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;speedMultiplier:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;flag:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;playbackRate:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;lockX:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockY:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockZ:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The example below preloads an animation and applies it into the local player.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.streaming.requestAnimDict(&amp;quot;random@shop_robbery&amp;quot;);//preload the animation&lt;br /&gt;
mp.players.local.taskPlayAnim(&amp;quot;random@shop_robbery&amp;quot;, &amp;quot;robbery_action_f&amp;quot;, 8.0, 1.0, -1, 1, 1.0, false, false, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;&#039;[[Animations|Animations Dictionary]]&#039;&#039;&#039;&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Streaming::requestAnimDict&amp;diff=18071</id>
		<title>Streaming::requestAnimDict</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Streaming::requestAnimDict&amp;diff=18071"/>
		<updated>2019-09-20T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds example of preloading and playing animation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function is required when using client-side animations, you should preload the anim dictionary before using it, otherwise the animation won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.streaming.requestAnimDict(animDict);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animDict:&#039;&#039;&#039; String&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
The example below preloads an animation and applies it into the local player.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.game.streaming.requestAnimDict(&amp;quot;random@shop_robbery&amp;quot;);&lt;br /&gt;
mp.players.local.taskPlayAnim(&amp;quot;random@shop_robbery&amp;quot;, &amp;quot;robbery_action_f&amp;quot;, 8.0, 1.0, -1, 1, 1.0, false, false, false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Streaming_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Streaming::requestAnimDict&amp;diff=18069</id>
		<title>Streaming::requestAnimDict</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Streaming::requestAnimDict&amp;diff=18069"/>
		<updated>2019-09-20T15:15:06Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds description about preloading animations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function is required when using client-side animations, you should preload the anim dictionary before using it, otherwise the animation won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.streaming.requestAnimDict(animDict);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animDict:&#039;&#039;&#039; String&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Streaming_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerCommand&amp;diff=16867</id>
		<title>PlayerCommand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerCommand&amp;diff=16867"/>
		<updated>2019-02-09T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Fixes last page edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player sends a command.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCsJsEvent}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player, who send command. &lt;br /&gt;
* &#039;&#039;&#039;command&#039;&#039;&#039; - string with arguments. &lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will write &amp;quot;Hello!&amp;quot; to player, who will enter command /meetme into chatbox.s&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (player, command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args.splice(0, 1)[0];&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;meetme&amp;quot;) {&lt;br /&gt;
		player.outputChatBox(&amp;quot;Hello!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will output info about entered command into client chatbox.&lt;br /&gt;
&lt;br /&gt;
if you enter &amp;quot;/blah 123 566&amp;quot;, it will output next message:&lt;br /&gt;
&amp;quot;You enter command a &amp;quot;blah&amp;quot;, and all arguments it a [123,566]&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args[0];&lt;br /&gt;
&lt;br /&gt;
	args.shift();&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;blah&amp;quot;) {&lt;br /&gt;
		mp.gui.chat.push(`You enter command a &amp;quot;${commandName}&amp;quot;, and all arguments it a [${args.join(&amp;quot;,&amp;quot;)}]`);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detecting Invalid Commands: &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerCommand&#039;, (player, command) =&amp;gt; {        &lt;br /&gt;
    player.outputChatBox(`${command} is not a valid command. Use /help to find a list of commands.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerCommandDelegate(string cmd, CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;cmd&#039;&#039;&#039;: colshape, expects &#039;&#039;&#039;System.String&#039;&#039;&#039; type.&lt;br /&gt;
* &#039;&#039;&#039;cancel&#039;&#039;&#039;: cancel, expects &#039;&#039;&#039;RAGE.Events.CancelEventArgs&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will set player restore player health to max when command &#039;&#039;&#039;/heal&#039;&#039;&#039; is used, or set players armour to max when command &#039;&#039;&#039;/armour&#039;&#039;&#039; is used.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerCommand += OnPlayerCommand;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerCommand(string cmd, RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    if (cmd == &amp;quot;heal&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetHealth(100);&lt;br /&gt;
    }&lt;br /&gt;
    else if (cmd == &amp;quot;armour&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetArmour(100);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerCommand&amp;diff=16866</id>
		<title>PlayerCommand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerCommand&amp;diff=16866"/>
		<updated>2019-02-09T03:10:07Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Adds detection for unknown commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player sends a command.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCsJsEvent}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player, who send command. &lt;br /&gt;
* &#039;&#039;&#039;command&#039;&#039;&#039; - string with arguments. &lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will write &amp;quot;Hello!&amp;quot; to player, who will enter command /meetme into chatbox.s&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (player, command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args.splice(0, 1)[0];&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;meetme&amp;quot;) {&lt;br /&gt;
		player.outputChatBox(&amp;quot;Hello!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will output info about entered command into client chatbox.&lt;br /&gt;
&lt;br /&gt;
if you enter &amp;quot;/blah 123 566&amp;quot;, it will output next message:&lt;br /&gt;
&amp;quot;You enter command a &amp;quot;blah&amp;quot;, and all arguments it a [123,566]&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args[0];&lt;br /&gt;
&lt;br /&gt;
	args.shift();&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;blah&amp;quot;) {&lt;br /&gt;
		mp.gui.chat.push(`You enter command a &amp;quot;${commandName}&amp;quot;, and all arguments it a [${args.join(&amp;quot;,&amp;quot;)}]`);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detecting invalid commands:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerCommand&#039;, (player, command) =&amp;gt; {        &lt;br /&gt;
    player.outputChatBox(`${command} is not a valid command. Use /help to find a list of commands.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerCommandDelegate(string cmd, CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;cmd&#039;&#039;&#039;: colshape, expects &#039;&#039;&#039;System.String&#039;&#039;&#039; type.&lt;br /&gt;
* &#039;&#039;&#039;cancel&#039;&#039;&#039;: cancel, expects &#039;&#039;&#039;RAGE.Events.CancelEventArgs&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will set player restore player health to max when command &#039;&#039;&#039;/heal&#039;&#039;&#039; is used, or set players armour to max when command &#039;&#039;&#039;/armour&#039;&#039;&#039; is used.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerCommand += OnPlayerCommand;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerCommand(string cmd, RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    if (cmd == &amp;quot;heal&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetHealth(100);&lt;br /&gt;
    }&lt;br /&gt;
    else if (cmd == &amp;quot;armour&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetArmour(100);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=15721</id>
		<title>PlayerJoin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=15721"/>
		<updated>2018-08-23T19:33:50Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This event is triggered when a player joins the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: &#039;&#039;&#039; This event is not called for the local player who joined the server (when it&#039;s used in client-side).&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, player =&amp;gt; {&lt;br /&gt;
    //do stuff here&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player who joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, player =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`[SERVER]: ${player.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=15720</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=15720"/>
		<updated>2018-08-23T19:18:03Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Common */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Browser==&lt;br /&gt;
*[[browserCreated]]&lt;br /&gt;
*[[browserDomReady]]&lt;br /&gt;
*[[browserLoadingFailed]]&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
==Common==&lt;br /&gt;
*[[click]]&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerResurrect]]&lt;br /&gt;
*[[playerRuleTriggered]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponShot]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerLeaveVehicle]]&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[entityStreamIn]]&lt;br /&gt;
*[[entityStreamOut]]&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[render]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Main_Page&amp;diff=9947</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Main_Page&amp;diff=9947"/>
		<updated>2018-03-23T19:21:27Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #ddd; background-color: #ffeeeb; padding: 5px; margin: 5px;&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
You might find some missing details from some pages. If you need any help, feel free to post your problem on our [https://rage.mp/forums/ Forums] or contact us directly on our [https://discord.gg/PCxSTj4 Discord].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;/*border: 1px solid #D8D8D8;*/ padding-left: 15px; padding-right: 15px; height: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rage.png|100px|link=https://wiki.rage.mp/]] &#039;&#039;&#039;Welcome to [http://rage.mp Rage Multiplayer] wiki&#039;&#039;&#039;. You&#039;ll find a various types of documentation, and all the stuff you&#039;ll need to build your ultimate server.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
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|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&amp;lt;div style=&amp;quot;border: 1px solid #6E99BB; border-radius: 5px; padding:4px 8px 8px 8px; margin:10px; background: #f5faff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:news.png‎|link=|32px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;[[File:News.png‎|link=|20px]] &#039;&#039;&#039;[https://rage.mp/forums/forum/4-announcements/ News]&#039;&#039;&#039; | [[File:Reference.png‎|link=|20px]] [[Changelog|Changelogs]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] GTA Network &amp;amp; RAGE:MP Coming Together|| [https://forum.gtanet.work/index.php?threads/announcement-gta-network-is-growing.4845/ Forum] {{*}} July 5, 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] RAGE&#039;s developer preview stage 1 is now live! &#039;&#039;&#039;(dp1)&#039;&#039;&#039; || [https://rage.mp/forums/topic/503-03-developer-preview-1-is-out/ Forum] {{*}} [[Changelog]] {{*}} August 27th, 2017 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] RAGE&#039;s developer preview stage 1 part 2 &#039;&#039;&#039;(dp1p2)&#039;&#039;&#039; || [https://rage.mp/forums/topic/532-rage-multiplayer-03-dp1p2/ Forum] {{*}} [[Changelog]] {{*}} September 3rd, 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] RAGE &#039;&#039;&#039;0.3.2&#039;&#039;&#039; Announcement || [https://rage.mp/forums/topic/985-rage-multiplayer-032-announcement Forum] {{*}} [[Changelog]] {{*}} November 29, 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] RAGE &#039;&#039;&#039;0.3.2&#039;&#039;&#039;: &amp;lt;font color=&#039;red&#039;&amp;gt;&#039;&#039;&#039;RC-1&#039;&#039;&#039;&amp;lt;/font&amp;gt; Public Testing || [https://rage.mp/forums/topic/1012-rage-multiplayer-032-rc1-rc1-2-public-testing/ Forum] {{*}} [https://rage.mp/forums/topic/1012-rage-multiplayer-032-rc1-rc1-2-public-testing Changelog] {{*}} December 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:60%;&amp;quot; | [[File:utilities-terminal.png|link=|20px]] RAGE &#039;&#039;&#039;0.3.2&#039;&#039;&#039;: &amp;lt;font color=&#039;red&#039;&amp;gt;&#039;&#039;&#039;RC-1-3&#039;&#039;&#039;&amp;lt;/font&amp;gt; || [https://rage.mp/forums/topic/1026-rage-multiplayer-032-rc-1-3/ Forum] {{*}} [[Changelog]] {{*}} December 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px;box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Gaming.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Begin your Journey Now!&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FD8828; border: 1px solid #FFFFFF; padding: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Download.png|20px]] &#039;&#039;&#039; [https://cdn.gtanet.work/RAGE_Multiplayer.zip Download RageMP]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Rage_Multiplayer|About RAGE:MP]]&lt;br /&gt;
* [[Changelog|Changelog]]&lt;br /&gt;
* [[Getting Started with Client|Installation Guide]]&lt;br /&gt;
* [[Buy_Grand_Theft_Auto_V|Buy Grand Theft Auto V]].&lt;br /&gt;
* [https://rage.mp/forums/forum/5-support/ Support Forums].&lt;br /&gt;
* [https://discord.gg/A5exBRX Support Live Chat].&lt;br /&gt;
* [https://bt.rage.mp/mp/issues Bug Tracker].&lt;br /&gt;
* [https://rage.mp/forums/forum/41-hosting-solutions/ Server Hosting].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Users.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can always join our community platforms to meet other people like you.&lt;br /&gt;
&lt;br /&gt;
* [[File:Forums.png|30px]] [https://rage.mp/forums/ Forums]&lt;br /&gt;
* [[File:Twitter.png|30px]] [https://twitter.com/ragemultiplayer Twitter]&lt;br /&gt;
* [[File:Vk.png|30px]] [https://vk.com/ragemp Vk]&lt;br /&gt;
* [[File:Discord.jpg|30px]] [https://discord.gg/A5exBRX Discord]&lt;br /&gt;
* [[File:Reddit.png|30px]] [https://www.reddit.com/r/ragemp/ Reddit]&lt;br /&gt;
* [[File:Youtube.png|30px]] [https://www.youtube.com/c/ragemp Youtube]&lt;br /&gt;
* [[File:Facebook.png|30px]] [https://www.facebook.com/ragemultiplayer/ Facebook]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Help.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Looking forward to help us?&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can always help us developing our wiki and improving our community.&lt;br /&gt;
&lt;br /&gt;
*Finish documentation for [[:Category:Incomplete_Functions|Incomplete stuff]].&lt;br /&gt;
*Add examples to the [[:Category:TODO: Example|Functions/Events]].&lt;br /&gt;
*Write tutorials to help newbies.&lt;br /&gt;
*Review documentation for [[:Category:Rework_required|Rework Required]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 50px;&amp;quot;&amp;gt;[[File:community_trools.png|70px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Community Tools&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
People that created great tools for RAGE.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/LucasRitter/ragemp-kotlin-client Kotlin definitions Client-side &#039;&#039;&#039;(Lucas Ritter)&#039;&#039;&#039;].&lt;br /&gt;
*[https://github.com/CocaColaBear/types-ragemp-s Type-Script Definitions Server-side Only &#039;&#039;&#039;(CocaColaBear)&#039;&#039;&#039;].&lt;br /&gt;
*[https://github.com/CocaColaBear/types-ragemp-c Type-Script Definitions Client-side Only &#039;&#039;&#039;(CocaColaBear)&#039;&#039;&#039;].&lt;br /&gt;
*[https://github.com/tiagocardosoweb/GTANetwork_PascalSharpConverter Pascal C# Converter &#039;&#039;&#039;(tiago)&#039;&#039;&#039;]&lt;br /&gt;
*[https://github.com/ragemp-java/server-plugin Java Plugin &#039;&#039;&#039;(Noxaro)&#039;&#039;&#039;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 16px;&amp;quot;&amp;gt;[[File:Scripting.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;NodeJS/Javascript (Server-side/Client-side)&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
* [[Getting Started with Server|Getting Started with running a Server]]&lt;br /&gt;
* [[Getting Started with Development|Getting Started with Development]]&lt;br /&gt;
* [[Getting Started with Commands|Getting Started with Commands]]&lt;br /&gt;
&lt;br /&gt;
Forum Links&lt;br /&gt;
* [https://rage.mp/forums/forum/42-scripting/ Scripting Forum]&lt;br /&gt;
* [https://rage.mp/forums/forum/43-tutorials/ Scripting Tutorials]&lt;br /&gt;
* [https://rage.mp/forums/forum/44-discussion/ Scripting support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 16px;&amp;quot;&amp;gt;[[File:Scripting.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;.NET/C# Bridge (Server-side)&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [https://wiki.gtanet.work/index.php?title=Main_Page GTA Network Wiki]&lt;br /&gt;
* [https://www.nuget.org/packages/gtanetwork.api GTA Network NuGet]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 16px;&amp;quot;&amp;gt;[[File:Scripting.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;C++ (Server-side)&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[C++ SDK Introduction|Introduction to Scripting]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Tutorial.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Javascript Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These pages links to reference about Javascript &amp;amp; NodeJS.&lt;br /&gt;
*[https://nodejs.org NodeJS Introduction]&lt;br /&gt;
**[https://nodejs.org/dist/latest-v8.x/docs/api/ NodeJS Docs]&lt;br /&gt;
*[https://www.w3schools.com/js/js_intro.asp Javascript Introduction]&lt;br /&gt;
**[https://developer.mozilla.org/en/docs/Web/JavaScript Javascript Docs]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Reference.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*JavaScript Server-side scripting&lt;br /&gt;
**&amp;lt;span&amp;gt;[[Server-side events|Events]]&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[Server-side functions|Functions]]&lt;br /&gt;
&lt;br /&gt;
*C# Server-side scripting&lt;br /&gt;
**&amp;lt;span&amp;gt;[https://wiki.gtanet.work/index.php?title=Scripting_Events Events]&amp;lt;/span&amp;gt;&lt;br /&gt;
**[https://wiki.gtanet.work/index.php?title=Server_Scripting_Functions Functions]&lt;br /&gt;
**[https://wiki.gtanet.work/index.php?title=OOP_Scripting OOP Scripting]&lt;br /&gt;
&lt;br /&gt;
*Client-side scripting&lt;br /&gt;
**[[Client-side events|Events]]&lt;br /&gt;
**[[Client-side functions|Functions]]&lt;br /&gt;
&lt;br /&gt;
*[[Server_settings|Server Settings]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #D8D8D8; padding:4px 8px 8px 8px; margin:10px; box-shadow: 0 6px 8px 0 rgba(0, 0, 0, 0.5); border-radius: 5px 5px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 32px;&amp;quot;&amp;gt;[[File:Tools.png|32px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Scripting Assets&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This a list of resources you can find to assist you while scripting your server.&lt;br /&gt;
&lt;br /&gt;
* [https://cdn.rage.mp/public/natives/ Natives].&lt;br /&gt;
* [[Animations|Animation list]]&lt;br /&gt;
* [https://cdn.rage.mp/public/odb/# Props/Objects (Rage ObjectDB)]&lt;br /&gt;
* [[Interiors_and_Locations|Online Interiors and locations]]&lt;br /&gt;
* [[Fonts_and_Colors|Fonts and colors]]&lt;br /&gt;
*Peds:&lt;br /&gt;
** [[Peds|Models]]&lt;br /&gt;
** [[Bones|Bones]]&lt;br /&gt;
* [[Causes_of_death|Causes of death list]]&lt;br /&gt;
* [[Blips|Blips list]]&lt;br /&gt;
* [[Controls|Game Controls]]&lt;br /&gt;
* [[Explosions|Explosions list]]&lt;br /&gt;
* [[Markers|Markers list]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
** [[Vehicles|Models]]&lt;br /&gt;
** [[Vehicle_Colors|Colors]]&lt;br /&gt;
** [[Vehicle_Mods|Mods]]&lt;br /&gt;
** [[Vehicle_Classes|Classes]]&lt;br /&gt;
** [[Vehicle_Flags|Flags]]&lt;br /&gt;
*Weapons:&lt;br /&gt;
** [[Weapons|Models]]&lt;br /&gt;
** [[Weapons_Components|Components]]&lt;br /&gt;
** [[Weapons_Tints|Tints]]&lt;br /&gt;
* [[Weather|Weather]]&lt;br /&gt;
* [[IPLs|IPLs]]&lt;br /&gt;
* [[Screen_FX|Screen FX]]&lt;br /&gt;
* [[Particles_Effects|Particles FX]]&lt;br /&gt;
* [[Speech|Speech]]&lt;br /&gt;
* [[Sounds|Sounds]]&lt;br /&gt;
* [http://keycode.info/ Key Codes]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 15px; padding-right: 15px;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rage.png|left|100px|link=]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none; width: 200px; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #E8E8FF; padding: 5px; margin: 3px;  font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;[[Rage_Multiplayer|About RAGE:MP]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [[Community_team|Community Team]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [https://rage.mp/forums/forum/ Forums]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [https://discord.gg/A5exBRX Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none; width: 200px; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #E8E8FF; padding: 5px; margin: 3px;  font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;[https://rage.mp/ Rage Multiplayer]&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [[Buy_Grand_Theft_Auto_V| Buy GTA V]]&amp;lt;li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [https://cdn.rage.mp/client/updater.exe Download Rage:MP]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [https://bt.rage.mp/mp/issues Issues Tracker]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none; width: 200px; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background: #E8E8FF; padding: 5px; margin: 3px;  font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;Wiki Stats&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{NUMBEROFARTICLES}} Articles&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{NUMBEROFPAGES}} Pages&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; {{NUMBEROFUSERS}} Registered Users&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=EntityStreamOut&amp;diff=9443</id>
		<title>EntityStreamOut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=EntityStreamOut&amp;diff=9443"/>
		<updated>2018-02-22T20:17:07Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a entity goes out of player&#039;s streaming range.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;entityStreamOut&#039;, (entity) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;entity&#039;&#039;&#039;: The entity handler, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when an entity streams out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;entityStreamOut&#039;, (entity) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Entity is gone, but never gonna give you up, never gonna let you down...&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=EntityStreamOut&amp;diff=9442</id>
		<title>EntityStreamOut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=EntityStreamOut&amp;diff=9442"/>
		<updated>2018-02-22T20:16:37Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a entity goes out of player&amp;#039;s streaming range.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;entityStreamOut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a entity goes out of player&#039;s streaming range.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;entityStreamOut&#039;, (entity) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;entity&#039;&#039;&#039;: The entity handler, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when an entity streams out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Entity is gone, but never gonna give you up, never gonna let you down...&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9441</id>
		<title>PlayerResurrect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9441"/>
		<updated>2018-02-22T20:14:00Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a player resurrects.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;none&#039;&#039;&#039;, this event has no params.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when he resurrects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Like a fenix raised from the ashes, you came back to us!&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9440</id>
		<title>PlayerResurrect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9440"/>
		<updated>2018-02-22T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;TedJr: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a player resurrects.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039;, this event has no params.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when he resurrects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Like a fenix raised from the ashes, you came back to us!&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9439</id>
		<title>PlayerResurrect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerResurrect&amp;diff=9439"/>
		<updated>2018-02-22T20:13:32Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a player resurrects.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;playerResurrect&amp;#039;, () =&amp;gt; {}); &amp;lt;/syntaxhigh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a player resurrects.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, () =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039;, this event has no params.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when he resurrects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerResurrect&#039;, (browser) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Like a fenix raised from the ashes, you came back to us!&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=BrowserLoadingFailed&amp;diff=9438</id>
		<title>BrowserLoadingFailed</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=BrowserLoadingFailed&amp;diff=9438"/>
		<updated>2018-02-22T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a CEF Browser loading fails.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;browserLoadingFailed&amp;#039;, (browser)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a CEF Browser loading fails.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserLoadingFailed&#039;, (browser) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;browser&#039;&#039;&#039;: The browser handler, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when a CEF Browser loading fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserLoadingFailed&#039;, (browser) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Oh boy, your browser failed to load :/&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=BrowserDomReady&amp;diff=9437</id>
		<title>BrowserDomReady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=BrowserDomReady&amp;diff=9437"/>
		<updated>2018-02-22T20:00:43Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a CEF Browser dom is ready.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;browserDomReady&amp;#039;, (browser) =&amp;gt; {})...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a CEF Browser dom is ready.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserDomReady&#039;, (browser) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;browser&#039;&#039;&#039;: The browser handler, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when a CEF Browser DOM is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserDomReady&#039;, (browser) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;Hold on, get set, goooo! Your CEF Browser DOM is now ready.&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=BrowserCreated&amp;diff=9436</id>
		<title>BrowserCreated</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=BrowserCreated&amp;diff=9436"/>
		<updated>2018-02-22T19:52:42Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a browser is created.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;browserCreated&amp;#039;, (browser) =&amp;gt; {}); &amp;lt;/syn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a browser is created.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserCreated&#039;, (browser) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;browser&#039;&#039;&#039;: The created browser handler, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below shows up a message for a player when a browser is created.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;browserCreated&#039;, (browser) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;WOOOOOOAH, a CEF Browser has been created!&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=9435</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=9435"/>
		<updated>2018-02-22T19:49:15Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Browser==&lt;br /&gt;
*[[browserCreated]]&lt;br /&gt;
*[[browserDomReady]]&lt;br /&gt;
*[[browserLoadingFailed]]&lt;br /&gt;
==Checkoints==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
==Common==&lt;br /&gt;
*[[click]]&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerResurrect]]&lt;br /&gt;
*[[playerRuleTriggered]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponShot]]&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[entityStreamIn]]&lt;br /&gt;
*[[entityStreamOut]]&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[render]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerWeaponShot&amp;diff=9434</id>
		<title>PlayerWeaponShot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerWeaponShot&amp;diff=9434"/>
		<updated>2018-02-22T18:52:48Z</updated>

		<summary type="html">&lt;p&gt;TedJr: Created page with &amp;quot;{{ClientSide}}  This event is called everytime a player shoots a weapon.  == Syntax ==  &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.events.add(&amp;#039;playerWeaponShot&amp;#039;, (targetPosition,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This event is called everytime a player shoots a weapon.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerWeaponShot&#039;, (targetPosition, targetEntity) =&amp;gt; {});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;targetPosition&#039;&#039;&#039;: Targetted position, output expects a &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Vector3::Vector3|Vector3]]&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;targetEntity&#039;&#039;&#039;: Targetted entity, output expects &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The example below prints a message in player&#039;s screen everytime he shots a weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerWeaponShot&#039;, (targetPosition, targetEntity) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(&#039;You fired a weapon!&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Peds&amp;diff=9189</id>
		<title>Peds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Peds&amp;diff=9189"/>
		<updated>2018-02-08T16:50:49Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning&lt;br /&gt;
|Ped names are not correct, in order to get their hash in mp.joaat you&#039;ll need to use the correct names found in the web or use the hash}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Abigail.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Abigail&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x400AEC41&lt;br /&gt;
Image:AbigailCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AbigailCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x89768941&lt;br /&gt;
Image:Abner.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Abner&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF0AC2626&lt;br /&gt;
Image:Acult01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Acult01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5442C66B&lt;br /&gt;
Image:Acult01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Acult01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x55446010&lt;br /&gt;
Image:Acult01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Acult01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB564882B&lt;br /&gt;
Image:Acult02AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Acult02AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4BA14CCA&lt;br /&gt;
Image:Acult02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Acult02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x80E59F2E&lt;br /&gt;
Image:AfriAmer01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AfriAmer01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD172497E&lt;br /&gt;
Image:Agent14.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Agent14&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFBF98469&lt;br /&gt;
Image:Agent14Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Agent14Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6DBBFC8B&lt;br /&gt;
Image:AgentCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AgentCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD770C9B4&lt;br /&gt;
Image:AirHostess01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AirHostess01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5D71A46F&lt;br /&gt;
Image:AirWorkerSMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AirWorkerSMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x62018559&lt;br /&gt;
Image:AlDiNapoli.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AlDiNapoli&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF0EC56E2&lt;br /&gt;
Image:AmandaTownley.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AmandaTownley&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6D1E15F7&lt;br /&gt;
Image:AmandaTownleyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AmandaTownleyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x95EF18E3&lt;br /&gt;
Image:AmmuCity01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AmmuCity01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9E08633D&lt;br /&gt;
Image:AmmuCountrySMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AmmuCountrySMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0DE9A30A&lt;br /&gt;
Image:Andreas.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Andreas&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x47E4EEA0&lt;br /&gt;
Image:AndreasCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AndreasCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE7565327&lt;br /&gt;
Image:AnitaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AnitaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0703F106&lt;br /&gt;
Image:AntonB.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AntonB&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCF623A2C&lt;br /&gt;
Image:AntonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AntonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA5C787B6&lt;br /&gt;
Image:ArmBoss01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ArmBoss01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF1E823A2&lt;br /&gt;
Image:ArmGoon01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ArmGoon01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFDA94268&lt;br /&gt;
Image:ArmGoon02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ArmGoon02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC54E878A&lt;br /&gt;
Image:ArmLiuet01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ArmLieut01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE7714013&lt;br /&gt;
Image:Armoured01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Armoured01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCDEF5408&lt;br /&gt;
Image:Armoured01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Armoured01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x95C76ECD&lt;br /&gt;
Image:Armoured02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Armoured02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x63858A4A&lt;br /&gt;
Image:ArmyMech01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ArmyMech01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x62CC28E2&lt;br /&gt;
Image:Ashley.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ashley&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7EF440DB&lt;br /&gt;
Image:AshleyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AshleyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x26C3D079&lt;br /&gt;
Image:Autopsy01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Autopsy01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB2273D4E&lt;br /&gt;
Image:AutoShop01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AutoShop01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x040EABE3&lt;br /&gt;
Image:Autoshop02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Autoshop02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF06B849D&lt;br /&gt;
Image:AviSchwartzman.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AviSchwartzman&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x37FACDA6&lt;br /&gt;
Image:AviSchwartzmanCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; AviSchwartzmanCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x989DFD9A&lt;br /&gt;
Image:Azteca01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Azteca01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x68709618&lt;br /&gt;
Image:BabyD.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BabyD&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDA116E7E&lt;br /&gt;
Image:BallaEast01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BallaEast01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF42EE883&lt;br /&gt;
Image:BallaOrig01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BallaOrig01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x231AF63F&lt;br /&gt;
Image:Ballas01GFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ballas01GFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x158C439C&lt;br /&gt;
Image:BallasOG.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BallasOG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA70B4A92&lt;br /&gt;
Image:BallasOGCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BallasOGCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xABEF0004&lt;br /&gt;
Image:BallaSout01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BallaSout01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x23B88069&lt;br /&gt;
Image:Bankman01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bankman01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC306D6F5&lt;br /&gt;
Image:Bankman.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bankman&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x909D9E7F&lt;br /&gt;
Image:BankmanCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BankmanCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9760192E&lt;br /&gt;
Image:Barman01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Barman01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE5A11106&lt;br /&gt;
Image:Barry.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Barry&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2F8845A3&lt;br /&gt;
Image:BarryCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BarryCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x69591CF7&lt;br /&gt;
Image:Bartender01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bartender01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x780C01BD&lt;br /&gt;
Image:Baygor.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Baygor&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5244247D&lt;br /&gt;
Image:BayWatch01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BayWatch01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4A8E5536&lt;br /&gt;
Image:BayWatch01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BayWatch01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0B4A6862&lt;br /&gt;
Image:Beach01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x303638A7&lt;br /&gt;
Image:Beach01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC79F6928&lt;br /&gt;
Image:Beach01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x403DB4FD&lt;br /&gt;
Image:Beach01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8427D398&lt;br /&gt;
Image:Beach01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD1FEB884&lt;br /&gt;
Image:Beach02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x787FA588&lt;br /&gt;
Image:Beach02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x23C7DC11&lt;br /&gt;
Image:Beach03AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beach03AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE7A963D9&lt;br /&gt;
Image:BeachVesp01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BeachVesp01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7E0961B8&lt;br /&gt;
Image:Beachvesp02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beachvesp02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCA56FA52&lt;br /&gt;
Image:Benny.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Benny&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC4B715D2&lt;br /&gt;
Image:BestMen.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BestMen&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5746CD96&lt;br /&gt;
Image:Beverly.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Beverly&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBDA21E5C&lt;br /&gt;
Image:BeverlyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BeverlyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB46EC356&lt;br /&gt;
Image:BevHills01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBE086EFD&lt;br /&gt;
Image:Bevhills01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bevhills01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x445AC854&lt;br /&gt;
Image:BevHills01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x54DBEE1F&lt;br /&gt;
Image:BevHills01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x76284640&lt;br /&gt;
Image:BevHills02AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills02AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA039335F&lt;br /&gt;
Image:BevHills02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5C2CF7F8&lt;br /&gt;
Image:BevHills02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3FB5C3D3&lt;br /&gt;
Image:BevHills02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x668BA707&lt;br /&gt;
Image:Bevhills03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bevhills03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x20C8012F&lt;br /&gt;
Image:BevHills04AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BevHills04AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x36DF2D5D&lt;br /&gt;
Image:BikeHire01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BikeHire01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x76474545&lt;br /&gt;
Image:BikerChic.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BikerChic&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFA389D4F&lt;br /&gt;
Image:BlackOps01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BlackOps01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB3F3EE34&lt;br /&gt;
Image:BlackOps02SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BlackOps02SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7A05FA59&lt;br /&gt;
Image:BlackOps03SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BlackOps03SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5076A73B&lt;br /&gt;
Image:Boar.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Boar&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCE5FF074&lt;br /&gt;
Image:BoatStaff01F.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BoatStaff01F&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3293BC9E&lt;br /&gt;
Image:BoatStaff01M.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BoatStaff01M&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC85F0A88&lt;br /&gt;
Image:BodyBuild01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BodyBuild01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3BD99114&lt;br /&gt;
Image:Bouncer01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bouncer01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9FD4292D&lt;br /&gt;
Image:Brad.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Brad&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBDBB4922&lt;br /&gt;
Image:BradCadaverCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BradCadaverCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7228AF60&lt;br /&gt;
Image:BradCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BradCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEFE5AFE6&lt;br /&gt;
Image:BreakDance01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BreakDance01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x379F9596&lt;br /&gt;
Image:Bride.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Bride&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6162EC47&lt;br /&gt;
Image:BrideCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BrideCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x82BF7EA1&lt;br /&gt;
Image:BurgerDrug.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BurgerDrug&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8B7D3766&lt;br /&gt;
Image:BurgerDrugCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BurgerDrugCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8CDCC057&lt;br /&gt;
Image:BusBoy01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; BusBoy01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD8F9CD47&lt;br /&gt;
Image:Busicas01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Busicas01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9AD32FE9&lt;br /&gt;
Image:Business01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2799EFD8&lt;br /&gt;
Image:Business01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7E6A64B7&lt;br /&gt;
Image:Business01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC99F21C4&lt;br /&gt;
Image:Business02AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business02AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1FC37DBC&lt;br /&gt;
Image:Business02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x31430342&lt;br /&gt;
Image:Business02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB3B3F5E6&lt;br /&gt;
Image:Business03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAE86FDB4&lt;br /&gt;
Image:Business03AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business03AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA1435105&lt;br /&gt;
Image:Business04AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Business04AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB7C61032&lt;br /&gt;
Image:Busker01SMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Busker01SMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAD9EF1BB&lt;br /&gt;
Image:Car3Guy1.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Car3Guy1&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x84F9E937&lt;br /&gt;
Image:Car3Guy1Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Car3Guy1Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x04430687&lt;br /&gt;
Image:Car3Guy2.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Car3Guy2&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x75C34ACA&lt;br /&gt;
Image:Car3Guy2Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Car3Guy2Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1383A508&lt;br /&gt;
Image:CarBuyerCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CarBuyerCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8CCE790F&lt;br /&gt;
Image:Casey.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Casey&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE0FA2554&lt;br /&gt;
Image:CaseyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CaseyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEA969C40&lt;br /&gt;
Image:Cat.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cat&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x573201B8&lt;br /&gt;
Image:CCrew01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CCrew01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC9E5F56B&lt;br /&gt;
Image:Chef01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chef01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0F977CEB&lt;br /&gt;
Image:Chef2.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chef2&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x85889AC3&lt;br /&gt;
Image:Chef2Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chef2Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAE5BE23A&lt;br /&gt;
Image:Chef.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chef&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x49EADBF6&lt;br /&gt;
Image:ChefCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChefCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA347CA8A&lt;br /&gt;
Image:ChemSec01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChemSec01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2EFEAFD5&lt;br /&gt;
Image:ChemWork01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChemWork01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF6157D8F&lt;br /&gt;
Image:ChiBoss01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChiBoss01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB9DD0300&lt;br /&gt;
Image:ChickenHawk.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChickenHawk&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAAB71F62&lt;br /&gt;
Image:ChiCold01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChiCold01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x106D9A99&lt;br /&gt;
Image:ChiGoon01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChiGoon01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7E4F763F&lt;br /&gt;
Image:ChiGoon02GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChiGoon02GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFF71F826&lt;br /&gt;
Image:Chimp.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chimp&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA8683715&lt;br /&gt;
Image:ChinGoonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ChinGoonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA8C22996&lt;br /&gt;
Image:Chip.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chip&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x24604B2B&lt;br /&gt;
Image:Chop.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Chop&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x14EC17EA&lt;br /&gt;
Image:CIASec01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CIASec01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x625D6958&lt;br /&gt;
Image:Claude01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Claude01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC0F371B7&lt;br /&gt;
Image:Clay.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Clay&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6CCFE08A&lt;br /&gt;
Image:ClayCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ClayCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDBCB9834&lt;br /&gt;
Image:ClayPain.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ClayPain&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9D0087A8&lt;br /&gt;
Image:Cletus.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cletus&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE6631195&lt;br /&gt;
Image:CletusCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CletusCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCAE9E5D5&lt;br /&gt;
Image:Clown01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Clown01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x04498DDE&lt;br /&gt;
Image:CntryBar01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CntryBar01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1A021B83&lt;br /&gt;
Image:ComJane.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ComJane&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB6AA85CE&lt;br /&gt;
Image:Construct01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Construct01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD7DA9E99&lt;br /&gt;
Image:Construct02SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Construct02SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC5FEFADE&lt;br /&gt;
Image:Cop01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cop01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x15F8700D&lt;br /&gt;
Image:Cop01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cop01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5E3DA4A4&lt;br /&gt;
Image:CopCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CopCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9AB35F63&lt;br /&gt;
Image:Cormorant.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cormorant&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x56E29962&lt;br /&gt;
Image:Corpse01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Corpse01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2E140314&lt;br /&gt;
Image:Corpse02.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Corpse02&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0D9C72F8&lt;br /&gt;
Image:Cow.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cow&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFCFA9E1E&lt;br /&gt;
Image:Coyote.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Coyote&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x644AC75E&lt;br /&gt;
Image:CrisFormage.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CrisFormage&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x286E54A7&lt;br /&gt;
Image:CrisFormageCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CrisFormageCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC1F380E6&lt;br /&gt;
Image:Crow.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Crow&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x18012A9F&lt;br /&gt;
Image:CustomerCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; CustomerCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA44F6F8B&lt;br /&gt;
Image:Cyclist01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cyclist01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2D0EFCEB&lt;br /&gt;
Image:Cyclist01amy.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Cyclist01amy&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFDC653C7&lt;br /&gt;
Image:Dale.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x467415E9&lt;br /&gt;
Image:DaleCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DaleCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0CE81655&lt;br /&gt;
Image:DaveNorton.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DaveNorton&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x15CD4C33&lt;br /&gt;
Image:DaveNortonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DaveNortonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8587248C&lt;br /&gt;
Image:Dealer01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Dealer01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE497BBEF&lt;br /&gt;
Image:DebraCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DebraCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xECD04FE9&lt;br /&gt;
Image:Deer.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Deer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD86B5A95&lt;br /&gt;
Image:Denise.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Denise&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x820B33BD&lt;br /&gt;
Image:DeniseCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DeniseCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6F802738&lt;br /&gt;
Image:DeniseFriendCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DeniseFriendCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB58D2529&lt;br /&gt;
Image:Devin.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Devin&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7461A0B0&lt;br /&gt;
Image:DevinCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DevinCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2F016D02&lt;br /&gt;
Image:DevinSec01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DevinSec01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9B557274&lt;br /&gt;
Image:DHill01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DHill01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFF3E88AB&lt;br /&gt;
Image:DoaMan.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DoaMan&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x621E6BFD&lt;br /&gt;
Image:DockWork01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DockWork01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x14D7B4E0&lt;br /&gt;
Image:DockWork01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DockWork01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x867639D1&lt;br /&gt;
Image:Doctor01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Doctor01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD47303AC&lt;br /&gt;
Image:Dolphin.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Dolphin&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8BBAB455&lt;br /&gt;
Image:Dom.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Dom&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9C2DB088&lt;br /&gt;
Image:DomCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DomCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4772AF42&lt;br /&gt;
Image:Doorman01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Doorman01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x22911304&lt;br /&gt;
Image:DownTown01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DownTown01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x654AD86E&lt;br /&gt;
Image:DownTown01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DownTown01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2DADF4AA&lt;br /&gt;
Image:Dreyfuss.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Dreyfuss&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDA890932&lt;br /&gt;
Image:DreyfussCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DreyfussCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3C60A153&lt;br /&gt;
Image:DrFriedlander.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DrFriedlander&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCBFC0DF5&lt;br /&gt;
Image:DrFriedlanderCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DrFriedlanderCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA3A35C2F&lt;br /&gt;
Image:Drowned.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Drowned&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x73DEA88B&lt;br /&gt;
Image:DWService01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DWService01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x75D30A91&lt;br /&gt;
Image:DWService02SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; DWService02SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF5908A06&lt;br /&gt;
Image:EastSA01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9D3DCB7A&lt;br /&gt;
Image:EastSA01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF5B0079D&lt;br /&gt;
Image:EastSA01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF9A6F53F&lt;br /&gt;
Image:Eastsa01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Eastsa01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA4471173&lt;br /&gt;
Image:EastSA02AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA02AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x63C8D891&lt;br /&gt;
Image:EastSA02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0438A4AE&lt;br /&gt;
Image:EastSa02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSa02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x07DD91AC&lt;br /&gt;
Image:EastSA02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x168775F6&lt;br /&gt;
Image:EastSA03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EastSA03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x51C03FA4&lt;br /&gt;
Image:EdToh.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; EdToh&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2A797197&lt;br /&gt;
Image:Epsilon01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Epsilon01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x689C2A80&lt;br /&gt;
Image:Epsilon01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Epsilon01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x77D41A3E&lt;br /&gt;
Image:Epsilon02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Epsilon02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAA82FF9B&lt;br /&gt;
Image:ExArmy01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ExArmy01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x45348DBB&lt;br /&gt;
Image:Fabien.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Fabien&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD090C350&lt;br /&gt;
Image:FabienCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FabienCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x47035EC1&lt;br /&gt;
Image:Factory01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Factory01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x69F46BF3&lt;br /&gt;
Image:Factory01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Factory01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4163A158&lt;br /&gt;
Image:FamCA01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FamCA01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE83B93B7&lt;br /&gt;
Image:FamDD01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FamDD01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x33A464E5&lt;br /&gt;
Image:FamDNF01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FamDNF01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDB729238&lt;br /&gt;
Image:FamFor01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FamFor01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x84302B09&lt;br /&gt;
Image:Families01GFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Families01GFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4E0CE5D3&lt;br /&gt;
Image:Farmer01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Farmer01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x94562DD7&lt;br /&gt;
Image:FatBla01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FatBla01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFAB48BCB&lt;br /&gt;
Image:FatCult01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FatCult01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB5CF80E4&lt;br /&gt;
Image:FatLatin01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FatLatin01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x61D201B3&lt;br /&gt;
Image:FatWhite01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FatWhite01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x38BAD33B&lt;br /&gt;
Image:FBISuit01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FBISuit01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3AE4A33B&lt;br /&gt;
Image:FBISuit01Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FBISuit01Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x585C0B52&lt;br /&gt;
Image:FemBarberSFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FemBarberSFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x163B875B&lt;br /&gt;
Image:FIBArchitect.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBArchitect&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x342333D3&lt;br /&gt;
Image:FIBMugger01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBMugger01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x85B9C668&lt;br /&gt;
Image:FIBOffice01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBOffice01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEDBC7546&lt;br /&gt;
Image:FIBOffice02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBOffice02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x26F067AD&lt;br /&gt;
Image:FIBSec01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBSec01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5CDEF405&lt;br /&gt;
Image:FIBSec01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FIBSec01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7B8B434B&lt;br /&gt;
Image:FilmDirector.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FilmDirector&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2B6E1BB6&lt;br /&gt;
Image:FilmNoir.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FilmNoir&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2BACC2DB&lt;br /&gt;
Image:FinGuru01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FinGuru01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x46E39E63&lt;br /&gt;
Image:Fireman01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Fireman01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB6B1EDA8&lt;br /&gt;
Image:Fish.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Fish&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2FD800B7&lt;br /&gt;
Image:Fitness01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Fitness01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x457C64FB&lt;br /&gt;
Image:Fitness02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Fitness02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x13C4818C&lt;br /&gt;
Image:Floyd.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Floyd&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB1B196B2&lt;br /&gt;
Image:FloydCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FloydCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x062547E7&lt;br /&gt;
Image:FosRepCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FosRepCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1BCC157B&lt;br /&gt;
Image:Franklin.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Franklin&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9B22DBAF&lt;br /&gt;
Image:FreemodeFemale01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FreemodeFemale01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9C9EFFD8&lt;br /&gt;
Image:FreeModeMale01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; FreeModeMale01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x705E61F2&lt;br /&gt;
Image:G.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; G&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x841BA933&lt;br /&gt;
Image:Gaffer01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Gaffer01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA956BD9E&lt;br /&gt;
Image:GarbageSMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GarbageSMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEE75A00F&lt;br /&gt;
Image:Gardener01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Gardener01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x49EA5685&lt;br /&gt;
Image:Gay01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Gay01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD1CCE036&lt;br /&gt;
Image:Gay02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Gay02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA5720781&lt;br /&gt;
Image:GCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA28E71D7&lt;br /&gt;
Image:GenFat01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenFat01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x06DD569F&lt;br /&gt;
Image:GenFat02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenFat02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x13AEF042&lt;br /&gt;
Image:GenHot01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenHot01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2F4AEC3E&lt;br /&gt;
Image:GenStreet01AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenStreet01AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x61C81C85&lt;br /&gt;
Image:GenStreet01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenStreet01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAD54E7A8&lt;br /&gt;
Image:GenStreet01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenStreet01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9877EF71&lt;br /&gt;
Image:GenStreet02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenStreet02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3521A8D2&lt;br /&gt;
Image:GenTransportSMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GenTransportSMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1880ED06&lt;br /&gt;
Image:GlenStank01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GlenStank01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x45BB1666&lt;br /&gt;
Image:Golfer01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Golfer01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7DD8FB58&lt;br /&gt;
Image:Golfer01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Golfer01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA9EB0E42&lt;br /&gt;
Image:Golfer01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Golfer01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD71FE131&lt;br /&gt;
Image:Griff01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Griff01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC454BCBB&lt;br /&gt;
Image:Grip01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Grip01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x309E7DEA&lt;br /&gt;
Image:Groom.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Groom&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFECE8B85&lt;br /&gt;
Image:GroomCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GroomCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7AAB19D2&lt;br /&gt;
Image:GroveStrDlrCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GroveStrDlrCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE8594E22&lt;br /&gt;
Image:GuadalopeCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GuadalopeCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0F9513F1&lt;br /&gt;
Image:Guido01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Guido01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC6B49A2F&lt;br /&gt;
Image:GunVend01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GunVend01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB3229752&lt;br /&gt;
Image:GurkCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; GurkCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC314F727&lt;br /&gt;
Image:Hacker.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hacker&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x99BB00F8&lt;br /&gt;
Image:HairDress01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HairDress01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x418DFF92&lt;br /&gt;
Image:HammerShark.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HammerShark&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3C831724&lt;br /&gt;
Image:Hao.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hao&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x65978363&lt;br /&gt;
Image:HaoCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HaoCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEC9E8F1C&lt;br /&gt;
Image:HasJew01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HasJew01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6BD9B68C&lt;br /&gt;
Image:HasJew01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HasJew01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE16D8F01&lt;br /&gt;
Image:Hen.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hen&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6AF51FAF&lt;br /&gt;
Image:HighSec01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HighSec01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF161D212&lt;br /&gt;
Image:HighSec02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HighSec02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2930C1AB&lt;br /&gt;
Image:Hiker01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hiker01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x30830813&lt;br /&gt;
Image:Hiker01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hiker01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x50F73C0C&lt;br /&gt;
Image:HillBilly01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HillBilly01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6C9B2849&lt;br /&gt;
Image:HillBilly02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HillBilly02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7B0E452F&lt;br /&gt;
Image:Hippie01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hippie01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF041880B&lt;br /&gt;
Image:Hippie01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hippie01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1475B827&lt;br /&gt;
Image:Hippy01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hippy01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7D03E617&lt;br /&gt;
Image:Hipster01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8247D331&lt;br /&gt;
Image:Hipster01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2307A353&lt;br /&gt;
Image:Hipster02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x97F5FE8D&lt;br /&gt;
Image:Hipster02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x14D506EE&lt;br /&gt;
Image:Hipster03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA5BA9A16&lt;br /&gt;
Image:Hipster03AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster03AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4E4179C6&lt;br /&gt;
Image:Hipster04AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hipster04AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x199881DC&lt;br /&gt;
Image:Hooker01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hooker01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x028ABF95&lt;br /&gt;
Image:Hooker02SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hooker02SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x14C3E407&lt;br /&gt;
Image:Hooker03SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hooker03SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x031640AC&lt;br /&gt;
Image:HotPosh01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HotPosh01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x969B6DFE&lt;br /&gt;
Image:HughCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HughCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6F139B54&lt;br /&gt;
Image:Humpback.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Humpback&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x471BE4B2&lt;br /&gt;
Image:Hunter.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Hunter&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCE1324DE&lt;br /&gt;
Image:HunterCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HunterCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5B44892C&lt;br /&gt;
Image:Husky.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Husky&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4E8F95A2&lt;br /&gt;
Image:HWayCop01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; HWayCop01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x739B1EF5&lt;br /&gt;
Image:ImpoRage.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ImpoRage&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x348065F5&lt;br /&gt;
Image:ImranCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ImranCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE3420BDB&lt;br /&gt;
Image:Indian01AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Indian01AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBAD7BB80&lt;br /&gt;
Image:Indian01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Indian01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x092D9CC1&lt;br /&gt;
Image:Indian01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Indian01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDDCAAA2C&lt;br /&gt;
Image:Indian01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Indian01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2A22FBCE&lt;br /&gt;
Image:JackHowitzerCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JackHowitzerCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x44BC7BB1&lt;br /&gt;
Image:Janet.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Janet&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0D6D9C49&lt;br /&gt;
Image:JanetCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JanetCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3034F9E2&lt;br /&gt;
Image:JanitorCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JanitorCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC2005A40&lt;br /&gt;
Image:JanitorSMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JanitorSMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA96BD9EC&lt;br /&gt;
Image:JayNorris.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JayNorris&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7A32EE74&lt;br /&gt;
Image:Jesus01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Jesus01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCE2CB751&lt;br /&gt;
Image:JetSki01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JetSki01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2DB7EEF3&lt;br /&gt;
Image:JewelAss01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JewelAss01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF0D4BE2E&lt;br /&gt;
Image:JewelAss.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JewelAss&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0F5D26BB&lt;br /&gt;
Image:JewelAssCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JewelAssCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4440A804&lt;br /&gt;
Image:JewelSec01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JewelSec01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xACCCBDB6&lt;br /&gt;
Image:JewelThief.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JewelThief&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE6CC3CDC&lt;br /&gt;
Image:JimmyBoston.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JimmyBoston&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEDA0082D&lt;br /&gt;
Image:JimmyBostonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JimmyBostonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x039677BD&lt;br /&gt;
Image:JimmyDisanto.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JimmyDisanto&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x570462B9&lt;br /&gt;
Image:JimmyDisantoCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JimmyDisantoCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB8CC92B4&lt;br /&gt;
Image:JoeMinuteman.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JoeMinuteman&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBE204C9B&lt;br /&gt;
Image:JoeMinutemanCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JoeMinutemanCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF09D5E29&lt;br /&gt;
Image:JohnnyKlebitz.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JohnnyKlebitz&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x87CA80AE&lt;br /&gt;
Image:JohnnyKlebitzCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JohnnyKlebitzCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFA8AB881&lt;br /&gt;
Image:Josef.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Josef&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE11A9FB4&lt;br /&gt;
Image:JosefCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JosefCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x459762CA&lt;br /&gt;
Image:Josh.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Josh&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x799E9EEE&lt;br /&gt;
Image:JoshCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; JoshCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x450EEF9D&lt;br /&gt;
Image:Juggalo01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Juggalo01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDB134533&lt;br /&gt;
Image:Juggalo01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Juggalo01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x91CA3E2C&lt;br /&gt;
Image:Justin.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Justin&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7DC3908F&lt;br /&gt;
Image:KarenDaniels.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KarenDaniels&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEB51D959&lt;br /&gt;
Image:KarenDanielsCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KarenDanielsCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4BAF381C&lt;br /&gt;
Image:KerryMcintosh.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KerryMcintosh&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5B3BD90D&lt;br /&gt;
Image:KillerWhale.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KillerWhale&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8D8AC8B9&lt;br /&gt;
Image:KorBoss01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KorBoss01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x352A026F&lt;br /&gt;
Image:Korean01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Korean01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x247502A9&lt;br /&gt;
Image:Korean02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Korean02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8FEDD989&lt;br /&gt;
Image:KorLieut01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KorLieut01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7CCBE17A&lt;br /&gt;
Image:KTown01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x52C824DE&lt;br /&gt;
Image:KTown01AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown01AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x47CF5E96&lt;br /&gt;
Image:KTown01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD15D7E71&lt;br /&gt;
Image:KTown01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1536D95A&lt;br /&gt;
Image:KTown01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1AF6542C&lt;br /&gt;
Image:KTown02AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown02AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x41018151&lt;br /&gt;
Image:KTown02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; KTown02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x297FF13F&lt;br /&gt;
Image:LamarDavis.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LamarDavis&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x65B93076&lt;br /&gt;
Image:LamarDavisCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LamarDavisCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x45463A0D&lt;br /&gt;
Image:Lathandy01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lathandy01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9E80D2CE&lt;br /&gt;
Image:Latino01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Latino01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x132C1A8E&lt;br /&gt;
Image:Lazlow.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lazlow&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDFE443E5&lt;br /&gt;
Image:LazlowCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LazlowCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x38951A1B&lt;br /&gt;
Image:LesterCrest.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LesterCrest&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4DA6E849&lt;br /&gt;
Image:LesterCrestCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LesterCrestCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB594F5C3&lt;br /&gt;
Image:LifeInvad01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LifeInvad01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5389A93C&lt;br /&gt;
Image:LifeInvad01Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LifeInvad01Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x72551375&lt;br /&gt;
Image:LifeInvad01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LifeInvad01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDE0077FD&lt;br /&gt;
Image:LifeInvad02.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LifeInvad02&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x27BD51D4&lt;br /&gt;
Image:LineCookSMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LineCookSMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDB9C0997&lt;br /&gt;
Image:Lost01GFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lost01GFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFD5537DE&lt;br /&gt;
Image:Lost01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lost01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4F46D607&lt;br /&gt;
Image:Lost02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lost02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3D843282&lt;br /&gt;
Image:Lost03GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Lost03GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x32B11CDC&lt;br /&gt;
Image:LSMetro01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; LSMetro01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x765AAAE4&lt;br /&gt;
Image:Magenta.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Magenta&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFCDC910A&lt;br /&gt;
Image:MagentaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MagentaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5816C61A&lt;br /&gt;
Image:Maid01SFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Maid01SFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE093C5C6&lt;br /&gt;
Image:Malibu01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Malibu01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2FDE6EB7&lt;br /&gt;
Image:Mani.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Mani&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC8BB1E52&lt;br /&gt;
Image:Manuel.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Manuel&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFD418E10&lt;br /&gt;
Image:ManuelCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ManuelCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFBB374CA&lt;br /&gt;
Image:Mariachi01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Mariachi01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7EA4FFA6&lt;br /&gt;
Image:Marine01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marine01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF2DAA2ED&lt;br /&gt;
Image:Marine01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marine01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x65793043&lt;br /&gt;
Image:Marine02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marine02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF0259D83&lt;br /&gt;
Image:Marine02SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marine02SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x58D696FE&lt;br /&gt;
Image:Marine03SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marine03SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x72C0CAD2&lt;br /&gt;
Image:Markfost.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Markfost&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1C95CB0B&lt;br /&gt;
Image:Marnie.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marnie&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x188232D0&lt;br /&gt;
Image:MarnieCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MarnieCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x574DE134&lt;br /&gt;
Image:Marston01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Marston01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x38430167&lt;br /&gt;
Image:MartinMadrazo.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MartinMadrazoCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x43595670&lt;br /&gt;
Image:Maryann.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Maryann&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA36F9806&lt;br /&gt;
Image:MaryannCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MaryannCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0998C7AD&lt;br /&gt;
Image:Maude.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Maude&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3BE8287E&lt;br /&gt;
Image:MaudeCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MaudeCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBCC475CB&lt;br /&gt;
Image:MerryWeatherCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MerryWeatherCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x613E626C&lt;br /&gt;
Image:MethHead01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MethHead01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x696BE0A9&lt;br /&gt;
Image:MexBoss01GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexBoss01GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5761F4AD&lt;br /&gt;
Image:MexBoss02GMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexBoss02GMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4914D813&lt;br /&gt;
Image:MexCntry01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexCntry01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDD817EAD&lt;br /&gt;
Image:MexGang01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexGang01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBDDD5546&lt;br /&gt;
Image:MexGoon01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexGoon01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x26EF3426&lt;br /&gt;
Image:MexGoon02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexGoon02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x31A3498E&lt;br /&gt;
Image:MexGoon03GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexGoon03GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x964D12DC&lt;br /&gt;
Image:MexLabor01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MexLabor01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB25D16B2&lt;br /&gt;
Image:Mexthug01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Mexthug01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3053E555&lt;br /&gt;
Image:Michael.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Michael&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0D7114C9&lt;br /&gt;
Image:Michelle.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Michelle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBF9672F4&lt;br /&gt;
Image:MichelleCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MichelleCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x70AEB9C8&lt;br /&gt;
Image:Migrant01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Migrant01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD55B2BF5&lt;br /&gt;
Image:Migrant01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Migrant01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xED0CE4C6&lt;br /&gt;
Image:MilitaryBum.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MilitaryBum&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4705974A&lt;br /&gt;
Image:Milton.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Milton&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCB3059B2&lt;br /&gt;
Image:MiltonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MiltonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB76A330F&lt;br /&gt;
Image:MimeSMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MimeSMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3CDCA742&lt;br /&gt;
Image:Miranda.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Miranda&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x414FA27B&lt;br /&gt;
Image:Mistress.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Mistress&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5DCA2528&lt;br /&gt;
Image:Misty01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Misty01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD128FF9D&lt;br /&gt;
Image:Molly.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Molly&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAF03DDE1&lt;br /&gt;
Image:MollyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MollyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x45918E44&lt;br /&gt;
Image:Motox01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Motox01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x64FDEA7D&lt;br /&gt;
Image:Motox02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Motox02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x77AC8FDA&lt;br /&gt;
Image:MountainLion.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MountainLion&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1250D7BA&lt;br /&gt;
Image:MovAlien01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MovAlien01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x64611296&lt;br /&gt;
Image:MoviePremFemaleCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MoviePremFemaleCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4BBA84D9&lt;br /&gt;
Image:MoviePremMaleCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MoviePremMaleCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8D67EE7D&lt;br /&gt;
Image:MovieStar.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MovieStar&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x35578634&lt;br /&gt;
Image:MovPrem01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MovPrem01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2300C816&lt;br /&gt;
Image:MovPrem01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MovPrem01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD85E6D28&lt;br /&gt;
Image:MovSpace01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MovSpace01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE7B31432&lt;br /&gt;
Image:MPros01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MPros01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6C9DD7C9&lt;br /&gt;
Image:MrK.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrK&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEDDCAB6D&lt;br /&gt;
Image:MrKCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrKCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC3CC9A75&lt;br /&gt;
Image:MrsPhillips.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrsPhillips&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3862EEA8&lt;br /&gt;
Image:MrsPhillipsCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrsPhillipsCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCBFDA3CF&lt;br /&gt;
Image:MrsThornhill.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrsThornhill&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1E04A96B&lt;br /&gt;
Image:MrsThornhillCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MrsThornhillCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4F921E6E&lt;br /&gt;
Image:MuscBeac01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MusclBeac01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4B652906&lt;br /&gt;
Image:MusclBeac02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; MusclBeac02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC923247C&lt;br /&gt;
Image:Natalia.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Natalia&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDE17DD3B&lt;br /&gt;
Image:NataliaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; NataliaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4EFEB1F0&lt;br /&gt;
Image:NervousRon.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; NervousRon&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBD006AF1&lt;br /&gt;
Image:NervousRonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; NervousRonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7896DA94&lt;br /&gt;
Image:Nigel.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Nigel&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC8B7167D&lt;br /&gt;
Image:NigelCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; NigelCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE1479C0B&lt;br /&gt;
Image:Niko01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Niko01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEEDACFC9&lt;br /&gt;
Image:OGBoss01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OGBoss01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x681BD012&lt;br /&gt;
Image:OldMan1A.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OldMan1A&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x719D27F4&lt;br /&gt;
Image:OldMan1aCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OldMan1aCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1EEC7BDC&lt;br /&gt;
Image:OldMan2.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OldMan2&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEF154C47&lt;br /&gt;
Image:OldMan2Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OldMan2Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x98F9E770&lt;br /&gt;
Image:Omega.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Omega&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x60E6A7D8&lt;br /&gt;
Image:OmegaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OmegaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8B70B405&lt;br /&gt;
Image:Oneil.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Oneil&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2DC6D3E7&lt;br /&gt;
Image:Orleans.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Orleans&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x61D4C771&lt;br /&gt;
Image:OrleansCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OrleansCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAD340F5A&lt;br /&gt;
Image:Ortega.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ortega&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x26A562B7&lt;br /&gt;
Image:OrtegaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OrtegaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC0DB04CF&lt;br /&gt;
Image:OscarCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; OscarCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF41F399B&lt;br /&gt;
Image:Paige.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Paige&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x154FCF3F&lt;br /&gt;
Image:PaigeCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PaigeCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5B1FA0C3&lt;br /&gt;
Image:Paparazzi01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Paparazzi01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xECCA8C15&lt;br /&gt;
Image:Paparazzi.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Paparazzi&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5048B328&lt;br /&gt;
Image:Paper.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Paper&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x999B00C6&lt;br /&gt;
Image:PaperCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PaperCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6B38B8F8&lt;br /&gt;
Image:Paramedic01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Paramedic01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB353629E&lt;br /&gt;
Image:Party01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Party01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x36E70600&lt;br /&gt;
Image:PartyTarget.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PartyTarget&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x81F74DE7&lt;br /&gt;
Image:Patricia.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Patricia&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC56E118C&lt;br /&gt;
Image:PatriciaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PatriciaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDF8B1301&lt;br /&gt;
Image:PestCont01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PestCont01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x48114518&lt;br /&gt;
Image:PestContDriver.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PestContDriver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3B474ADF&lt;br /&gt;
Image:PestContGunman.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PestContGunman&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0B881AEE&lt;br /&gt;
Image:Pig.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pig&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB11BAB56&lt;br /&gt;
Image:Pigeon.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x06A20728&lt;br /&gt;
Image:Pilot01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pilot01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE75B4B1C&lt;br /&gt;
Image:Pilot01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pilot01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAB300C07&lt;br /&gt;
Image:Pilot02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pilot02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF63DE8E1&lt;br /&gt;
Image:Pogo01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pogo01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDC59940D&lt;br /&gt;
Image:PoloGoon01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PoloGoon01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4F3FBA06&lt;br /&gt;
Image:PoloGoon02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PoloGoon02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA2E86156&lt;br /&gt;
Image:Polynesian01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Polynesian01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA9D9B69E&lt;br /&gt;
Image:Polynesian01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Polynesian01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8384FC9F&lt;br /&gt;
Image:Poodle.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Poodle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x431D501C&lt;br /&gt;
Image:Popov.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Popov&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x267630FE&lt;br /&gt;
Image:PopovCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PopovCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x617D89E2&lt;br /&gt;
Image:PoppyMich.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PoppyMich&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x23E9A09E&lt;br /&gt;
Image:PornDudesCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PornDudesCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2F4AFE35&lt;br /&gt;
Image:Postal01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Postal01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x62599034&lt;br /&gt;
Image:Postal02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Postal02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7367324F&lt;br /&gt;
Image:Priest.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Priest&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6437E77D&lt;br /&gt;
Image:PriestCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PriestCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4D6DE57E&lt;br /&gt;
Image:Princess.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Princess&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD2E3A284&lt;br /&gt;
Image:PrisGuard01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrisGuard01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x56C96FC6&lt;br /&gt;
Image:PrisMuscl01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrisMuscl01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5F2113A1&lt;br /&gt;
Image:Prisoner01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Prisoner01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7B9B4BC0&lt;br /&gt;
Image:Prisoner01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Prisoner01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB1BB9B59&lt;br /&gt;
Image:PrologueDriver.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueDriver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x855E36A3&lt;br /&gt;
Image:PrologueDriverCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueDriverCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF00B49DB&lt;br /&gt;
Image:PrologueHostage01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueHostage01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC512DD23&lt;br /&gt;
Image:PrologueHostage01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueHostage01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x169BD1E1&lt;br /&gt;
Image:PrologueHostage01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueHostage01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9712C38F&lt;br /&gt;
Image:PrologueMournFemale01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueMournFemale01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA20899E7&lt;br /&gt;
Image:PrologueMournMale01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueMournMale01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCE96030B&lt;br /&gt;
Image:PrologueSec01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueSec01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x709220C7&lt;br /&gt;
Image:PrologueSec01Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueSec01Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7FA2F024&lt;br /&gt;
Image:PrologueSec02.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueSec02&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x27B3AD75&lt;br /&gt;
Image:PrologueSec02Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; PrologueSec02Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1E9314A2&lt;br /&gt;
Image:Pug.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Pug&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6D362854&lt;br /&gt;
Image:Rabbit.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDFB55C81&lt;br /&gt;
Image:RampGang.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampGang&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE52E126C&lt;br /&gt;
Image:RampGangCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampGangCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC2800DBE&lt;br /&gt;
Image:RampHic.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampHic&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x45753032&lt;br /&gt;
Image:RampHicCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampHicCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x858C94B8&lt;br /&gt;
Image:RampHipster.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampHipster&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDEEF9F6E&lt;br /&gt;
Image:RampHipsterCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampHipsterCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x21F58BB4&lt;br /&gt;
Image:RampMarineCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampMarineCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x616C97B9&lt;br /&gt;
Image:RampMex.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampMex&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE6AC74A4&lt;br /&gt;
Image:RampMexCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RampMexCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF64ED7D0&lt;br /&gt;
Image:Ranger01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ranger01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9FC7F637&lt;br /&gt;
Image:Ranger01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ranger01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEF7135AE&lt;br /&gt;
Image:Rashkovsky.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rashkovsky&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x380C3DE6&lt;br /&gt;
Image:RashkovskyCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RashkovskyCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x188099A9&lt;br /&gt;
Image:Rat.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rat&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC3B52966&lt;br /&gt;
Image:ReporterCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ReporterCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2E420A24&lt;br /&gt;
Image:Retriever.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Retriever&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x349F33E1&lt;br /&gt;
Image:Rhesus.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rhesus&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC2D06F53&lt;br /&gt;
Image:RivalPaparazzi.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RivalPaparazzi&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x60D5D6DA&lt;br /&gt;
Image:RoadCyc01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RoadCyc01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF561A4C6&lt;br /&gt;
Image:Robber01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Robber01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC05E1399&lt;br /&gt;
Image:RoccoPelosi.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RoccoPelosi&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD5BA52FF&lt;br /&gt;
Image:RoccoPelosiCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RoccoPelosiCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAA64168C&lt;br /&gt;
Image:Rottweiler.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rottweiler&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9563221D&lt;br /&gt;
Image:RsRanger01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RsRanger01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3C438CD2&lt;br /&gt;
Image:Runner01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Runner01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC7496729&lt;br /&gt;
Image:Runner01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Runner01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x25305EEE&lt;br /&gt;
Image:Runner02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Runner02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x843D9D0F&lt;br /&gt;
Image:RurMeth01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RurMeth01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3F789426&lt;br /&gt;
Image:RurMeth01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RurMeth01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3BAD4184&lt;br /&gt;
Image:RussianDrunk.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RussianDrunk&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3D0A5EB1&lt;br /&gt;
Image:RussianDrunkCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; RussianDrunkCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x46521A32&lt;br /&gt;
Image:Salton01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDE0E0969&lt;br /&gt;
Image:Salton01AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton01AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCCFF7D8A&lt;br /&gt;
Image:Salton01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4F2E038A&lt;br /&gt;
Image:Salton01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x20208E4D&lt;br /&gt;
Image:Salton01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD7606C30&lt;br /&gt;
Image:Salton02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x60F4A717&lt;br /&gt;
Image:Salton03AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton03AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB28C4A45&lt;br /&gt;
Image:Salton04AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Salton04AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x964511B7&lt;br /&gt;
Image:SalvaBoss01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SalvaBoss01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x905CE0CA&lt;br /&gt;
Image:SalvaGoon01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SalvaGoon01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x278C8CB7&lt;br /&gt;
Image:SalvaGoon02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SalvaGoon02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3273A285&lt;br /&gt;
Image:SalvaGoon03GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SalvaGoon03GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x03B8C510&lt;br /&gt;
Image:SBikeAMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SBikeAMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6AF4185D&lt;br /&gt;
Image:SCDressy01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SCDressy01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDB5EC400&lt;br /&gt;
Image:Scientist01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Scientist01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4117D39B&lt;br /&gt;
Image:ScreenWriter.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ScreenWriter&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFFE63677&lt;br /&gt;
Image:ScreenWriterCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ScreenWriterCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8BE12CEC&lt;br /&gt;
Image:Scrubs01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Scrubs01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAB594AB6&lt;br /&gt;
Image:Seagull.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Seagull&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD3939DFD&lt;br /&gt;
Image:Security01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Security01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD768B228&lt;br /&gt;
Image:Shepherd.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Shepherd&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x431FC24C&lt;br /&gt;
Image:Sheriff01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Sheriff01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4161D042&lt;br /&gt;
Image:Sheriff01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Sheriff01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB144F9B9&lt;br /&gt;
Image:ShopHighSFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ShopHighSFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAE47E4B0&lt;br /&gt;
Image:ShopKeep01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ShopKeep01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x18CE57D0&lt;br /&gt;
Image:ShopLowSFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ShopLowSFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA96E2604&lt;br /&gt;
Image:ShopMaskSMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ShopMaskSMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6E122C06&lt;br /&gt;
Image:ShopMidSFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ShopMidSFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3EECBA5D&lt;br /&gt;
Image:SiemonYetarian.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SiemonYetarian&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4C7B2F05&lt;br /&gt;
Image:SiemonYetarianCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SiemonYetarianCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC0937202&lt;br /&gt;
Image:Skater01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Skater01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x695FE666&lt;br /&gt;
Image:Skater01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Skater01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD9D7588C&lt;br /&gt;
Image:Skater01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Skater01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC1C46677&lt;br /&gt;
Image:Skater02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Skater02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAFFAC2E4&lt;br /&gt;
Image:Skidrow01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Skidrow01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB097523B&lt;br /&gt;
Image:SkidRow01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SkidRow01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x01EEA6BD&lt;br /&gt;
Image:SnowCop01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SnowCop01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1AE8BB58&lt;br /&gt;
Image:SoCenLat01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SoCenLat01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0B8D69E3&lt;br /&gt;
Image:Solomon.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Solomon&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x86BDFE26&lt;br /&gt;
Image:SolomonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SolomonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF6D1E04E&lt;br /&gt;
Image:SouCent01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x745855A1&lt;br /&gt;
Image:SouCent01AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3DFA1830&lt;br /&gt;
Image:SouCent01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2C641D7A&lt;br /&gt;
Image:SouCent01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6857C9B7&lt;br /&gt;
Image:SouCent01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2AD8921B&lt;br /&gt;
Image:SouCent01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE716BDCB&lt;br /&gt;
Image:SouCent02AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF322D338&lt;br /&gt;
Image:SouCent02AFO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AFO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA56DE716&lt;br /&gt;
Image:SouCent02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5A8EF9CF&lt;br /&gt;
Image:SouCent02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9F6D37E1&lt;br /&gt;
Image:SouCent02AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4086BD77&lt;br /&gt;
Image:SouCent02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xACA3C8CA&lt;br /&gt;
Image:SouCent03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x87B25415&lt;br /&gt;
Image:SouCent03AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent03AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8BD990BA&lt;br /&gt;
Image:SouCent03AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent03AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0E32D8D0&lt;br /&gt;
Image:SouCent03AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent03AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC3F0F764&lt;br /&gt;
Image:SouCent04AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent04AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC2FBFEFE&lt;br /&gt;
Image:SouCent04AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCent04AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8A3703F1&lt;br /&gt;
Image:SouCentMC01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SouCentMC01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCDE955D2&lt;br /&gt;
Image:SpyActor.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SpyActor&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAC0EA5D8&lt;br /&gt;
Image:SpyActress.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SpyActress&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5B81D86C&lt;br /&gt;
Image:StagGrm01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StagGrm01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9194CE03&lt;br /&gt;
Image:StBla01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StBla01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCF92ADE9&lt;br /&gt;
Image:Stbla02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stbla02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x98C7404F&lt;br /&gt;
Image:SteveHain.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SteveHain&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x382121C8&lt;br /&gt;
Image:SteveHainsCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SteveHainsCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA4E0A1FE&lt;br /&gt;
Image:Stingray.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stingray&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA148614D&lt;br /&gt;
Image:StLat01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StLat01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8674D5FC&lt;br /&gt;
Image:StLat02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StLat02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC2A87702&lt;br /&gt;
Image:Stretch_skin.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stretch&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x36984358&lt;br /&gt;
Image:StretchCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StretchCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x893D6805&lt;br /&gt;
Image:Stripper01Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stripper01Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAEEA76B5&lt;br /&gt;
Image:Stripper01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stripper01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x52580019&lt;br /&gt;
Image:Stripper02Cutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stripper02Cutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x81441B71&lt;br /&gt;
Image:Stripper02SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Stripper02SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6E0FB794&lt;br /&gt;
Image:StripperLite.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StripperLite&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2970A494&lt;br /&gt;
Image:StripperLiteSFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StripperLiteSFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5C14EDFA&lt;br /&gt;
Image:StrPerf01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrPerf01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x795AC7A8&lt;br /&gt;
Image:StrPreach01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrPreach01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1C0077FB&lt;br /&gt;
Image:StrPunk01GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrPunk01GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFD1C49BB&lt;br /&gt;
Image:StrPunk02GMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrPunk02GMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0DA1EAC6&lt;br /&gt;
Image:StrVend01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrVend01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCE9113A9&lt;br /&gt;
Image:StrVend01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StrVend01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x927F2323&lt;br /&gt;
Image:StWhi01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StWhi01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x2418C430&lt;br /&gt;
Image:StWhi02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; StWhi02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x36C6E98C&lt;br /&gt;
Image:SunBathe01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SunBathe01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xB7292F0C&lt;br /&gt;
Image:Surfer01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Surfer01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEAC2C7EE&lt;br /&gt;
Image:SWAT01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SWAT01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8D8F1B10&lt;br /&gt;
Image:SweatShop01SFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SweatShop01SFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x312B5BC0&lt;br /&gt;
Image:SweatShop01SFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; SweatShop01SFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8502B6B2&lt;br /&gt;
Image:Talina.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Talina&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE793C8E8&lt;br /&gt;
Image:Tanisha.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tanisha&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0D810489&lt;br /&gt;
Image:TanishaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TanishaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x42FE5370&lt;br /&gt;
Image:TaoCheng.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TaoCheng&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDC5C5EA5&lt;br /&gt;
Image:TaoChengCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TaoChengCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8864083D&lt;br /&gt;
Image:TaosTranslator.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TaosTranslator&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x7C851464&lt;br /&gt;
Image:TaosTranslatorCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TaosTranslatorCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x53536529&lt;br /&gt;
Image:TapHillBilly.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TapHillBilly&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9A1E5E52&lt;br /&gt;
Image:Tattoo01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tattoo01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x94AE2B8C&lt;br /&gt;
Image:Tennis01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tennis01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x550C79C6&lt;br /&gt;
Image:Tennis01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tennis01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x546A5344&lt;br /&gt;
Image:TennisCoach.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TennisCoach&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xA23B5F57&lt;br /&gt;
Image:TennisCoachCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TennisCoachCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5C26040A&lt;br /&gt;
Image:Terry.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Terry&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x67000B94&lt;br /&gt;
Image:TerryCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TerryCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3A5201C5&lt;br /&gt;
Image:TigerShark.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TigerShark&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x06C3F072&lt;br /&gt;
Image:TomCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TomCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x69E8ABC3&lt;br /&gt;
Image:TomEpsilon.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TomEpsilon&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCD777AAA&lt;br /&gt;
Image:TomEpsilonCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TomEpsilonCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8C0FD4E2&lt;br /&gt;
Image:Tonya.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tonya&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCAC85344&lt;br /&gt;
Image:TonyaCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TonyaCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6343DD19&lt;br /&gt;
Image:Topless01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Topless01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9CF26183&lt;br /&gt;
Image:Tourist01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tourist01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x505603B9&lt;br /&gt;
Image:Tourist01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tourist01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x563B8570&lt;br /&gt;
Image:Tourist01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tourist01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC89F0184&lt;br /&gt;
Image:Tourist02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tourist02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9123FB40&lt;br /&gt;
Image:TracyDisanto.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TracyDisanto&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDE352A35&lt;br /&gt;
Image:TracyDisantoCutScene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TracyDisantoCutScene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0609B130&lt;br /&gt;
Image:TrafficWarden.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TrafficWarden&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5719786D&lt;br /&gt;
Image:TrafficWardenCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TrafficWardenCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDE2937F3&lt;br /&gt;
Image:Tramp01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tramp01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x6A8F1F9B&lt;br /&gt;
Image:Tramp01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tramp01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x48F96F5B&lt;br /&gt;
Image:Tramp01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tramp01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1EC93FD0&lt;br /&gt;
Image:Tramp01AMO.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tramp01AMO&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x174D4245&lt;br /&gt;
Image:TrampBeac01AFM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TrampBeac01AFM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x8CA0C266&lt;br /&gt;
Image:TrampBeac01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TrampBeac01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x53B57EB0&lt;br /&gt;
Image:TranVest01AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TranVest01AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xE0E69974&lt;br /&gt;
Image:TranVest02AMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TranVest02AMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF70EC5C4&lt;br /&gt;
Image:Trevor.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Trevor&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9B810FA2&lt;br /&gt;
Image:Trucker01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Trucker01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x59511A6C&lt;br /&gt;
Image:TylerDixon.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; TylerDixon&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5265F707&lt;br /&gt;
Image:UndercoverCopCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; UndercoverCopCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEF785A6A&lt;br /&gt;
Image:UPS01SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; UPS01SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x9FC37F22&lt;br /&gt;
Image:UPS02SMM.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; UPS02SMM&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD0BDE116&lt;br /&gt;
Image:USCG01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; USCG01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xCA0050E9&lt;br /&gt;
Image:Vagos01GFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vagos01GFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5AA42C21&lt;br /&gt;
Image:VagosFun01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VagosFun01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC4A617BD&lt;br /&gt;
Image:VagosSpeak.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VagosSpeak&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xF9FD068C&lt;br /&gt;
Image:VagosSpeakCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VagosSpeakCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x48FF4CA9&lt;br /&gt;
Image:Valet01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Valet01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x3B96F23E&lt;br /&gt;
Image:VinDouche01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VinDouche01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC19377E7&lt;br /&gt;
Image:Vinewood01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x19F41F65&lt;br /&gt;
Image:VineWood01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VineWood01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x4B64199D&lt;br /&gt;
Image:Vinewood02AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood02AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xDAB6A0EB&lt;br /&gt;
Image:VineWood02AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; VineWood02AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x5D15BD00&lt;br /&gt;
Image:Vinewood03AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood03AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x379DDAB8&lt;br /&gt;
Image:Vinewood03AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood03AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x1FDF4294&lt;br /&gt;
Image:Vinewood04AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood04AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xFAE46146&lt;br /&gt;
Image:Vinewood04AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Vinewood04AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x31C9E669&lt;br /&gt;
Image:Wade.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Wade&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x92991B72&lt;br /&gt;
Image:WadeCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; WadeCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xD266D9D6&lt;br /&gt;
Image:Waiter01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Waiter01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAD4C724C&lt;br /&gt;
Image:WeiCheng.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; WeiCheng&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAAE4EA7B&lt;br /&gt;
Image:WeiChengCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; WeiChengCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x30DB9D7B&lt;br /&gt;
Image:Westy.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Westy&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAD7844BB&lt;br /&gt;
Image:WillyFist.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; WillyFist&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x90769A8F&lt;br /&gt;
Image:WinClean01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; WinClean01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x550D8D9D&lt;br /&gt;
Image:XMech01SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; XMech01SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x441405EC&lt;br /&gt;
Image:XMech02SMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; XMech02SMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xBE20FA04&lt;br /&gt;
Image:Yoga01AFY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Yoga01AFY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xC41B062E&lt;br /&gt;
Image:Yoga01AMY.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Yoga01AMY&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAB0A7155&lt;br /&gt;
Image:Zimbor.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Zimbor&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0x0B34D6F5&lt;br /&gt;
Image:ZimborCutscene.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; ZimborCutscene&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xEAACAAF0&lt;br /&gt;
Image:Zombie01.png|&#039;&#039;&#039;Name:&#039;&#039;&#039; Zombie01&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; 0xAC4B4506&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ped Functions ==&lt;br /&gt;
{{Ped_functions}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Ped]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9162</id>
		<title>Shared Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9162"/>
		<updated>2018-02-04T23:42:01Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a shared function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below does using 2nd syntax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9161</id>
		<title>Shared Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9161"/>
		<updated>2018-02-04T23:41:04Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a shared function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below does using 2nd syntax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9160</id>
		<title>Shared Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9160"/>
		<updated>2018-02-04T23:40:11Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a shared function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below does using 2nd syntax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client_Function_Template&amp;diff=9159</id>
		<title>Client Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client_Function_Template&amp;diff=9159"/>
		<updated>2018-02-04T23:32:19Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientSide}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a client-side function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
example.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
example.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
example.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = example.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = example.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9158</id>
		<title>Shared Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9158"/>
		<updated>2018-02-04T23:29:44Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a shared function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below does using 2nd syntax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9157</id>
		<title>Server Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9157"/>
		<updated>2018-02-04T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ServerSide}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a server-side function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do using 2nd syntax.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9156</id>
		<title>Server Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9156"/>
		<updated>2018-02-04T23:28:52Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ServerSide}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a server-side function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do using 2nd syntax.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9155</id>
		<title>Server Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_Function_Template&amp;diff=9155"/>
		<updated>2018-02-04T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ServerSide}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a server-side function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do using 2nd syntax.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let val = mp.examples.func(&amp;quot;George&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9154</id>
		<title>Shared Function Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Shared_Function_Template&amp;diff=9154"/>
		<updated>2018-02-04T23:28:04Z</updated>

		<summary type="html">&lt;p&gt;TedJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shared}}&lt;br /&gt;
&lt;br /&gt;
This is an example description for a shared function template.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Multiple Syntaxes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax I&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Syntax II&lt;br /&gt;
mp.examples.func(arg1, arg2, arg3, arg4[]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax I Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Syntax II Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;arg1&#039;&#039;&#039;: Explanation of example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;string&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg2&#039;&#039;&#039;: Explanation of second example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;int&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg3&#039;&#039;&#039;: Explanation of third example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
* &#039;&#039;&#039;arg4&#039;&#039;&#039;: Explanation of fourth example argument, parameter should be in &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;array&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Returned Values === &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;true&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: if the example function has been executed successfully.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #408DAE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;false&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;: otherwise.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax I&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a basic explanation about what does the example below does using 2nd syntax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Syntax II&lt;br /&gt;
let val = mp.examples.func(&amp;quot;Washington&amp;quot;, 1, 2.0, [&#039;foo&#039;, &#039;bar&#039;]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Example::Stuff|Example Stuff]]&lt;/div&gt;</summary>
		<author><name>TedJr</name></author>
	</entry>
</feed>