<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rt-2</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rt-2"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Rt-2"/>
	<updated>2026-06-04T09:16:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Rt-2&amp;diff=8978</id>
		<title>User:Rt-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Rt-2&amp;diff=8978"/>
		<updated>2018-01-27T01:33:39Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Created page with &amp;quot;rt-2 joined the RageMP community in fall 2017.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rt-2 joined the RageMP community in fall 2017.&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Graphics_functions_c&amp;diff=8695</id>
		<title>Template:Graphics functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Graphics_functions_c&amp;diff=8695"/>
		<updated>2018-01-19T19:53:10Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: removed double world3dToScreen2d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Graphics::addDecal|mp.game.graphics.addDecal]]&lt;br /&gt;
*[[Graphics::addPetrolDecal|mp.game.graphics.addPetrolDecal]]&lt;br /&gt;
*[[Graphics::beginTextComponent|mp.game.graphics.beginTextComponent]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|mp.game.graphics.callScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|mp.game.graphics.callScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|mp.game.graphics.callScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|mp.game.graphics.callScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::createCheckpoint|mp.game.graphics.createCheckpoint]]&lt;br /&gt;
*[[Graphics::destroyTrackedPoint|mp.game.graphics.destroyTrackedPoint]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|mp.game.graphics.disableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::doesParticleFxLoopedExist|mp.game.graphics.doesParticleFxLoopedExist]]&lt;br /&gt;
*[[Graphics::drawBox|mp.game.graphics.drawBox]]&lt;br /&gt;
*[[Graphics::drawDebugBox|mp.game.graphics.drawDebugBox]]&lt;br /&gt;
*[[Graphics::drawDebugCross|mp.game.graphics.drawDebugCross]]&lt;br /&gt;
*[[Graphics::drawDebugLineWithTwoColours|mp.game.graphics.drawDebugLineWithTwoColours]]&lt;br /&gt;
*[[Graphics::drawDebugLine|mp.game.graphics.drawDebugLine]]&lt;br /&gt;
*[[Graphics::drawDebugSphere|mp.game.graphics.drawDebugSphere]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|mp.game.graphics.drawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawDebugText|mp.game.graphics.drawDebugText]]&lt;br /&gt;
*[[Graphics::drawLightWithRangeAndShadow|mp.game.graphics.drawLightWithRangeAndShadow]]&lt;br /&gt;
*[[Graphics::drawLightWithRange|mp.game.graphics.drawLightWithRange]]&lt;br /&gt;
*[[Graphics::drawLine|mp.game.graphics.drawLine]]&lt;br /&gt;
*[[Graphics::drawMarker|mp.game.graphics.drawMarker]]&lt;br /&gt;
*[[Graphics::drawPoly|mp.game.graphics.drawPoly]]&lt;br /&gt;
*[[Graphics::drawRect|mp.game.graphics.drawRect]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|mp.game.graphics.drawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|mp.game.graphics.drawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|mp.game.graphics.drawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|mp.game.graphics.drawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawSpotLightWithShadow|mp.game.graphics.drawSpotLightWithShadow]]&lt;br /&gt;
*[[Graphics::drawSpotLight|mp.game.graphics.drawSpotLight]]&lt;br /&gt;
*[[Graphics::drawSprite|mp.game.graphics.drawSprite]]&lt;br /&gt;
*[[Graphics::drawText|mp.game.graphics.drawText]]&lt;br /&gt;
*[[Graphics::drawTvChannel|mp.game.graphics.drawTvChannel]]&lt;br /&gt;
*[[Graphics::enableAlienBloodVfx|mp.game.graphics.enableAlienBloodVfx]]&lt;br /&gt;
*[[Graphics::enableClownBloodVfx|mp.game.graphics.enableClownBloodVfx]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|mp.game.graphics.enableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::fadeDecalsInRange|mp.game.graphics.fadeDecalsInRange]]&lt;br /&gt;
*[[Graphics::getDecalWashLevel|mp.game.graphics.getDecalWashLevel]]&lt;br /&gt;
*[[Graphics::getSafeZoneSize|mp.game.graphics.getSafeZoneSize]]&lt;br /&gt;
*[[Graphics::getScreenActiveResolution|mp.game.graphics.getScreenActiveResolution]]&lt;br /&gt;
*[[Graphics::getScreenAspectRatio|mp.game.graphics.getScreenAspectRatio]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|mp.game.graphics.getScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::getScreenResolution|mp.game.graphics.getScreenResolution]]&lt;br /&gt;
*[[Graphics::getTextureResolution|mp.game.graphics.getTextureResolution]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|mp.game.graphics.hasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|mp.game.graphics.hasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|mp.game.graphics.hasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasStreamedTextureDictLoaded|mp.game.graphics.hasStreamedTextureDictLoaded]]&lt;br /&gt;
*[[Graphics::isDecalAlive|mp.game.graphics.isDecalAlive]]&lt;br /&gt;
*[[Graphics::isTrackedPointVisible|mp.game.graphics.isTrackedPointVisible]]&lt;br /&gt;
*[[Graphics::loadMovieMeshSet|mp.game.graphics.loadMovieMeshSet]]&lt;br /&gt;
*[[Graphics::loadTvChannel|mp.game.graphics.loadTvChannel]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|mp.game.graphics.moveVehicleDecals]]&lt;br /&gt;
*[[Graphics::notify|mp.game.graphics.notify]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|mp.game.graphics.popScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|mp.game.graphics.pushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|mp.game.graphics.pushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|mp.game.graphics.pushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|mp.game.graphics.pushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|mp.game.graphics.pushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|mp.game.graphics.pushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|mp.game.graphics.pushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::releaseMovieMeshSet|mp.game.graphics.releaseMovieMeshSet]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObjectFacing|mp.game.graphics.removeDecalsFromObjectFacing]]&lt;br /&gt;
*[[Graphics::removeDecalsFromObject|mp.game.graphics.removeDecalsFromObject]]&lt;br /&gt;
*[[Graphics::removeDecalsInRange|mp.game.graphics.removeDecalsInRange]]&lt;br /&gt;
*[[Graphics::removeDecal|mp.game.graphics.removeDecal]]&lt;br /&gt;
*[[Graphics::removeParticleFxInRange|mp.game.graphics.removeParticleFxInRange]]&lt;br /&gt;
*[[Graphics::removeParticleFx|mp.game.graphics.removeParticleFx]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|mp.game.graphics.requestHudScaleform]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie3|mp.game.graphics.requestScaleformMovie3]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|mp.game.graphics.requestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|mp.game.graphics.requestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDict|mp.game.graphics.requestStreamedTextureDict]]&lt;br /&gt;
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]&lt;br /&gt;
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]&lt;br /&gt;
*[[Graphics::setBlackout|mp.game.graphics.setBlackout]]&lt;br /&gt;
*[[Graphics::setDebugLinesAndSpheresDrawingActive|mp.game.graphics.setDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::setDrawOrigin|mp.game.graphics.setDrawOrigin]]&lt;br /&gt;
*[[Graphics::setFarShadowsSuppressed|mp.game.graphics.setFarShadowsSuppressed]]&lt;br /&gt;
*[[Graphics::setFlash|mp.game.graphics.setFlash]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|mp.game.graphics.GsetForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|mp.game.graphics.setForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::setFrozenRenderingDisabled|mp.game.graphics.setFrozenRenderingDisabled]]&lt;br /&gt;
*[[Graphics::setNightvision|mp.game.graphics.setNightvision]]&lt;br /&gt;
*[[Graphics::setNoiseoveride|mp.game.graphics.setNoiseoveride]]&lt;br /&gt;
*[[Graphics::setNoisinessoveride|mp.game.graphics.setNoisinessoveride]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|mp.game.graphics.setParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxCamInsideVehicle|mp.game.graphics.setParticleFxCamInsideVehicle]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedAlpha|mp.game.graphics.setParticleFxLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedColour|mp.game.graphics.setParticleFxLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedEvolution|mp.game.graphics.setParticleFxLoopedEvolution]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedOffsets|mp.game.graphics.setParticleFxLoopedOffsets]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedRange|mp.game.graphics.setParticleFxLoopedRange]]&lt;br /&gt;
*[[Graphics::setParticleFxLoopedScale|mp.game.graphics.setParticleFxLoopedScale]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedAlpha|mp.game.graphics.setParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[Graphics::setParticleFxNonLoopedColour|mp.game.graphics.setParticleFxNonLoopedColour]]&lt;br /&gt;
*[[Graphics::setParticleFxShootoutBoat|mp.game.graphics.setParticleFxShootoutBoat]]&lt;br /&gt;
*[[Graphics::setPtfxAssetNextCall|mp.game.graphics.setPtfxAssetNextCall]]&lt;br /&gt;
*[[Graphics::setPtfxAssetOldToNew|mp.game.graphics.setPtfxAssetOldToNew]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|mp.game.graphics.setScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|mp.game.graphics.setScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setScreenDrawPosition|mp.game.graphics.setScreenDrawPosition]]&lt;br /&gt;
*[[Graphics::setSeethrough|mp.game.graphics.setSeethrough]]&lt;br /&gt;
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|mp.game.graphics.setTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|mp.game.graphics.setTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTrackedPointInfo|mp.game.graphics.setTrackedPointInfo]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|mp.game.graphics.setTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTvAudioFrontend|mp.game.graphics.setTvAudioFrontend]]&lt;br /&gt;
*[[Graphics::setTvChannel|mp.game.graphics.setTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|mp.game.graphics.setTvVolume]]&lt;br /&gt;
*[[Graphics::sittingTv|mp.game.graphics.sittingTv]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedAtCoord|mp.game.graphics.startParticleFxLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity2|mp.game.graphics.startParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone2|mp.game.graphics.startParticleFxLoopedOnEntityBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntityBone|mp.game.graphics.startParticleFxLoopedOnEntityBone]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnEntity|mp.game.graphics.startParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxLoopedOnPedBone|mp.game.graphics.startParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord2|mp.game.graphics.startParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedAtCoord|mp.game.graphics.startParticleFxNonLoopedAtCoord]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity2|mp.game.graphics.startParticleFxNonLoopedOnEntity2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnEntity|mp.game.graphics.startParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone2|mp.game.graphics.startParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[Graphics::startParticleFxNonLoopedOnPedBone|mp.game.graphics.startParticleFxNonLoopedOnPedBone]]&lt;br /&gt;
*[[Graphics::startScreenEffect|mp.game.graphics.startScreenEffect]]&lt;br /&gt;
*[[Graphics::stopParticleFxLooped|mp.game.graphics.stopParticleFxLooped]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|mp.game.graphics.stopScreenEffect]]&lt;br /&gt;
*[[Graphics::transitionFromBlurred|mp.game.graphics.transitionFromBlurred]]&lt;br /&gt;
*[[Graphics::transitionToBlurred|mp.game.graphics.transitionToBlurred]]&lt;br /&gt;
*[[Graphics::washDecalsInRange|mp.game.graphics.washDecalsInRange]]&lt;br /&gt;
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=8059</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=8059"/>
		<updated>2017-12-21T04:03:20Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Undo revision 8058 by Rt-2 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode.&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| streamdistance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. Server uses both UDP and TCP protocols.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| ...&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL.&lt;br /&gt;
|-&lt;br /&gt;
| language|| en|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| ...&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || ...&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| min-game-version|| || Accepted Game version for the server (Example: 1.41)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example file of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot; : false,&lt;br /&gt;
        &amp;quot;bind&amp;quot; : &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot; : &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot; : &amp;quot;RAGE:MP Unofficial server&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot; : 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot; : 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=8058</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=8058"/>
		<updated>2017-12-21T04:03:04Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode.&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| streamdistance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. Server uses both UDP and TCP protocols.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| ...&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL.&lt;br /&gt;
|-&lt;br /&gt;
| language|| en/ru/fr/ge || Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| ...&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || ...&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| min-game-version|| || Accepted Game version for the server (Example: 1.41)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example file of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot; : false,&lt;br /&gt;
        &amp;quot;bind&amp;quot; : &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot; : &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot; : &amp;quot;RAGE:MP Unofficial server&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot; : 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot; : 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=8057</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=8057"/>
		<updated>2017-12-21T03:27:01Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape. &lt;br /&gt;
&lt;br /&gt;
Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8045</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8045"/>
		<updated>2017-12-19T16:49:14Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Cam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention: work is still in progress. There still could be major changes in design of API.&lt;br /&gt;
&lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Event_functions}}&lt;br /&gt;
** [[Events::callRemote]]&lt;br /&gt;
&lt;br /&gt;
==Vector3 functions==&lt;br /&gt;
{{Vector3_functions}}&lt;br /&gt;
&lt;br /&gt;
==Entity (player, vehicle, object) functions==&lt;br /&gt;
{{Entity_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Object_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Pickup_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Blip_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Camera_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Entity pool functions==&lt;br /&gt;
{{EntityPool_function}}&lt;br /&gt;
*Functions:&lt;br /&gt;
* Pool::atHandle&lt;br /&gt;
&lt;br /&gt;
==WebBrowser functions==&lt;br /&gt;
{{WebBrowser_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Key binding functions==&lt;br /&gt;
{{KeyBinding_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Chat functions==&lt;br /&gt;
{{Chat_functions}}&lt;br /&gt;
&lt;br /&gt;
==Cursor functions==&lt;br /&gt;
*Properties:&lt;br /&gt;
**cursor.visible&lt;br /&gt;
**cursor.position&lt;br /&gt;
&lt;br /&gt;
==Nametags functions==&lt;br /&gt;
*Functions:&lt;br /&gt;
**nametags.update  &lt;br /&gt;
**[[nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**nametags.enabled&lt;br /&gt;
&lt;br /&gt;
==Storage functions==&lt;br /&gt;
*Properties:&lt;br /&gt;
**storage.data&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()]]&lt;br /&gt;
&lt;br /&gt;
==Raycasting==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[testPointToPoint|testPointToPoint(pos1, pos2[, ignoredEntity][, flags])]]&lt;br /&gt;
**[[testCapsule|testCapsule(pos1, pos2, radius[, ignoredEntity][, flags])]]&lt;br /&gt;
&lt;br /&gt;
==UI functions==&lt;br /&gt;
{{UI_function_c}}&lt;br /&gt;
&lt;br /&gt;
==Global functions==&lt;br /&gt;
{{Global_function_c}}&lt;br /&gt;
&lt;br /&gt;
==App==&lt;br /&gt;
* [[App::appGetFloat|App::appGetFloat(property)]]&lt;br /&gt;
* [[App::appSetFloat|App::appSetFloat(property, value)]]&lt;br /&gt;
* [[App::appSetBlock|App::appSetBlock(blockName)]]&lt;br /&gt;
* [[App::appSetString|App::appSetString(property, value)]]&lt;br /&gt;
* [[App::appDeleteAppData|App::appDeleteAppData(appName)]]&lt;br /&gt;
* [[App::appSetInt|App::appSetInt(property, value)]]&lt;br /&gt;
* [[App::appGetString|App::appGetString(property)]]&lt;br /&gt;
* [[App::appHasSyncedData|App::appHasSyncedData(appName)]]&lt;br /&gt;
* [[App::appSetApp|App::appSetApp(appName)]]&lt;br /&gt;
* [[App::appGetInt|App::appGetInt(property)]]&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
* [[Audio::startAudioScene|Audio::startAudioScene(sceneName)]]&lt;br /&gt;
* [[Audio::isAmbientZoneEnabled|Audio::isAmbientZoneEnabled(ambientZone)]]&lt;br /&gt;
* [[Audio::getVehicleDefaultHorn|Audio::getVehicleDefaultHorn(veh)]]&lt;br /&gt;
* [[Audio::prepareSynchronizedAudioEventForScene|Audio::prepareSynchronizedAudioEventForScene(p0, p1)]]&lt;br /&gt;
* [[Audio::startAlarm|Audio::startAlarm(alarmName, p2)]]&lt;br /&gt;
* [[Audio::setMobileRadioEnabledDuringGameplay|Audio::setMobileRadioEnabledDuringGameplay(Toggle)]]&lt;br /&gt;
* [[Audio::clearAmbientZoneListState|Audio::clearAmbientZoneListState(p0, p1)]]&lt;br /&gt;
* [[Audio::overrideTrevorRage|Audio::overrideTrevorRage(p0)]]&lt;br /&gt;
* [[Audio::setUserRadioControlEnabled|Audio::setUserRadioControlEnabled(p0)]]&lt;br /&gt;
* [[Audio::setAmbientZoneStatePersistent|Audio::setAmbientZoneStatePersistent(ambientZone, p1, p2)]]&lt;br /&gt;
* [[Audio::prepareMusicEvent|Audio::prepareMusicEvent(eventName)]]&lt;br /&gt;
* [[Audio::loadStream|Audio::loadStream(streamName, soundSet)]]&lt;br /&gt;
* [[Audio::specialFrontendEqual|Audio::specialFrontendEqual(x, y, z)]]&lt;br /&gt;
* [[Audio::clearAmbientZoneState|Audio::clearAmbientZoneState(p0, p1)]]&lt;br /&gt;
* [[Audio::isAlarmPlaying|Audio::isAlarmPlaying(alarmName)]]&lt;br /&gt;
* [[Audio::startScriptPhoneConversation|Audio::startScriptPhoneConversation(p0, p1)]]&lt;br /&gt;
* [[Audio::getNetworkIdFromSoundId|Audio::getNetworkIdFromSoundId(soundId)]]&lt;br /&gt;
* [[Audio::stopAllAlarms|Audio::stopAllAlarms(stop)]]&lt;br /&gt;
* [[Audio::requestScriptAudioBank|Audio::requestScriptAudioBank(p0, p1)]]&lt;br /&gt;
* [[Audio::setVariableOnStream|Audio::setVariableOnStream(p0, p1)]]&lt;br /&gt;
* [[Audio::freezeRadioStation|Audio::freezeRadioStation(radioStation)]]&lt;br /&gt;
* [[Audio::playAmbientSpeechWithVoice|Audio::playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4)]]&lt;br /&gt;
* [[Audio::releaseSoundId|Audio::releaseSoundId(soundId)]]&lt;br /&gt;
* [[Audio::setAggressiveHorns|Audio::setAggressiveHorns(toggle)]]&lt;br /&gt;
* [[Audio::setStaticEmitterEnabled|Audio::setStaticEmitterEnabled(emitterName, toggle)]]&lt;br /&gt;
* [[Audio::preloadScriptConversation|Audio::preloadScriptConversation(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Audio::setCutsceneAudioOverride|Audio::setCutsceneAudioOverride(p0)]]&lt;br /&gt;
* [[Audio::setGpsActive|Audio::setGpsActive(active)]]&lt;br /&gt;
* [[Audio::loadStreamWithStartOffset|Audio::loadStreamWithStartOffset(streamName, startOffset, soundSet)]]&lt;br /&gt;
* [[Audio::cancelMusicEvent|Audio::cancelMusicEvent(eventName)]]&lt;br /&gt;
* [[Audio::preloadScriptPhoneConversation|Audio::preloadScriptPhoneConversation(p0, p1)]]&lt;br /&gt;
* [[Audio::getNumberOfPassengerVoiceVariations|Audio::getNumberOfPassengerVoiceVariations(p0)]]&lt;br /&gt;
* [[Audio::playSoundFrontend|Audio::playSoundFrontend(soundId, audioName, audioRef, p3)]]&lt;br /&gt;
* [[Audio::startScriptConversation|Audio::startScriptConversation(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Audio::triggerMusicEvent|Audio::triggerMusicEvent(eventName)]]&lt;br /&gt;
* [[Audio::requestMissionAudioBank|Audio::requestMissionAudioBank(p0, p1)]]&lt;br /&gt;
* [[Audio::getSoundIdFromNetworkId|Audio::getSoundIdFromNetworkId(netId)]]&lt;br /&gt;
* [[Audio::releaseNamedScriptAudioBank|Audio::releaseNamedScriptAudioBank(audioBank)]]&lt;br /&gt;
* [[Audio::playSound|Audio::playSound(soundId, audioName, audioRef, p3, p4, p5)]]&lt;br /&gt;
* [[Audio::pauseScriptedConversation|Audio::pauseScriptedConversation(p0)]]&lt;br /&gt;
* [[Audio::setInitialPlayerStation|Audio::setInitialPlayerStation(radioStation)]]&lt;br /&gt;
* [[Audio::playSynchronizedAudioEvent|Audio::playSynchronizedAudioEvent(p0)]]&lt;br /&gt;
* [[Audio::findRadioStationIndex|Audio::findRadioStationIndex(station)]]&lt;br /&gt;
* [[Audio::playSoundFromCoord|Audio::playSoundFromCoord(soundId, audioName, x, y, z, audioRef, p6, p7, p8)]]&lt;br /&gt;
* [[Audio::hintAmbientAudioBank|Audio::hintAmbientAudioBank(p0, p1)]]&lt;br /&gt;
* [[Audio::isAmbientSpeechPlaying|Audio::isAmbientSpeechPlaying(p0)]]&lt;br /&gt;
* [[Audio::stopSynchronizedAudioEvent|Audio::stopSynchronizedAudioEvent(p0)]]&lt;br /&gt;
* [[Audio::setSynchronizedAudioEventPositionThisFrame|Audio::setSynchronizedAudioEventPositionThisFrame(p0, p1)]]&lt;br /&gt;
* [[Audio::addPedToConversation|Audio::addPedToConversation(p0, p1, p2)]]&lt;br /&gt;
* [[Audio::setAmbientZoneListState|Audio::setAmbientZoneListState(p0, p1, p2)]]&lt;br /&gt;
* [[Audio::prepareAlarm|Audio::prepareAlarm(alarmName)]]&lt;br /&gt;
* [[Audio::interruptConversation|Audio::interruptConversation(p0, p1, p2)]]&lt;br /&gt;
* [[Audio::stopAlarm|Audio::stopAlarm(alarmName, toggle)]]&lt;br /&gt;
* [[Audio::stopSound|Audio::stopSound(soundId)]]&lt;br /&gt;
* [[Audio::setRadioToStationIndex|Audio::setRadioToStationIndex(radioStation)]]&lt;br /&gt;
* [[Audio::setEmitterRadioStation|Audio::setEmitterRadioStation(emitterName, radioStation)]]&lt;br /&gt;
* [[Audio::setVariableOnSound|Audio::setVariableOnSound(soundId, p1, p2)]]&lt;br /&gt;
* [[Audio::playMissionCompleteAudio|Audio::playMissionCompleteAudio(audioName)]]&lt;br /&gt;
* [[Audio::unlockMissionNewsStory|Audio::unlockMissionNewsStory(newsStory)]]&lt;br /&gt;
* [[Audio::getRadioStationName|Audio::getRadioStationName(radioStation)]]&lt;br /&gt;
* [[Audio::setRadioTrack|Audio::setRadioTrack(radioStation, radioTrack)]]&lt;br /&gt;
* [[Audio::isAudioSceneActive|Audio::isAudioSceneActive(scene)]]&lt;br /&gt;
* [[Audio::setMicrophonePosition|Audio::setMicrophonePosition(p0, x1, y1, z1, x2, y2, z2, x3, y3, z3)]]&lt;br /&gt;
* [[Audio::stopCurrentPlayingAmbientSpeech|Audio::stopCurrentPlayingAmbientSpeech(p0)]]&lt;br /&gt;
* [[Audio::setAudioFlag|Audio::setAudioFlag(flagName, toggle)]]&lt;br /&gt;
* [[Audio::playPain|Audio::playPain(painID, p1, p2)]]&lt;br /&gt;
* [[Audio::getPlayerHeadsetSoundAlternate|Audio::getPlayerHeadsetSoundAlternate(p0, p1)]]&lt;br /&gt;
* [[Audio::setAmbientZoneState|Audio::setAmbientZoneState(p0, p1, p2)]]&lt;br /&gt;
* [[Audio::setMobilePhoneRadioState|Audio::setMobilePhoneRadioState(state)]]&lt;br /&gt;
* [[Audio::setRadioAutoUnfreeze|Audio::setRadioAutoUnfreeze(p0)]]&lt;br /&gt;
* [[Audio::addLineToConversation|Audio::addLineToConversation(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)]]&lt;br /&gt;
* [[Audio::setRadioToStationName|Audio::setRadioToStationName(stationName)]]&lt;br /&gt;
* [[Audio::registerScriptWithAudio|Audio::registerScriptWithAudio(p0)]]&lt;br /&gt;
* [[Audio::prepareSynchronizedAudioEvent|Audio::prepareSynchronizedAudioEvent(p0, p1)]]&lt;br /&gt;
* [[Audio::setAnimalMood|Audio::setAnimalMood(p0, p1)]]&lt;br /&gt;
* [[Audio::isScriptedSpeechPlaying|Audio::isScriptedSpeechPlaying(p0)]]&lt;br /&gt;
* [[Audio::playEndCreditsMusic|Audio::playEndCreditsMusic(play)]]&lt;br /&gt;
* [[Audio::stopScriptedConversation|Audio::stopScriptedConversation(p0)]]&lt;br /&gt;
* [[Audio::stopAudioScene|Audio::stopAudioScene(scene)]]&lt;br /&gt;
* [[Audio::playPoliceReport|Audio::playPoliceReport(name, p1)]]&lt;br /&gt;
* [[Audio::playSoundFromEntity|Audio::playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5)]]&lt;br /&gt;
* [[Audio::setPlayerAngry|Audio::setPlayerAngry(playerPed, disabled)]]&lt;br /&gt;
* [[Audio::playStreamFromObject|Audio::playStreamFromObject(object)]]&lt;br /&gt;
* [[Audio::playAmbientSpeechAtCoords|Audio::playAmbientSpeechAtCoords(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Audio::setAudioSceneVariable|Audio::setAudioSceneVariable(p0, p1, p2)]]&lt;br /&gt;
* [[Audio::overrideUnderwaterStream|Audio::overrideUnderwaterStream(p0, p1)]]&lt;br /&gt;
* [[Audio::setAmbientZoneListStatePersistent|Audio::setAmbientZoneListStatePersistent(ambientZone, p1, p2)]]&lt;br /&gt;
* [[Audio::resetPedAudioFlags|Audio::resetPedAudioFlags(p0)]]&lt;br /&gt;
* [[Audio::setFrontendRadioActive|Audio::setFrontendRadioActive(active)]]&lt;br /&gt;
* [[Audio::playPedRingtone|Audio::playPedRingtone(ringtoneName, ped, p2)]]&lt;br /&gt;
* [[Audio::hintScriptAudioBank|Audio::hintScriptAudioBank(p0, p1)]]&lt;br /&gt;
* [[Audio::unfreezeRadioStation|Audio::unfreezeRadioStation(radioStation)]]&lt;br /&gt;
* [[Audio::hasSoundFinished|Audio::hasSoundFinished(soundId)]]&lt;br /&gt;
* [[Audio::requestAmbientAudioBank|Audio::requestAmbientAudioBank(p0, p1)]]&lt;br /&gt;
&lt;br /&gt;
==Brain==&lt;br /&gt;
* [[Brain::registerObjectScriptBrain|Brain::registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Brain::disableScriptBrainSet|Brain::disableScriptBrainSet(brainSet)]]&lt;br /&gt;
* [[Brain::registerWorldPointScriptBrain|Brain::registerWorldPointScriptBrain(p0, p1, p2)]]&lt;br /&gt;
* [[Brain::addScriptToRandomPed|Brain::addScriptToRandomPed(name, model, p2, p3)]]&lt;br /&gt;
* [[Brain::enableScriptBrainSet|Brain::enableScriptBrainSet(brainSet)]]&lt;br /&gt;
* [[Brain::isObjectWithinBrainActivationRange|Brain::isObjectWithinBrainActivationRange(object)]]&lt;br /&gt;
&lt;br /&gt;
==Cam==&lt;br /&gt;
* [[Cam::InterpolatePlayerCamera|Cam::InterpolatePlayerCamera(pos1, pos2, time)]]&lt;br /&gt;
* [[Cam::isCamSplinePaused|Cam::isCamSplinePaused(p0)]]&lt;br /&gt;
* [[Cam::renderScriptCams|Cam::renderScriptCams(render, ease, easeTime, p3, p4)]]&lt;br /&gt;
* [[Cam::stopGameplayCamShaking|Cam::stopGameplayCamShaking(p0)]]&lt;br /&gt;
* [[Cam::setGameplayCamRawYaw|Cam::setGameplayCamRawYaw(yaw)]]&lt;br /&gt;
* [[Cam::setCamSplineDuration|Cam::setCamSplineDuration(cam, timeDuration)]]&lt;br /&gt;
* [[Cam::setGameplayEntityHint|Cam::setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Cam::setFollowVehicleCamZoomLevel|Cam::setFollowVehicleCamZoomLevel(zoomLevel)]]&lt;br /&gt;
* [[Cam::stopCinematicCamShaking|Cam::stopCinematicCamShaking(p0)]]&lt;br /&gt;
* [[Cam::setCamSplinePhase|Cam::setCamSplinePhase(cam, p1)]]&lt;br /&gt;
* [[Cam::setGameplayPedHint|Cam::setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Cam::overrideCamSplineVelocity|Cam::overrideCamSplineVelocity(cam, p1, p2, p3)]]&lt;br /&gt;
* [[Cam::setFollowPedCamCutsceneChat|Cam::setFollowPedCamCutsceneChat(p0, p1)]]&lt;br /&gt;
* [[Cam::setGameplayHintFov|Cam::setGameplayHintFov(FOV)]]&lt;br /&gt;
* [[Cam::setCinematicButtonActive|Cam::setCinematicButtonActive(p0)]]&lt;br /&gt;
* [[Cam::setFollowPedCamViewMode|Cam::setFollowPedCamViewMode(viewMode)]]&lt;br /&gt;
* [[Cam::getGameplayCamRot|Cam::getGameplayCamRot(p0)]]&lt;br /&gt;
* [[Cam::createCamera|Cam::createCamera(camHash, p1)]]&lt;br /&gt;
* [[Cam::createCameraWithParams|Cam::createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)]]&lt;br /&gt;
* [[Cam::setGameplayCamRelativePitch|Cam::setGameplayCamRelativePitch(x, Value2)]]&lt;br /&gt;
* [[Cam::createCinematicShot|Cam::createCinematicShot(p0, p1, p2, entity)]]&lt;br /&gt;
* [[Cam::setGameplayCamRawPitch|Cam::setGameplayCamRawPitch(pitch)]]&lt;br /&gt;
* [[Cam::stopCinematicShot|Cam::stopCinematicShot(p0)]]&lt;br /&gt;
* [[Cam::overrideCamSplineMotionBlur|Cam::overrideCamSplineMotionBlur(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Cam::setCamEffect|Cam::setCamEffect(p0)]]&lt;br /&gt;
* [[Cam::getGameplayCamRot|Cam::getGameplayCamRot(p0)]]&lt;br /&gt;
* [[Cam::setGameplayObjectHint|Cam::setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Cam::addCamSplineNode|Cam::addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9)]]&lt;br /&gt;
* [[Cam::doScreenFadeOut|Cam::doScreenFadeOut(duration)]]&lt;br /&gt;
* [[Cam::destroyAllCams|Cam::destroyAllCams(destroy)]]&lt;br /&gt;
* [[Cam::clampGameplayCamYaw|Cam::clampGameplayCamYaw(minimum, maximum)]]&lt;br /&gt;
* [[Cam::setTimeIdleDrop|Cam::setTimeIdleDrop(p0, p1)]]&lt;br /&gt;
* [[Cam::setGameplayVehicleHint|Cam::setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Cam::clampGameplayCamPitch|Cam::clampGameplayCamPitch(minimum, maximum)]]&lt;br /&gt;
* [[Cam::setGameplayCamShakeAmplitude|Cam::setGameplayCamShakeAmplitude(amplitude)]]&lt;br /&gt;
* [[Cam::setFollowVehicleCamViewMode|Cam::setFollowVehicleCamViewMode(viewMode)]]&lt;br /&gt;
* [[Cam::getCamSplineNodeIndex|Cam::getCamSplineNodeIndex(cam)]]&lt;br /&gt;
* [[Cam::setGameplayCamRelativeHeading|Cam::setGameplayCamRelativeHeading(heading)]]&lt;br /&gt;
* [[Cam::createCamWithParams|Cam::createCamWithParams(camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)]]&lt;br /&gt;
* [[Cam::createCam|Cam::createCam(camName, p1)]]&lt;br /&gt;
* [[Cam::setCinematicCamShakeAmplitude|Cam::setCinematicCamShakeAmplitude(p0)]]&lt;br /&gt;
* [[Cam::isCinematicShotActive|Cam::isCinematicShotActive(p0)]]&lt;br /&gt;
* [[Cam::doScreenFadeIn|Cam::doScreenFadeIn(duration)]]&lt;br /&gt;
* [[Cam::setGameplayCoordHint|Cam::setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Cam::getCamSplineNodePhase|Cam::getCamSplineNodePhase(p0)]]&lt;br /&gt;
* [[Cam::setWidescreenBorders|Cam::setWidescreenBorders(p0, p1)]]&lt;br /&gt;
* [[Cam::shakeCinematicCam|Cam::shakeCinematicCam(p0, p1)]]&lt;br /&gt;
* [[Cam::setCinematicModeActive|Cam::setCinematicModeActive(p0)]]&lt;br /&gt;
* [[Cam::animateGameplayCamZoom|Cam::animateGameplayCamZoom(p0, distance)]]&lt;br /&gt;
* [[Cam::playSynchronizedCamAnim|Cam::playSynchronizedCamAnim(p0, p1, animName, animDictionary)]]&lt;br /&gt;
* [[Cam::isSphereVisible|Cam::isSphereVisible(x, y, z, radius)]]&lt;br /&gt;
* [[Cam::getIsMultiplayerBrief|Cam::getIsMultiplayerBrief(p0)]]&lt;br /&gt;
* [[Cam::stopGameplayHint|Cam::stopGameplayHint(p0)]]&lt;br /&gt;
* [[Cam::shakeGameplayCam|Cam::shakeGameplayCam(shakeName, intensity)]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
* [[Controls::disableAllControlActions|Controls::disableAllControlActions(inputGroup)]]&lt;br /&gt;
* [[Controls::disableControlAction|Controls::disableControlAction(inputGroup, control, disable)]]&lt;br /&gt;
* [[Controls::enableAllControlActions|Controls::enableAllControlActions(inputGroup)]]&lt;br /&gt;
* [[Controls::enableControlAction|Controls::enableControlAction(inputGroup, control, enable)]]&lt;br /&gt;
* [[Controls::getControlActionName|Controls::getControlActionName(inputGroup, control, p2)]]&lt;br /&gt;
* [[Controls::getControlValue|Controls::getControlValue(inputGroup, control)]]&lt;br /&gt;
* [[Controls::getControlNormal|Controls::getControlNormal(inputGroup, control)]]&lt;br /&gt;
* [[Controls::getDisabledControlNormal|Controls::getDisabledControlNormal(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isControlEnabled|Controls::isControlEnabled(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isControlJustReleased|Controls::isControlJustReleased(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isControlJustPressed|Controls::isControlJustPressed(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isControlPressed|Controls::isControlPressed(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isControlReleased|Controls::isControlReleased(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isDisabledControlJustReleased|Controls::isDisabledControlJustReleased(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isDisabledControlJustPressed|Controls::isDisabledControlJustPressed(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isDisabledControlPressed|Controls::isDisabledControlPressed(inputGroup, control)]]&lt;br /&gt;
* [[Controls::isInputDisabled|Controls::isInputDisabled(inputGroup)]]&lt;br /&gt;
* [[Controls::isInputJustDisabled|Controls::isInputJustDisabled(inputGroup)]]&lt;br /&gt;
* [[Controls::setControlNormal|Controls::setControlNormal(inputGroup, control, amount)]]&lt;br /&gt;
* [[Controls::setInputExclusive|Controls::setInputExclusive(inputGroup, control)]]&lt;br /&gt;
* [[Controls::setPadShake|Controls::setPadShake(p0, duration, frequency)]]&lt;br /&gt;
* [[Controls::setPlayerpadShakesWhenControllerDisabled|Controls::setPlayerpadShakesWhenControllerDisabled(toggle)]]&lt;br /&gt;
* [[Controls::stopPadShake|Controls::stopPadShake(p0)]]&lt;br /&gt;
&lt;br /&gt;
==Cutscene==&lt;br /&gt;
* [[Cutscene::setCutscenePedPropVariation|Cutscene::setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash)]]&lt;br /&gt;
* [[Cutscene::getEntityIndexOfCutsceneEntity|Cutscene::getEntityIndexOfCutsceneEntity(cutsceneEntName, modelHash)]]&lt;br /&gt;
* [[Cutscene::startCutscene|Cutscene::startCutscene(p0)]]&lt;br /&gt;
* [[Cutscene::startCutsceneAtCoords|Cutscene::startCutsceneAtCoords(x, y, z, p3)]]&lt;br /&gt;
* [[Cutscene::hasThisCutsceneLoaded|Cutscene::hasThisCutsceneLoaded(cutsceneName)]]&lt;br /&gt;
* [[Cutscene::doesCutsceneEntityExist|Cutscene::doesCutsceneEntityExist(cutsceneEntName, modelHash)]]&lt;br /&gt;
* [[Cutscene::canSetExitStateForRegisteredEntity|Cutscene::canSetExitStateForRegisteredEntity(cutsceneEntName, modelHash)]]&lt;br /&gt;
* [[Cutscene::canSetEnterStateForRegisteredEntity|Cutscene::canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash)]]&lt;br /&gt;
* [[Cutscene::requestCutscene|Cutscene::requestCutscene(cutsceneName, p1)]]&lt;br /&gt;
* [[Cutscene::setCutsceneFadeValues|Cutscene::setCutsceneFadeValues(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Cutscene::setCutsceneTriggerArea|Cutscene::setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Cutscene::canSetExitStateForCamera|Cutscene::canSetExitStateForCamera(p0)]]&lt;br /&gt;
* [[Cutscene::setCutsceneOrigin|Cutscene::setCutsceneOrigin(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Cutscene::setCutscenePedComponentVariation|Cutscene::setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash)]]&lt;br /&gt;
* [[Cutscene::getEntityIndexOfRegisteredEntity|Cutscene::getEntityIndexOfRegisteredEntity(cutsceneEntName, modelHash)]]&lt;br /&gt;
* [[Cutscene::requestCutscene2|Cutscene::requestCutscene2(cutsceneName, p1, p2)]]&lt;br /&gt;
* [[Cutscene::stopCutscene|Cutscene::stopCutscene(p0)]]&lt;br /&gt;
* [[Cutscene::registerEntityForCutscene|Cutscene::registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4)]]&lt;br /&gt;
&lt;br /&gt;
==Datafile==&lt;br /&gt;
* [[Datafile::objectValueGetType|Datafile::objectValueGetType(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueGetSize|Datafile::arrayValueGetSize(arrayData)]]&lt;br /&gt;
* [[Datafile::objectValueGetFloat|Datafile::objectValueGetFloat(objectData, key)]]&lt;br /&gt;
* [[Datafile::objectValueGetBoolean|Datafile::objectValueGetBoolean(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueAddString|Datafile::arrayValueAddString(arrayData, value)]]&lt;br /&gt;
* [[Datafile::objectValueAddBoolean|Datafile::objectValueAddBoolean(objectData, key, value)]]&lt;br /&gt;
* [[Datafile::arrayValueGetType|Datafile::arrayValueGetType(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::objectValueGetString|Datafile::objectValueGetString(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueGetInteger|Datafile::arrayValueGetInteger(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::arrayValueAddVector3|Datafile::arrayValueAddVector3(arrayData, valueX, valueY, valueZ)]]&lt;br /&gt;
* [[Datafile::objectValueGetVector3|Datafile::objectValueGetVector3(objectData, key)]]&lt;br /&gt;
* [[Datafile::objectValueAddVector3|Datafile::objectValueAddVector3(objectData, key, valueX, valueY, valueZ)]]&lt;br /&gt;
* [[Datafile::arrayValueGetBoolean|Datafile::arrayValueGetBoolean(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::arrayValueAddFloat|Datafile::arrayValueAddFloat(arrayData, value)]]&lt;br /&gt;
* [[Datafile::objectValueAddArray|Datafile::objectValueAddArray(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueAddObject|Datafile::arrayValueAddObject(arrayData)]]&lt;br /&gt;
* [[Datafile::objectValueGetInteger|Datafile::objectValueGetInteger(objectData, key)]]&lt;br /&gt;
* [[Datafile::objectValueGetArray|Datafile::objectValueGetArray(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueGetObject|Datafile::arrayValueGetObject(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::arrayValueGetVector3|Datafile::arrayValueGetVector3(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::objectValueAddString|Datafile::objectValueAddString(objectData, key, value)]]&lt;br /&gt;
* [[Datafile::objectValueAddObject|Datafile::objectValueAddObject(objectData, key)]]&lt;br /&gt;
* [[Datafile::objectValueGetObject|Datafile::objectValueGetObject(objectData, key)]]&lt;br /&gt;
* [[Datafile::arrayValueGetFloat|Datafile::arrayValueGetFloat(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::objectValueAddFloat|Datafile::objectValueAddFloat(objectData, key, value)]]&lt;br /&gt;
* [[Datafile::loadUgcFile|Datafile::loadUgcFile(filename)]]&lt;br /&gt;
* [[Datafile::arrayValueAddInteger|Datafile::arrayValueAddInteger(arrayData, value)]]&lt;br /&gt;
* [[Datafile::arrayValueGetString|Datafile::arrayValueGetString(arrayData, arrayIndex)]]&lt;br /&gt;
* [[Datafile::objectValueAddInteger|Datafile::objectValueAddInteger(objectData, key, value)]]&lt;br /&gt;
* [[Datafile::arrayValueAddBoolean|Datafile::arrayValueAddBoolean(arrayData, value)]]&lt;br /&gt;
&lt;br /&gt;
==Decisionevent==&lt;br /&gt;
* [[Decisionevent::isShockingEventInSphere|Decisionevent::isShockingEventInSphere(type, x, y, z, radius)]]&lt;br /&gt;
* [[Decisionevent::removeShockingEvent|Decisionevent::removeShockingEvent(event)]]&lt;br /&gt;
* [[Decisionevent::suppressShockingEventTypeNextFrame|Decisionevent::suppressShockingEventTypeNextFrame(type)]]&lt;br /&gt;
* [[Decisionevent::clearDecisionMakerEventResponse|Decisionevent::clearDecisionMakerEventResponse(name, type)]]&lt;br /&gt;
* [[Decisionevent::addShockingEventForEntity|Decisionevent::addShockingEventForEntity(type, entity, duration)]]&lt;br /&gt;
* [[Decisionevent::unblockDecisionMakerEvent|Decisionevent::unblockDecisionMakerEvent(name, type)]]&lt;br /&gt;
* [[Decisionevent::addShockingEventAtPosition|Decisionevent::addShockingEventAtPosition(type, x, y, z, duration)]]&lt;br /&gt;
* [[Decisionevent::blockDecisionMakerEvent|Decisionevent::blockDecisionMakerEvent(name, type)]]&lt;br /&gt;
* [[Decisionevent::removeAllShockingEvents|Decisionevent::removeAllShockingEvents(p0)]]&lt;br /&gt;
&lt;br /&gt;
==Decorator==&lt;br /&gt;
* [[Decorator::decorIsRegisteredAsType|decorIsRegisteredAsType]]&lt;br /&gt;
* [[Decorator::decorRegister|decorRegister]]&lt;br /&gt;
&lt;br /&gt;
==DLC==&lt;br /&gt;
* [[Dlc1::getPropFromOutfit|getPropFromOutfit]]&lt;br /&gt;
* [[Dlc1::initShopPedComponent|initShopPedComponent]]&lt;br /&gt;
* [[Dlc1::getShopPedQueryComponent|getShopPedQueryComponent]]&lt;br /&gt;
* [[Dlc1::getDlcVehicleData|getDlcVehicleData]]&lt;br /&gt;
* [[Dlc1::getNumDlcWeaponComponents|getNumDlcWeaponComponents]]&lt;br /&gt;
* [[Dlc1::getDlcVehicleFlags|getDlcVehicleFlags]]&lt;br /&gt;
* [[Dlc1::getForcedComponent|getForcedComponent]]&lt;br /&gt;
* [[Dlc1::getDlcWeaponComponentData|getDlcWeaponComponentData]]&lt;br /&gt;
* [[Dlc1::getShopPedQueryOutfit|getShopPedQueryOutfit]]&lt;br /&gt;
* [[Dlc1::getVariantComponent|getVariantComponent]]&lt;br /&gt;
* [[Dlc1::getShopPedComponent|getShopPedComponent]]&lt;br /&gt;
* [[Dlc1::getDlcWeaponData|getDlcWeaponData]]&lt;br /&gt;
* [[Dlc1::getNumPropsFromOutfit|getNumPropsFromOutfit]]&lt;br /&gt;
* [[Dlc1::getShopPedOutfit|getShopPedOutfit]]&lt;br /&gt;
* [[Dlc1::getNumForcedComponents|getNumForcedComponents]]&lt;br /&gt;
* [[Dlc1::isDlcDataEmpty|isDlcDataEmpty]]&lt;br /&gt;
* [[Dlc1::getShopPedQueryProp|getShopPedQueryProp]]&lt;br /&gt;
* [[Dlc1::initShopPedProp|initShopPedProp]]&lt;br /&gt;
* [[Dlc1::getDlcVehicleModel|getDlcVehicleModel]]&lt;br /&gt;
&lt;br /&gt;
==DLC#2==&lt;br /&gt;
* [[Dlc2::nullify|nullify]]&lt;br /&gt;
* [[Dlc2::isDlcPresent|isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
* [[Entity::removeModelSwap|removeModelSwap]]&lt;br /&gt;
* [[Entity::findAnimEventPhase|findAnimEventPhase]]&lt;br /&gt;
* [[Entity::stopSynchronizedMapEntityAnim|stopSynchronizedMapEntityAnim]]&lt;br /&gt;
* [[Entity::createForcedObject|createForcedObject]]&lt;br /&gt;
* [[Entity::createModelHideExcludingScriptObjects|createModelHideExcludingScriptObjects]]&lt;br /&gt;
* [[Entity::setObjectAsNoLongerNeeded|setObjectAsNoLongerNeeded]]&lt;br /&gt;
* [[Entity::removeForcedObject|removeForcedObject]]&lt;br /&gt;
* [[Entity::isAnEntity|isAnEntity]]&lt;br /&gt;
* [[Entity::createModelHide|createModelHide]]&lt;br /&gt;
* [[Entity::createModelSwap|Entity::createModelSwap]]&lt;br /&gt;
* [[Entity::playSynchronizedMapEntityAnim|playSynchronizedMapEntityAnim]]&lt;br /&gt;
* [[Entity::removeModelHide|removeModelHide]]&lt;br /&gt;
* [[Entity::wouldEntityBeOccluded|wouldEntityBeOccluded]]&lt;br /&gt;
* [[Entity::getEntityAnimDuration|getEntityAnimDuration]]&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* [[Fire::stopFireInRange|Fire::stopFireInRange(x, y, z, radius)]]&lt;br /&gt;
* [[Fire::getPedInsideExplosionArea|Fire::getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius)]]&lt;br /&gt;
* [[Fire::isExplosionInArea|Fire::isExplosionInArea(explosionType, x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Fire::getClosestFirePos|Fire::getClosestFirePos(outPosition, x, y, z)]]&lt;br /&gt;
* [[Fire::addSpecfxExplosion|Fire::addSpecfxExplosion(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)]]&lt;br /&gt;
* [[Fire::getNumberOfFiresInRange|Fire::getNumberOfFiresInRange(x, y, z, radius)]]&lt;br /&gt;
* [[Fire::startScriptFire|Fire::startScriptFire(X, Y, Z, maxChildren, isGasFire)]]&lt;br /&gt;
* [[Fire::removeScriptFire|Fire::removeScriptFire(fireHandle)]]&lt;br /&gt;
* [[Fire::isExplosionInAngledArea|Fire::isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle)]]&lt;br /&gt;
* [[Fire::isExplosionInSphere|Fire::isExplosionInSphere(explosionType, x, y, z, radius)]]&lt;br /&gt;
* [[Fire::addExplosion|Fire::addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* [[Gameplay::displayOnscreenKeyboard|Gameplay::displayOnscreenKeyboard(p0, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfVehicles|Gameplay::clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Gameplay::getModelDimensions|Gameplay::getModelDimensions(modelHash, minimum, maximum)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfCops|Gameplay::clearAreaOfCops(x, y, z, radius, flags)]]&lt;br /&gt;
* [[Gameplay::createIncidentWithEntity|Gameplay::createIncidentWithEntity(p0, p1, p2, p3, outIncident)]]&lt;br /&gt;
* [[Gameplay::hasButtonCombinationJustBeenEntered|Gameplay::hasButtonCombinationJustBeenEntered(hash, amount)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfProjectiles|Gameplay::clearAreaOfProjectiles(x, y, z, radius, flags)]]&lt;br /&gt;
* [[Gameplay::areStringsEqual|Gameplay::areStringsEqual(string1, string2)]]&lt;br /&gt;
* [[Gameplay::registerEnumToSave|Gameplay::registerEnumToSave(p0, name)]]&lt;br /&gt;
* [[Gameplay::overrideSaveHouse|Gameplay::overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Gameplay::setFireAmmoThisFrame|Gameplay::setFireAmmoThisFrame()]]&lt;br /&gt;
* [[Gameplay::clearAngledAreaOfVehicles|Gameplay::clearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)]]&lt;br /&gt;
* [[Gameplay::setFakeWantedLevel|Gameplay::setFakeWantedLevel(fakeWantedLevel)]]&lt;br /&gt;
* [[Gameplay::getAngleBetween2dVectors|Gameplay::getAngleBetween2dVectors(x1, y1, x2, y2)]]&lt;br /&gt;
* [[Gameplay::setMinigameInProgress|Gameplay::setMinigameInProgress(toggle)]]&lt;br /&gt;
* [[Gameplay::isBulletInAngledArea|Gameplay::isBulletInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Gameplay::addStuntJump|Gameplay::addStuntJump(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)]]&lt;br /&gt;
* [[Gameplay::acos|Gameplay::acos(p0)]]&lt;br /&gt;
* [[Gameplay::setTimeScale|Gameplay::setTimeScale(time)]]&lt;br /&gt;
* [[Gameplay::setFadeOutAfterArrest|Gameplay::setFadeOutAfterArrest(toggle)]]&lt;br /&gt;
* [[Gameplay::compareStrings|Gameplay::compareStrings(str1, str2, matchCase, maxLength)]]&lt;br /&gt;
* [[Gameplay::addHospitalRestart|Gameplay::addHospitalRestart(x, y, z, p3, p4)]]&lt;br /&gt;
* [[Gameplay::ignoreNextRestart|Gameplay::ignoreNextRestart(toggle)]]&lt;br /&gt;
* [[Gameplay::disablePoliceRestart|Gameplay::disablePoliceRestart(policeIndex, toggle)]]&lt;br /&gt;
* [[Gameplay::removeDispatchSpawnBlockingArea|Gameplay::removeDispatchSpawnBlockingArea(p0)]]&lt;br /&gt;
* [[Gameplay::setWeatherTypeNow|Gameplay::setWeatherTypeNow(weatherType)]]&lt;br /&gt;
* [[Gameplay::disableAutomaticRespawn|Gameplay::disableAutomaticRespawn(disableRespawn)]]&lt;br /&gt;
* [[Gameplay::isProjectileTypeInArea|Gameplay::isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7)]]&lt;br /&gt;
* [[Gameplay::isNextWeatherType|Gameplay::isNextWeatherType(weatherType)]]&lt;br /&gt;
* [[Gameplay::getHeadingFromVector2d|Gameplay::getHeadingFromVector2d(dx, dy)]]&lt;br /&gt;
* [[Gameplay::getRandomFloatInRange|Gameplay::getRandomFloatInRange(startRange, endRange)]]&lt;br /&gt;
* [[Gameplay::registerIntToSave|Gameplay::registerIntToSave(p0, name)]]&lt;br /&gt;
* [[Gameplay::isBulletInArea|Gameplay::isBulletInArea(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Gameplay::createIncident|Gameplay::createIncident(p0, p2, p3, p4, p5, p6, outIncident)]]&lt;br /&gt;
* [[Gameplay::setRandomSeed|Gameplay::setRandomSeed(time)]]&lt;br /&gt;
* [[Gameplay::isPrevWeatherType|Gameplay::isPrevWeatherType(weatherType)]]&lt;br /&gt;
* [[Gameplay::setDispatchTimeBetweenSpawnAttempts|Gameplay::setDispatchTimeBetweenSpawnAttempts(p0, p1)]]&lt;br /&gt;
* [[Gameplay::addPoliceRestart|Gameplay::addPoliceRestart(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier(p0, p1)]]&lt;br /&gt;
* [[Gameplay::setFadeOutAfterDeath|Gameplay::setFadeOutAfterDeath(toggle)]]&lt;br /&gt;
* [[Gameplay::setSaveHouse|Gameplay::setSaveHouse(p0, p1, p2)]]&lt;br /&gt;
* [[Gameplay::isProjectileInArea|Gameplay::isProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)]]&lt;br /&gt;
* [[Gameplay::getBitsInRange|Gameplay::getBitsInRange(var, rangeStart, rangeEnd)]]&lt;br /&gt;
* [[Gameplay::deleteIncident|Gameplay::deleteIncident(incidentId)]]&lt;br /&gt;
* [[Gameplay::hasCheatStringJustBeenEntered|Gameplay::hasCheatStringJustBeenEntered(hash)]]&lt;br /&gt;
* [[Gameplay::setGamePaused|Gameplay::setGamePaused(toggle)]]&lt;br /&gt;
* [[Gameplay::setWeatherTypeTransition|Gameplay::setWeatherTypeTransition(sourceWeather, targetWeather, transitionTime)]]&lt;br /&gt;
* [[Gameplay::setSuperJumpThisFrame|Gameplay::setSuperJumpThisFrame()]]&lt;br /&gt;
* [[Gameplay::stringToInt|Gameplay::stringToInt(string, outInteger)]]&lt;br /&gt;
* [[Gameplay::startSaveArray|Gameplay::startSaveArray(p0, p1, arrayName)]]&lt;br /&gt;
* [[Gameplay::tan|Gameplay::tan(p0)]]&lt;br /&gt;
* [[Gameplay::setRainFxIntensity|Gameplay::setRainFxIntensity(intensity)]]&lt;br /&gt;
* [[Gameplay::findSpawnPointInDirection|Gameplay::findSpawnPointInDirection(x1, y1, z1, x2, y2, z2, distance, spawnPoint)]]&lt;br /&gt;
* [[Gameplay::setDispatchIdealSpawnDistance|Gameplay::setDispatchIdealSpawnDistance(p0)]]&lt;br /&gt;
* [[Gameplay::setWeatherTypePersist|Gameplay::setWeatherTypePersist(weatherType)]]&lt;br /&gt;
* [[Gameplay::absf|Gameplay::absf(value)]]&lt;br /&gt;
* [[Gameplay::setGravityLevel|Gameplay::setGravityLevel(level)]]&lt;br /&gt;
* [[Gameplay::registerFloatToSave|Gameplay::registerFloatToSave(p0, name)]]&lt;br /&gt;
* [[Gameplay::shootSingleBulletBetweenCoords|Gameplay::shootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)]]&lt;br /&gt;
* [[Gameplay::atan2|Gameplay::atan2(p0, p1)]]&lt;br /&gt;
* [[Gameplay::setBitsInRange|Gameplay::setBitsInRange(var, rangeStart, rangeEnd, p3)]]&lt;br /&gt;
* [[Gameplay::setBit|Gameplay::setBit(address, offset)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfEverything|Gameplay::clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Gameplay::setRandomEventFlag|Gameplay::setRandomEventFlag(p0)]]&lt;br /&gt;
* [[Gameplay::hasBulletImpactedInArea|Gameplay::hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Gameplay::enableMpDlcMaps|Gameplay::enableMpDlcMaps(toggle)]]&lt;br /&gt;
* [[Gameplay::terminateAllScriptsWithThisName|Gameplay::terminateAllScriptsWithThisName(scriptName)]]&lt;br /&gt;
* [[Gameplay::setOverrideWeather|Gameplay::setOverrideWeather(weatherType)]]&lt;br /&gt;
* [[Gameplay::disableStuntJumpSet|Gameplay::disableStuntJumpSet(p0)]]&lt;br /&gt;
* [[Gameplay::clearArea|Gameplay::clearArea(X, Y, Z, radius, p4, ignoreCopCars, ignoreObjects, p7)]]&lt;br /&gt;
* [[Gameplay::isAreaOccupied|Gameplay::isAreaOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)]]&lt;br /&gt;
* [[Gameplay::setExplosiveAmmoThisFrame|Gameplay::setExplosiveAmmoThisFrame()]]&lt;br /&gt;
* [[Gameplay::isBitSet|Gameplay::isBitSet(address, offset)]]&lt;br /&gt;
* [[Gameplay::startSaveData|Gameplay::startSaveData(p0, p1, p2)]]&lt;br /&gt;
* [[Gameplay::atan|Gameplay::atan(p0)]]&lt;br /&gt;
* [[Gameplay::setThisScriptCanBePaused|Gameplay::setThisScriptCanBePaused(toggle)]]&lt;br /&gt;
* [[Gameplay::setWind|Gameplay::setWind(p0)]]&lt;br /&gt;
* [[Gameplay::isPositionOccupied|Gameplay::isPositionOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)]]&lt;br /&gt;
* [[Gameplay::setCreditsActive|Gameplay::setCreditsActive(toggle)]]&lt;br /&gt;
* [[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle)]]&lt;br /&gt;
* [[Gameplay::addStuntJumpAngled|Gameplay::addStuntJumpAngled(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfPeds|Gameplay::clearAreaOfPeds(x, y, z, radius, flags)]]&lt;br /&gt;
* [[Gameplay::startSaveStruct|Gameplay::startSaveStruct(p0, p1, structName)]]&lt;br /&gt;
* [[Gameplay::registerSaveHouse|Gameplay::registerSaveHouse(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Gameplay::setMissionFlag|Gameplay::setMissionFlag(toggle)]]&lt;br /&gt;
* [[Gameplay::getProfileSetting|Gameplay::getProfileSetting(profileSetting)]]&lt;br /&gt;
* [[Gameplay::setUnkMapFlag|Gameplay::setUnkMapFlag(flag)]]&lt;br /&gt;
* [[Gameplay::asin|Gameplay::asin(p0)]]&lt;br /&gt;
* [[Gameplay::disableHospitalRestart|Gameplay::disableHospitalRestart(hospitalIndex, toggle)]]&lt;br /&gt;
* [[Gameplay::isIncidentValid|Gameplay::isIncidentValid(incidentId)]]&lt;br /&gt;
* [[Gameplay::registerBoolToSave|Gameplay::registerBoolToSave(p0, name)]]&lt;br /&gt;
* [[Gameplay::getGroundZFor3dCoord|Gameplay::getGroundZFor3dCoord(x, y, z, groundZ, unk)]]&lt;br /&gt;
* [[Gameplay::setSaveMenuActive|Gameplay::setSaveMenuActive(unk)]]&lt;br /&gt;
* [[Gameplay::isStringNullOrEmpty|Gameplay::isStringNullOrEmpty(string)]]&lt;br /&gt;
* [[Gameplay::getHashKey|Gameplay::getHashKey(value)]]&lt;br /&gt;
* [[Gameplay::getRandomIntInRange|Gameplay::getRandomIntInRange(startRange, endRange)]]&lt;br /&gt;
* [[Gameplay::setFadeInAfterDeathArrest|Gameplay::setFadeInAfterDeathArrest(toggle)]]&lt;br /&gt;
* [[Gameplay::enableDispatchService|Gameplay::enableDispatchService(dispatchType, toggle)]]&lt;br /&gt;
* [[Gameplay::deleteStuntJump|Gameplay::deleteStuntJump(p0)]]&lt;br /&gt;
* [[Gameplay::hasBulletImpactedInBox|Gameplay::hasBulletImpactedInBox(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Gameplay::clearAreaOfObjects|Gameplay::clearAreaOfObjects(x, y, z, radius, flags)]]&lt;br /&gt;
* [[Gameplay::isBulletInBox|Gameplay::isBulletInBox(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Gameplay::beginReplayStats|Gameplay::beginReplayStats(p0, p1)]]&lt;br /&gt;
* [[Gameplay::enableStuntJumpSet|Gameplay::enableStuntJumpSet(p0)]]&lt;br /&gt;
* [[Gameplay::isPointObscuredByAMissionEntity|Gameplay::isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Gameplay::clearBit|Gameplay::clearBit(address, offset)]]&lt;br /&gt;
* [[Gameplay::setWindDirection|Gameplay::setWindDirection(direction)]]&lt;br /&gt;
* [[Gameplay::setWeatherTypeNowPersist|Gameplay::setWeatherTypeNowPersist(weatherType)]]&lt;br /&gt;
* [[Gameplay::registerTextLabelToSave|Gameplay::registerTextLabelToSave(p0, name)]]&lt;br /&gt;
* [[Gameplay::setWindSpeed|Gameplay::setWindSpeed(speed)]]&lt;br /&gt;
* [[Gameplay::isProjectileTypeInAngledArea|Gameplay::isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Gameplay::absi|Gameplay::absi(value)]]&lt;br /&gt;
* [[Gameplay::usingMissionCreator|Gameplay::usingMissionCreator(toggle)]]&lt;br /&gt;
* [[Gameplay::getDistanceBetweenCoords|Gameplay::getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ)]]&lt;br /&gt;
* [[Gameplay::isStringNull|Gameplay::isStringNull(string)]]&lt;br /&gt;
* [[Gameplay::getWeatherTypeTransition|Gameplay::getWeatherTypeTransition(p0, p1, progress_or_time)]]&lt;br /&gt;
* [[Gameplay::setFadeInAfterLoad|Gameplay::setFadeInAfterLoad(toggle)]]&lt;br /&gt;
* [[Gameplay::setWeatherTypeOverTime|Gameplay::setWeatherTypeOverTime(weatherType, time)]]&lt;br /&gt;
* [[Gameplay::setCloudHatTransition|Gameplay::setCloudHatTransition(type, transitionTime)]]&lt;br /&gt;
* [[Gameplay::getFreeStackSlotsCount|Gameplay::getFreeStackSlotsCount(stackSize)]]&lt;br /&gt;
* [[Gameplay::isSniperBulletInArea|Gameplay::isSniperBulletInArea(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Gameplay::setExplosiveMeleeThisFrame|Gameplay::setExplosiveMeleeThisFrame()]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
Properties:&lt;br /&gt;
* [[Graphics::nametags]]&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
==Interior==&lt;br /&gt;
* [[Interior::getInteriorAtCoordsWithType|Interior::getInteriorAtCoordsWithType(x, y, z, interiorType)]]&lt;br /&gt;
* [[Interior::unpinInterior|Interior::unpinInterior(interiorID)]]&lt;br /&gt;
* [[Interior::isValidInterior|Interior::isValidInterior(interiorID)]]&lt;br /&gt;
* [[Interior::isInteriorPropEnabled|Interior::isInteriorPropEnabled(interiorID, propName)]]&lt;br /&gt;
* [[Interior::addPickupToInteriorRoomByName|Interior::addPickupToInteriorRoomByName(pickup, roomName)]]&lt;br /&gt;
* [[Interior::refreshInterior|Interior::refreshInterior(interiorID)]]&lt;br /&gt;
* [[Interior::disableInteriorProp|Interior::disableInteriorProp(interiorID, propName)]]&lt;br /&gt;
* [[Interior::enableInteriorProp|Interior::enableInteriorProp(interiorID, propName)]]&lt;br /&gt;
* [[Interior::disableInterior|Interior::disableInterior(interiorID, toggle)]]&lt;br /&gt;
* [[Interior::isInteriorReady|Interior::isInteriorReady(interiorID)]]&lt;br /&gt;
* [[Interior::isInteriorCapped|Interior::isInteriorCapped(interiorID)]]&lt;br /&gt;
* [[Interior::getOffsetFromInteriorInWorldCoords|Interior::getOffsetFromInteriorInWorldCoords(interiorID, x, y, z)]]&lt;br /&gt;
* [[Interior::hideMapObjectThisFrame|Interior::hideMapObjectThisFrame(mapObjectHash)]]&lt;br /&gt;
* [[Interior::getInteriorAtCoords|Interior::getInteriorAtCoords(x, y, z)]]&lt;br /&gt;
* [[Interior::isInteriorDisabled|Interior::isInteriorDisabled(interiorID)]]&lt;br /&gt;
* [[Interior::capInterior|Interior::capInterior(interiorID, toggle)]]&lt;br /&gt;
* [[Interior::getInteriorGroupId|Interior::getInteriorGroupId(interiorID)]]&lt;br /&gt;
* [[Interior::getInteriorFromCollision|Interior::getInteriorFromCollision(x, y, z)]]&lt;br /&gt;
* [[Interior::areCoordsCollidingWithExterior|Interior::areCoordsCollidingWithExterior(x, y, z)]]&lt;br /&gt;
* [[Interior::unkGetInteriorAtCoords|Interior::unkGetInteriorAtCoords(x, y, z, unk)]]&lt;br /&gt;
&lt;br /&gt;
==Itemset==&lt;br /&gt;
* [[Itemset::removeFromItemset|removeFromItemset]]&lt;br /&gt;
* [[Itemset::isInItemset|isInItemset]]&lt;br /&gt;
* [[Itemset::createItemset|Itemset:createItemset]]&lt;br /&gt;
* [[Itemset::cleanItemset|cleanItemset]]&lt;br /&gt;
* [[Itemset::getIndexedItemInItemset|getIndexedItemInItemset]]&lt;br /&gt;
* [[Itemset::isItemsetValid|isItemsetValid]]&lt;br /&gt;
* [[Itemset::getItemsetSize|getItemsetSize]]&lt;br /&gt;
* [[Itemset::destroyItemset|destroyItemset]]&lt;br /&gt;
* [[Itemset::addToItemset|addToItemset]]&lt;br /&gt;
&lt;br /&gt;
==Mobile==&lt;br /&gt;
* [[Mobile::getMobilePhoneRotation|Mobile::getMobilePhoneRotation(rotation, p1)]]&lt;br /&gt;
* [[Mobile::setPhoneLean|Mobile::setPhoneLean(Toggle)]]&lt;br /&gt;
* [[Mobile::getMobilePhonePosition|Mobile::getMobilePhonePosition(position)]]&lt;br /&gt;
* [[Mobile::setMobilePhonePosition|Mobile::setMobilePhonePosition(posX, posY, posZ)]]&lt;br /&gt;
* [[Mobile::moveFinger|Mobile::moveFinger(direction)]]&lt;br /&gt;
* [[Mobile::createMobilePhone|Mobile::createMobilePhone(phoneType)]]&lt;br /&gt;
* [[Mobile::getMobilePhoneRenderId|Mobile::getMobilePhoneRenderId(renderId)]]&lt;br /&gt;
* [[Mobile::setMobilePhoneRotation|Mobile::setMobilePhoneRotation(rotX, rotY, rotZ, p3)]]&lt;br /&gt;
* [[Mobile::setMobilePhoneScale|Mobile::setMobilePhoneScale(scale)]]&lt;br /&gt;
* [[Mobile::scriptIsMovingMobilePhoneOffscreen|Mobile::scriptIsMovingMobilePhoneOffscreen(toggle)]]&lt;br /&gt;
* [[Mobile::cellCamActivate|Mobile::cellCamActivate(p0, p1)]]&lt;br /&gt;
&lt;br /&gt;
==Object==&lt;br /&gt;
* [[Object::createMoneyPickups|Object::createMoneyPickups(x, y, z, value, amount, model)]]&lt;br /&gt;
* [[Object::createPortablePickup2|Object::createPortablePickup2(pickupHash, x, y, z, placeOnGround, modelHash)]]&lt;br /&gt;
* [[Object::getObjectOffsetFromCoords|Object::getObjectOffsetFromCoords(xPos, yPos, zPos, heading, xOffset, yOffset, zOffset)]]&lt;br /&gt;
* [[Object::getPickupCoords|Object::getPickupCoords(p0)]]&lt;br /&gt;
* [[Object::removeAllPickupsOfType|Object::removeAllPickupsOfType(p0)]]&lt;br /&gt;
* [[Object::isPointInAngledArea|Object::isPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)]]&lt;br /&gt;
* [[Object::createPortablePickup|Object::createPortablePickup(pickupHash, x, y, z, placeOnGround, modelHash)]]&lt;br /&gt;
* [[Object::removePickup|Object::removePickup(pickup)]]&lt;br /&gt;
* [[Object::highlightPlacementCoords|Object::highlightPlacementCoords(x, y, z, colorIndex)]]&lt;br /&gt;
* [[Object::isAnyObjectNearPoint|Object::isAnyObjectNearPoint(x, y, z, range, p4)]]&lt;br /&gt;
* [[Object::removeDoorFromSystem|Object::removeDoorFromSystem(doorHash)]]&lt;br /&gt;
* [[Object::createObject|Object::createObject(modelHash, x, y, z, networkHandle, createHandle, dynamic)]]&lt;br /&gt;
* [[Object::deleteObject|Object::deleteObject(object)]]&lt;br /&gt;
* [[Object::setTeamPickupObject|Object::setTeamPickupObject(p0, p1, p2)]]&lt;br /&gt;
* [[Object::createAmbientPickup|Object::createAmbientPickup(pickupHash, posX, posY, posZ, p4, value, modelHash, p7, p8)]]&lt;br /&gt;
* [[Object::setDoorAccelerationLimit|Object::setDoorAccelerationLimit(doorHash, limit, p2, p3)]]&lt;br /&gt;
* [[Object::getSafePickupCoords|Object::getSafePickupCoords(x, y, z, p3, p4)]]&lt;br /&gt;
* [[Object::addDoorToSystem|Object::addDoorToSystem(doorHash, modelHash, x, y, z, p5, p6, p7)]]&lt;br /&gt;
* [[Object::hasClosestObjectOfTypeBeenBroken|Object::hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5)]]&lt;br /&gt;
* [[Object::setPickupRegenerationTime|Object::setPickupRegenerationTime(p0, p1)]]&lt;br /&gt;
* [[Object::hasPickupBeenCollected|Object::hasPickupBeenCollected(p0)]]&lt;br /&gt;
* [[Object::createPickupRotate|Object::createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash)]]&lt;br /&gt;
* [[Object::isObjectNearPoint|Object::isObjectNearPoint(objectHash, x, y, z, range)]]&lt;br /&gt;
* [[Object::isGarageEmpty|Object::isGarageEmpty(garage, p1, p2)]]&lt;br /&gt;
* [[Object::createObjectNoOffset|Object::createObjectNoOffset(modelHash, x, y, z, networkHandle, createHandle, dynamic)]]&lt;br /&gt;
* [[Object::doorControl|Object::doorControl(doorHash, x, y, z, locked, p5, p6, p7)]]&lt;br /&gt;
* [[Object::doesPickupExist|Object::doesPickupExist(p0)]]&lt;br /&gt;
* [[Object::trackObjectVisibility|Object::trackObjectVisibility(p0)]]&lt;br /&gt;
* [[Object::setDoorAjarAngle|Object::setDoorAjarAngle(doorHash, ajar, p2, p3)]]&lt;br /&gt;
* [[Object::getObjectFragmentDamageHealth|Object::getObjectFragmentDamageHealth(p0, p1)]]&lt;br /&gt;
* [[Object::doesObjectOfTypeExistAtCoords|Object::doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5)]]&lt;br /&gt;
* [[Object::doesDoorExist|Object::doesDoorExist(doorHash)]]&lt;br /&gt;
* [[Object::isDoorClosed|Object::isDoorClosed(door)]]&lt;br /&gt;
* [[Object::doesPickupObjectExist|Object::doesPickupObjectExist(p0)]]&lt;br /&gt;
* [[Object::getClosestObjectOfType|Object::getClosestObjectOfType(x, y, z, radius, modelHash, isMission, p6, p7)]]&lt;br /&gt;
* [[Object::getStateOfClosestDoorOfType|Object::getStateOfClosestDoorOfType(type, x, y, z, locked, heading)]]&lt;br /&gt;
* [[Object::setForceObjectThisFrame|Object::setForceObjectThisFrame(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Object::setStateOfClosestDoorOfType|Object::setStateOfClosestDoorOfType(type, x, y, z, locked, heading, p6)]]&lt;br /&gt;
* [[Object::isPickupWithinRadius|Object::isPickupWithinRadius(pickupHash, x, y, z, radius)]]&lt;br /&gt;
* [[Object::createPickup|Object::createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash)]]&lt;br /&gt;
&lt;br /&gt;
==Pathfind==&lt;br /&gt;
* [[Pathfind::setRoadsBackToOriginalInAngledArea|Pathfind::setRoadsBackToOriginalInAngledArea(x1, y1, z1, x2, y2, z2, p6)]]&lt;br /&gt;
* [[Pathfind::getVehicleNodeProperties|Pathfind::getVehicleNodeProperties(x, y, z, density, flags)]]&lt;br /&gt;
* [[Pathfind::updateNavmeshBlockingObject|Pathfind::updateNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Pathfind::isPointOnRoad|Pathfind::isPointOnRoad(x, y, z, vehicle)]]&lt;br /&gt;
* [[Pathfind::getClosestRoad|Pathfind::getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10)]]&lt;br /&gt;
* [[Pathfind::setRoadsInAngledArea|Pathfind::setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3)]]&lt;br /&gt;
* [[Pathfind::isVehicleNodeIdValid|Pathfind::isVehicleNodeIdValid(vehicleNodeId)]]&lt;br /&gt;
* [[Pathfind::setRoadsBackToOriginal|Pathfind::setRoadsBackToOriginal(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Pathfind::getNthClosestVehicleNodeId|Pathfind::getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6)]]&lt;br /&gt;
* [[Pathfind::getClosestVehicleNode|Pathfind::getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6)]]&lt;br /&gt;
* [[Pathfind::getClosestMajorVehicleNode|Pathfind::getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2)]]&lt;br /&gt;
* [[Pathfind::getStreetNameAtCoord|Pathfind::getStreetNameAtCoord(x, y, z, streetName, crossingRoad)]]&lt;br /&gt;
* [[Pathfind::setPedPathsInArea|Pathfind::setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown)]]&lt;br /&gt;
* [[Pathfind::addNavmeshRequiredRegion|Pathfind::addNavmeshRequiredRegion(p0, p1, p2)]]&lt;br /&gt;
* [[Pathfind::getNthClosestVehicleNodeFavourDirection|Pathfind::getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11)]]&lt;br /&gt;
* [[Pathfind::removeNavmeshBlockingObject|Pathfind::removeNavmeshBlockingObject(p0)]]&lt;br /&gt;
* [[Pathfind::disableNavmeshInArea|Pathfind::disableNavmeshInArea(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Pathfind::getIsSlowRoadFlag|Pathfind::getIsSlowRoadFlag(nodeID)]]&lt;br /&gt;
* [[Pathfind::getNthClosestVehicleNodeIdWithHeading|Pathfind::getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8)]]&lt;br /&gt;
* [[Pathfind::getVehicleNodePosition|Pathfind::getVehicleNodePosition(nodeId, outPosition)]]&lt;br /&gt;
* [[Pathfind::setIgnoreNoGpsFlag|Pathfind::setIgnoreNoGpsFlag(ignore)]]&lt;br /&gt;
* [[Pathfind::getNthClosestVehicleNodeWithHeading|Pathfind::getNthClosestVehicleNodeWithHeading(x, y, z, nthClosest, outPosition, heading, unknown1, unknown2, unknown3, unknown4)]]&lt;br /&gt;
* [[Pathfind::loadAllPathNodes|Pathfind::loadAllPathNodes(keepInMemory)]]&lt;br /&gt;
* [[Pathfind::getRandomVehicleNode|Pathfind::getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading)]]&lt;br /&gt;
* [[Pathfind::getSupportsGpsRouteFlag|Pathfind::getSupportsGpsRouteFlag(nodeID)]]&lt;br /&gt;
* [[Pathfind::calculateTravelDistanceBetweenPoints|Pathfind::calculateTravelDistanceBetweenPoints(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Pathfind::getSafeCoordForPed|Pathfind::getSafeCoordForPed(x, y, z, onGround, outPosition, flags)]]&lt;br /&gt;
* [[Pathfind::setRoadsInArea|Pathfind::setRoadsInArea(x1, y1, z1, x2, y2, z2, unknown1, unknown2)]]&lt;br /&gt;
* [[Pathfind::setGpsDisabledZone|Pathfind::setGpsDisabledZone(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Pathfind::setPedPathsBackToOriginal|Pathfind::setPedPathsBackToOriginal(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Pathfind::getNthClosestVehicleNode|Pathfind::getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3)]]&lt;br /&gt;
* [[Pathfind::isNavmeshLoadedInArea|Pathfind::isNavmeshLoadedInArea(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Pathfind::generateDirectionsToCoord|Pathfind::generateDirectionsToCoord(x, y, z, p3, p4, vehicle, p6)]]&lt;br /&gt;
* [[Pathfind::addNavmeshBlockingObject|Pathfind::addNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Pathfind::getClosestVehicleNodeWithHeading|Pathfind::getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7)]]&lt;br /&gt;
&lt;br /&gt;
==Ped==&lt;br /&gt;
* [[Ped::isAValidLipstickColor|Ped::isAValidLipstickColor(colorID)]]&lt;br /&gt;
* [[Ped::isAnyPedNearPoint|Ped::isAnyPedNearPoint(x, y, z, radius)]]&lt;br /&gt;
* [[Ped::setCreateRandomCops|Ped::setCreateRandomCops(toggle)]]&lt;br /&gt;
* [[Ped::removeActionModeAsset|Ped::removeActionModeAsset(asset)]]&lt;br /&gt;
* [[Ped::setScenarioPedsToBeReturnedByNextCommand|Ped::setScenarioPedsToBeReturnedByNextCommand(value)]]&lt;br /&gt;
* [[Ped::isCopPedInArea3d|Ped::isCopPedInArea3d(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Ped::setAiWeaponDamageModifier|Ped::setAiWeaponDamageModifier(value)]]&lt;br /&gt;
* [[Ped::addScenarioBlockingArea|Ped::addScenarioBlockingArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)]]&lt;br /&gt;
* [[Ped::setGroupFormationSpacing|Ped::setGroupFormationSpacing(groupId, p1, p2, p3)]]&lt;br /&gt;
* [[Ped::isSynchronizedSceneRunning|Ped::isSynchronizedSceneRunning(sceneId)]]&lt;br /&gt;
* [[Ped::attachSynchronizedSceneToEntity|Ped::attachSynchronizedSceneToEntity(sceneID, entity, boneIndex)]]&lt;br /&gt;
* [[Ped::setScenarioPedsSpawnInSphereArea|Ped::setScenarioPedsSpawnInSphereArea(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Ped::requestActionModeAsset|Ped::requestActionModeAsset(asset)]]&lt;br /&gt;
* [[Ped::requestStealthModeAsset|Ped::requestStealthModeAsset(asset)]]&lt;br /&gt;
* [[Ped::removeScenarioBlockingArea|Ped::removeScenarioBlockingArea(p0, p1)]]&lt;br /&gt;
* [[Ped::canCreateRandomPed|Ped::canCreateRandomPed(unk)]]&lt;br /&gt;
* [[Ped::setGroupSeparationRange|Ped::setGroupSeparationRange(groupHandle, separationRange)]]&lt;br /&gt;
* [[Ped::createNmMessage|Ped::createNmMessage(startImmediately, messageId)]]&lt;br /&gt;
* [[Ped::setCreateRandomCopsOnScenarios|Ped::setCreateRandomCopsOnScenarios(toggle)]]&lt;br /&gt;
* [[Ped::getAnimInitialOffsetRotation|Ped::getAnimInitialOffsetRotation(animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)]]&lt;br /&gt;
* [[Ped::setScriptedConversionCoordThisFrame|Ped::setScriptedConversionCoordThisFrame(x, y, z)]]&lt;br /&gt;
* [[Ped::getPedAsGroupMember|Ped::getPedAsGroupMember(groupID, memberNumber)]]&lt;br /&gt;
* [[Ped::getPedAsGroupLeader|Ped::getPedAsGroupLeader(groupID)]]&lt;br /&gt;
* [[Ped::clearRelationshipBetweenGroups|Ped::clearRelationshipBetweenGroups(relationship, group1, group2)]]&lt;br /&gt;
* [[Ped::getNumParentPedsOfType|Ped::getNumParentPedsOfType(type)]]&lt;br /&gt;
* [[Ped::isAValidBlushColor|Ped::isAValidBlushColor(colorID)]]&lt;br /&gt;
* [[Ped::isSynchronizedSceneLooped|Ped::isSynchronizedSceneLooped(sceneID)]]&lt;br /&gt;
* [[Ped::isPedRespondingToEvent|Ped::isPedRespondingToEvent(p0, p1)]]&lt;br /&gt;
* [[Ped::resetGroupFormationDefaultSpacing|Ped::resetGroupFormationDefaultSpacing(groupHandle)]]&lt;br /&gt;
* [[Ped::setAiMeleeWeaponDamageModifier|Ped::setAiMeleeWeaponDamageModifier(modifier)]]&lt;br /&gt;
* [[Ped::getFirstParentIdForPedType|Ped::getFirstParentIdForPedType(type)]]&lt;br /&gt;
* [[Ped::setSynchronizedSceneOrigin|Ped::setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7)]]&lt;br /&gt;
* [[Ped::setPedAlternateWalkAnim|Ped::setPedAlternateWalkAnim(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Ped::detachSynchronizedScene|Ped::detachSynchronizedScene(sceneID)]]&lt;br /&gt;
* [[Ped::isPedheadshotReady|Ped::isPedheadshotReady(handle)]]&lt;br /&gt;
* [[Ped::setSynchronizedScenePhase|Ped::setSynchronizedScenePhase(sceneID, phase)]]&lt;br /&gt;
* [[Ped::setScenarioPedDensityMultiplierThisFrame|Ped::setScenarioPedDensityMultiplierThisFrame(p0, p1)]]&lt;br /&gt;
* [[Ped::doesGroupExist|Ped::doesGroupExist(groupId)]]&lt;br /&gt;
* [[Ped::hasPedReceivedEvent|Ped::hasPedReceivedEvent(p0, p1)]]&lt;br /&gt;
* [[Ped::getRandomPedAtCoord|Ped::getRandomPedAtCoord(x, y, z, xRadius, yRadius, zRadius, pedType)]]&lt;br /&gt;
* [[Ped::clearPedAlternateWalkAnim|Ped::clearPedAlternateWalkAnim(p0, p1)]]&lt;br /&gt;
* [[Ped::setCreateRandomCopsNotOnScenarios|Ped::setCreateRandomCopsNotOnScenarios(toggle)]]&lt;br /&gt;
* [[Ped::createSynchronizedScene|Ped::createSynchronizedScene(x, y, z, roll, pitch, yaw, p6)]]&lt;br /&gt;
* [[Ped::getGroupSize|Ped::getGroupSize(groupID, unknown, sizeInMembers)]]&lt;br /&gt;
* [[Ped::removeGroup|Ped::removeGroup(groupId)]]&lt;br /&gt;
* [[Ped::createGroup|Ped::createGroup(unused)]]&lt;br /&gt;
* [[Ped::removeStealthModeAsset|Ped::removeStealthModeAsset(asset)]]&lt;br /&gt;
* [[Ped::setPedDensityMultiplierThisFrame|Ped::setPedDensityMultiplierThisFrame(multiplier)]]&lt;br /&gt;
* [[Ped::getRelationshipBetweenGroups|Ped::getRelationshipBetweenGroups(group1, group2)]]&lt;br /&gt;
* [[Ped::getTattooZone|Ped::getTattooZone(collection, overlay)]]&lt;br /&gt;
* [[Ped::isPedheadshotValid|Ped::isPedheadshotValid(handle)]]&lt;br /&gt;
* [[Ped::isAnyPedShootingInArea|Ped::isAnyPedShootingInArea(x1, y1, z1, x2, y2, z2, p6, p7)]]&lt;br /&gt;
* [[Ped::createRandomPed|Ped::createRandomPed(posX, posY, posZ)]]&lt;br /&gt;
* [[Ped::removeRelationshipGroup|Ped::removeRelationshipGroup(groupHash)]]&lt;br /&gt;
* [[Ped::setSynchronizedSceneRate|Ped::setSynchronizedSceneRate(sceneID, rate)]]&lt;br /&gt;
* [[Ped::getAnimInitialOffsetPosition|Ped::getAnimInitialOffsetPosition(animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)]]&lt;br /&gt;
* [[Ped::setRelationshipBetweenGroups|Ped::setRelationshipBetweenGroups(relationship, group1, group2)]]&lt;br /&gt;
* [[Ped::getClosestPed|Ped::getClosestPed(x, y, z, radius, p4, p5, outPed, p7, p8, pedType)]]&lt;br /&gt;
* [[Ped::disposeSynchronizedScene|Ped::disposeSynchronizedScene(scene)]]&lt;br /&gt;
* [[Ped::setGroupFormation|Ped::setGroupFormation(groupId, formationType)]]&lt;br /&gt;
* [[Ped::getNumHeadOverlayValues|Ped::getNumHeadOverlayValues(overlayID)]]&lt;br /&gt;
* [[Ped::createPed|Ped::createPed(pedType, modelHash, x, y, z, heading, networkHandle, pedHandle)]]&lt;br /&gt;
* [[Ped::setPedToRagdollWithFall|Ped::setPedToRagdollWithFall(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13)]]&lt;br /&gt;
* [[Ped::getSynchronizedSceneRate|Ped::getSynchronizedSceneRate(sceneID)]]&lt;br /&gt;
* [[Ped::setSynchronizedSceneLooped|Ped::setSynchronizedSceneLooped(sceneID, toggle)]]&lt;br /&gt;
* [[Ped::getPedheadshotTxdString|Ped::getPedheadshotTxdString(handle)]]&lt;br /&gt;
* [[Ped::isAValidHairColor|Ped::isAValidHairColor(colorID)]]&lt;br /&gt;
* [[Ped::getSynchronizedScenePhase|Ped::getSynchronizedScenePhase(sceneID)]]&lt;br /&gt;
* [[Ped::hasActionModeAssetLoaded|Ped::hasActionModeAssetLoaded(asset)]]&lt;br /&gt;
* [[Ped::setPedReserveParachuteTintIndex|Ped::setPedReserveParachuteTintIndex(p0, p1)]]&lt;br /&gt;
* [[Ped::hasStealthModeAssetLoaded|Ped::hasStealthModeAssetLoaded(asset)]]&lt;br /&gt;
* [[Ped::setPedNonCreationArea|Ped::setPedNonCreationArea(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Ped::addRelationshipGroup|Ped::addRelationshipGroup(name, groupHash)]]&lt;br /&gt;
* [[Ped::setTimeExclusiveDisplayTexture|Ped::setTimeExclusiveDisplayTexture(p0, p1)]]&lt;br /&gt;
&lt;br /&gt;
==Peds==&lt;br /&gt;
* [[Peds::new|Peds::new(modelHash, position, rotation[, onStream, dimension])]]&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
* [[Player::setModel|Player::setModel(model)]]&lt;br /&gt;
* [[Player::setWantedLevelMultiplier|Player::setWantedLevelMultiplier(multiplier)]]&lt;br /&gt;
* [[Player::setTeam|Player::setTeam(team)]]&lt;br /&gt;
* [[Player::changePed|Player::changePed(pedb2b3)]]&lt;br /&gt;
* [[Player::setAllRandomPedsFlee|Player::setAllRandomPedsFlee(toggle)]]&lt;br /&gt;
* [[Player::isSpecialAbilityMeterFull|Player::isSpecialAbilityMeterFull()]]&lt;br /&gt;
* [[Player::getWantedLevelRadius|Player::getWantedLevelRadius()]]&lt;br /&gt;
* [[Player::arePlayerStarsGreyedOut|Player::arePlayerStarsGreyedOut()]]&lt;br /&gt;
* [[Player::getWantedCentrePosition|Player::getWantedCentrePosition()]]&lt;br /&gt;
* [[Player::getGroup|Player::getGroup()]]&lt;br /&gt;
* [[Player::clearParachuteVariationOverride|Player::clearParachuteVariationOverride()]]&lt;br /&gt;
* [[Player::setForcedAim|Player::setForcedAim(toggle)]]&lt;br /&gt;
* [[Player::clearParachutePackModelOverride|Player::clearParachutePackModelOverride()]]&lt;br /&gt;
* [[Player::setResetFlagPreferRearSeats|Player::setResetFlagPreferRearSeats(flags)]]&lt;br /&gt;
* [[Player::getPlayerTargetEntity|Player::getTargetEntity(entity)]]&lt;br /&gt;
* [[Player::setPlayerClothLockCounter|Player::setClothLockCounter(value)]]&lt;br /&gt;
* [[Player::enableSpecialAbility|Player::enableSpecialAbility(toggle)]]&lt;br /&gt;
* [[Player::getSprintTimeRemaining|Player::getSprintTimeRemaining()]]&lt;br /&gt;
* [[Player::resetInputGait|Player::resetInputGait()]]&lt;br /&gt;
* [[Player::specialAbilityDepleteMeter|Player::specialAbilityDepleteMeter(p1)]]&lt;br /&gt;
* [[Player::setMayNotEnterAnyVehicle|Player::setMayNotEnterAnyVehicle()]]&lt;br /&gt;
* [[Player::hasDamagedAtLeastOnePed|Player::hasDamagedAtLeastOnePed()]]&lt;br /&gt;
* [[Player::isWantedLevelGreater|Player::isWantedLevelGreater(wantedLevel)]]&lt;br /&gt;
* [[Player::setInvincible|Player::setInvincible(toggle)]]&lt;br /&gt;
* [[Player::getEntityPlayerIsFreeAimingAt|Player::getEntityPlayerIsFreeAimingAt(entity)]]&lt;br /&gt;
* [[Player::setLockonRangeOverride|Player::setLockonRangeOverride(range)]]&lt;br /&gt;
* [[Player::resetArrestState|Player::resetArrestState()]]&lt;br /&gt;
* [[Player::setWeaponDefenseModifier|Player::setWeaponDefenseModifier(modifier)]]&lt;br /&gt;
* [[Player::isFreeAiming|Player::isFreeAiming()]]&lt;br /&gt;
* [[Player::specialAbilityChargeSmall|Player::specialAbilityChargeSmall(p1p2)]]&lt;br /&gt;
* [[Player::setDisableAmbientMeleeMove|Player::setDisableAmbientMeleeMove(toggle)]]&lt;br /&gt;
* [[Player::getCurrentStealthNoise|Player::getCurrentStealthNoise()]]&lt;br /&gt;
* [[Player::setPoliceIgnore|Player::setPoliceIgnore(toggle)]]&lt;br /&gt;
* [[Player::setWantedLevelNoDrop|Player::setWantedLevelNoDrop(wantedLevelp2)]]&lt;br /&gt;
* [[Player::getTeam|Player::getTeam()]]&lt;br /&gt;
* [[Player::specialAbilityReset|Player::specialAbilityReset()]]&lt;br /&gt;
* [[Player::isBeingArrested|Player::isBeingArrested(atArresting)]]&lt;br /&gt;
* [[Player::setWantedLevel|Player::setWantedLevel(wantedLeveldisableNoMission)]]&lt;br /&gt;
* [[Player::isPlayerFreeAimingAtEntity|Player::isFreeAimingAtEntity(entity)]]&lt;br /&gt;
* [[Player::giveRagdollControl|Player::giveRagdollControl(toggle)]]&lt;br /&gt;
* [[Player::specialAbilityFillMeter|Player::specialAbilityFillMeter(p1)]]&lt;br /&gt;
* [[Player::isSpecialAbilityActive|Player::isSpecialAbilityActive()]]&lt;br /&gt;
* [[Player::getSprintStaminaRemaining|Player::getSprintStaminaRemaining()]]&lt;br /&gt;
* [[Player::intToPlayerindex|Player::intToPlayerindex(value)]]&lt;br /&gt;
* [[Player::isDead|Player::isDead()]]&lt;br /&gt;
* [[Player::setPoliceRadarBlips|Player::setPoliceRadarBlips(toggle)]]&lt;br /&gt;
* [[Player::getPed|Player::getPed()]]&lt;br /&gt;
* [[Player::setAllRandomPedsFleeThisFrame|Player::setAllRandomPedsFleeThisFrame()]]&lt;br /&gt;
* [[Player::simulatePlayerInputGait|Player::simulatePlayerInputGait(amountgaitTypespeedp4p5)]]&lt;br /&gt;
* [[Player::isControlOn|Player::isControlOn()]]&lt;br /&gt;
* [[Player::setMeleeWeaponDamageModifier|Player::setMeleeWeaponDamageModifier(modifier)]]&lt;br /&gt;
* [[Player::clearHasDamagedAtLeastOneNonAnimalPed|Player::clearHasDamagedAtLeastOneNonAnimalPed()]]&lt;br /&gt;
* [[Player::setVehicleDefenseModifier|Player::setVehicleDefenseModifier(modifier)]]&lt;br /&gt;
* [[Player::forceCleanupForAllThreadsWithThisName|Player::forceCleanupForAllThreadsWithThisName(name, cleanupFlags)]]&lt;br /&gt;
* [[Player::setStealthPerceptionModifier|Player::setStealthPerceptionModifier(value)]]&lt;br /&gt;
* [[Player::isRidingTrain|Player::isRidingTrain()]]&lt;br /&gt;
* [[Player::getPedScriptIndex|Player::getPedScriptIndex()]]&lt;br /&gt;
* [[Player::setWantedCentrePosition|Player::setWantedCentrePosition(xyz)]]&lt;br /&gt;
* [[Player::setIgnoreLowPriorityShockingEvents|Player::setIgnoreLowPriorityShockingEvents(toggle)]]&lt;br /&gt;
* [[Player::setLockon|Player::setLockon(toggle)]]&lt;br /&gt;
* [[Player::getTimeSincePlayerHitVehicle|Player::getTimeSincePlayerHitVehicle()]]&lt;br /&gt;
* [[Player::setHealthRechargeMultiplier|Player::setHealthRechargeMultiplier(regenRate)]]&lt;br /&gt;
* [[Player::getHasReserveParachute|Player::getHasReserveParachute()]]&lt;br /&gt;
* [[Player::disablePlayerFiring|Player::disablePlayerFiring(toggle)]]&lt;br /&gt;
* [[Player::isPlaying|Player::isPlaying()]]&lt;br /&gt;
* [[Player::specialAbilityLock|Player::specialAbilityLock(playerModel)]]&lt;br /&gt;
* [[Player::getName|Player::getName()]]&lt;br /&gt;
* [[Player::setRunSprintMultiplierFor|Player::setRunSprintMultiplierFor(multiplier)]]&lt;br /&gt;
* [[Player::setCanDoDriveBy|Player::setCanDoDriveBy(toggle)]]&lt;br /&gt;
* [[Player::getParachutePackTintIndex|Player::getParachutePackTintIndex(tintIndex)]]&lt;br /&gt;
* [[Player::setClothPinFrames|Player::setClothPinFrames(toggle)]]&lt;br /&gt;
* [[Player::getParachuteTintIndex|Player::getParachuteTintIndex(tintIndex)]]&lt;br /&gt;
* [[Player::setForcedZoom|Player::setForcedZoom(toggle)]]&lt;br /&gt;
* [[Player::setForceSkipAimIntro|Player::setForceSkipAimIntro(toggle)]]&lt;br /&gt;
* [[Player::setMaxArmour|Player::setMaxArmour(value)]]&lt;br /&gt;
* [[Player::isTargettingAnything|Player::isTargettingAnything()]]&lt;br /&gt;
* [[Player::isPlayerTargettingEntity|Player::isTargettingEntity(entity)]]&lt;br /&gt;
* [[Player::setHasReserveParachute|Player::setHasReserveParachute()]]&lt;br /&gt;
* [[Player::setMayOnlyEnterThisVehicle|Player::setMayOnlyEnterThisVehicle(vehicle)]]&lt;br /&gt;
* [[Player::setParachuteSmokeTrailColor|Player::setParachuteSmokeTrailColor(rgb)]]&lt;br /&gt;
* [[Player::hasAchievementBeenPassed|Player::hasAchievementBeenPassed(achievement)]]&lt;br /&gt;
* [[Player::clearParachuteModelOverride|Player::clearParachuteModelOverride()]]&lt;br /&gt;
* [[Player::isScriptControlOn|Player::isScriptControlOn()]]&lt;br /&gt;
* [[Player::setControl|Player::setControl(togglepossiblyFlags)]]&lt;br /&gt;
* [[Player::setEveryoneIgnore|Player::setEveryoneIgnore(toggle)]]&lt;br /&gt;
* [[Player::isReadyForCutscene|Player::isReadyForCutscene()]]&lt;br /&gt;
* [[Player::getMaxArmour|Player::getMaxArmour()]]&lt;br /&gt;
* [[Player::setParachutePackTintIndex|Player::setParachutePackTintIndex(tintIndex)]]&lt;br /&gt;
* [[Player::displaySystemSigninUi|Player::displaySystemSigninUi(unk)]]&lt;br /&gt;
* [[Player::isClimbing|Player::isClimbing()]]&lt;br /&gt;
* [[Player::setParachuteModelOverride|Player::setParachuteModelOverride(model)]]&lt;br /&gt;
* [[Player::reserveEntityExplodesOnHighExplosionCombo|Player::reserveEntityExplodesOnHighExplosionCombo(p1)]]&lt;br /&gt;
* [[Player::setWantedLevelDifficulty|Player::setWantedLevelDifficulty(difficulty)]]&lt;br /&gt;
* [[Player::specialAbilityDeactivateFast|Player::specialAbilityDeactivateFast()]]&lt;br /&gt;
* [[Player::intToParticipantindex|Player::intToParticipantindex(value)]]&lt;br /&gt;
* [[Player::setAutoGiveParachuteWhenEnterPlane|Player::setAutoGiveParachuteWhenEnterPlane(toggle)]]&lt;br /&gt;
* [[Player::setPlayerClothPackageIndex|Player::setClothPackageIndex(index)]]&lt;br /&gt;
* [[Player::setSprint|Player::setSprint(toggle)]]&lt;br /&gt;
* [[Player::specialAbilityChargeNormalized|Player::specialAbilityChargeNormalized(normalizedValuep2)]]&lt;br /&gt;
* [[Player::getUnderwaterTimeRemaining|Player::getUnderwaterTimeRemaining()]]&lt;br /&gt;
* [[Player::restoreStamina|Player::restoreStamina(p1)]]&lt;br /&gt;
* [[Player::setParachuteTintIndex|Player::setParachuteTintIndex(tintIndex)]]&lt;br /&gt;
* [[Player::setSpecialAbilityMultiplier|Player::setSpecialAbilityMultiplier(multiplier)]]&lt;br /&gt;
* [[Player::setVehicleDamageModifier|Player::setVehicleDamageModifier(damageAmount)]]&lt;br /&gt;
* [[Player::resetStamina|Player::resetStamina()]]&lt;br /&gt;
* [[Player::setSwimMultiplierForPlayer|Player::setSwimMultiplierForPlayer(multiplier)]]&lt;br /&gt;
* [[Player::setMaxWantedLevel|Player::setMaxWantedLevel(maxWantedLevel)]]&lt;br /&gt;
* [[Player::startPlayerTeleport|Player::startPlayerTeleport(xyzheadingp5p6p7)]]&lt;br /&gt;
* [[Player::setMeleeWeaponDefenseModifier|Player::setMeleeWeaponDefenseModifier(modifier)]]&lt;br /&gt;
* [[Player::setReserveParachuteTintIndex|Player::setReserveParachuteTintIndex(index)]]&lt;br /&gt;
* [[Player::arePlayerFlashingStarsAboutToDrop|Player::arePlayerFlashingStarsAboutToDrop()]]&lt;br /&gt;
* [[Player::setPlayerTargetingMode|Player::setTargetingMode(targetMode)]]&lt;br /&gt;
* [[Player::isSpecialAbilityEnabled|Player::isSpecialAbilityEnabled()]]&lt;br /&gt;
* [[Player::setSneakingNoiseMultiplier|Player::setSneakingNoiseMultiplier(multiplier)]]&lt;br /&gt;
* [[Player::clearWantedLevel|Player::clearWantedLevel()]]&lt;br /&gt;
* [[Player::getInvincible|Player::getInvincible()]]&lt;br /&gt;
* [[Player::specialAbilityChargeAbsolute|Player::specialAbilityChargeAbsolute(p1p2)]]&lt;br /&gt;
* [[Player::resetWantedLevelDifficulty|Player::resetWantedLevelDifficulty()]]&lt;br /&gt;
* [[Player::forceCleanup|Player::forceCleanup(cleanupFlags)]]&lt;br /&gt;
* [[Player::giveAchievementToPlayer|Player::giveAchievementToPlayer(achievement)]]&lt;br /&gt;
* [[Player::startFiringAmnesty|Player::startFiringAmnesty(duration)]]&lt;br /&gt;
* [[Player::disablePlayerVehicleRewards|Player::disablePlayerVehicleRewards()]]&lt;br /&gt;
* [[Player::setAreasGeneratorOrientation|Player::setAreasGeneratorOrientation()]]&lt;br /&gt;
* [[Player::setSimulateAiming|Player::setSimulateAiming(toggle)]]&lt;br /&gt;
* [[Player::isSpecialAbilityUnlocked|Player::isSpecialAbilityUnlocked(playerModel)]]&lt;br /&gt;
* [[Player::hasForceCleanupOccurred|Player::hasForceCleanupOccurred(cleanupFlags)]]&lt;br /&gt;
* [[Player::setAirDragMultiplierForPlayersVehicle|Player::setAirDragMultiplierForPlayersVehicle(multiplier)]]&lt;br /&gt;
* [[Player::setWeaponDamageModifier|Player::setWeaponDamageModifier(damageAmount)]]&lt;br /&gt;
* [[Player::setCanUseCover|Player::setCanUseCover(toggle)]]&lt;br /&gt;
* [[Player::getTimeSincePlayerDroveOnPavement|Player::getTimeSincePlayerDroveOnPavement()]]&lt;br /&gt;
* [[Player::hasLeftTheWorld|Player::hasLeftTheWorld()]]&lt;br /&gt;
* [[Player::getReserveParachuteTintIndex|Player::getReserveParachuteTintIndex(index)]]&lt;br /&gt;
* [[Player::setCanBeHassledByGangs|Player::setCanBeHassledByGangs(toggle)]]&lt;br /&gt;
* [[Player::specialAbilityDeactivate|Player::specialAbilityDeactivate()]]&lt;br /&gt;
* [[Player::hasBeenSpottedInStolenVehicle|Player::hasBeenSpottedInStolenVehicle()]]&lt;br /&gt;
* [[Player::setParachuteVariationOverride|Player::setParachuteVariationOverride(p1p2p3p4)]]&lt;br /&gt;
* [[Player::setDispatchCopsForPlayer|Player::setDispatchCopsForPlayer(toggle)]]&lt;br /&gt;
* [[Player::getTimeSincePlayerDroveAgainstTraffic|Player::getTimeSincePlayerDroveAgainstTraffic()]]&lt;br /&gt;
* [[Player::setNoiseMultiplier|Player::setNoiseMultiplier(multiplier)]]&lt;br /&gt;
* [[Player::setParachutePackModelOverride|Player::setParachutePackModelOverride(model)]]&lt;br /&gt;
* [[Player::isFreeForAmbientTask|Player::isFreeForAmbientTask()]]&lt;br /&gt;
* [[Player::setHudAnimStopLevel|Player::setHudAnimStopLevel(toggle)]]&lt;br /&gt;
* [[Player::canPlayerStartMission|Player::canPlayerStartMission()]]&lt;br /&gt;
* [[Player::setWantedLevelNow|Player::setWantedLevelNow(p1)]]&lt;br /&gt;
* [[Player::hasTeleportFinished|Player::hasTeleportFinished()]]&lt;br /&gt;
* [[Player::getWantedLevel|Player::getWantedLevel()]]&lt;br /&gt;
* [[Player::getTimeSincePlayerHitPed|Player::getTimeSincePlayerHitPed()]]&lt;br /&gt;
* [[Player::hasDamagedAtLeastOneNonAnimalPed|Player::hasDamagedAtLeastOneNonAnimalPed()]]&lt;br /&gt;
* [[Player::getRgbColour|Player::getRgbColour(rgb)]]&lt;br /&gt;
* [[Player::reportCrime|Player::reportCrime(crimeTypewantedLvlThresh)]]&lt;br /&gt;
* [[Player::specialAbilityChargeContinuous|Player::specialAbilityChargeContinuous(p1)]]&lt;br /&gt;
* [[Player::playerAttachVirtualBound|Player::playerAttachVirtualBound(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Player::getParachuteSmokeTrailColor|Player::getParachuteSmokeTrailColor(rgb)]]&lt;br /&gt;
* [[Player::clearHasDamagedAtLeastOnePed|Player::clearHasDamagedAtLeastOnePed()]]&lt;br /&gt;
* [[Player::specialAbilityChargeMedium|Player::specialAbilityChargeMedium(p1p2)]]&lt;br /&gt;
* [[Player::specialAbilityUnlock|Player::specialAbilityUnlock(playerModel)]]&lt;br /&gt;
* [[Player::canPedHear|Player::canPedHearPlayer(ped)]]&lt;br /&gt;
* [[Player::removeHelmet|Player::removeHelmet(p2)]]&lt;br /&gt;
* [[Player::setCanLeaveParachuteSmokeTrail|Player::setCanLeaveParachuteSmokeTrail(enabled)]]&lt;br /&gt;
* [[Player::specialAbilityChargeLarge|Player::specialAbilityChargeLarge(p1p2)]]&lt;br /&gt;
* [[Player::forceCleanupForThreadWithThisId|Player::forceCleanupForThreadWithThisId(id, cleanupFlags)]]&lt;br /&gt;
* [[Player::isPressingHorn|Player::isPressingHorn()]]&lt;br /&gt;
* [[Player::getWantedLevelThreshold|Player::getWantedLevelThreshold(wantedLevel)]]&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
* [[Rope::setDisableFragDamage|Rope::setDisableFragDamage(object, toggle)]]&lt;br /&gt;
* [[Rope::startRopeWinding|Rope::startRopeWinding(rope)]]&lt;br /&gt;
* [[Rope::getRopeLastVertexCoord|Rope::getRopeLastVertexCoord(rope)]]&lt;br /&gt;
* [[Rope::pinRopeVertex|Rope::pinRopeVertex(rope, vertex, x, y, z)]]&lt;br /&gt;
* [[Rope::breakEntityGlass|Rope::breakEntityGlass(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)]]&lt;br /&gt;
* [[Rope::getRopeVertexCount|Rope::getRopeVertexCount(rope)]]&lt;br /&gt;
* [[Rope::attachEntitiesToRope|Rope::attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13)]]&lt;br /&gt;
* [[Rope::attachRopeToEntity|Rope::attachRopeToEntity(rope, entity, x, y, z, p5)]]&lt;br /&gt;
* [[Rope::unpinRopeVertex|Rope::unpinRopeVertex(rope, vertex)]]&lt;br /&gt;
* [[Rope::deleteRope|Rope::deleteRope(rope)]]&lt;br /&gt;
* [[Rope::ropeConvertToSimple|Rope::ropeConvertToSimple(rope)]]&lt;br /&gt;
* [[Rope::startRopeUnwindingFront|Rope::startRopeUnwindingFront(rope)]]&lt;br /&gt;
* [[Rope::setDisableBreaking|Rope::setDisableBreaking(rope, enabled)]]&lt;br /&gt;
* [[Rope::getRopeLength|Rope::getRopeLength(rope)]]&lt;br /&gt;
* [[Rope::getCgoffset|Rope::getCgoffset(rope)]]&lt;br /&gt;
* [[Rope::deleteChildRope|Rope::deleteChildRope(rope)]]&lt;br /&gt;
* [[Rope::detachRopeFromEntity|Rope::detachRopeFromEntity(rope, entity)]]&lt;br /&gt;
* [[Rope::setCgAtBoundcenter|Rope::setCgAtBoundcenter(rope)]]&lt;br /&gt;
* [[Rope::ropeResetLength|Rope::ropeResetLength(rope, length)]]&lt;br /&gt;
* [[Rope::ropeSetUpdatePinverts|Rope::ropeSetUpdatePinverts(rope)]]&lt;br /&gt;
* [[Rope::stopRopeWinding|Rope::stopRopeWinding(rope)]]&lt;br /&gt;
* [[Rope::loadRopeData|Rope::loadRopeData(rope, rope_preset)]]&lt;br /&gt;
* [[Rope::ropeForceLength|Rope::ropeForceLength(rope, length)]]&lt;br /&gt;
* [[Rope::setCgoffset|Rope::setCgoffset(rope, x, y, z)]]&lt;br /&gt;
* [[Rope::applyImpulseToCloth|Rope::applyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse)]]&lt;br /&gt;
* [[Rope::addRope|Rope::addRope(x, y, z, rotX, rotY, rotZ, length, ropeType, maxLength, minLength, p10, p11, p12, rigid, p14, breakWhenShot, unkPtr)]]&lt;br /&gt;
* [[Rope::getRopeVertexCoord|Rope::getRopeVertexCoord(rope, vertex)]]&lt;br /&gt;
* [[Rope::setDamping|Rope::setDamping(rope, vertex, value)]]&lt;br /&gt;
* [[Rope::ropeDrawShadowEnabled|Rope::ropeDrawShadowEnabled(rope, toggle)]]&lt;br /&gt;
* [[Rope::doesRopeExist|Rope::doesRopeExist(rope)]]&lt;br /&gt;
* [[Rope::stopRopeUnwindingFront|Rope::stopRopeUnwindingFront(rope)]]&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
* [[Script::getThreadName|Script::getThreadName(threadId)]]&lt;br /&gt;
* [[Script::getEventData|Script::getEventData(p0, eventIndex, eventData, p3)]]&lt;br /&gt;
* [[Script::getNumberOfInstancesOfStreamedScript|Script::getNumberOfInstancesOfStreamedScript(scriptHash)]]&lt;br /&gt;
* [[Script::isThreadActive|Script::isThreadActive(threadId)]]&lt;br /&gt;
* [[Script::setNoLoadingScreen|Script::setNoLoadingScreen(toggle)]]&lt;br /&gt;
* [[Script::triggerScriptEvent|Script::triggerScriptEvent(p0, argsStruct, argsStructSize, bitset)]]&lt;br /&gt;
* [[Script::hasStreamedScriptLoaded|Script::hasStreamedScriptLoaded(scriptHash)]]&lt;br /&gt;
* [[Script::getNumberOfEvents|Script::getNumberOfEvents(p0)]]&lt;br /&gt;
* [[Script::requestScript|Script::requestScript(scriptName)]]&lt;br /&gt;
* [[Script::getEventExists|Script::getEventExists(p0, eventIndex)]]&lt;br /&gt;
* [[Script::setStreamedScriptAsNoLongerNeeded|Script::setStreamedScriptAsNoLongerNeeded(scriptHash)]]&lt;br /&gt;
* [[Script::terminateThread|Script::terminateThread(threadId)]]&lt;br /&gt;
* [[Script::setScriptAsNoLongerNeeded|Script::setScriptAsNoLongerNeeded(scriptName)]]&lt;br /&gt;
* [[Script::requestStreamedScript|Script::requestStreamedScript(scriptHash)]]&lt;br /&gt;
* [[Script::getEventAtIndex|Script::getEventAtIndex(p0, eventIndex)]]&lt;br /&gt;
* [[Script::hasScriptLoaded|Script::hasScriptLoaded(scriptName)]]&lt;br /&gt;
* [[Script::isStreamedScriptRunning|Script::isStreamedScriptRunning(scriptHash)]]&lt;br /&gt;
* [[Script::doesScriptExist|Script::doesScriptExist(scriptName)]]&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
* [[Stats::statSlotIsLoaded|Stats::statSlotIsLoaded(p0)]]&lt;br /&gt;
* [[Stats::playstatsFriendActivity|Stats::playstatsFriendActivity(p0, p1)]]&lt;br /&gt;
* [[Stats::statGetBoolMasked|Stats::statGetBoolMasked(statName, mask, p2)]]&lt;br /&gt;
* [[Stats::leaderboardsGetNumberOfColumns|Stats::leaderboardsGetNumberOfColumns(p0, p1)]]&lt;br /&gt;
* [[Stats::statGetBool|Stats::statGetBool(statHash, outValue, p2)]]&lt;br /&gt;
* [[Stats::playstatsShopItem|Stats::playstatsShopItem(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Stats::statSetGxtLabel|Stats::statSetGxtLabel(statName, value, save)]]&lt;br /&gt;
* [[Stats::statGetUserId|Stats::statGetUserId(p0)]]&lt;br /&gt;
* [[Stats::statSetDate|Stats::statSetDate(statName, value, numFields, save)]]&lt;br /&gt;
* [[Stats::statGetNumberOfSeconds|Stats::statGetNumberOfSeconds(statName)]]&lt;br /&gt;
* [[Stats::leaderboardsReadSuccessful|Stats::leaderboardsReadSuccessful(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::playstatsClothChange|Stats::playstatsClothChange(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Stats::statGetPos|Stats::statGetPos(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Stats::playstatsAwardXp|Stats::playstatsAwardXp(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::statSetFloat|Stats::statSetFloat(statName, value, save)]]&lt;br /&gt;
* [[Stats::statDeleteSlot|Stats::statDeleteSlot(p0)]]&lt;br /&gt;
* [[Stats::statSetBool|Stats::statSetBool(statName, value, save)]]&lt;br /&gt;
* [[Stats::statGetLicensePlate|Stats::statGetLicensePlate(statName)]]&lt;br /&gt;
* [[Stats::statSetBoolMasked|Stats::statSetBoolMasked(statName, value, mask, save)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByRadius|Stats::leaderboards2ReadByRadius(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::playstatsCheatApplied|Stats::playstatsCheatApplied(cheat)]]&lt;br /&gt;
* [[Stats::statGetMaskedInt|Stats::statGetMaskedInt(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Stats::statSetProfileSetting|Stats::statSetProfileSetting(profileSetting, value)]]&lt;br /&gt;
* [[Stats::playstatsOddjobDone|Stats::playstatsOddjobDone(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::statSetLicensePlate|Stats::statSetLicensePlate(statName, str)]]&lt;br /&gt;
* [[Stats::statGetNumberOfMinutes|Stats::statGetNumberOfMinutes(statName)]]&lt;br /&gt;
* [[Stats::statGetInt|Stats::statGetInt(statHash, outValue, p2)]]&lt;br /&gt;
* [[Stats::statSetMaskedInt|Stats::statSetMaskedInt(statName, p1, p2, p3, save)]]&lt;br /&gt;
* [[Stats::playstatsMissionOver|Stats::playstatsMissionOver(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Stats::leaderboardsReadClear|Stats::leaderboardsReadClear(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByScoreInt|Stats::leaderboards2ReadByScoreInt(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::statGetDate|Stats::statGetDate(statHash, p1, p2, p3)]]&lt;br /&gt;
* [[Stats::statSetUserId|Stats::statSetUserId(statName, value, save)]]&lt;br /&gt;
* [[Stats::leaderboardsGetCacheDataRow|Stats::leaderboardsGetCacheDataRow(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadFriendsByRow|Stats::leaderboards2ReadFriendsByRow(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Stats::playstatsNpcInvite|Stats::playstatsNpcInvite(p0)]]&lt;br /&gt;
* [[Stats::statIncrement|Stats::statIncrement(statName, value)]]&lt;br /&gt;
* [[Stats::playstatsRaceCheckpoint|Stats::playstatsRaceCheckpoint(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Stats::leaderboardsGetCacheExists|Stats::leaderboardsGetCacheExists(p0)]]&lt;br /&gt;
* [[Stats::statLoadPending|Stats::statLoadPending(p0)]]&lt;br /&gt;
* [[Stats::statLoad|Stats::statLoad(p0)]]&lt;br /&gt;
* [[Stats::statSetString|Stats::statSetString(statName, value, save)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByRow|Stats::leaderboards2ReadByRow(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Stats::leaderboardsReadPending|Stats::leaderboardsReadPending(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::leaderboards2WriteData|Stats::leaderboards2WriteData(p0)]]&lt;br /&gt;
* [[Stats::statSetInt|Stats::statSetInt(statName, value, save)]]&lt;br /&gt;
* [[Stats::leaderboardsCacheDataRow|Stats::leaderboardsCacheDataRow(p0)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByRank|Stats::leaderboards2ReadByRank(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::playstatsPropChange|Stats::playstatsPropChange(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Stats::playstatsMatchStarted|Stats::playstatsMatchStarted(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Stats::leaderboardsGetColumnType|Stats::leaderboardsGetColumnType(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::playstatsMissionStarted|Stats::playstatsMissionStarted(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Stats::statSetCurrentPosixTime|Stats::statSetCurrentPosixTime(statName, p1)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByHandle|Stats::leaderboards2ReadByHandle(p0, p1)]]&lt;br /&gt;
* [[Stats::leaderboardsGetColumnId|Stats::leaderboardsGetColumnId(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::playstatsRankUp|Stats::playstatsRankUp(p0)]]&lt;br /&gt;
* [[Stats::playstatsMissionCheckpoint|Stats::playstatsMissionCheckpoint(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Stats::statGetFloat|Stats::statGetFloat(statHash, outValue, p2)]]&lt;br /&gt;
* [[Stats::statSetPos|Stats::statSetPos(statName, x, y, z, save)]]&lt;br /&gt;
* [[Stats::playstatsWebsiteVisited|Stats::playstatsWebsiteVisited(scaleformHash, p1)]]&lt;br /&gt;
* [[Stats::statSave|Stats::statSave(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::statGetNumberOfDays|Stats::statGetNumberOfDays(statName)]]&lt;br /&gt;
* [[Stats::statGetString|Stats::statGetString(statHash, p1)]]&lt;br /&gt;
* [[Stats::leaderboards2ReadByScoreFloat|Stats::leaderboards2ReadByScoreFloat(p0, p1, p2)]]&lt;br /&gt;
* [[Stats::statClearSlotForReload|Stats::statClearSlotForReload(statSlot)]]&lt;br /&gt;
* [[Stats::leaderboardsGetCacheTime|Stats::leaderboardsGetCacheTime(p0)]]&lt;br /&gt;
* [[Stats::statGetNumberOfHours|Stats::statGetNumberOfHours(statName)]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
* [[Streaming::removeClipSet|Streaming::removeClipSet(clipSet)]]&lt;br /&gt;
* [[Streaming::requestCollisionAtCoord|Streaming::requestCollisionAtCoord(x, y, z)]]&lt;br /&gt;
* [[Streaming::removeAnimSet|Streaming::removeAnimSet(animSet)]]&lt;br /&gt;
* [[Streaming::isModelAVehicle|Streaming::isModelAVehicle(model)]]&lt;br /&gt;
* [[Streaming::newLoadSceneStart|Streaming::newLoadSceneStart(p0, p1, p2, p3, p4, p5, p6, p7)]]&lt;br /&gt;
* [[Streaming::setUnkCameraSettings|Streaming::setUnkCameraSettings(x, y, z, rad, p4, p5)]]&lt;br /&gt;
* [[Streaming::hasCollisionForModelLoaded|Streaming::hasCollisionForModelLoaded(model)]]&lt;br /&gt;
* [[Streaming::doesAnimDictExist|Streaming::doesAnimDictExist(animDict)]]&lt;br /&gt;
* [[Streaming::hasClipSetLoaded|Streaming::hasClipSetLoaded(clipSet)]]&lt;br /&gt;
* [[Streaming::isModelInCdimage|Streaming::isModelInCdimage(model)]]&lt;br /&gt;
* [[Streaming::prefetchSrl|Streaming::prefetchSrl(p0)]]&lt;br /&gt;
* [[Streaming::requestIpl|Streaming::requestIpl(iplName)]]&lt;br /&gt;
* [[Streaming::setDitchPoliceModels|Streaming::setDitchPoliceModels(toggle)]]&lt;br /&gt;
* [[Streaming::loadScene|Streaming::loadScene(x, y, z)]]&lt;br /&gt;
* [[Streaming::removeNamedPtfxAsset|Streaming::removeNamedPtfxAsset(fxName)]]&lt;br /&gt;
* [[Streaming::setStreaming|Streaming::setStreaming(toggle)]]&lt;br /&gt;
* [[Streaming::requestAnimSet|Streaming::requestAnimSet(animSet)]]&lt;br /&gt;
* [[Streaming::setGamePausesForStreaming|Streaming::setGamePausesForStreaming(toggle)]]&lt;br /&gt;
* [[Streaming::setReducePedModelBudget|Streaming::setReducePedModelBudget(toggle)]]&lt;br /&gt;
* [[Streaming::setReduceVehicleModelBudget|Streaming::setReduceVehicleModelBudget(toggle)]]&lt;br /&gt;
* [[Streaming::hasNamedPtfxAssetLoaded|Streaming::hasNamedPtfxAssetLoaded(fxName)]]&lt;br /&gt;
* [[Streaming::isIplActive|Streaming::isIplActive(iplName)]]&lt;br /&gt;
* [[Streaming::setPedPopulationBudget|Streaming::setPedPopulationBudget(p0)]]&lt;br /&gt;
* [[Streaming::requestCollisionForModel|Streaming::requestCollisionForModel(model)]]&lt;br /&gt;
* [[Streaming::requestModel|Streaming::requestModel(model[, cb])]]&lt;br /&gt;
* [[Streaming::hasModelLoaded|Streaming::hasModelLoaded(model)]]&lt;br /&gt;
* [[Streaming::requestModel2|Streaming::requestModel2(model)]]&lt;br /&gt;
* [[Streaming::setSrlTime|Streaming::setSrlTime(p0)]]&lt;br /&gt;
* [[Streaming::newLoadSceneStartSafe|Streaming::newLoadSceneStartSafe(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Streaming::getIdealPlayerSwitchType|Streaming::getIdealPlayerSwitchType(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[Streaming::requestNamedPtfxAsset|Streaming::requestNamedPtfxAsset(fxName)]]&lt;br /&gt;
* [[Streaming::setHdArea|Streaming::setHdArea(x, y, z, ground)]]&lt;br /&gt;
* [[Streaming::setFocusArea|Streaming::setFocusArea(x, y, z, offsetX, offsetY, offsetZ)]]&lt;br /&gt;
* [[Streaming::isModelValid|Streaming::isModelValid(model)]]&lt;br /&gt;
* [[Streaming::setPlayerSwitchLocation|Streaming::setPlayerSwitchLocation(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]&lt;br /&gt;
* [[Streaming::hasAnimSetLoaded|Streaming::hasAnimSetLoaded(animSet)]]&lt;br /&gt;
* [[Streaming::requestAdditionalCollisionAtCoord|Streaming::requestAdditionalCollisionAtCoord(p0, p1, p2)]]&lt;br /&gt;
* [[Streaming::setVehiclePopulationBudget|Streaming::setVehiclePopulationBudget(p0)]]&lt;br /&gt;
* [[Streaming::hasAnimDictLoaded|Streaming::hasAnimDictLoaded(animDict)]]&lt;br /&gt;
* [[Streaming::requestClipSet|Streaming::requestClipSet(clipSet)]]&lt;br /&gt;
* [[Streaming::requestAnimDict|Streaming::requestAnimDict(animDict)]]&lt;br /&gt;
* [[Streaming::setInteriorActive|Streaming::setInteriorActive(interiorID, toggle)]]&lt;br /&gt;
* [[Streaming::setModelAsNoLongerNeeded|Streaming::setModelAsNoLongerNeeded(model)]]&lt;br /&gt;
* [[Streaming::removeIpl|Streaming::removeIpl(iplName)]]&lt;br /&gt;
* [[Streaming::removeAnimDict|Streaming::removeAnimDict(animDict)]]&lt;br /&gt;
* [[Streaming::startPlayerSwitch|Streaming::startPlayerSwitch(from, to, flags, switchType)]]&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
* [[System::sin|System::sin(value)]]&lt;br /&gt;
* [[System::ceil|System::ceil(value)]]&lt;br /&gt;
* [[System::vdist|System::vdist(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[System::wait|System::wait(ms)]]&lt;br /&gt;
* [[System::settimerb|System::settimerb(value)]]&lt;br /&gt;
* [[System::vmag|System::vmag(p0, p1, p2)]]&lt;br /&gt;
* [[System::sqrt|System::sqrt(value)]]&lt;br /&gt;
* [[System::shiftRight|System::shiftRight(value, bitShift)]]&lt;br /&gt;
* [[System::vmag2|System::vmag2(p0, p1, p2)]]&lt;br /&gt;
* [[System::vdist2|System::vdist2(x1, y1, z1, x2, y2, z2)]]&lt;br /&gt;
* [[System::startNewScriptWithArgs|System::startNewScriptWithArgs(scriptName, args, argCount, stackSize)]]&lt;br /&gt;
* [[System::toFloat|System::toFloat(value)]]&lt;br /&gt;
* [[System::settimera|System::settimera(value)]]&lt;br /&gt;
* [[System::startNewStreamedScriptWithArgs|System::startNewStreamedScriptWithArgs(scriptHash, args, argCount, stackSize)]]&lt;br /&gt;
* [[System::cos|System::cos(value)]]&lt;br /&gt;
* [[System::pow|System::pow(base, exponent)]]&lt;br /&gt;
* [[System::startNewScript|System::startNewScript(scriptName, stackSize)]]&lt;br /&gt;
* [[System::startNewStreamedScript|System::startNewStreamedScript(scriptHash, stackSize)]]&lt;br /&gt;
* [[System::shiftLeft|System::shiftLeft(value, bitShift)]]&lt;br /&gt;
* [[System::round|System::round(value)]]&lt;br /&gt;
* [[System::floor|System::floor(value)]]&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
* [[Time::pauseClock|Time::pauseClock(toggle)]]&lt;br /&gt;
* [[Time::setClockTime|Time::setClockTime(hour, minute, second)]]&lt;br /&gt;
* [[Time::getLocalTime|Time::getLocalTime(year, month, day, hour, minute, second)]]&lt;br /&gt;
* [[Time::getLocalTimeGmt|Time::getLocalTimeGmt(year, month, day, hour, minute, second)]]&lt;br /&gt;
* [[Time::setClockDate|Time::setClockDate(day, month, year)]]&lt;br /&gt;
* [[Time::advanceClockTimeTo|Time::advanceClockTimeTo(hour, minute, second)]]&lt;br /&gt;
* [[Time::addToClockTime|Time::addToClockTime(hours, minutes, seconds)]]&lt;br /&gt;
* [[Time::getPosixTime|Time::getPosixTime(year, month, day, hour, minute, second)]]&lt;br /&gt;
&lt;br /&gt;
==Ui==&lt;br /&gt;
* [[Ui::hasAdditionalTextLoaded|Ui::hasAdditionalTextLoaded(slot)]]&lt;br /&gt;
* [[Ui::flashAbilityBar|Ui::flashAbilityBar(p0)]]&lt;br /&gt;
* [[Ui::setTextProportional|Ui::setTextProportional(p0)]]&lt;br /&gt;
* [[Ui::addTextComponentInteger|Ui::addTextComponentInteger(value)]]&lt;br /&gt;
* [[Ui::setPlayerCashChange|Ui::setPlayerCashChange(cash, bank)]]&lt;br /&gt;
* [[Ui::setTextScale|Ui::setTextScale(p0, size)]]&lt;br /&gt;
* [[Ui::setRadarZoom|Ui::setRadarZoom(zoomLevel)]]&lt;br /&gt;
* [[Ui::showHudComponentThisFrame|Ui::showHudComponentThisFrame(id)]]&lt;br /&gt;
* [[Ui::addTextComponentSubstringCash|Ui::addTextComponentSubstringCash(cashAmount, p1)]]&lt;br /&gt;
* [[Ui::restartFrontendMenu|Ui::restartFrontendMenu(menuHash, p1)]]&lt;br /&gt;
* [[Ui::addTextComponentSubstringTime|Ui::addTextComponentSubstringTime(timestamp, flags)]]&lt;br /&gt;
* [[Ui::isNamedRendertargetLinked|Ui::isNamedRendertargetLinked(hash)]]&lt;br /&gt;
* [[Ui::lockMinimapPosition|Ui::lockMinimapPosition(x, y)]]&lt;br /&gt;
* [[Ui::getTextSubstring|Ui::getTextSubstring(text, position, length)]]&lt;br /&gt;
* [[Ui::addTextComponentSubstringLocalized|Ui::addTextComponentSubstringLocalized(gxtEntryHash)]]&lt;br /&gt;
* [[Ui::setNotificationFlashColor|Ui::setNotificationFlashColor(red, green, blue, alpha)]]&lt;br /&gt;
* [[Ui::keyHudColour|Ui::keyHudColour(p0, p1)]]&lt;br /&gt;
* [[Ui::getNamedRendertargetRenderId|Ui::getNamedRendertargetRenderId(p0)]]&lt;br /&gt;
* [[Ui::doesTextBlockExist|Ui::doesTextBlockExist(gxt)]]&lt;br /&gt;
* [[Ui::setNotificationMessage|Ui::setNotificationMessage(picName1, picName2, flash, iconType, sender, subject)]]&lt;br /&gt;
* [[Ui::setTextChatUnk|Ui::setTextChatUnk(p0)]]&lt;br /&gt;
* [[Ui::setNotificationTextEntry|Ui::setNotificationTextEntry(type)]]&lt;br /&gt;
* [[Ui::getHudComponentPosition|Ui::getHudComponentPosition(p0)]]&lt;br /&gt;
* [[Ui::setRadarBigmapEnabled|Ui::setRadarBigmapEnabled(toggleBigMap, showFullMap)]]&lt;br /&gt;
* [[Ui::displayHelpTextFromStringLabel|Ui::displayHelpTextFromStringLabel(p0, loop, beep, shape)]]&lt;br /&gt;
* [[Ui::setTextEntry|Ui::setTextEntry(text)]]&lt;br /&gt;
* [[Ui::displayAreaName|Ui::displayAreaName(toggle)]]&lt;br /&gt;
* [[Ui::lockMinimapAngle|Ui::lockMinimapAngle(angle)]]&lt;br /&gt;
* [[Ui::clearAdditionalText|Ui::clearAdditionalText(p0, p1)]]&lt;br /&gt;
* [[Ui::drawNotification|Ui::drawNotification(blink, p1)]]&lt;br /&gt;
* [[Ui::setGpsFlashes|Ui::setGpsFlashes(toggle)]]&lt;br /&gt;
* [[Ui::drawNotification3|Ui::drawNotification3(blink, p1)]]&lt;br /&gt;
* [[Ui::hideSpecialAbilityLockonOperation|Ui::hideSpecialAbilityLockonOperation(p0, p1)]]&lt;br /&gt;
* [[Ui::setTextEdge|Ui::setTextEdge(p0, r, g, b, a)]]&lt;br /&gt;
* [[Ui::objectDecalToggle|Ui::objectDecalToggle(hash)]]&lt;br /&gt;
* [[Ui::drawNotification2|Ui::drawNotification2(blink, p1)]]&lt;br /&gt;
* [[Ui::resetHudComponentValues|Ui::resetHudComponentValues(id)]]&lt;br /&gt;
* [[Ui::setTextDropshadow|Ui::setTextDropshadow(distance, r, g, b, a)]]&lt;br /&gt;
* [[Ui::addBlipForRadius|Ui::addBlipForRadius(posX, posY, posZ, radius)]]&lt;br /&gt;
* [[Ui::enableDeathbloodSeethrough|Ui::enableDeathbloodSeethrough(p0)]]&lt;br /&gt;
* [[Ui::setTextJustification|Ui::setTextJustification(justifyType)]]&lt;br /&gt;
* [[Ui::hasHeadDisplayLoaded|Ui::hasHeadDisplayLoaded(headDisplayId)]]&lt;br /&gt;
* [[Ui::clearFloatingHelp|Ui::clearFloatingHelp(p0, p1)]]&lt;br /&gt;
* [[Ui::setTextGxtEntry|Ui::setTextGxtEntry(entry)]]&lt;br /&gt;
* [[Ui::setNotificationMessageClanTag2|Ui::setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9)]]&lt;br /&gt;
* [[Ui::setTextEntryForWidth|Ui::setTextEntryForWidth(text)]]&lt;br /&gt;
* [[Ui::registerNamedRendertarget|Ui::registerNamedRendertarget(p0, p1)]]&lt;br /&gt;
* [[Ui::setMinimapBlockWaypoint|Ui::setMinimapBlockWaypoint(toggle)]]&lt;br /&gt;
* [[Ui::addTrevorRandomModifier|Ui::addTrevorRandomModifier(headDisplayId)]]&lt;br /&gt;
* [[Ui::setRadarAsInteriorThisFrame|Ui::setRadarAsInteriorThisFrame(interior, x, y, z, p4)]]&lt;br /&gt;
* [[Ui::addBlipForCoord|Ui::addBlipForCoord(x, y, z)]]&lt;br /&gt;
* [[Ui::setGpsFlags|Ui::setGpsFlags(p0, p1)]]&lt;br /&gt;
* [[Ui::setNotificationMessageClanTag|Ui::setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag)]]&lt;br /&gt;
* [[Ui::setTextRenderId|Ui::setTextRenderId(renderId)]]&lt;br /&gt;
* [[Ui::setMissionName|Ui::setMissionName(p0, name)]]&lt;br /&gt;
* [[Ui::requestAdditionalText2|Ui::requestAdditionalText2(gxt, slot)]]&lt;br /&gt;
* [[Ui::addNextMessageToPreviousBriefs|Ui::addNextMessageToPreviousBriefs(p0)]]&lt;br /&gt;
* [[Ui::setTextWrap|Ui::setTextWrap(start, end)]]&lt;br /&gt;
* [[Ui::setHeadDisplayFlag|Ui::setHeadDisplayFlag(headDisplayId, sprite, toggle)]]&lt;br /&gt;
* [[Ui::setTextFont|Ui::setTextFont(fontType)]]&lt;br /&gt;
* [[Ui::hideHudComponentThisFrame|Ui::hideHudComponentThisFrame(id)]]&lt;br /&gt;
* [[Ui::toggleStealthRadar|Ui::toggleStealthRadar(toggle)]]&lt;br /&gt;
* [[Ui::setTextRightJustify|Ui::setTextRightJustify(toggle)]]&lt;br /&gt;
* [[Ui::addTextComponentSubstringPlayerName|Ui::addTextComponentSubstringPlayerName(text)]]&lt;br /&gt;
* [[Ui::isMinimapAreaRevealed|Ui::isMinimapAreaRevealed(x, y, radius)]]&lt;br /&gt;
* [[Ui::setWarningMessage3|Ui::setWarningMessage3(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, p8, p9)]]&lt;br /&gt;
* [[Ui::requestAdditionalText|Ui::requestAdditionalText(gxt, slot)]]&lt;br /&gt;
* [[Ui::setFrontendActive|Ui::setFrontendActive(active)]]&lt;br /&gt;
* [[Ui::setMinimapComponent|Ui::setMinimapComponent(p0, p1, p2)]]&lt;br /&gt;
* [[Ui::setPlayerBlipPositionThisFrame|Ui::setPlayerBlipPositionThisFrame(x, y)]]&lt;br /&gt;
* [[Ui::isNamedRendertargetRegistered|Ui::isNamedRendertargetRegistered(p0)]]&lt;br /&gt;
* [[Ui::setWarningMessage|Ui::setWarningMessage(entryLine1, instructionalKey, entryLine2, p3, p4, p5, p6, background)]]&lt;br /&gt;
* [[Ui::getLabelText|Ui::getLabelText(labelName)]]&lt;br /&gt;
* [[Ui::getHudColour|Ui::getHudColour(hudIndex, r, g, b, a)]]&lt;br /&gt;
* [[Ui::getLengthOfStringWithThisTextLabel|Ui::getLengthOfStringWithThisTextLabel(gxt)]]&lt;br /&gt;
* [[Ui::setTextComponentFormat|Ui::setTextComponentFormat(inputType)]]&lt;br /&gt;
* [[Ui::getTextScreenWidth|Ui::getTextScreenWidth(p0)]]&lt;br /&gt;
* [[Ui::removeBlip|Ui::removeBlip(blip)]]&lt;br /&gt;
* [[Ui::isStreamingAdditionalText|Ui::isStreamingAdditionalText(p0)]]&lt;br /&gt;
* [[Ui::setCursorSprite|Ui::setCursorSprite(spriteId)]]&lt;br /&gt;
* [[Ui::clearHelp|Ui::clearHelp(toggle)]]&lt;br /&gt;
* [[Ui::setMinimapVisible|Ui::setMinimapVisible(toggle)]]&lt;br /&gt;
* [[Ui::addTextComponentSubstringWebsite|Ui::addTextComponentSubstringWebsite(website)]]&lt;br /&gt;
* [[Ui::displayHelpTextThisFrame|Ui::displayHelpTextThisFrame(message, p1)]]&lt;br /&gt;
* [[Ui::displayCash|Ui::displayCash(toggle)]]&lt;br /&gt;
* [[Ui::setAbilityBarValue|Ui::setAbilityBarValue(p0, p1)]]&lt;br /&gt;
* [[Ui::drawSubtitleTimed|Ui::drawSubtitleTimed(time, p1)]]&lt;br /&gt;
* [[Ui::displayRadar|Ui::displayRadar(Toggle)]]&lt;br /&gt;
* [[Ui::flashWantedDisplay|Ui::flashWantedDisplay(p0)]]&lt;br /&gt;
* [[Ui::setTextLeading|Ui::setTextLeading(p0)]]&lt;br /&gt;
* [[Ui::displayAmmoThisFrame|Ui::displayAmmoThisFrame(display)]]&lt;br /&gt;
* [[Ui::displayHud|Ui::displayHud(toggle)]]&lt;br /&gt;
* [[Ui::setHudComponentPosition|Ui::setHudComponentPosition(id, p1, p2)]]&lt;br /&gt;
* [[Ui::setLoadingPromptTextEntry|Ui::setLoadingPromptTextEntry(string)]]&lt;br /&gt;
* [[Ui::doesTextLabelExist|Ui::doesTextLabelExist(gxt)]]&lt;br /&gt;
* [[Ui::hasThisAdditionalTextLoaded|Ui::hasThisAdditionalTextLoaded(gxt, slot)]]&lt;br /&gt;
* [[Ui::getTextSubstringSafe|Ui::getTextSubstringSafe(text, position, length, maxLength)]]&lt;br /&gt;
* [[Ui::setTextEntry2|Ui::setTextEntry2(p0)]]&lt;br /&gt;
* [[Ui::isHudComponentActive|Ui::isHudComponentActive(id)]]&lt;br /&gt;
* [[Ui::respondingAsTemp|Ui::respondingAsTemp(p0)]]&lt;br /&gt;
* [[Ui::showLoadingPrompt|Ui::showLoadingPrompt(busySpinnerType)]]&lt;br /&gt;
* [[Ui::addBlipForPickup|Ui::addBlipForPickup(pickup)]]&lt;br /&gt;
* [[Ui::removeNotification|Ui::removeNotification(notifactionId)]]&lt;br /&gt;
* [[Ui::setTextColour|Ui::setTextColour(red, green, blue, alpha)]]&lt;br /&gt;
* [[Ui::setTextCentre|Ui::setTextCentre(align)]]&lt;br /&gt;
* [[Ui::setWidescreenFormat|Ui::setWidescreenFormat(p0)]]&lt;br /&gt;
* [[Ui::addTextComponentItemString|Ui::addTextComponentItemString(labelName)]]&lt;br /&gt;
* [[Ui::setRadarZoomLevelThisFrame|Ui::setRadarZoomLevelThisFrame(zoomLevel)]]&lt;br /&gt;
* [[Ui::drawText|Ui::drawText(x, y)]]&lt;br /&gt;
* [[Ui::getTextSubstringSlice|Ui::getTextSubstringSlice(text, startPosition, endPosition)]]&lt;br /&gt;
* [[Ui::setHeadDisplayWanted|Ui::setHeadDisplayWanted(headDisplayId, wantedlvl)]]&lt;br /&gt;
* [[Ui::clearThisPrint|Ui::clearThisPrint(p0)]]&lt;br /&gt;
* [[Ui::getStreetNameFromHashKey|Ui::getStreetNameFromHashKey(hash)]]&lt;br /&gt;
* [[Ui::setMinimapAttitudeIndicatorLevel|Ui::setMinimapAttitudeIndicatorLevel(altitude, p1)]]&lt;br /&gt;
* [[Ui::getTextScaleHeight|Ui::getTextScaleHeight(size, font)]]&lt;br /&gt;
* [[Ui::setWarningMessage2|Ui::setWarningMessage2(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, background)]]&lt;br /&gt;
* [[Ui::isScriptedHudComponentActive|Ui::isScriptedHudComponentActive(id)]]&lt;br /&gt;
* [[Ui::setHeadDisplayString|Ui::setHeadDisplayString(headDisplayId, string)]]&lt;br /&gt;
* [[Ui::setPauseMenuActive|Ui::setPauseMenuActive(toggle)]]&lt;br /&gt;
* [[Ui::isPauseMenuActive|Ui::isPauseMenuActive()]]&lt;br /&gt;
* [[Ui::hideScriptedHudComponentThisFrame|Ui::hideScriptedHudComponentThisFrame(id)]]&lt;br /&gt;
* [[Ui::addTextComponentFloat|Ui::addTextComponentFloat(value, decimalPlaces)]]&lt;br /&gt;
* [[Ui::releaseNamedRendertarget|Ui::releaseNamedRendertarget(p0)]]&lt;br /&gt;
* [[Ui::showWeaponWheel|Ui::showWeaponWheel(forcedShow)]]&lt;br /&gt;
* [[Ui::activateFrontendMenu|Ui::activateFrontendMenu(menuhash, Toggle_Pause, p2)]]&lt;br /&gt;
* [[Ui::setUseridsUihidden|Ui::setUseridsUihidden(p0, p1)]]&lt;br /&gt;
* [[Ui::drawNotification4|Ui::drawNotification4(blink, p1)]]&lt;br /&gt;
* [[Ui::getLengthOfLiteralString|Ui::getLengthOfLiteralString(string)]]&lt;br /&gt;
* [[Ui::setHudColour|Ui::setHudColour(hudIndex, r, g, b, a)]]&lt;br /&gt;
* [[Ui::linkNamedRendertarget|Ui::linkNamedRendertarget(hash)]]&lt;br /&gt;
* [[Ui::setMinimapRevealed|Ui::setMinimapRevealed(toggle)]]&lt;br /&gt;
* [[Ui::beginTextCommandSetBlipName|Ui::beginTextCommandSetBlipName(gxtentry)]]&lt;br /&gt;
* [[Ui::getBlipInfoIdCoord|Ui::getBlipInfoIdCoord(p0)]]&lt;br /&gt;
* [[Ui::setMultiplayerHudCash|Ui::setMultiplayerHudCash(p0, p1)]]&lt;br /&gt;
* [[Ui::setNewWaypoint|Ui::setNewWaypoint(x, y)]]&lt;br /&gt;
&lt;br /&gt;
==Unk==&lt;br /&gt;
* [[Unk::getBroadcastFinshedLosSound|Unk::getBroadcastFinshedLosSound(p0)]]&lt;br /&gt;
&lt;br /&gt;
==Recorder==&lt;br /&gt;
* [[Recorder::start|Recorder::start(mode)]]&lt;br /&gt;
* [[Recorder::stop|Recorder::stop(save)]]&lt;br /&gt;
* [[Recorder::isRecording|Recorder::isRecording()]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
* [[Vehicle::getRandomVehicleModelInMemory|Vehicle::getRandomVehicleModelInMemory(p0, modelHash, p2)]]&lt;br /&gt;
* [[Vehicle::hasPreloadModsFinished|Vehicle::hasPreloadModsFinished(p0)]]&lt;br /&gt;
* [[Vehicle::getTotalDurationOfVehicleRecording|Vehicle::getTotalDurationOfVehicleRecording(p0, p1)]]&lt;br /&gt;
* [[Vehicle::setVehicleModelIsSuppressed|Vehicle::setVehicleModelIsSuppressed(model, suppressed)]]&lt;br /&gt;
* [[Vehicle::getTotalDurationOfVehicleRecordingId|Vehicle::getTotalDurationOfVehicleRecordingId(p0)]]&lt;br /&gt;
* [[Vehicle::hasVehicleAssetLoaded|Vehicle::hasVehicleAssetLoaded(vehicleAsset)]]&lt;br /&gt;
* [[Vehicle::isPlaybackGoingOnForVehicle|Vehicle::isPlaybackGoingOnForVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::getRotationOfVehicleRecordingAtTime|Vehicle::getRotationOfVehicleRecordingAtTime(p0, p1, p2)]]&lt;br /&gt;
* [[Vehicle::getVehicleRecordingId|Vehicle::getVehicleRecordingId(p0, p1)]]&lt;br /&gt;
* [[Vehicle::deleteScriptVehicleGenerator|Vehicle::deleteScriptVehicleGenerator(vehicleGenerator)]]&lt;br /&gt;
* [[Vehicle::setVehicleDensityMultiplierThisFrame|Vehicle::setVehicleDensityMultiplierThisFrame(multiplier)]]&lt;br /&gt;
* [[Vehicle::setFarDrawVehicles|Vehicle::setFarDrawVehicles(toggle)]]&lt;br /&gt;
* [[Vehicle::startPlaybackRecordedVehicleUsingAi|Vehicle::startPlaybackRecordedVehicleUsingAi(p0, p1, p2, p3, p4)]]&lt;br /&gt;
* [[Vehicle::getVehicleModelMaxNumberOfPassengers|Vehicle::getVehicleModelMaxNumberOfPassengers(modelHash)]]&lt;br /&gt;
* [[Vehicle::setGarbageTrucks|Vehicle::setGarbageTrucks(toggle)]]&lt;br /&gt;
* [[Vehicle::getPositionInRecording|Vehicle::getPositionInRecording(p0)]]&lt;br /&gt;
* [[Vehicle::getVehicleClassMaxAcceleration|Vehicle::getVehicleClassMaxAcceleration(p0)]]&lt;br /&gt;
* [[Vehicle::addVehicleStuckCheckWithWarp|Vehicle::addVehicleStuckCheckWithWarp(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Vehicle::hasVehicleRecordingBeenLoaded|Vehicle::hasVehicleRecordingBeenLoaded(p0, p1)]]&lt;br /&gt;
* [[Vehicle::getRandomVehicleInSphere|Vehicle::getRandomVehicleInSphere(x, y, z, radius, modelHash, flags)]]&lt;br /&gt;
* [[Vehicle::isThisModelAQuadbike|Vehicle::isThisModelAQuadbike(model)]]&lt;br /&gt;
* [[Vehicle::startPlaybackRecordedVehicle|Vehicle::startPlaybackRecordedVehicle(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Vehicle::getCurrentPlaybackForVehicle|Vehicle::getCurrentPlaybackForVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::isThisModelABoat|Vehicle::isThisModelABoat(model)]]&lt;br /&gt;
* [[Vehicle::removeVehiclesFromGeneratorsInArea|Vehicle::removeVehiclesFromGeneratorsInArea(x1, y1, z1, x2, y2, z2, unk)]]&lt;br /&gt;
* [[Vehicle::getVehicleClassMaxBraking|Vehicle::getVehicleClassMaxBraking(p0)]]&lt;br /&gt;
* [[Vehicle::getVehicleClassMaxAgility|Vehicle::getVehicleClassMaxAgility(p0)]]&lt;br /&gt;
* [[Vehicle::getVehicleModelMaxTraction|Vehicle::getVehicleModelMaxTraction(modelHash)]]&lt;br /&gt;
* [[Vehicle::stopPlaybackRecordedVehicle|Vehicle::stopPlaybackRecordedVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::getTimePositionInRecording|Vehicle::getTimePositionInRecording(p0)]]&lt;br /&gt;
* [[Vehicle::deleteMissionTrain|Vehicle::deleteMissionTrain(train)]]&lt;br /&gt;
* [[Vehicle::setAllLowPriorityVehicleGeneratorsActive|Vehicle::setAllLowPriorityVehicleGeneratorsActive(active)]]&lt;br /&gt;
* [[Vehicle::isAnyVehicleNearPoint|Vehicle::isAnyVehicleNearPoint(x, y, z, radius)]]&lt;br /&gt;
* [[Vehicle::pausePlaybackRecordedVehicle|Vehicle::pausePlaybackRecordedVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::createMissionTrain|Vehicle::createMissionTrain(variation, x, y, z, direction)]]&lt;br /&gt;
* [[Vehicle::setPlaybackSpeed|Vehicle::setPlaybackSpeed(p0, speed)]]&lt;br /&gt;
* [[Vehicle::setPlaybackToUseAiTryToRevertBackLater|Vehicle::setPlaybackToUseAiTryToRevertBackLater(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Vehicle::setVehicleShootAtTarget|Vehicle::setVehicleShootAtTarget(driver, entity, xTarget, yTarget, zTarget)]]&lt;br /&gt;
* [[Vehicle::preloadVehicleMod|Vehicle::preloadVehicleMod(p0, p1, p2)]]&lt;br /&gt;
* [[Vehicle::startPlaybackRecordedVehicleWithFlags|Vehicle::startPlaybackRecordedVehicleWithFlags(p0, p1, p2, p3, p4, p5)]]&lt;br /&gt;
* [[Vehicle::isCopVehicleInArea3d|Vehicle::isCopVehicleInArea3d(x1, x2, y1, y2, z1, z2)]]&lt;br /&gt;
* [[Vehicle::isThisModelACar|Vehicle::isThisModelACar(model)]]&lt;br /&gt;
* [[Vehicle::setRandomTrains|Vehicle::setRandomTrains(toggle)]]&lt;br /&gt;
* [[Vehicle::requestVehicleAsset|Vehicle::requestVehicleAsset(vehicleHash, vehicleAsset)]]&lt;br /&gt;
* [[Vehicle::removeVehicleStuckCheck|Vehicle::removeVehicleStuckCheck(p0)]]&lt;br /&gt;
* [[Vehicle::setRandomBoats|Vehicle::setRandomBoats(toggle)]]&lt;br /&gt;
* [[Vehicle::setCargobobHookPosition|Vehicle::setCargobobHookPosition(p0, p1, p2, p3)]]&lt;br /&gt;
* [[Vehicle::unpausePlaybackRecordedVehicle|Vehicle::unpausePlaybackRecordedVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::getVehicleModelAcceleration|Vehicle::getVehicleModelAcceleration(modelHash)]]&lt;br /&gt;
* [[Vehicle::skipTimeInPlaybackRecordedVehicle|Vehicle::skipTimeInPlaybackRecordedVehicle(p0, p1)]]&lt;br /&gt;
* [[Vehicle::isThisModelAnEmergencyBoat|Vehicle::isThisModelAnEmergencyBoat(model)]]&lt;br /&gt;
* [[Vehicle::doesVehicleExistWithDecorator|Vehicle::doesVehicleExistWithDecorator(decorator)]]&lt;br /&gt;
* [[Vehicle::createScriptVehicleGenerator|Vehicle::createScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)]]&lt;br /&gt;
* [[Vehicle::isThisModelAPlane|Vehicle::isThisModelAPlane(model)]]&lt;br /&gt;
* [[Vehicle::getNumModColors|Vehicle::getNumModColors(p0, p1)]]&lt;br /&gt;
* [[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|Vehicle::skipToEndAndStopPlaybackRecordedVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::isThisModelATrain|Vehicle::isThisModelATrain(model)]]&lt;br /&gt;
* [[Vehicle::removeVehicleAsset|Vehicle::removeVehicleAsset(vehicleAsset)]]&lt;br /&gt;
* [[Vehicle::isPlaybackUsingAiGoingOnForVehicle|Vehicle::isPlaybackUsingAiGoingOnForVehicle(p0)]]&lt;br /&gt;
* [[Vehicle::createVehicle|Vehicle::createVehicle(modelHash, x, y, z, heading, networkHandle, vehiclehandle)]]&lt;br /&gt;
* [[Vehicle::requestVehicleRecording|Vehicle::requestVehicleRecording(p0, p1)]]&lt;br /&gt;
* [[Vehicle::getDisplayNameFromVehicleModel|Vehicle::getDisplayNameFromVehicleModel(modelHash)]]&lt;br /&gt;
* [[Vehicle::setRandomVehicleDensityMultiplierThisFrame|Vehicle::setRandomVehicleDensityMultiplierThisFrame(multiplier)]]&lt;br /&gt;
* [[Vehicle::getRandomVehicleBackBumperInSphere|Vehicle::getRandomVehicleBackBumperInSphere(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Vehicle::isThisModelABike|Vehicle::isThisModelABike(model)]]&lt;br /&gt;
* [[Vehicle::setMissionTrainAsNoLongerNeeded|Vehicle::setMissionTrainAsNoLongerNeeded(train, p1)]]&lt;br /&gt;
* [[Vehicle::isThisModelABicycle|Vehicle::isThisModelABicycle(model)]]&lt;br /&gt;
* [[Vehicle::setAllVehicleGeneratorsActiveInArea|Vehicle::setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7)]]&lt;br /&gt;
* [[Vehicle::getRandomVehicleFrontBumperInSphere|Vehicle::getRandomVehicleFrontBumperInSphere(p0, p1, p2, p3, p4, p5, p6)]]&lt;br /&gt;
* [[Vehicle::setNumberOfParkedVehicles|Vehicle::setNumberOfParkedVehicles(value)]]&lt;br /&gt;
* [[Vehicle::isVehicleInGarageArea|Vehicle::isVehicleInGarageArea(garageName, vehicle)]]&lt;br /&gt;
* [[Vehicle::getPositionOfVehicleRecordingAtTime|Vehicle::getPositionOfVehicleRecordingAtTime(p0, p1, p2)]]&lt;br /&gt;
* [[Vehicle::setScriptVehicleGenerator|Vehicle::setScriptVehicleGenerator(vehicleGenerator, enabled)]]&lt;br /&gt;
* [[Vehicle::getVehicleClassMaxTraction|Vehicle::getVehicleClassMaxTraction(p0)]]&lt;br /&gt;
* [[Vehicle::getVehicleModelMaxBraking|Vehicle::getVehicleModelMaxBraking(modelHash)]]&lt;br /&gt;
* [[Vehicle::isThisModelAHeli|Vehicle::isThisModelAHeli(model)]]&lt;br /&gt;
* [[Vehicle::getVehicleClassFromName|Vehicle::getVehicleClassFromName(modelHash)]]&lt;br /&gt;
* [[Vehicle::setParkedVehicleDensityMultiplierThisFrame|Vehicle::setParkedVehicleDensityMultiplierThisFrame(multiplier)]]&lt;br /&gt;
* [[Vehicle::removeVehicleRecording|Vehicle::removeVehicleRecording(p0, p1)]]&lt;br /&gt;
* [[Vehicle::getVehicleModelMaxSpeed|Vehicle::getVehicleModelMaxSpeed(modelHash)]]&lt;br /&gt;
* [[Vehicle::disableVehicleWeapon|Vehicle::disableVehicleWeapon(disabled, weaponHash, vehicle, owner)]]&lt;br /&gt;
* [[Vehicle::doesScriptVehicleGeneratorExist|Vehicle::doesScriptVehicleGeneratorExist(vehicleGenerator)]]&lt;br /&gt;
* [[Vehicle::getClosestVehicle|Vehicle::getClosestVehicle(x, y, z, radius, modelHash, flags)]]&lt;br /&gt;
* [[Vehicle::displayDistantVehicles|Vehicle::displayDistantVehicles(toggle)]]&lt;br /&gt;
* [[Vehicle::switchTrainTrack|Vehicle::switchTrainTrack(intersectionId, state)]]&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* [[Water::testVerticalProbeAgainstAllWater|testVerticalProbeAgainstAllWater]]&lt;br /&gt;
* [[Water::testProbeAgainstAllWater|testProbeAgainstAllWater]]&lt;br /&gt;
* [[Water::getWaterHeightNoWaves|getWaterHeightNoWaves]]&lt;br /&gt;
* [[Water::setWavesIntensity|setWavesIntensity]]&lt;br /&gt;
* [[Water::modifyWater|modifyWater]]&lt;br /&gt;
* [[Water::getWaterHeight|getWaterHeight]]&lt;br /&gt;
* [[Water::testProbeAgainstWater|testProbeAgainstWater]]&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
* [[Weapon::getWeaponComponentTypeModel|Weapon::getWeaponComponentTypeModel(componentHash)]]&lt;br /&gt;
* [[Weapon::giveWeaponComponentToWeaponObject|Weapon::giveWeaponComponentToWeaponObject(weaponObject, addonHash)]]&lt;br /&gt;
* [[Weapon::hasWeaponAssetLoaded|Weapon::hasWeaponAssetLoaded(weaponHash)]]&lt;br /&gt;
* [[Weapon::getWeaponDamageType|Weapon::getWeaponDamageType(weaponHash)]]&lt;br /&gt;
* [[Weapon::getWeapontypeSlot|Weapon::getWeapontypeSlot(weaponHash)]]&lt;br /&gt;
* [[Weapon::requestWeaponHighDetailModel|Weapon::requestWeaponHighDetailModel(weaponObject)]]&lt;br /&gt;
* [[Weapon::requestWeaponAsset|Weapon::requestWeaponAsset(weaponHash, p1, p2)]]&lt;br /&gt;
* [[Weapon::getWeaponClipSize|Weapon::getWeaponClipSize(weaponHash)]]&lt;br /&gt;
* [[Weapon::doesWeaponTakeWeaponComponent|Weapon::doesWeaponTakeWeaponComponent(weaponHash, componentHash)]]&lt;br /&gt;
* [[Weapon::getWeaponTintCount|Weapon::getWeaponTintCount(weaponHash)]]&lt;br /&gt;
* [[Weapon::hasVehicleGotProjectileAttached|Weapon::hasVehicleGotProjectileAttached(driver, vehicle, weapon, p3)]]&lt;br /&gt;
* [[Weapon::hasWeaponGotWeaponComponent|Weapon::hasWeaponGotWeaponComponent(weapon, addonHash)]]&lt;br /&gt;
* [[Weapon::isWeaponValid|Weapon::isWeaponValid(weaponHash)]]&lt;br /&gt;
* [[Weapon::createWeaponObject|Weapon::createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7)]]&lt;br /&gt;
* [[Weapon::setPedAmmoToDrop|Weapon::setPedAmmoToDrop(p0, p1)]]&lt;br /&gt;
* [[Weapon::removeWeaponAsset|Weapon::removeWeaponAsset(weaponHash)]]&lt;br /&gt;
* [[Weapon::giveWeaponObjectToPed|Weapon::giveWeaponObjectToPed(weaponObject, ped)]]&lt;br /&gt;
* [[Weapon::getWeaponComponentHudStats|Weapon::getWeaponComponentHudStats(p0, p1)]]&lt;br /&gt;
* [[Weapon::canUseWeaponOnParachute|Weapon::canUseWeaponOnParachute(weaponHash)]]&lt;br /&gt;
* [[Weapon::getWeapontypeGroup|Weapon::getWeapontypeGroup(weaponHash)]]&lt;br /&gt;
* [[Weapon::enableLaserSightRendering|Weapon::enableLaserSightRendering(toggle)]]&lt;br /&gt;
* [[Weapon::getWeaponObjectTintIndex|Weapon::getWeaponObjectTintIndex(weapon)]]&lt;br /&gt;
* [[Weapon::setFlashLightFadeDistance|Weapon::setFlashLightFadeDistance(distance)]]&lt;br /&gt;
* [[Weapon::getWeaponHudStats|Weapon::getWeaponHudStats(p0, p1)]]&lt;br /&gt;
* [[Weapon::getWeapontypeModel|Weapon::getWeapontypeModel(weaponHash)]]&lt;br /&gt;
* [[Weapon::removeWeaponComponentFromWeaponObject|Weapon::removeWeaponComponentFromWeaponObject(p0, p1)]]&lt;br /&gt;
* [[Weapon::setWeaponObjectTintIndex|Weapon::setWeaponObjectTintIndex(weapon, tint)]]&lt;br /&gt;
* [[Weapon::removeAllProjectilesOfType|Weapon::removeAllProjectilesOfType(weaponHash, p1)]]&lt;br /&gt;
&lt;br /&gt;
==Worldprobe==&lt;br /&gt;
* [[Worldprobe::startShapeTestCapsule|startShapeTestCapsule]]&lt;br /&gt;
* [[Worldprobe::castRayPointToPoint|castRayPointToPoint]]&lt;br /&gt;
* [[Worldprobe::getShapeTestResult|getShapeTestResult]]&lt;br /&gt;
* [[Worldprobe::getShapeTestResultEx|getShapeTestResultEx]]&lt;br /&gt;
* [[Worldprobe::startShapeTestLosProbe|startShapeTestLosProbe]]&lt;br /&gt;
* [[Worldprobe::startShapeTestBox|startShapeTestBox]]&lt;br /&gt;
&lt;br /&gt;
==Zone==&lt;br /&gt;
* [[Zone::getZoneAtCoords|getZoneAtCoords]]&lt;br /&gt;
* [[Zone::getZonePopschedule|getZonePopschedule]]&lt;br /&gt;
* [[Zone::clearPopscheduleOverrideVehicleModel|clearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
* [[Zone::getZoneScumminess|getZoneScumminess]]&lt;br /&gt;
* [[Zone::overridePopscheduleVehicleModel|overridePopscheduleVehicleModel]]&lt;br /&gt;
* [[Zone::getHashOfMapAreaAtCoords|getHashOfMapAreaAtCoords]]&lt;br /&gt;
* [[Zone::getZoneFromNameId|getZoneFromNameId]]&lt;br /&gt;
* [[Zone::setZoneEnabled|setZoneEnabled]]&lt;br /&gt;
* [[Zone::getNameOfZone|getNameOfZone]]&lt;br /&gt;
&lt;br /&gt;
==Game Globals==&lt;br /&gt;
*Functions:&lt;br /&gt;
* [[Globals::joaat|GameGlobals::joaat]]&lt;br /&gt;
*Properies:&lt;br /&gt;
* [[Client-side_functions#App|GameGlobals::app]]&lt;br /&gt;
* [[Client-side_functions#Audio|GameGlobals::audio]]&lt;br /&gt;
* [[Client-side_functions#Brain|GameGlobals::brain]]&lt;br /&gt;
* [[Client-side_functions#Cam|GameGlobals::cam]]&lt;br /&gt;
* [[Client-side_functions#Controls|GameGlobals::controls]]&lt;br /&gt;
* [[Client-side_functions#Cutscene|GameGlobals::cutscene]]&lt;br /&gt;
* [[Client-side_functions#Datafile|GameGlobals::datafile]]&lt;br /&gt;
* [[Client-side_functions#Decisionevent|GameGlobals::decisionevent]]&lt;br /&gt;
* [[Client-side_functions#Decorator|GameGlobals::decorator]]&lt;br /&gt;
* [[Client-side_functions#Dlc1|GameGlobals::dlc1]]&lt;br /&gt;
* [[Client-side_functions#Dlc2|GameGlobals::dlc2]]&lt;br /&gt;
* [[Client-side_functions#Entity|GameGlobals::entity]]&lt;br /&gt;
* [[Client-side_functions#Fire|GameGlobals::fire]]&lt;br /&gt;
* [[Client-side_functions#Gameplay|GameGlobals::gameplay]]&lt;br /&gt;
* [[Client-side_functions#Graphics|GameGlobals::graphics]]&lt;br /&gt;
* [[Client-side_functions#Interior|GameGlobals::interior]]&lt;br /&gt;
* [[Client-side_functions#Itemset|GameGlobals::itemset]]&lt;br /&gt;
* [[Client-side_functions#Mobile|GameGlobals::mobile]]&lt;br /&gt;
* [[Client-side_functions#Object|GameGlobals::object]]&lt;br /&gt;
* [[Client-side_functions#Pathfind|GameGlobals::pathfind]]&lt;br /&gt;
* [[Client-side_functions#Ped|GameGlobals::ped]]&lt;br /&gt;
* [[Client-side_functions#Player|GameGlobals::player]]&lt;br /&gt;
* [[Client-side_functions#Rope|GameGlobals::rope]]&lt;br /&gt;
* [[Client-side_functions#Script|GameGlobals::script]]&lt;br /&gt;
* [[Client-side_functions#Stats|GameGlobals::stats]]&lt;br /&gt;
* [[Client-side_functions#Streaming|GameGlobals::streaming]]&lt;br /&gt;
* [[Client-side_functions#System|GameGlobals::system]]&lt;br /&gt;
* [[Client-side_functions#Time|GameGlobals::time]]&lt;br /&gt;
* [[Client-side_functions#Ui|GameGlobals::ui]]&lt;br /&gt;
* [[Client-side_functions#Unk|GameGlobals::unk]]&lt;br /&gt;
* [[Client-side_functions#Recorder|GameGlobals::recorder]]&lt;br /&gt;
* [[Client-side_functions#Vehicle|GameGlobals::vehicle]]&lt;br /&gt;
* [[Client-side_functions#Water|GameGlobals::water]]&lt;br /&gt;
* [[Client-side_functions#Weapon|GameGlobals::weapon]]&lt;br /&gt;
* [[Client-side_functions#Worldprobe|GameGlobals::worldprobe]]&lt;br /&gt;
* [[Client-side_functions#Zone|GameGlobals::zone]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setColour&amp;diff=8044</id>
		<title>Vehicle::setColour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setColour&amp;diff=8044"/>
		<updated>2017-12-19T03:12:24Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Vehicle::setColour to Vehicle::setColor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vehicle::setColor]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setColor&amp;diff=8043</id>
		<title>Vehicle::setColor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setColor&amp;diff=8043"/>
		<updated>2017-12-19T03:12:24Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Vehicle::setColour to Vehicle::setColor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function used for set vehicle body color.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
void vehicle.setColour(int colour1, int colour2);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*&#039;&#039;&#039;colour1:&#039;&#039;&#039; Primary color.&lt;br /&gt;
*&#039;&#039;&#039;colour2:&#039;&#039;&#039; Secondary color.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
var theVehicle = mp.vehicles.new(418536135, new mp.Vector3(-17.460, 39.787, 71.318)); // spawn Infernus&lt;br /&gt;
theVehicle.setColour(0,0); // set black colour&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle_block}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8025</id>
		<title>EntityStreamIn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8025"/>
		<updated>2017-12-18T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function does not work for vehicles, and possibly objects&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// Other player streams in&lt;br /&gt;
mp.events.add(&#039;entityStreamIn&#039;, (entity) =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // Init &lt;br /&gt;
    let player = mp.players.local;&lt;br /&gt;
&lt;br /&gt;
    if (entity.type == &amp;quot;player&amp;quot;) {&lt;br /&gt;
&lt;br /&gt;
        // Init&lt;br /&gt;
        let other_player = entity;&lt;br /&gt;
&lt;br /&gt;
        // Actions&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8021</id>
		<title>EntityStreamIn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8021"/>
		<updated>2017-12-17T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// Other player streams in&lt;br /&gt;
mp.events.add(&#039;entityStreamIn&#039;, (entity) =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // Init &lt;br /&gt;
    let player = mp.players.local;&lt;br /&gt;
&lt;br /&gt;
    if (entity.type == &amp;quot;player&amp;quot;) {&lt;br /&gt;
&lt;br /&gt;
        // Init&lt;br /&gt;
        let other_player = entity;&lt;br /&gt;
&lt;br /&gt;
        // Actions&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8020</id>
		<title>EntityStreamIn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=EntityStreamIn&amp;diff=8020"/>
		<updated>2017-12-17T19:16:59Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example== &lt;br /&gt;
That&#039;s example will just call server side event, from client, if player screen size not a 1280x1024.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// Other player streams in&lt;br /&gt;
mp.events.add(&#039;entityStreamIn&#039;, (entity) =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // Init &lt;br /&gt;
    let player = mp.players.local;&lt;br /&gt;
&lt;br /&gt;
    if (entity.type == &amp;quot;player&amp;quot;) {&lt;br /&gt;
&lt;br /&gt;
        // Init&lt;br /&gt;
        let other_player = entity;&lt;br /&gt;
&lt;br /&gt;
        // Actions&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Changelog&amp;diff=8010</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Changelog&amp;diff=8010"/>
		<updated>2017-12-15T03:43:44Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Client-side updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changelog of JS API of RAGE Multiplayer 0.3.2 as of 10.12.2017 (RC-1). WIP.&lt;br /&gt;
&lt;br /&gt;
*Note: Colour was replaced with Color&lt;br /&gt;
&lt;br /&gt;
==RC-1==&lt;br /&gt;
*Added: Vehicle.movable (get)&lt;br /&gt;
*Updated: mp.environment is mp.world now&lt;br /&gt;
*Added: mp.world.requireIpl&lt;br /&gt;
*Added: mp.world.removeIpl&lt;br /&gt;
*Added: mp.world.trafficLights.locked (get / set)&lt;br /&gt;
*Added: mp.world.trafficLights.state (get / set)&lt;br /&gt;
*Added Player.removeObject&lt;br /&gt;
&lt;br /&gt;
==Client-side updates==&lt;br /&gt;
*Added: mp.gui.cursor.show(visibility, freezeControls)&lt;br /&gt;
*Added: Entity.getVariable&lt;br /&gt;
*Added: Entity.setVariable&lt;br /&gt;
*Added: mp.vehicles.new&lt;br /&gt;
*Added: mp.objects.new&lt;br /&gt;
*Added: mp.pickups.new&lt;br /&gt;
*Added: mp.markers.new&lt;br /&gt;
*Added: mp.blips.new&lt;br /&gt;
*Added: mp.checkpoints.new&lt;br /&gt;
*Added: mp.labels.new&lt;br /&gt;
*Updated: mp.game.graphics.drawText(text, position[, additionalArgs])&lt;br /&gt;
*Added: Vehicle.setHandling(name, value)&lt;br /&gt;
*Added: mp.discord.update(detailedStatus, state)&lt;br /&gt;
*Added: mp.game.cam.getGameplayCamRelativeHeading&lt;br /&gt;
*Added: Entity.remoteId&lt;br /&gt;
*Added: pool.atRemoteId&lt;br /&gt;
&lt;br /&gt;
==Events updates==&lt;br /&gt;
*Added: Events.getAllOf(eventName)&lt;br /&gt;
*Added: Events.remove(eventName[, hander])&lt;br /&gt;
*Added: Events.reset()&lt;br /&gt;
&lt;br /&gt;
==Player updates==&lt;br /&gt;
*Added: Player.weapons (documented below)&lt;br /&gt;
*Added: Player.removeWeapon(weapon)&lt;br /&gt;
*Added: Player.removeAllWeapons()&lt;br /&gt;
*Added: Player.currentWeapon (get / set)&lt;br /&gt;
*Added: Player.currentWeaponAmmo (get / set)&lt;br /&gt;
*Added: Player.getWeaponAmmo(weapon)&lt;br /&gt;
*Added: Player.setWeaponAmmo(weapon, ammo)&lt;br /&gt;
*Added: Player.allWeapons (get)&lt;br /&gt;
*Added: Player.getHeadOverlay(id)&lt;br /&gt;
*Added: Player.setHeadOverlay(id, [overlayId, opacity)&lt;br /&gt;
*Added: Player.socialClubName (get)&lt;br /&gt;
*Added: Player.isStreamed(player)&lt;br /&gt;
*Added: Player.streamedPlayers (get)&lt;br /&gt;
*Added: Player.isReloading (get)&lt;br /&gt;
*Added: Player.isOnLadder (get)&lt;br /&gt;
*Added: Player.isInMelee (get)&lt;br /&gt;
*Added: Player.packetLoss (get)&lt;br /&gt;
&lt;br /&gt;
==Blip updates==&lt;br /&gt;
*Added: Blip.shortRange (get / set)&lt;br /&gt;
*Added: Blip.drawDistance (get / set)&lt;br /&gt;
*Added: Blip.rotation (get / set)&lt;br /&gt;
*Updated: Blip.colour =&amp;gt; Blip.color (get / set)&lt;br /&gt;
*Removed: mp.blips.newStreamed // use .new() with drawDistance ( see below )&lt;br /&gt;
&lt;br /&gt;
==TextLabel updates (includes entity methods)==&lt;br /&gt;
*Added: TextLabel.color (get / set)&lt;br /&gt;
*Added: TextLabel.drawDistance (get / set)&lt;br /&gt;
*Added: TextLabel.los (get / set)&lt;br /&gt;
*Added: TextLabel.text (get / set)&lt;br /&gt;
&lt;br /&gt;
==Vehicle updates==&lt;br /&gt;
*Added: Vehicle.mods[id] (get / set) // also available as Vehicle.get / setMod(id) since 0.3&lt;br /&gt;
*Added: Vehicle.extras[id] (get / set)&lt;br /&gt;
*Added: Vehicle.isStreamed(player)&lt;br /&gt;
*Added: Vehicle.streamedPlayers&lt;br /&gt;
*Added: Vehicle.dashboardColor (get / set)&lt;br /&gt;
*Added: Vehicle.pearlescentColor (get / set)&lt;br /&gt;
*Added: Vehicle.livery (get / set)&lt;br /&gt;
*Added: Vehicle.numberPlateType (get / set)&lt;br /&gt;
*Added: Vehicle.trimColor (get / set)&lt;br /&gt;
*Added: Vehicle.windowTint (get / set)&lt;br /&gt;
*Added: Vehicle.wheelColor (get / set)&lt;br /&gt;
*Added: Vehicle.wheelType (get / set)&lt;br /&gt;
*Added: Vehicle.getExtra(id)&lt;br /&gt;
*Added: Vehicle.setExtra(id, extra)&lt;br /&gt;
*Added: Vehicle.taxiLights (get / set)&lt;br /&gt;
*Added: Vehicle.dashboardColor (get / set)&lt;br /&gt;
*Added: Vehicle.trailer&lt;br /&gt;
*Added: Vehicle.traileredBy&lt;br /&gt;
*Updated: Vehicle.setColourRGB =&amp;gt; Vehicle.setColorRGB&lt;br /&gt;
 &lt;br /&gt;
==New events==&lt;br /&gt;
*Added: entityCreated (entity)&lt;br /&gt;
*Added: playerReady (player)&lt;br /&gt;
*Added: entityModelChange (entity, oldModel)&lt;br /&gt;
*Updated: playerEnterVehicle =&amp;gt; playerStartEnterVehicle&lt;br /&gt;
*Updated: playerEnteredVehicle =&amp;gt; playerEnterVehicle&lt;br /&gt;
*Updated: playerExitVehicle =&amp;gt; playerStartExitVehicle&lt;br /&gt;
*Updated: playerLeftVehicle =&amp;gt; playerExitVehicle&lt;br /&gt;
*Added: playerDamage (player, healthLoss, armorLoss)&lt;br /&gt;
*Added: playerWeaponChange (player, oldWeapon, newWeapon)&lt;br /&gt;
*Added: vehicleDamage (vehicle, bodyHealthLoss, engineHealthLoss)&lt;br /&gt;
*Added: vehicleSirenToggle (vehicle, state)&lt;br /&gt;
*Added: vehicleHornToggle (vehicle)&lt;br /&gt;
*Added: vehicleTrailerAttach (vehicle, trailer)&lt;br /&gt;
*Added: playerMarkWaypoint (player, position)&lt;br /&gt;
*Added: playerReachWaypoint (player)&lt;br /&gt;
&lt;br /&gt;
==Entity updates (for all for entitiy types)==&lt;br /&gt;
*Added: Entity.data.name (gets / sets synced variable just like getVariable / setVariable)&lt;br /&gt;
*Added: Entity.getVariable(name)&lt;br /&gt;
*Added: Entity.setVariable(name, value)&lt;br /&gt;
&lt;br /&gt;
==Player.weapons==&lt;br /&gt;
*Added: Player.weapons.all (returns an object just like Player.allWeapons)&lt;br /&gt;
*Added: Player.weapons.name / Player.weapons.hash / Player.weapons.current (gets/sets ammo of specific weapon just like Player.get / setWeaponAmmo)&lt;br /&gt;
*Added: Player.weapons.clear()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events examples==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Add events&lt;br /&gt;
mp.events.add(&lt;br /&gt;
{&lt;br /&gt;
    playerJoin: (player) =&amp;gt; {},&lt;br /&gt;
    playerChat: (player, msg) =&amp;gt; {}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
//&lt;br /&gt;
function playerJoinHandler(player)&lt;br /&gt;
{&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// Add an event&lt;br /&gt;
mp.events.add(&amp;quot;playerJoin&amp;quot;, playerJoinHandler);&lt;br /&gt;
&lt;br /&gt;
// Remove specified handler of specified event&lt;br /&gt;
mp.events.remove(&amp;quot;playerJoin&amp;quot;, playerJoinHandler);&lt;br /&gt;
&lt;br /&gt;
// Remove handler(s) specified event(s)&lt;br /&gt;
mp.events.remove(&amp;quot;playerJoin&amp;quot;);&lt;br /&gt;
mp.events.remove([&amp;quot;playerJoin&amp;quot;, &amp;quot;playerQuit&amp;quot;]);&lt;br /&gt;
&lt;br /&gt;
// Reset whole event manager&lt;br /&gt;
mp.events.reset();&lt;br /&gt;
&lt;br /&gt;
// Get all handlers of specified event&lt;br /&gt;
mp.events.getAllOf(&amp;quot;playerJoin&amp;quot;).forEach(_ev =&amp;gt; _ev(null));&lt;br /&gt;
&lt;br /&gt;
// &lt;br /&gt;
const ev = new mp.Event(&amp;quot;playerDeath&amp;quot;, (player, reason, killer) =&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    mp.players.broadcast(&#039;First blood!&#039;);&lt;br /&gt;
    ev.destroy(); // this event handler will be not called anymore since it&#039;s destroyed&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
ev.destroy(); // due to this line the event is never going to be executed if we call this before it&lt;br /&gt;
&lt;br /&gt;
// Per-entity (available for all of entities) event manager&lt;br /&gt;
mp.events.add(&amp;quot;playerJoin&amp;quot;, (player) =&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    player.events.push(&amp;quot;playerSpawn&amp;quot;, (player) =&amp;gt;&lt;br /&gt;
    {&lt;br /&gt;
        mp.players.broadcast(`hey ${player.name}, this is your first spawn!`);&lt;br /&gt;
        return true; // return true from the event to destroys it for the entity after execution&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight &amp;gt;&lt;br /&gt;
==New entity constructors==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
 &lt;br /&gt;
mp.objects.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.blips.new(sprite, position,&lt;br /&gt;
{&lt;br /&gt;
    name: name,&lt;br /&gt;
    scale: scale,&lt;br /&gt;
    color: color,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    shortRange: shortRange,&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    dimension: dimension,&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.checkpoints.new(type, position, radius,&lt;br /&gt;
{&lt;br /&gt;
    direction: direction,&lt;br /&gt;
    color: color,&lt;br /&gt;
    visible: visible,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.markers.new(type, position, scale,&lt;br /&gt;
{&lt;br /&gt;
    direction: direction,&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    color: color,&lt;br /&gt;
    visible: visible,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.labels.new(text, position,&lt;br /&gt;
{&lt;br /&gt;
    los: los,&lt;br /&gt;
    font: font,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    color: color,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=7977</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=7977"/>
		<updated>2017-12-11T05:51:10Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Entity:&lt;br /&gt;
**[[entityCreated]]&lt;br /&gt;
*Common:&lt;br /&gt;
**[[render]]&lt;br /&gt;
**[[playerJoin]]&lt;br /&gt;
**[[playerQuit]]&lt;br /&gt;
**[[playerDeath]]&lt;br /&gt;
**[[playerSpawn]]&lt;br /&gt;
**[[playerResurrect]]&lt;br /&gt;
**[[playerChat]]&lt;br /&gt;
**[[playerCommand]]&lt;br /&gt;
**[[playerWeaponShoot]]&lt;br /&gt;
**[[playerRuleTriggered]]&lt;br /&gt;
**[[entityStreamIn]]&lt;br /&gt;
**[[entityStreamOut]]&lt;br /&gt;
*Vehicles:&lt;br /&gt;
**[[vehicleDeath]]&lt;br /&gt;
*Checkpoints:&lt;br /&gt;
**[[playerEnterCheckpoint]]&lt;br /&gt;
**[[playerExitCheckpoint]]&lt;br /&gt;
*Colshapes:&lt;br /&gt;
**[[playerEnterColshape]]&lt;br /&gt;
**[[playerExitColshape]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7968</id>
		<title>Template:Global functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7968"/>
		<updated>2017-12-10T07:55:51Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Globals::joaat|mp.joaat]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Server-side_functions#Player_pool_functions|mp.players]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.vehicles]]&lt;br /&gt;
**[[Globals::Objects|mp.objects]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.pickups]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.blips]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.markers]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.checkpoints]]&lt;br /&gt;
**[[Server-side_functions#Event_functions|mp.events]]&lt;br /&gt;
**[[mp.config]]&lt;br /&gt;
**[[Globals::world|mp.world]]&lt;br /&gt;
***[[World::setWeatherTransition]]&lt;br /&gt;
***[[World::weather]]&lt;br /&gt;
***[[World::time.hour]]&lt;br /&gt;
***[[World::time.minute]]&lt;br /&gt;
***[[World::time.second]]&lt;br /&gt;
***[[World::trafficLights.locked]]&lt;br /&gt;
***[[World::trafficLights.state]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7967</id>
		<title>Template:Global functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7967"/>
		<updated>2017-12-10T07:55:41Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Globals::joaat|mp.joaat]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Server-side_functions#Player_pool_functions|mp.players]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.vehicles]]&lt;br /&gt;
**[[Globals::Objects|mp.objects]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.pickups]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.blips]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.markers]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.checkpoints]]&lt;br /&gt;
**[[Server-side_functions#Event_functions|mp.events]]&lt;br /&gt;
**[[mp.config]]&lt;br /&gt;
**[[Globals::world|mp.world]]&lt;br /&gt;
***[[World::setWeatherTransition]]&lt;br /&gt;
***[[World::weather]]&lt;br /&gt;
***[[World::time.hour]]&lt;br /&gt;
***[[World::time.minute]]&lt;br /&gt;
***[[World::time.second]]&lt;br /&gt;
***[[World::time.trafficLights.locked]]&lt;br /&gt;
***[[World::time.trafficLights.state]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Environment::time.second&amp;diff=7966</id>
		<title>Environment::time.second</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Environment::time.second&amp;diff=7966"/>
		<updated>2017-12-10T07:52:46Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.second to World::time.second&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World::time.second]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::time.second&amp;diff=7965</id>
		<title>World::time.second</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::time.second&amp;diff=7965"/>
		<updated>2017-12-10T07:52:46Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.second to World::time.second&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete Functions}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Environment::time.minute&amp;diff=7964</id>
		<title>Environment::time.minute</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Environment::time.minute&amp;diff=7964"/>
		<updated>2017-12-10T07:52:34Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.minute to World::time.minute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World::time.minute]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::time.minute&amp;diff=7963</id>
		<title>World::time.minute</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::time.minute&amp;diff=7963"/>
		<updated>2017-12-10T07:52:34Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.minute to World::time.minute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete Functions}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Globals::environment&amp;diff=7962</id>
		<title>Globals::environment</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Globals::environment&amp;diff=7962"/>
		<updated>2017-12-10T07:52:21Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Globals::environment to Globals::world&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Globals::world]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Globals::world&amp;diff=7961</id>
		<title>Globals::world</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Globals::world&amp;diff=7961"/>
		<updated>2017-12-10T07:52:21Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Globals::environment to Globals::world&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete Functions}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Environment::time.hour&amp;diff=7960</id>
		<title>Environment::time.hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Environment::time.hour&amp;diff=7960"/>
		<updated>2017-12-10T07:51:34Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.hour to World::time.hour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World::time.hour]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::time.hour&amp;diff=7959</id>
		<title>World::time.hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::time.hour&amp;diff=7959"/>
		<updated>2017-12-10T07:51:34Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::time.hour to World::time.hour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete Functions}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Environment::weather&amp;diff=7958</id>
		<title>Environment::weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Environment::weather&amp;diff=7958"/>
		<updated>2017-12-10T07:51:26Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::weather to World::weather&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World::weather]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::weather&amp;diff=7957</id>
		<title>World::weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::weather&amp;diff=7957"/>
		<updated>2017-12-10T07:51:26Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::weather to World::weather&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property gets/sets game weather.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt; - [[Weather]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt; - [[Weather]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.environment.weather = &#039;HALLOWEEN&#039;;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weather API]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7956</id>
		<title>Template:Global functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7956"/>
		<updated>2017-12-10T07:51:06Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Globals::joaat|mp.joaat]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Server-side_functions#Player_pool_functions|mp.players]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.vehicles]]&lt;br /&gt;
**[[Globals::Objects|mp.objects]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.pickups]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.blips]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.markers]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.checkpoints]]&lt;br /&gt;
**[[Server-side_functions#Event_functions|mp.events]]&lt;br /&gt;
**[[mp.config]]&lt;br /&gt;
**[[Globals::world|mp.world]]&lt;br /&gt;
***[[World::setWeatherTransition]]&lt;br /&gt;
***[[World::weather]]&lt;br /&gt;
***[[World::time.hour]]&lt;br /&gt;
***[[World::time.minute]]&lt;br /&gt;
***[[World::time.second]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7955</id>
		<title>Template:Global functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7955"/>
		<updated>2017-12-10T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Globals::joaat|mp.joaat]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Server-side_functions#Player_pool_functions|mp.players]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.vehicles]]&lt;br /&gt;
**[[Globals::Objects|mp.objects]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.pickups]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.blips]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.markers]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.checkpoints]]&lt;br /&gt;
**[[Server-side_functions#Event_functions|mp.events]]&lt;br /&gt;
**[[mp.config]]&lt;br /&gt;
**[[Globals::world|mp.World]]&lt;br /&gt;
***[[World::setWeatherTransition]]&lt;br /&gt;
***[[World::weather]]&lt;br /&gt;
***[[World::time.hour]]&lt;br /&gt;
***[[World::time.minute]]&lt;br /&gt;
***[[World::time.second]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Environment::setWeatherTransition&amp;diff=7954</id>
		<title>Environment::setWeatherTransition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Environment::setWeatherTransition&amp;diff=7954"/>
		<updated>2017-12-10T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::setWeatherTransition to World::setWeatherTransition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World::setWeatherTransition]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::setWeatherTransition&amp;diff=7953</id>
		<title>World::setWeatherTransition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::setWeatherTransition&amp;diff=7953"/>
		<updated>2017-12-10T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page Environment::setWeatherTransition to World::setWeatherTransition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property gets/sets game weather.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.environment.setWeatherTransition&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weather API]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7952</id>
		<title>Template:Global functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_functions&amp;diff=7952"/>
		<updated>2017-12-10T07:49:06Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Globals::joaat|mp.joaat]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Server-side_functions#Player_pool_functions|mp.players]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.vehicles]]&lt;br /&gt;
**[[Globals::Objects|mp.objects]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.pickups]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.blips]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.markers]]&lt;br /&gt;
**[[Server-side_functions#Entity_pool_functions|mp.checkpoints]]&lt;br /&gt;
**[[Server-side_functions#Event_functions|mp.events]]&lt;br /&gt;
**[[mp.config]]&lt;br /&gt;
**[[Globals::environment|mp.world]]&lt;br /&gt;
***[[world::setWeatherTransition]]&lt;br /&gt;
***[[world::weather]]&lt;br /&gt;
***[[world::time.hour]]&lt;br /&gt;
***[[world::time.minute]]&lt;br /&gt;
***[[world::time.second]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7763</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7763"/>
		<updated>2017-11-24T02:36:39Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BEFORE DP2: Before (and maybe after) DP2, the ignoreEntity argument does not work. Also this function should return an object with positions and entity if the line intersected with an entity, but it only gives positions, not the entityHandle. It returns nothing (undefined) if the 2 points are in line of sight.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.raycasting.testPointToPoint(pos1, pos2[, ignoredEntity][, flags]);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos1:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;pos2:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;ignoreEntity:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; array&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
        if (typeof mp.raycasting.testPointToPoint(player.getBoneCoords(12844, 0, 0, 0), new mp.Vector3(x, y, z)) === &#039;undefined&#039;) {&lt;br /&gt;
		// Is in line of sight&lt;br /&gt;
	}&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
		// Is NOT in line of sight&lt;br /&gt;
&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7762</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7762"/>
		<updated>2017-11-24T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BEFORE DP2: Before (and maybe after) DP2, the ignoreEntity argument does not work. Also this function should return an object with positions and entity if the line intersected with an entity, but it only gives positions, not the entityHandle. It returns nothing (undefined) if the 2 points are in line of sight.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.raycasting.testPointToPoint(pos1, pos2[, ignoredEntity][, flags]);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos1:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;pos2:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;ignoreEntity:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; array&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
let checkResolution = () =&amp;gt; {&lt;br /&gt;
	let res = mp.game.graphics.getScreenActiveResolution(x, y);&lt;br /&gt;
	&lt;br /&gt;
        if (typeof mp.raycasting.testPointToPoint(player.getBoneCoords(12844, 0, 0, 0), new mp.Vector3(x, y, z)) === &#039;undefined&#039;) {&lt;br /&gt;
		// Is in line of sight&lt;br /&gt;
	}&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
		// Is NOT in line of sight&lt;br /&gt;
&lt;br /&gt;
        }&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
checkResolution();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7761</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7761"/>
		<updated>2017-11-24T02:33:36Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BEFORE DP2: Before (and maybe after) DP2, the ignoreEntity argument does not work. Also this function should return an object with positions and entity if the line intersected with an entity, but it only gives positions, not the entityHandle. It returns nothing (undefined) if the 2 points are in line of sight.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.raycasting.testPointToPoint(pos1, pos2[, ignoredEntity][, flags]);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos1:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;pos2:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;ignoreEntity:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; array&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7751</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7751"/>
		<updated>2017-11-20T06:02:12Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.raycasting.testPointToPoint(pos1, pos2[, ignoredEntity][, flags]);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos1:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;pos2:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;ignoreEntity:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; array&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7750</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7750"/>
		<updated>2017-11-20T05:39:49Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.worldprobe.castRayPointToPoint(x1, y1, z1, x2, y2, z2, flags, entity, p8);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos1:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;pos2:&#039;&#039;&#039; Vector3&lt;br /&gt;
*&#039;&#039;&#039;ignoreEntity:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; array&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7749</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7749"/>
		<updated>2017-11-20T04:47:59Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape. &lt;br /&gt;
&lt;br /&gt;
Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide.&lt;br /&gt;
Use entity.dimension on the colshape to change the dimension.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape_id) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape_id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7748</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7748"/>
		<updated>2017-11-19T23:35:02Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape. &lt;br /&gt;
&lt;br /&gt;
Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide.&lt;br /&gt;
Use entity.dimension on the colshape to change the dimension.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=TestPointToPoint&amp;diff=7747</id>
		<title>TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=TestPointToPoint&amp;diff=7747"/>
		<updated>2017-11-19T22:34:28Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page TestPointToPoint to Raycasting::TestPointToPoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raycasting::TestPointToPoint]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7746</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7746"/>
		<updated>2017-11-19T22:34:28Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Rt-2 moved page TestPointToPoint to Raycasting::TestPointToPoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function does not work and always returns an undefined value&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7745</id>
		<title>Raycasting::TestPointToPoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Raycasting::TestPointToPoint&amp;diff=7745"/>
		<updated>2017-11-19T22:33:42Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: Created page with &amp;quot;This function does not work and always returns an undefined value&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function does not work and always returns an undefined value&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7744</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7744"/>
		<updated>2017-11-19T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape. (Somehow this event IS NOT triggered when a player enters a colshape, neither server-side or client-side.)&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7743</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7743"/>
		<updated>2017-11-19T22:32:50Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape. (This event IS NOT triggered when a player enters a colshape, neither server-side or client-side.)&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7742</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7742"/>
		<updated>2017-11-19T22:32:32Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape.&lt;br /&gt;
&lt;br /&gt;
 ** This event IS NOT triggered when a player enters a colshape, neither server-side or client-side.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7741</id>
		<title>PlayerEnterColshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape&amp;diff=7741"/>
		<updated>2017-11-19T22:32:23Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player enters a colshape.&lt;br /&gt;
&lt;br /&gt;
** This event IS NOT triggered when a player enters a colshape, neither server-side or client-side.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player which entered the colshape&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - the colshape the player entered&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
  if(shape == someColShape) {&lt;br /&gt;
    console.log(`${player.name} entered the colshape`);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerEnterColshape&#039;, (shape) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`You entered a colshape with id &amp;quot;${shape.id}&amp;quot;.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7730</id>
		<title>Player::setHealthRechargeMultiplier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7730"/>
		<updated>2017-11-18T18:51:27Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.setHealthRechargeMultiplier(regenRate);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;regenRate:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;guiReady&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // remove health regeneration&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(0.0);&lt;br /&gt;
&lt;br /&gt;
    // set health regeneration to default&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(1.0);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7729</id>
		<title>Player::setHealthRechargeMultiplier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7729"/>
		<updated>2017-11-18T18:51:16Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.setHealthRechargeMultiplier(regenRate);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;regenRate:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;guiReady&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // remove health regeneration&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(0.0);&lt;br /&gt;
&lt;br /&gt;
    // set health regeneration to default&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(1.0);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7728</id>
		<title>Player::setHealthRechargeMultiplier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setHealthRechargeMultiplier&amp;diff=7728"/>
		<updated>2017-11-18T18:09:10Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.setHealthRechargeMultiplier(regenRate);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;regenRate:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot; highlight=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;guiReady&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    // remove health regeneration&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(0.0);&lt;br /&gt;
&lt;br /&gt;
    // set health regeneration to default&lt;br /&gt;
    mp.game.player.setHealthRechargeMultiplier(1.0);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7486</id>
		<title>Graphics::drawRect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7486"/>
		<updated>2017-10-05T18:55:04Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Draws a rectangle on the screen.&lt;br /&gt;
&amp;lt;br&amp;gt;*The total number of rectangles to be drawn in one frame is apparently limited to 399.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.drawRect(pos_x, pos_y, width, height, color_r, color_g, color_b, color_a);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos_x:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;pos_y:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;width:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen width)&lt;br /&gt;
*&#039;&#039;&#039;height:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen height)&lt;br /&gt;
*&#039;&#039;&#039;color_r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_b:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_a:&#039;&#039;&#039; int (0-255, 0 means totally transparent, 255 means totally opaque)&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    if (condition) {&lt;br /&gt;
&lt;br /&gt;
        mp.game.graphics.drawRect(0.35, 0.4, 0.3, 0.2, 215, 55, 55, 155);&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7485</id>
		<title>Graphics::drawRect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7485"/>
		<updated>2017-10-05T18:54:49Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Draws a rectangle on the screen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**The total number of rectangles to be drawn in one frame is apparently limited to 399.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.drawRect(pos_x, pos_y, width, height, color_r, color_g, color_b, color_a);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos_x:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;pos_y:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;width:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen width)&lt;br /&gt;
*&#039;&#039;&#039;height:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen height)&lt;br /&gt;
*&#039;&#039;&#039;color_r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_b:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_a:&#039;&#039;&#039; int (0-255, 0 means totally transparent, 255 means totally opaque)&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    if (condition) {&lt;br /&gt;
&lt;br /&gt;
        mp.game.graphics.drawRect(0.35, 0.4, 0.3, 0.2, 215, 55, 55, 155);&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7484</id>
		<title>Graphics::drawRect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::drawRect&amp;diff=7484"/>
		<updated>2017-10-05T18:54:41Z</updated>

		<summary type="html">&lt;p&gt;Rt-2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Draws a rectangle on the screen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
\* The total number of rectangles to be drawn in one frame is apparently limited to 399.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.drawRect(pos_x, pos_y, width, height, color_r, color_g, color_b, color_a);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pos_x:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;pos_y:&#039;&#039;&#039; float (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen)&lt;br /&gt;
*&#039;&#039;&#039;width:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen width)&lt;br /&gt;
*&#039;&#039;&#039;height:&#039;&#039;&#039; float (0.0-1.0, 1.0 means the whole screen height)&lt;br /&gt;
*&#039;&#039;&#039;color_r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_b:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color_a:&#039;&#039;&#039; int (0-255, 0 means totally transparent, 255 means totally opaque)&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    if (condition) {&lt;br /&gt;
&lt;br /&gt;
        mp.game.graphics.drawRect(0.35, 0.4, 0.3, 0.2, 215, 55, 55, 155);&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Rt-2</name></author>
	</entry>
</feed>