<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sake</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sake"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Sake"/>
	<updated>2026-07-18T16:54:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=19442</id>
		<title>User:Sake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=19442"/>
		<updated>2020-02-28T12:56:24Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;beast&lt;br /&gt;
&lt;br /&gt;
[https://rage.mp/profile/32230-jaimuzu/ forum contact]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=19441</id>
		<title>User:Sake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=19441"/>
		<updated>2020-02-28T12:56:06Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039; C# is the beastest.... &#039;&#039;&#039; ==&lt;br /&gt;
beast&lt;br /&gt;
&lt;br /&gt;
[https://rage.mp/profile/32230-jaimuzu/ forum contact]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Aurio&amp;diff=19439</id>
		<title>User:Aurio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Aurio&amp;diff=19439"/>
		<updated>2020-02-28T12:55:11Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
Stop the spam or you will be banned&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Stuyk&amp;diff=19327</id>
		<title>User:Stuyk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Stuyk&amp;diff=19327"/>
		<updated>2020-02-04T09:19:51Z</updated>

		<summary type="html">&lt;p&gt;Sake: removed advertising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:CSharp_Player_definition&amp;diff=18863</id>
		<title>Template:CSharp Player definition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:CSharp_Player_definition&amp;diff=18863"/>
		<updated>2019-12-04T21:12:56Z</updated>

		<summary type="html">&lt;p&gt;Sake: removed isCefEnabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Player::ban|Player.Ban]]&lt;br /&gt;
**[[Player.ClearAccessory]]&lt;br /&gt;
**[[Player::clearDecorations|Player.ClearDecorations]]&lt;br /&gt;
**[[Player::disableVoiceTo|Player.DisableVoiceTo]]&lt;br /&gt;
**[[Player::enableVoiceTo|Player.EnableVoiceTo]]&lt;br /&gt;
**[[Player.Eval]]&lt;br /&gt;
**[[Player.GetAccessoryDrawable]]&lt;br /&gt;
**[[Player.GetAccessoryTexture]]&lt;br /&gt;
**[[Player.GetClothesDrawable]]&lt;br /&gt;
**[[Player.GetClothesTexture]]&lt;br /&gt;
**[[Player::getFaceFeature|Player.GetFaceFeature]]&lt;br /&gt;
**[[Player.GetHeadBlendPalette]]&lt;br /&gt;
**[[Player::getHeadOverlay|Player.GetHeadOverlay]]&lt;br /&gt;
**[[Player::getWeaponAmmo|Player.GetWeaponAmmo]]&lt;br /&gt;
**[[Player::giveWeapon|Player.GiveWeapon]]&lt;br /&gt;
**[[Player::kick|Player.Kick]]&lt;br /&gt;
**[[Player.Kill]]&lt;br /&gt;
**[[Player::playAnimation|Player.PlayAnimation]]&lt;br /&gt;
**[[Player::playScenario|Player.PlayScenario]]&lt;br /&gt;
**[[Player::removeAllWeapons|Player.RemoveAllWeapons]]&lt;br /&gt;
**[[Player.RemoveDecoration]]&lt;br /&gt;
**[[Player.RemoveHeadBlendPaletteColor]]&lt;br /&gt;
**[[Player.RemoveWeapon]]&lt;br /&gt;
**[[Player.SendChatMessage]]&lt;br /&gt;
**[[Player.SendNotification]]&lt;br /&gt;
**[[Player.SendPictureNotificationToPlayer]]&lt;br /&gt;
**[[Player.SetAccessories]]&lt;br /&gt;
**[[Player::setClothes|Player.SetClothes]]&lt;br /&gt;
**[[Player::setCustomization|Player.SetCustomization]]&lt;br /&gt;
**[[Player::setDecoration|Player.SetDecoration]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.SetFaceFeature]]&lt;br /&gt;
**[[Player.SetHeadBlendPaletteColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.SetHeadOverlay]]&lt;br /&gt;
**[[Player.SetIntoVehicle]]&lt;br /&gt;
**[[Player.SetSkin]]&lt;br /&gt;
**[[Player::setWeaponAmmo|Player.SetWeaponAmmo]]&lt;br /&gt;
**[[Player::stopAnimation|Player.StopAnimation]]&lt;br /&gt;
**[[Player.TriggerEvent]]&lt;br /&gt;
**[[Player::updateHeadBlend|Player.UpdateHeadBlend]]&lt;br /&gt;
**[[Player.WarpOutOfVehicle]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Player.Address]]&lt;br /&gt;
**[[Player.AimingPoint]]&lt;br /&gt;
**[[Player::armour|Player.Armor]]&lt;br /&gt;
**[[Player.CurrentWeapon]]&lt;br /&gt;
**[[Player.Dead]]&lt;br /&gt;
**[[Player.HeadBlend]]&lt;br /&gt;
**[[Player::health|Player.Health]]&lt;br /&gt;
**[[Player::isAiming|Player.IsAiming]]&lt;br /&gt;
**[[Player::isInCover|Player.IsInCover]]&lt;br /&gt;
**[[Player.IsInVehicle]]&lt;br /&gt;
**[[Player.IsMediaStreamEnabled]]&lt;br /&gt;
**[[Player::isOnLadder|Player.IsOnLadder]]&lt;br /&gt;
**[[Player::isReloading|Player.IsReloading]]&lt;br /&gt;
**[[Player.IsShooting]]&lt;br /&gt;
**[[Player::name|Player.Name]]&lt;br /&gt;
**[[Player.Nametag]]&lt;br /&gt;
**[[Player::ping|Player.Ping]]&lt;br /&gt;
**[[Player::serial|Player.Serial]]&lt;br /&gt;
**[[Player.SocialClubId]]&lt;br /&gt;
**[[Player.SocialClubName]]&lt;br /&gt;
**[[Player::vehicle|Player.Vehicle]]&lt;br /&gt;
**[[Player.VehicleSeat]]&lt;br /&gt;
**[[Player.Velocity]]&lt;br /&gt;
**[[Player::weapons|Player.Weapons]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16716</id>
		<title>PlayerJoin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16716"/>
		<updated>2018-12-29T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player &#039;&#039;&#039;joins&#039;&#039;&#039; the server. This event is &#039;&#039;&#039;not&#039;&#039;&#039; called for the &#039;&#039;&#039;local player&#039;&#039;&#039; who joined the server (when it&#039;s used in client-side).&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player who joined.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, player =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`[SERVER]: ${player.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerJoinDelegate(Player player);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player joining the server, expects &#039;&#039;&#039;RAGE.Elements.Player&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows up a message to the client when another player joins the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerJoin += OnPlayerJoin;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerJoin(RAGE.Elements.Player player)&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;Player {player.Name} has joined&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
Same as serverside&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16715</id>
		<title>PlayerJoin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16715"/>
		<updated>2018-12-29T01:12:13Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player joins the server. This event is not called for the local player who joined the server (when it&#039;s used in client-side).&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player who joined.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, player =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`[SERVER]: ${player.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerJoinDelegate(Player player);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player joining the server, expects &#039;&#039;&#039;RAGE.Elements.Player&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows up a message to the client when another player joins the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerJoin += OnPlayerJoin;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerJoin(RAGE.Elements.Player player)&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;Player {player.Name} has joined&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
Same as serverside&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16710</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16710"/>
		<updated>2018-12-24T03:38:40Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Server events not getting triggered |&lt;br /&gt;
This may be due to mismatched version of either one of the following files used, &amp;quot;&#039;&#039;&#039;server.exe&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;bridge.dll&#039;&#039;&#039;&amp;quot;, &amp;quot;server-files/bridge/runtime/&#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;&amp;quot; or compiled code reference of &amp;quot;&#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Latest version of bootstrapper.dll/GTAN API|&lt;br /&gt;
The latest version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039; can be found inside your RAGEMP directory, located at %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.TypeLoadException: Could not load type &#039;x&#039; from assembly &#039;x&#039;, Version-4.2.x.x |&lt;br /&gt;
This occurs when you &#039;&#039;&#039;compile&#039;&#039;&#039; your gamemode using a version of .NET Core that differs from the binaries in your &#039;&#039;&#039;runtime&#039;&#039;&#039; folder. To fix this issue, update your binaries in &amp;quot;\server-files\bridge\runtime\&amp;quot; to the version of .NET Core used to compile your dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16709</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16709"/>
		<updated>2018-12-24T03:37:15Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Server events not getting triggered |&lt;br /&gt;
This may be due to either one of your files &amp;quot;&#039;&#039;&#039;server.exe&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;bridge.dll&#039;&#039;&#039;&amp;quot;, &amp;quot;server-files/bridge/runtime/&#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;&amp;quot; or compiled code reference of &amp;quot;&#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Latest version of bootstrapper.dll/GTAN API|&lt;br /&gt;
The latest version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039; can be found inside your RAGEMP directory, located at %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.TypeLoadException: Could not load type &#039;x&#039; from assembly &#039;x&#039;, Version-4.2.x.x |&lt;br /&gt;
This occurs when you &#039;&#039;&#039;compile&#039;&#039;&#039; your gamemode using a version of .NET Core that differs from the binaries in your &#039;&#039;&#039;runtime&#039;&#039;&#039; folder. To fix this issue, update your binaries in &amp;quot;\server-files\bridge\runtime\&amp;quot; to the version of .NET Core used to compile your dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16707</id>
		<title>PlayerJoin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=16707"/>
		<updated>2018-12-22T20:22:41Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player joins the server.&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&#039;&#039;&#039;NOTE: &#039;&#039;&#039; This event is not called for the local player who joined the server (when it&#039;s used in client-side).&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player who joined.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, player =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`[SERVER]: ${player.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerJoinDelegate(Player player);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player joining the server, expects &#039;&#039;&#039;RAGE.Elements.Player&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows up a message to the client when another player joins the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerJoin += OnPlayerJoin;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerJoin(RAGE.Elements.Player player)&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;Player {player.Name} has joined&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
Same as serverside&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16656</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16656"/>
		<updated>2018-12-17T13:28:38Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Latest version of bootstrapper.dll/GTAN API|&lt;br /&gt;
The latest version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039; can be found inside your RAGEMP directory, located at %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.TypeLoadException: Could not load type &#039;x&#039; from assembly &#039;x&#039;, Version-4.2.x.x |&lt;br /&gt;
This occurs when you &#039;&#039;&#039;compile&#039;&#039;&#039; your gamemode using a version of .NET Core that differs from the binaries in your &#039;&#039;&#039;runtime&#039;&#039;&#039; folder. To fix this issue, update your binaries in &amp;quot;\server-files\bridge\runtime\&amp;quot; to the version of .NET Core used to compile your dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16653</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16653"/>
		<updated>2018-12-16T14:26:12Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Latest version of bootstrapper.dll/GTAN API|&lt;br /&gt;
The latest version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039; can be found inside your RAGEMP directory, located at %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference &amp;quot;%RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16652</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16652"/>
		<updated>2018-12-16T01:18:38Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Latest version of bootstrapper.dll/GTAN API|&lt;br /&gt;
The latest version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039; can be found inside your RAGEMP directory, located at %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16649</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16649"/>
		<updated>2018-12-14T21:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;. To resolve this, ensure you are using the latest version of each, and make sure your code is being compiled with the same bootstrapper.dll as in your server runtime files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16648</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16648"/>
		<updated>2018-12-14T19:25:16Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ParameterCountMismatchException|&lt;br /&gt;
This is due to a mismatch between either one of your &#039;&#039;&#039;bridge.dll&#039;&#039;&#039;, &#039;&#039;&#039;runtime/bootstrapper.dll&#039;&#039;&#039; or  &#039;&#039;&#039;bootstrapper.dll/nuget gtanetwork api&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::playFacialAnim&amp;diff=16646</id>
		<title>Player::playFacialAnim</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::playFacialAnim&amp;diff=16646"/>
		<updated>2018-12-14T19:16:33Z</updated>

		<summary type="html">&lt;p&gt;Sake: Undo revision 16645 by C0kkie (talk) - this is not supposed to be C#-this is a javascript page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.playFacialAnim(animName, animDict);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;animDict:&#039;&#039;&#039; String&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16436</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16436"/>
		<updated>2018-12-12T17:26:34Z</updated>

		<summary type="html">&lt;p&gt;Sake: removed trivial shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
No you cannot. The &#039;&#039;&#039;cs_packages&#039;&#039;&#039; folder will only compile &#039;&#039;&#039;.cs&#039;&#039;&#039; files}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Is it possible to use RAGE serverside JS with clientside C#|&lt;br /&gt;
Yes}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16435</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16435"/>
		<updated>2018-12-12T17:20:28Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
No you cannot. The &#039;&#039;&#039;cs_packages&#039;&#039;&#039; folder will only compile &#039;&#039;&#039;.cs&#039;&#039;&#039; files}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Is it possible to use RAGE serverside JS with clientside C#|&lt;br /&gt;
Yes}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
How to stop the player losing hp when running?|&lt;br /&gt;
This is due to player stamina hitting zero, resulting in hp being lost. Use the method &#039;&#039;&#039;RAGE.Game.Player.RestorePlayerStamina(1.0F);&#039;&#039;&#039; on &#039;&#039;&#039;Tick&#039;&#039;&#039; event to work around this}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16434</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16434"/>
		<updated>2018-12-12T17:19:56Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
No you cannot. The &#039;&#039;&#039;cs_packages&#039;&#039;&#039; folder will only compile &#039;&#039;&#039;.cs&#039;&#039;&#039; files}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Is it possible to use RAGE serverside JS with clientside C#|&lt;br /&gt;
Yes}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
How to stop the player losing hp when running?|&lt;br /&gt;
This is due to player stamina hitting zero, resulting in hp being lost. Use the method &#039;&#039;&#039;RAGE.Game.Player.RestorePlayerStamina(1.0F);&#039;&#039;&#039; on &#039;&#039;&#039;Tick&#039;&#039;&#039; event}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_JS_FAQ&amp;diff=16433</id>
		<title>Clientside JS FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_JS_FAQ&amp;diff=16433"/>
		<updated>2018-12-11T02:04:38Z</updated>

		<summary type="html">&lt;p&gt;Sake: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
How can I send data from CEF(browser) to serverside?|&lt;br /&gt;
Create a clientside event, and trigger using &#039;&#039;&#039;mp.trigger&#039;&#039;&#039;. Then call a remote event}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_JS_FAQ&amp;diff=16432</id>
		<title>Clientside JS FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_JS_FAQ&amp;diff=16432"/>
		<updated>2018-12-11T02:04:21Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;{{FAQContainer| How can I send data from CEF(browser) to serverside?| Create a clientside event, and trigger using &amp;#039;&amp;#039;&amp;#039;mp.trigger&amp;#039;&amp;#039;&amp;#039;. Then call a remote event}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAQContainer|&lt;br /&gt;
How can I send data from CEF(browser) to serverside?|&lt;br /&gt;
Create a clientside event, and trigger using &#039;&#039;&#039;mp.trigger&#039;&#039;&#039;. Then call a remote event}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16431</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16431"/>
		<updated>2018-12-11T02:00:41Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
No you cannot. The &#039;&#039;&#039;cs_packages&#039;&#039;&#039; folder will only compile &#039;&#039;&#039;.cs&#039;&#039;&#039; files}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Is it possible to use RAGE serverside JS with clientside C#|&lt;br /&gt;
Yes}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16428</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16428"/>
		<updated>2018-12-08T23:19:16Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
No you cannot. The &#039;&#039;&#039;cs_packages&#039;&#039;&#039; folder will only compile &#039;&#039;&#039;.cs&#039;&#039;&#039; files}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16427</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16427"/>
		<updated>2018-12-08T23:18:56Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
cs_packages will only compile .cs files}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16426</id>
		<title>Clientside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Clientside_CSharp_FAQ&amp;diff=16426"/>
		<updated>2018-12-08T23:18:09Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;__TOC__   {{FAQContainer| Can I reference DLLs| cs_packages will only compile .cs files}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Can I reference DLLs|&lt;br /&gt;
cs_packages will only compile .cs files}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User_FAQ&amp;diff=16425</id>
		<title>User FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User_FAQ&amp;diff=16425"/>
		<updated>2018-12-08T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;__TOC__   {{FAQContainer| System.ComponentModel.Win32Exception (0x80004005)| Disable any &amp;#039;&amp;#039;&amp;#039;antivirus&amp;#039;&amp;#039;&amp;#039; software or add an exception in your antivirus to not do anything with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
System.ComponentModel.Win32Exception (0x80004005)|&lt;br /&gt;
Disable any &#039;&#039;&#039;antivirus&#039;&#039;&#039; software or add an exception in your antivirus to not do anything with RageMP files on your computer and try to install Rage again. This error is most common with users antivirus software removing RageMP files.&lt;br /&gt;
&lt;br /&gt;
If disabling your antivirus/windows defender still doesn&#039;t fix this, right click on RageMP and select &#039;&#039;&#039;Troubleshoot compatibility&#039;&#039;&#039;. This has also been said to fix the issue}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
ERROR: Your game version is not supported by RAGE Multiplayer|&lt;br /&gt;
If GTA V has just updated, this error will show, wait for RageMP to update, if there has been no update, upgrade your GTA V version as you&#039;re running an outdated version.&lt;br /&gt;
https://support.rockstargames.com/hc/en-us/articles/115014280127-Verifying-system-files-on-your-PC-for-GTAV}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
(STEAM ONLY) Game launching into Singleplayer|&lt;br /&gt;
Completely quit Steam, then run RageMP and let RageMP launch steam and the game and you should load into the game. This, however, doesn&#039;t always work for Steam users but has worked for some.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Game is crashing before it&#039;s even launched |&lt;br /&gt;
Some players have reported if you have any GTA V mods installed inside your GTA V folder, you should remove this and it has been known to fix this issue.&lt;br /&gt;
&lt;br /&gt;
NVIDIA USERS: Disable Nvidia Shadowplay and see if that stops the crashing, some players have reported issues with this. }}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Game is crashing once I join a server(As soon as it says &#039;Multiplayer started&#039;) |&lt;br /&gt;
Try moving your RageMP to a different drive (For example, from C:\ to D:\)&lt;br /&gt;
&lt;br /&gt;
If the server has voice chat, disable anything that may be blocking your microphone or any voice changers, this causes you to crash. }}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Failed to retrieve the install directory|&lt;br /&gt;
This can occur if you&#039;ve selected the wrong directory, or possibly that you have an outdated GTAV.exe/GTA V files. Make sure you&#039;re selecting the right directory, it should contain your GTAV.exe file. If you&#039;re sure it&#039;s the right directory, it has been said that you can try reverifying your game files as you may have an outdated/corrupt/modified GTAV.exe that RageMP isn&#039;t picking up.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
RageMP freezes each time I click on a server|&lt;br /&gt;
This happens when the directory you&#039;ve selected doesn&#039;t contain a GTAV.exe most of the time. Another reason can be that if you have a Steam version, that you aren&#039;t logged into Steam so it&#039;s unable to launch GTA V.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
I launch RAGE Multiplayer and nothing happens|&lt;br /&gt;
Disable your antivirus, this can happen when you&#039;re missing files. If you don&#039;t have one installed, try reinstalling RAGE Multiplayer again.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
I&#039;m getting frameskipping while playing on any server|&lt;br /&gt;
If you run autohotkey, try turning it off before launching RageMP. If you run on a 144Hz monitor, lowering your FPS/Hz to 60 seems to stop this from happening. }}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
GTA V starts up with a black screen and then suddenly closes/crashes after clicking &#039;Play Now&#039;|&lt;br /&gt;
If this is the first time ever using RageMP or you have just reinstalled RageMP, this will make your client crash as the &#039;Play Now&#039; button is used to reconnect to your last connected server. Please use the &#039;Servers&#039; tab or the &#039;Direct Connect&#039; tab to join a server first, then you can use the Play Now button to reconnect to your last joined server. }}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
&amp;quot;A legal  up to date Grand Theft Auto V copy is required to play RAGE Multiplayer&amp;quot;|&lt;br /&gt;
If you pirated the game, there&#039;s no fix, buy the game as Rage Multiplayer does not support pirated versions of the game.&lt;br /&gt;
&lt;br /&gt;
If you have purchased the game some files may have not updated properly, start by verifying your game files, if that doesn&#039;t fix it, go into your game folder and delete &#039;GTA5.exe&#039; and then use &#039;PlayGTA5.exe&#039; and run the game. After this you should be able to play RageMP}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
RageMP closes when I open it|&lt;br /&gt;
The majority of the time this is your antivirus software stopping the application from running. Even in instances of it being &#039;turned off&#039; this will still occur, to make sure it&#039;s your antivirus software, uninstall it and restart your computer and try to run RageMP again.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
Game launching into Singleplayer/Main Menu|&lt;br /&gt;
Make sure you have the Visual C++ redistributable 2015}}&lt;br /&gt;
[https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ redistributable 2015 Download]&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
System.Net.WebException: The remote server returned an error: (403) Forbidden|&lt;br /&gt;
Your IP is blocked from accessing the update server, you&#039;ll either need to get a new IP address or use a VPN as your IP might be considered high risk}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16424</id>
		<title>Template:FAQContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16424"/>
		<updated>2018-12-08T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 5px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px 0px 5px;background-color: #6266E9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;width:80%; color: white; padding: 5px 8px 8px 0px&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 5px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16423</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16423"/>
		<updated>2018-12-08T18:04:57Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User FAQ=&lt;br /&gt;
[[User FAQ|Frequently asked questions and answers related to running the RAGE:MP client]]&lt;br /&gt;
&lt;br /&gt;
=Developer FAQ=&lt;br /&gt;
==C#==&lt;br /&gt;
*  [[Clientside CSharp FAQ|Client-side C#]]&lt;br /&gt;
*  [[Serverside CSharp FAQ|Server-side C#]]&lt;br /&gt;
==JS==&lt;br /&gt;
*  [[Clientside JS FAQ|Client-side JS]]&lt;br /&gt;
*  [[Serverside JS FAQ|Server-side JS]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16422</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16422"/>
		<updated>2018-12-08T18:04:44Z</updated>

		<summary type="html">&lt;p&gt;Sake: /* Developer FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User FAQ=&lt;br /&gt;
[[UserFAQ|Frequently asked questions and answers related to running the RAGE:MP client]]&lt;br /&gt;
&lt;br /&gt;
=Developer FAQ=&lt;br /&gt;
==C#==&lt;br /&gt;
*  [[Clientside CSharp FAQ|Client-side C#]]&lt;br /&gt;
*  [[Serverside CSharp FAQ|Server-side C#]]&lt;br /&gt;
==JS==&lt;br /&gt;
*  [[Clientside JS FAQ|Client-side JS]]&lt;br /&gt;
*  [[Serverside JS FAQ|Server-side JS]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16421</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16421"/>
		<updated>2018-12-08T17:28:34Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User FAQ=&lt;br /&gt;
[[UserFAQ|Frequently asked questions and answers related to running the RAGE:MP client]]&lt;br /&gt;
&lt;br /&gt;
=Developer FAQ=&lt;br /&gt;
==C#==&lt;br /&gt;
*  [[ClientsideCSharpFAQ|Client-side C#]]&lt;br /&gt;
*  [[Serverside CSharp FAQ|Server-side C#]]&lt;br /&gt;
==JS==&lt;br /&gt;
*  [[ClientsideJSFAQ|Client-side JS]]&lt;br /&gt;
*  [[ServersideJSFAQ|Server-side JS]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=ServersideCSharpFAQ&amp;diff=16420</id>
		<title>ServersideCSharpFAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=ServersideCSharpFAQ&amp;diff=16420"/>
		<updated>2018-12-08T17:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sake: Sake moved page ServersideCSharpFAQ to Serverside CSharp FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Serverside CSharp FAQ]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16419</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16419"/>
		<updated>2018-12-08T17:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sake: Sake moved page ServersideCSharpFAQ to Serverside CSharp FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16418</id>
		<title>Serverside CSharp FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Serverside_CSharp_FAQ&amp;diff=16418"/>
		<updated>2018-12-08T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;__TOC__   {{FAQContainer| OnPlayerConnect event does not get called| This issue occurs when you do not reference the correct version of &amp;#039;&amp;#039;&amp;#039;bootstrapper.dll&amp;#039;&amp;#039;&amp;#039;. It is recommend...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQContainer|&lt;br /&gt;
OnPlayerConnect event does not get called|&lt;br /&gt;
This issue occurs when you do not reference the correct version of &#039;&#039;&#039;bootstrapper.dll&#039;&#039;&#039;. It is recommended to reference %RAGEMP Directory%\server-files\bridge\runtime\Bootstrapper.dll}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16417</id>
		<title>Template:FAQContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16417"/>
		<updated>2018-12-08T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 5px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px 0px 5px;background-color: #6266E9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;width:80%; color: white; padding: 5px 8px 8px 0px&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 5px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16416</id>
		<title>Template:FAQContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16416"/>
		<updated>2018-12-08T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 1px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px 0px 5px;background-color: #6266E9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;width:49%; color: white;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Question:{{{1}}}&amp;lt;/div&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;h3&amp;gt;Answer:&amp;lt;/h3&amp;gt;&amp;lt;/sub&amp;gt;{{{2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16415</id>
		<title>Template:FAQContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16415"/>
		<updated>2018-12-08T16:54:24Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 1px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px 0px 5px;background-color: #6266E9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;width:49%; color: white;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Question:{{{1}}}&amp;lt;/div&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Answer:&amp;lt;/h3&amp;gt;{{{2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16414</id>
		<title>Template:FAQContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:FAQContainer&amp;diff=16414"/>
		<updated>2018-12-08T16:53:22Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 1px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid #6266E9;padding: 0px 0px 1px 0px; box-shadow: 0 0px 2px 0 rgba(0, 0, 0, 0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 99.8%; padding: 0px 0px 0px 5px;background-color: #6266E9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;width:49%; color: white;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Question:{{{1}}}&amp;lt;/div&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Answer:&amp;lt;/h3&amp;gt;{{{2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16413</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Frequently_asked_questions&amp;diff=16413"/>
		<updated>2018-12-08T16:43:57Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;=User FAQ= Frequently asked questions and answers related to running the RAGE:MP client  =Developer FAQ= ==C#== *  Client-side C# *  Serv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User FAQ=&lt;br /&gt;
[[UserFAQ|Frequently asked questions and answers related to running the RAGE:MP client]]&lt;br /&gt;
&lt;br /&gt;
=Developer FAQ=&lt;br /&gt;
==C#==&lt;br /&gt;
*  [[ClientsideCSharpFAQ|Client-side C#]]&lt;br /&gt;
*  [[ServersideCSharpFAQ|Server-side C#]]&lt;br /&gt;
==JS==&lt;br /&gt;
*  [[ClientsideJSFAQ|Client-side JS]]&lt;br /&gt;
*  [[ServersideJSFAQ|Server-side JS]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gameplay::setGravityLevel&amp;diff=16411</id>
		<title>Gameplay::setGravityLevel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gameplay::setGravityLevel&amp;diff=16411"/>
		<updated>2018-12-08T12:57:12Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;level can be from 0 to 3&amp;lt;br&amp;gt;0: 9.8 - normal&amp;lt;br&amp;gt;1: 2.4 - low&amp;lt;br&amp;gt;2: 0.1 - very low&amp;lt;br&amp;gt;3: 0.0 - off&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.gameplay.setGravityLevel(level);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;level:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gameplay_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gamemodes&amp;diff=16409</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gamemodes&amp;diff=16409"/>
		<updated>2018-12-04T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;gamemode&amp;quot; : &amp;quot;gangwar&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==List of Gamemodes==&lt;br /&gt;
*  &#039;&#039;&#039;roleplay&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;freeroam&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;deathmatch&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;teamdeathmatch&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;race&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;drift&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;derby&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;trucking&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;copsandrobbers&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;gangwar&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16408</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16408"/>
		<updated>2018-12-04T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL&lt;br /&gt;
|-&lt;br /&gt;
| language|| gb|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server [Tag]&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16407</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16407"/>
		<updated>2018-12-04T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;Sake: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL&lt;br /&gt;
|-&lt;br /&gt;
| language|| gb|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server [Tag]&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16406</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16406"/>
		<updated>2018-12-04T22:10:26Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL&lt;br /&gt;
|-&lt;br /&gt;
| language|| gb|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16405</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16405"/>
		<updated>2018-12-04T22:09:11Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL.&lt;br /&gt;
|-&lt;br /&gt;
| language|| gb|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gamemodes&amp;diff=16404</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gamemodes&amp;diff=16404"/>
		<updated>2018-12-04T22:08:44Z</updated>

		<summary type="html">&lt;p&gt;Sake: Created page with &amp;quot;==Example== &amp;quot;gamemode&amp;quot; : &amp;quot;gangwar&amp;quot;  ==List of Gamemodes== *  &amp;#039;&amp;#039;&amp;#039;roleplay&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;freeroam&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;deathmatch&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;teamdeathmatch&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;drift&amp;#039;&amp;#039;&amp;#039; *  &amp;#039;&amp;#039;&amp;#039;de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example==&lt;br /&gt;
&amp;quot;gamemode&amp;quot; : &amp;quot;gangwar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==List of Gamemodes==&lt;br /&gt;
*  &#039;&#039;&#039;roleplay&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;freeroam&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;deathmatch&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;teamdeathmatch&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;race&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;drift&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;derby&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;trucking&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;copsandrobbers&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;gangwar&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Csharp_events_clientside&amp;diff=16401</id>
		<title>Template:Csharp events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Csharp_events_clientside&amp;diff=16401"/>
		<updated>2018-12-04T01:42:07Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Browser ==&lt;br /&gt;
*[[BrowserCreated|OnBrowserCreated]]&lt;br /&gt;
*[[BrowserDomReady|OnBrowserDomReady]]&lt;br /&gt;
*[[BrowserLoadingFailed|OnBrowserLoadingFailed]]&lt;br /&gt;
*[[ScriptWindowCreated|OnScriptWindowCreated (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
*[[ScriptWindowDestroyed|OnScriptWindowDestroyed (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[[PlayerEnterCheckpoint|OnPlayerEnterCheckpoint]]&lt;br /&gt;
*[[PlayerExitCheckpoint|OnPlayerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[PlayerEnterColshape|OnPlayerEnterColshape]]&lt;br /&gt;
*[[PlayerExitColshape|OnPlayerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
*[[Click|OnClick]]&lt;br /&gt;
*[[ClickWithRaycast|OnClickWithRaycast (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
*[[PlayerChat|OnPlayerChat]]&lt;br /&gt;
*[[PlayerCommand|OnPlayerCommand]]&lt;br /&gt;
*[[PlayerJoin|OnPlayerJoin]]&lt;br /&gt;
*[[playerQuit|OnPlayerQuit]]&lt;br /&gt;
*[[PlayerSpawn|OnPlayerSpawn]]&lt;br /&gt;
*[[PlayerDeath|OnPlayerDeath]]&lt;br /&gt;
*[[PlayerResurrect|OnPlayerResurrect]]&lt;br /&gt;
*[[PlayerWeaponShot|OnPlayerWeaponShot]]&lt;br /&gt;
*[[EventTriggeredByKey|OnEventTriggeredByKey (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[EntityStreamIn|OnEntityStreamIn]]&lt;br /&gt;
*[[EntityStreamOut|OnEntityStreamOut]]&lt;br /&gt;
*[[EntityCreated|OnEntityCreated]]&lt;br /&gt;
*[[EntityDestroyed|OnEntityDestroyed]]&lt;br /&gt;
*[[EntityDataChangeByKey|OnEntityDataChangeByKey (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[Render|Tick]]&lt;br /&gt;
*[[GuiReady|OnGuiReady (&#039;&#039;&#039;C#&#039;&#039;&#039; Exclusive)]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[PlayerStartEnterVehicle|OnPlayerStartEnterVehicle]]&lt;br /&gt;
*[[PlayerEnterVehicle|OnPlayerEnterVehicle]]&lt;br /&gt;
*[[PlayerLeaveVehicle|OnPlayerLeaveVehicle]]&lt;br /&gt;
&lt;br /&gt;
==Voice chat==&lt;br /&gt;
*[[PlayerStartTalking|OnPlayerStartTalking]]&lt;br /&gt;
*[[PlayerStopTalking|OnPlayerStopTalking]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Csharp_events_clientside&amp;diff=16395</id>
		<title>Template:Csharp events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Csharp_events_clientside&amp;diff=16395"/>
		<updated>2018-11-30T18:30:05Z</updated>

		<summary type="html">&lt;p&gt;Sake: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Browser ==&lt;br /&gt;
*[[BrowserCreated|OnBrowserCreated]]&lt;br /&gt;
*[[BrowserDomReady|OnBrowserDomReady]]&lt;br /&gt;
*[[BrowserLoadingFailed|OnBrowserLoadingFailed]]&lt;br /&gt;
*[[ScriptWindowCreated|OnScriptWindowCreated]]&lt;br /&gt;
*[[ScriptWindowDestroyed|OnScriptWindowDestroyed]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerEnterCheckpoint OnPlayerEnterCheckpoint]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerExitCheckpoint OnPlayerExitCheckpoint]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerEnterColshape OnPlayerEnterColshape]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerExitColshape OnPlayerExitColshape]&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
*[[Click|OnClick]]&lt;br /&gt;
*[[ClickWithRaycast|OnClickWithRaycast]]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnChatMessage OnPlayerChat]&lt;br /&gt;
*[[PlayerCommand|OnPlayerCommand]]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerConnected OnPlayerJoin]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerDisconnected OnPlayerQuit]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerSpawn OnPlayerSpawn]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerDeath OnPlayerDeath]&lt;br /&gt;
*[[PlayerResurrect|OnPlayerResurrect]]&lt;br /&gt;
*[[PlayerWeaponShot|OnPlayerWeaponShot]]&lt;br /&gt;
*[[EventTriggeredByKey|OnEventTriggeredByKey]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
*[[EntityStreamIn|OnEntityStreamIn]]&lt;br /&gt;
*[[EntityStreamOut|OnEntityStreamOut]]&lt;br /&gt;
*[[EntityCreated|OnEntityCreated]]&lt;br /&gt;
*[[EntityDestroyed|OnEntityDestroyed]]&lt;br /&gt;
*[[EntityDataChangeByKey|OnEntityDataChangeByKey]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[Render|Tick]]&lt;br /&gt;
*[[GuiReady|OnGuiReady]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[PlayerStartEnterVehicle|OnPlayerStartEnterVehicle]]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerEnterVehicle OnPlayerEnterVehicle]&lt;br /&gt;
*[https://wiki.gtanet.work/index.php?title=OnPlayerExitVehicle OnPlayerLeaveVehicle]&lt;br /&gt;
&lt;br /&gt;
==Voice chat==&lt;br /&gt;
*[[PlayerStartTalking|OnPlayerStartTalking]]&lt;br /&gt;
*[[PlayerStopTalking|OnPlayerStopTalking]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=16378</id>
		<title>User:Sake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=16378"/>
		<updated>2018-11-30T02:49:15Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039; C# is the beastest.... &#039;&#039;&#039; ==&lt;br /&gt;
hes a beast&lt;br /&gt;
&lt;br /&gt;
[https://rage.mp/profile/32230-jaimuzu/ forum contact]&lt;br /&gt;
&lt;br /&gt;
[[File:beast.png]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=16377</id>
		<title>User:Sake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Sake&amp;diff=16377"/>
		<updated>2018-11-30T02:49:04Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039; C# is the beastest.... &#039;&#039;&#039; ==&lt;br /&gt;
hes a beast&lt;br /&gt;
[https://rage.mp/profile/32230-jaimuzu/ forum contact]&lt;br /&gt;
[[File:beast.png]]&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=GuiReady&amp;diff=16376</id>
		<title>GuiReady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=GuiReady&amp;diff=16376"/>
		<updated>2018-11-29T21:54:23Z</updated>

		<summary type="html">&lt;p&gt;Sake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets triggered when RAGE.Ui.DefaultWindow gets loaded and ready.&lt;br /&gt;
{{ClientsideCsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnGuiReadyDelegate();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* This event requires no parameters&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnGuiReady += OnGuiReady;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnGuiReady()&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output(&amp;quot;Default window ready&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sake</name></author>
	</entry>
</feed>