<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nutter</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nutter"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Nutter"/>
	<updated>2026-08-08T07:25:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Gui_definition_c&amp;diff=21681</id>
		<title>Template:Gui definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gui_definition_c&amp;diff=21681"/>
		<updated>2023-02-25T13:35:58Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Browser::execute|mp.gui.execute]]&lt;br /&gt;
**[[gui.takeScreenshot|mp.gui.takeScreenshot]]&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[chat.activate|mp.gui.chat.activate]]&lt;br /&gt;
**[[chat.push|mp.gui.chat.push]]&lt;br /&gt;
**[[chat.safeMode|mp.gui.chat.safeMode]]&lt;br /&gt;
**[[chat.show|mp.gui.chat.show]]&lt;br /&gt;
**[[cursor.show|mp.gui.cursor.show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[chat.colors|mp.gui.chat.colors]]&lt;br /&gt;
**[[chat.safe|mp.gui.chat.safe]]&lt;br /&gt;
**[[gui.isGpuRenderingEnabled|mp.gui.isGpuRenderingEnabled]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gui.isGpuRenderingEnabled&amp;diff=21680</id>
		<title>Gui.isGpuRenderingEnabled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gui.isGpuRenderingEnabled&amp;diff=21680"/>
		<updated>2023-02-25T13:35:22Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Property still present&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ClientsideJsProperty}}&lt;br /&gt;
Read-only property which returns whether the player has enabled the &#039;Acclerated CEF rendering&#039; setting in the launcher.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.gui.isGpuRenderingEnabled;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Return value ===&lt;br /&gt;
* {{RageType|Boolean}}&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let isGpuRenderingEnabled = mp.gui.isGpuRenderingEnabled;&lt;br /&gt;
mp.gui.chat.push(&amp;quot;GPU Rendering Enabled: &amp;quot; + isGpuRenderingEnabled);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=21426</id>
		<title>Template:Player events clientside</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_events_clientside&amp;diff=21426"/>
		<updated>2022-11-30T23:13:44Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Explosion + projectile events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Browser==&lt;br /&gt;
*[[browserCreated]]&lt;br /&gt;
*[[browserDomReady]]&lt;br /&gt;
*[[browserLoadingFailed]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
*[[playerEnterCheckpoint]]&lt;br /&gt;
*[[playerExitCheckpoint]]&lt;br /&gt;
&lt;br /&gt;
==Colshapes==&lt;br /&gt;
*[[playerEnterColshape]]&lt;br /&gt;
*[[playerExitColshape]]&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
*[[consoleCommand]]&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
*[[click]]&lt;br /&gt;
*[[playerChat]]&lt;br /&gt;
*[[playerCommand]]&lt;br /&gt;
*[[playerDeath]]&lt;br /&gt;
*[[playerJoin]]&lt;br /&gt;
*[[playerQuit]]&lt;br /&gt;
*[[playerReady]]&lt;br /&gt;
*[[playerResurrect]]&lt;br /&gt;
*[[playerRuleTriggered]]&lt;br /&gt;
*[[playerSpawn]]&lt;br /&gt;
*[[playerWeaponShot]]&lt;br /&gt;
*[[addDataHandler]]&lt;br /&gt;
*[[dummyEntityCreated]]&lt;br /&gt;
*[[dummyEntityDestroyed]]&lt;br /&gt;
*[[entityControllerChange]]&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
*[[explosion]]&lt;br /&gt;
*[[incomingDamage]]&lt;br /&gt;
*[[projectile]]&lt;br /&gt;
*[[outgoingDamage]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
*[[playerStartEnterVehicle]]&lt;br /&gt;
*[[playerEnterVehicle]]&lt;br /&gt;
*[[playerLeaveVehicle]]&lt;br /&gt;
&lt;br /&gt;
==Voice chat==&lt;br /&gt;
*[[playerStartTalking]]&lt;br /&gt;
*[[playerStopTalking]]&lt;br /&gt;
&lt;br /&gt;
==Streaming==&lt;br /&gt;
*[[entityStreamIn]]&lt;br /&gt;
*[[entityStreamOut]]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*[[render]]&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
*[[playerCreateWaypoint]]&lt;br /&gt;
*[[playerReachWaypoint]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Gameplay_functions_c&amp;diff=21425</id>
		<title>Template:Gameplay functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Gameplay_functions_c&amp;diff=21425"/>
		<updated>2022-11-30T23:12:07Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*[[Gameplay::absf|mp.game.gameplay.absf]]&lt;br /&gt;
*[[Gameplay::absi|mp.game.gameplay.absi]]&lt;br /&gt;
*[[Gameplay::acos|mp.game.gameplay.acos]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|mp.game.gameplay.addHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|mp.game.gameplay.addPoliceRestart]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|mp.game.gameplay.addStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::addStuntJump|mp.game.gameplay.addStuntJump]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|mp.game.gameplay.areStringsEqual]]&lt;br /&gt;
*[[Gameplay::asin|mp.game.gameplay.asin]]&lt;br /&gt;
*[[Gameplay::atan2|mp.game.gameplay.atan2]]&lt;br /&gt;
*[[Gameplay::atan|mp.game.gameplay.atan]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|mp.game.gameplay.beginReplayStats]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|mp.game.gameplay.clearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|mp.game.gameplay.clearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|mp.game.gameplay.clearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearArea|mp.game.gameplay.clearArea]]&lt;br /&gt;
*[[Gameplay::clearBit|mp.game.gameplay.clearBit]]&lt;br /&gt;
*[[Gameplay::compareStrings|mp.game.gameplay.compareStrings]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|mp.game.gameplay.createIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::createIncident|mp.game.gameplay.createIncident]]&lt;br /&gt;
*[[Gameplay::enableSnow|mp.game.gameplay.enableSnow]]&lt;br /&gt;
*[[Gameplay::deleteIncident|mp.game.gameplay.deleteIncident]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|mp.game.gameplay.deleteStuntJump]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|mp.game.gameplay.disableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|mp.game.gameplay.disableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|mp.game.gameplay.displayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|mp.game.gameplay.enableDispatchService]]&lt;br /&gt;
*[[Gameplay::enableMpDlcMaps|mp.game.gameplay.enableMpDlcMaps]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|mp.game.gameplay.enableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|mp.game.gameplay.findSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|mp.game.gameplay.getAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|mp.game.gameplay.getBitsInRange]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|mp.game.gameplay.getDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|mp.game.gameplay.getFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|mp.game.gameplay.getGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getHashKey|mp.game.gameplay.getHashKey]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|mp.game.gameplay.getHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|mp.game.gameplay.getRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|mp.game.gameplay.getRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|mp.game.gameplay.getWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|mp.game.gameplay.ignoreNextRestart]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|mp.game.gameplay.isAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isBitSet|mp.game.gameplay.isBitSet]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|mp.game.gameplay.isBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|mp.game.gameplay.isBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|mp.game.gameplay.isBulletInBox]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|mp.game.gameplay.isIncidentValid]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|mp.game.gameplay.isNextWeatherType]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|mp.game.gameplay.isPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|mp.game.gameplay.isPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|mp.game.gameplay.isPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|mp.game.gameplay.isProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|mp.game.gameplay.isProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|mp.game.gameplay.isProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|mp.game.gameplay.isSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|mp.game.gameplay.isStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::isStringNull|mp.game.gameplay.isStringNull]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|mp.game.gameplay.overrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|mp.game.gameplay.registerBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|mp.game.gameplay.registerIntToSave]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|mp.game.gameplay.registerSaveHouse]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|mp.game.gameplay.removeDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|mp.game.gameplay.setBitsInRange]]&lt;br /&gt;
*[[Gameplay::setBit|mp.game.gameplay.setBit]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|mp.game.gameplay.setCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|mp.game.gameplay.setCreditsActive]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|mp.game.gameplay.setFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|mp.game.gameplay.setFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|mp.game.gameplay.setFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|mp.game.gameplay.setFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|mp.game.gameplay.setFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|mp.game.gameplay.setFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setGamePaused|mp.game.gameplay.setGamePaused]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|mp.game.gameplay.setGravityLevel]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|mp.game.gameplay.setMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|mp.game.gameplay.setMissionFlag]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|mp.game.gameplay.setOverrideWeather]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|mp.game.gameplay.setRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|mp.game.gameplay.setRandomSeed]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|mp.game.gameplay.setSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|mp.game.gameplay.setSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|mp.game.gameplay.setSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|mp.game.gameplay.setThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::setTimeScale|mp.game.gameplay.setTimeScale]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|mp.game.gameplay.setWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|mp.game.gameplay.setWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|mp.game.gameplay.setWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|mp.game.gameplay.setWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|mp.game.gameplay.setWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWindDirection|mp.game.gameplay.setWindDirection]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|mp.game.gameplay.setWindSpeed]]&lt;br /&gt;
*[[Gameplay::setWind|mp.game.gameplay.setWind]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|mp.game.gameplay.shootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]]&lt;br /&gt;
*[[Gameplay::startSaveData|mp.game.gameplay.startSaveData]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|mp.game.gameplay.startSaveStruct]]&lt;br /&gt;
*[[Gameplay::stringToInt|mp.game.gameplay.stringToInt]]&lt;br /&gt;
*[[Gameplay::tan|mp.game.gameplay.tan]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|mp.game.gameplay.terminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|mp.game.gameplay.usingMissionCreator]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=21424</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=21424"/>
		<updated>2022-11-30T23:07:25Z</updated>

		<summary type="html">&lt;p&gt;Nutter: /* Raycasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==RAGE Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Dummy Entity===&lt;br /&gt;
{{Dummies_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Ped::Ped]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==RAGE Static Objects==&lt;br /&gt;
===Globals===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
{{Console_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[nametags.update|mp.nametags.update]]&lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[nametags.enabled|mp.nametags.enabled]]&lt;br /&gt;
**[[nametags.orderByDistance|mp.nametags.orderByDistance]]&lt;br /&gt;
**[[nametags.useScreen2dCoords|mp.nametags.useScreen2dCoords]]&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
{{Preferences_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
*[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
*[[Raycasting::testPointToPoint|mp.raycasting.testPointToPointAsync]]&lt;br /&gt;
*[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
{{Storage_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[system.notify()|mp.system.notify]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[system.isFullscreen|mp.system.isFullscreen]]&lt;br /&gt;
**[[system.isFocused|mp.system.isFocused]]&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[voiceChat.getPreprocessingParam|mp.voiceChat.getPreprocessingParam]]&lt;br /&gt;
**[[voiceChat.setPreprocessingParam|mp.voiceChat.setPreprocessingParam]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[voiceChat.lastVad|mp.voiceChat.lastVad]]&lt;br /&gt;
**[[voiceChat.minVad|mp.voiceChat.minVad]]&lt;br /&gt;
**[[voiceChat.muted|mp.voiceChat.muted]]&lt;br /&gt;
&lt;br /&gt;
==Game Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
{{GameGlobals}}&lt;br /&gt;
&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#GXT|mp.game.gxt]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System (Game)|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===GXT===&lt;br /&gt;
{{GXT_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System (Game)===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Ui_functions_c&amp;diff=21423</id>
		<title>Template:Ui functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Ui_functions_c&amp;diff=21423"/>
		<updated>2022-11-30T23:06:55Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Minimap API&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ui::activateFrontendMenu|mp.game.ui.activateFrontendMenu]]&lt;br /&gt;
*[[Ui::addBlipForCoord|mp.game.ui.addBlipForCoord]]&lt;br /&gt;
*[[Ui::addBlipForPickup|mp.game.ui.addBlipForPickup]]&lt;br /&gt;
*[[Ui::addBlipForRadius|mp.game.ui.addBlipForRadius]]&lt;br /&gt;
*[[Ui::addNextMessageToPreviousBriefs|mp.game.ui.addNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[Ui::addTextComponentFloat|mp.game.ui.addTextComponentFloat]]&lt;br /&gt;
*[[Ui::addTextComponentInteger|mp.game.ui.addTextComponentInteger]]&lt;br /&gt;
*[[Ui::addTextComponentItemString|mp.game.ui.addTextComponentItemString]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringCash|mp.game.ui.addTextComponentSubstringCash]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringLocalized|mp.game.ui.addTextComponentSubstringLocalized]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringPlayerName|mp.game.ui.addTextComponentSubstringPlayerName]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringTime|mp.game.ui.addTextComponentSubstringTime]]&lt;br /&gt;
*[[Ui::addTextComponentSubstringWebsite|mp.game.ui.addTextComponentSubstringWebsite]]&lt;br /&gt;
*[[Ui::addTrevorRandomModifier|mp.game.ui.addTrevorRandomModifier]]&lt;br /&gt;
*[[Ui::beginTextCommandSetBlipName|mp.game.ui.beginTextCommandSetBlipName]]&lt;br /&gt;
*[[Ui::clearAdditionalText|mp.game.ui.clearAdditionalText]]&lt;br /&gt;
*[[Ui::clearFloatingHelp|mp.game.ui.clearFloatingHelp]]&lt;br /&gt;
*[[Ui::clearHelp|mp.game.ui.clearHelp]]&lt;br /&gt;
*[[Ui::clearThisPrint|mp.game.ui.clearThisPrint]]&lt;br /&gt;
*[[Ui::displayAmmoThisFrame|mp.game.ui.displayAmmoThisFrame]]&lt;br /&gt;
*[[Ui::displayAreaName|mp.game.ui.displayAreaName]]&lt;br /&gt;
*[[Ui::displayCash|mp.game.ui.displayCash]]&lt;br /&gt;
*[[Ui::displayHelpTextFromStringLabel|mp.game.ui.displayHelpTextFromStringLabel]]&lt;br /&gt;
*[[Ui::displayHelpTextThisFrame|mp.game.ui.displayHelpTextThisFrame]]&lt;br /&gt;
*[[Ui::displayHud|mp.game.ui.displayHud]]&lt;br /&gt;
*[[Ui::displayRadar|mp.game.ui.displayRadar]]&lt;br /&gt;
*[[Ui::doesTextBlockExist|mp.game.ui.doesTextBlockExist]]&lt;br /&gt;
*[[Ui::doesTextLabelExist|mp.game.ui.doesTextLabelExist]]&lt;br /&gt;
*[[Ui::drawNotification2|mp.game.ui.drawNotification2]]&lt;br /&gt;
*[[Ui::drawNotification3|mp.game.ui.drawNotification3]]&lt;br /&gt;
*[[Ui::drawNotification4|mp.game.ui.drawNotification4]]&lt;br /&gt;
*[[Ui::drawNotification|mp.game.ui.drawNotification]]&lt;br /&gt;
*[[Ui::drawSubtitleTimed|mp.game.ui.drawSubtitleTimed]]&lt;br /&gt;
*[[Ui::drawText|mp.game.ui.drawText]]&lt;br /&gt;
*[[Ui::enableDeathbloodSeethrough|mp.game.ui.enableDeathbloodSeethrough]]&lt;br /&gt;
*[[Ui::flashAbilityBar|mp.game.ui.flashAbilityBar]]&lt;br /&gt;
*[[Ui::flashWantedDisplay|mp.game.ui.flashWantedDisplay]]&lt;br /&gt;
*[[Ui::getBlipInfoIdCoord|mp.game.ui.getBlipInfoIdCoord]]&lt;br /&gt;
*[[Ui::getHudColour|mp.game.ui.getHudColour]]&lt;br /&gt;
*[[Ui::getHudComponentPosition|mp.game.ui.getHudComponentPosition]]&lt;br /&gt;
*[[Ui::getLabelText|mp.game.ui.getLabelText]]&lt;br /&gt;
*[[Ui::getLengthOfLiteralString|mp.game.ui.getLengthOfLiteralString]]&lt;br /&gt;
*[[Ui::getLengthOfStringWithThisTextLabel|mp.game.ui.getLengthOfStringWithThisTextLabel]]&lt;br /&gt;
*[[Ui::getMinimapComponentValues|mp.game.ui.getMinimapComponentValues]]&lt;br /&gt;
*[[Ui::getNamedRendertargetRenderId|mp.game.ui.getNamedRendertargetRenderId]]&lt;br /&gt;
*[[Ui::getStreetNameFromHashKey|mp.game.ui.getStreetNameFromHashKey]]&lt;br /&gt;
*[[Ui::getTextScaleHeight|mp.game.ui.getTextScaleHeight]]&lt;br /&gt;
*[[Ui::getTextScreenWidth|mp.game.ui.getTextScreenWidth]]&lt;br /&gt;
*[[Ui::getTextSubstringSafe|mp.game.ui.getTextSubstringSafe]]&lt;br /&gt;
*[[Ui::getTextSubstringSlice|mp.game.ui.getTextSubstringSlice]]&lt;br /&gt;
*[[Ui::getTextSubstring|mp.game.ui.getTextSubstring]]&lt;br /&gt;
*[[Ui::hasAdditionalTextLoaded|mp.game.ui.hasAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hasHeadDisplayLoaded|mp.game.ui.hasHeadDisplayLoaded]]&lt;br /&gt;
*[[Ui::hasThisAdditionalTextLoaded|mp.game.ui.hasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[Ui::hideHudComponentThisFrame|mp.game.ui.hideHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideScriptedHudComponentThisFrame|mp.game.ui.hideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::hideSpecialAbilityLockonOperation|mp.game.ui.hideSpecialAbilityLockonOperation]]&lt;br /&gt;
*[[Ui::isHudComponentActive|mp.game.ui.isHudComponentActive]]&lt;br /&gt;
*[[Ui::isMinimapAreaRevealed|mp.game.ui.isMinimapAreaRevealed]]&lt;br /&gt;
*[[Ui::isNamedRendertargetLinked|mp.game.ui.isNamedRendertargetLinked]]&lt;br /&gt;
*[[Ui::isNamedRendertargetRegistered|mp.game.ui.isNamedRendertargetRegistered]]&lt;br /&gt;
*[[Ui::isPauseMenuActive|mp.game.ui.isPauseMenuActive]]&lt;br /&gt;
*[[Ui::isScriptedHudComponentActive|mp.game.ui.isScriptedHudComponentActive]]&lt;br /&gt;
*[[Ui::isStreamingAdditionalText|mp.game.ui.isStreamingAdditionalText]]&lt;br /&gt;
*[[Ui::keyHudColour|mp.game.ui.keyHudColour]]&lt;br /&gt;
*[[Ui::linkNamedRendertarget|mp.game.ui.linkNamedRendertarget]]&lt;br /&gt;
*[[Ui::lockMinimapAngle|mp.game.ui.lockMinimapAngle]]&lt;br /&gt;
*[[Ui::lockMinimapPosition|mp.game.ui.lockMinimapPosition]]&lt;br /&gt;
*[[Ui::objectDecalToggle|mp.game.ui.objectDecalToggle]]&lt;br /&gt;
*[[Ui::registerNamedRendertarget|mp.game.ui.registerNamedRendertarget]]&lt;br /&gt;
*[[Ui::releaseNamedRendertarget|mp.game.ui.releaseNamedRendertarget]]&lt;br /&gt;
*[[Ui::removeBlip|mp.game.ui.removeBlip]]&lt;br /&gt;
*[[Ui::removeNotification|mp.game.ui.removeNotification]]&lt;br /&gt;
*[[Ui::requestAdditionalText2|mp.game.ui.requestAdditionalText2]]&lt;br /&gt;
*[[Ui::requestAdditionalText|mp.game.ui.requestAdditionalText]]&lt;br /&gt;
*[[Ui::resetHudComponentValues|mp.game.ui.resetHudComponentValues]]&lt;br /&gt;
*[[Ui::resetMinimapComponentValues|mp.game.ui.resetMinimapComponentValues]]&lt;br /&gt;
*[[Ui::respondingAsTemp|mp.game.ui.respondingAsTemp]]&lt;br /&gt;
*[[Ui::restartFrontendMenu|mp.game.ui.restartFrontendMenu]]&lt;br /&gt;
*[[Ui::setAbilityBarValue|mp.game.ui.setAbilityBarValue]]&lt;br /&gt;
*[[Ui::setCursorSprite|mp.game.ui.setCursorSprite]]&lt;br /&gt;
*[[Ui::setFrontendActive|mp.game.ui.setFrontendActive]]&lt;br /&gt;
*[[Ui::setGpsFlags|mp.game.ui.setGpsFlags]]&lt;br /&gt;
*[[Ui::setGpsFlashes|mp.game.ui.setGpsFlashes]]&lt;br /&gt;
*[[Ui::setHeadDisplayFlag|mp.game.ui.setHeadDisplayFlag]]&lt;br /&gt;
*[[Ui::setHeadDisplayString|mp.game.ui.setHeadDisplayString]]&lt;br /&gt;
*[[Ui::setHeadDisplayWanted|mp.game.ui.setHeadDisplayWanted]]&lt;br /&gt;
*[[Ui::setHudColour|mp.game.ui.setHudColour]]&lt;br /&gt;
*[[Ui::setHudComponentPosition|mp.game.ui.setHudComponentPosition]]&lt;br /&gt;
*[[Ui::setLoadingPromptTextEntry|mp.game.ui.setLoadingPromptTextEntry]]&lt;br /&gt;
*[[Ui::setMinimapAttitudeIndicatorLevel|mp.game.ui.setMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[Ui::setMinimapBlockWaypoint|mp.game.ui.setMinimapBlockWaypoint]]&lt;br /&gt;
*[[Ui::setMinimapComponent|mp.game.ui.setMinimapComponent]]&lt;br /&gt;
*[[Ui::setMinimapComponentValues|mp.game.ui.setMinimapComponentValues]]&lt;br /&gt;
*[[Ui::setMinimapRevealed|mp.game.ui.setMinimapRevealed]]&lt;br /&gt;
*[[Ui::setMinimapVisible|mp.game.ui.setMinimapVisible]]&lt;br /&gt;
*[[Ui::setMissionName|mp.game.ui.setMissionName]]&lt;br /&gt;
*[[Ui::setMultiplayerHudCash|mp.game.ui.setMultiplayerHudCash]]&lt;br /&gt;
*[[Ui::setNewWaypoint|mp.game.ui.setNewWaypoint]]&lt;br /&gt;
*[[Ui::setNotificationFlashColor|mp.game.ui.setNotificationFlashColor]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag2|mp.game.ui.setNotificationMessageClanTag2]]&lt;br /&gt;
*[[Ui::setNotificationMessageClanTag|mp.game.ui.setNotificationMessageClanTag]]&lt;br /&gt;
*[[Ui::setNotificationMessage|mp.game.ui.setNotificationMessage]]&lt;br /&gt;
*[[Ui::setNotificationTextEntry|mp.game.ui.setNotificationTextEntry]]&lt;br /&gt;
*[[Ui::setPauseMenuActive|mp.game.ui.setPauseMenuActive]]&lt;br /&gt;
*[[Ui::setPlayerBlipPositionThisFrame|mp.game.ui.setPlayerBlipPositionThisFrame]]&lt;br /&gt;
*[[Ui::setPlayerCashChange|mp.game.ui.setPlayerCashChange]]&lt;br /&gt;
*[[Ui::setRadarAsInteriorThisFrame|mp.game.ui.setRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[Ui::setRadarBigmapEnabled|mp.game.ui.setRadarBigmapEnabled]]&lt;br /&gt;
*[[Ui::setRadarZoomLevelThisFrame|mp.game.ui.setRadarZoomLevelThisFrame]]&lt;br /&gt;
*[[Ui::setRadarZoom|mp.game.ui.setRadarZoom]]&lt;br /&gt;
*[[Ui::setTextCentre|mp.game.ui.setTextCentre]]&lt;br /&gt;
*[[Ui::setTextChatUnk|mp.game.ui.setTextChatUnk]]&lt;br /&gt;
*[[Ui::setTextColour|mp.game.ui.setTextColour]]&lt;br /&gt;
*[[Ui::setTextComponentFormat|mp.game.ui.setTextComponentFormat]]&lt;br /&gt;
*[[Ui::setTextDropshadow|mp.game.ui.setTextDropshadow]]&lt;br /&gt;
*[[Ui::setTextEdge|mp.game.ui.setTextEdge]]&lt;br /&gt;
*[[Ui::setTextEntry2|mp.game.ui.setTextEntry2]]&lt;br /&gt;
*[[Ui::setTextEntryForWidth|mp.game.ui.setTextEntryForWidth]]&lt;br /&gt;
*[[Ui::setTextEntry|mp.game.ui.setTextEntry]]&lt;br /&gt;
*[[Ui::setTextFont|mp.game.ui.setTextFont]]&lt;br /&gt;
*[[Ui::setTextGxtEntry|mp.game.ui.setTextGxtEntry]]&lt;br /&gt;
*[[Ui::setTextJustification|mp.game.ui.setTextJustification]]&lt;br /&gt;
*[[Ui::setTextLeading|mp.game.ui.setTextLeading]]&lt;br /&gt;
*[[Ui::setTextProportional|mp.game.ui.setTextProportional]]&lt;br /&gt;
*[[Ui::setTextRenderId|mp.game.ui.setTextRenderId]]&lt;br /&gt;
*[[Ui::setTextRightJustify|mp.game.ui.setTextRightJustify]]&lt;br /&gt;
*[[Ui::setTextScale|mp.game.ui.setTextScale]]&lt;br /&gt;
*[[Ui::setTextWrap|mp.game.ui.setTextWrap]]&lt;br /&gt;
*[[Ui::setUseridsUihidden|mp.game.ui.setUseridsUihidden]]&lt;br /&gt;
*[[Ui::setWarningMessage2|mp.game.ui.setWarningMessage2]]&lt;br /&gt;
*[[Ui::setWarningMessage3|mp.game.ui.setWarningMessage3]]&lt;br /&gt;
*[[Ui::setWarningMessage|mp.game.ui.setWarningMessage]]&lt;br /&gt;
*[[Ui::setWidescreenFormat|mp.game.ui.setWidescreenFormat]]&lt;br /&gt;
*[[Ui::showHudComponentThisFrame|mp.game.ui.showHudComponentThisFrame]]&lt;br /&gt;
*[[Ui::showLoadingPrompt|mp.game.ui.showLoadingPrompt]]&lt;br /&gt;
*[[Ui::showWeaponWheel|mp.game.ui.showWeaponWheel]]&lt;br /&gt;
*[[Ui::toggleStealthRadar|mp.game.ui.toggleStealthRadar]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:GameGlobals&amp;diff=21422</id>
		<title>Template:GameGlobals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:GameGlobals&amp;diff=21422"/>
		<updated>2022-11-30T23:03:48Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions: &lt;br /&gt;
**[[Globals::allocateString|mp.game.allocateString]]&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
**[[Globals::invokeFloat|mp.game.invokeFloat]]&lt;br /&gt;
**[[Globals::invokeStrict|mp.game.invokeStrict]]&lt;br /&gt;
**[[Globals::invokeString|mp.game.invokeString]]&lt;br /&gt;
**[[Globals::invokeVector3|mp.game.invokeVector3]]&lt;br /&gt;
**[[Globals::waitAsync|mp.game.waitAsync]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Audio_functions_c&amp;diff=21421</id>
		<title>Template:Audio functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Audio_functions_c&amp;diff=21421"/>
		<updated>2022-11-30T23:02:33Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]]&lt;br /&gt;
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]]&lt;br /&gt;
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::loadStream|mp.game.audio.loadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::playPain|mp.game.audio.playPain]]&lt;br /&gt;
*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]]&lt;br /&gt;
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]]&lt;br /&gt;
*[[Audio::playSound|mp.game.audio.playSound]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]]&lt;br /&gt;
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]]&lt;br /&gt;
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]]&lt;br /&gt;
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]]&lt;br /&gt;
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]]&lt;br /&gt;
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]]&lt;br /&gt;
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]]&lt;br /&gt;
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]]&lt;br /&gt;
*[[Audio::startAlarm|mp.game.audio.startAlarm]]&lt;br /&gt;
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]]&lt;br /&gt;
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]]&lt;br /&gt;
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]]&lt;br /&gt;
*[[Audio::stopSound|mp.game.audio.stopSound]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=21420</id>
		<title>Template:Player definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=21420"/>
		<updated>2022-11-30T23:00:09Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getAmmoInClip|Player.getAmmoInClip]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]]&lt;br /&gt;
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::removeVoiceFx|Player.removeVoiceFx]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetVoiceFx|Player.resetVoiceFx]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAmmoInClip|Player.setAmmoInClip]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setVoiceFx|Player.setVoiceFx]]&lt;br /&gt;
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]]&lt;br /&gt;
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]]&lt;br /&gt;
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]]&lt;br /&gt;
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]]&lt;br /&gt;
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]]&lt;br /&gt;
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]]&lt;br /&gt;
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]]&lt;br /&gt;
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]]&lt;br /&gt;
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]]&lt;br /&gt;
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]]&lt;br /&gt;
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]]&lt;br /&gt;
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Players::isTypingInTextChat]]&lt;br /&gt;
**[[Players::local]]&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Entity::isPositionFrozen]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=21419</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=21419"/>
		<updated>2022-11-30T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDefaultHandling|Vehicle.getDefaultHandling]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHandling|Vehicle.getHandling]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getRimRadius|Vehicle.getRimRadius]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreRadius|Vehicle.getTyreRadius]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyreWidth|Vehicle.getTyreWidth]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelCamber|Vehicle.getWheelCamber]]&lt;br /&gt;
**[[Vehicle::getWheelHeight|Vehicle.getWheelHeight]]&lt;br /&gt;
**[[Vehicle::getWheelRadius|Vehicle.getWheelRadius]]&lt;br /&gt;
**[[Vehicle::getWheelTrackWidth|Vehicle.getWheelTrackWidth]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWheelWidth|Vehicle.getWheelWidth]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRimRadius|Vehicle.setRimRadius]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSirenSound|Vehicle.setSirenSound]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setSuspensionHeight|Vehicle.setSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreRadius|Vehicle.setTyreRadius]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setTyreWidth|Vehicle.setTyreWidth]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelCamber|Vehicle.setWheelCamber]]&lt;br /&gt;
**[[Vehicle::setWheelHeight|Vehicle.setWheelHeight]]&lt;br /&gt;
**[[Vehicle::setWheelRadius|Vehicle.setWheelRadius]]&lt;br /&gt;
**[[Vehicle::setWheelTrackWidth|Vehicle.setWheelTrackWidth]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelWidth|Vehicle.setWheelWidth]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosActive]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Vehicle::wheelCount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Entity::isPositionFrozen]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getWheelCount&amp;diff=21418</id>
		<title>Vehicle::getWheelCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getWheelCount&amp;diff=21418"/>
		<updated>2022-11-30T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Nutter moved page Vehicle::getWheelCount to Vehicle::wheelCount: It is actually a readonly property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vehicle::wheelCount]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::wheelCount&amp;diff=21417</id>
		<title>Vehicle::wheelCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::wheelCount&amp;diff=21417"/>
		<updated>2022-11-30T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Nutter moved page Vehicle::getWheelCount to Vehicle::wheelCount: It is actually a readonly property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns wheel count&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.wheelCount;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=21416</id>
		<title>Template:Player definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=21416"/>
		<updated>2022-11-30T22:31:35Z</updated>

		<summary type="html">&lt;p&gt;Nutter: October API additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getAmmoInClip|Player.getAmmoInClip]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]]&lt;br /&gt;
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::removeVoiceFx|Player.removeVoiceFx]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetVoiceFx|Player.resetVoiceFx]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAmmoInClip|Player.setAmmoInClip]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setVoiceFx|Player.setVoiceFx]]&lt;br /&gt;
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]]&lt;br /&gt;
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]]&lt;br /&gt;
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]]&lt;br /&gt;
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]]&lt;br /&gt;
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]]&lt;br /&gt;
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]]&lt;br /&gt;
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]]&lt;br /&gt;
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]]&lt;br /&gt;
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]]&lt;br /&gt;
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]]&lt;br /&gt;
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]]&lt;br /&gt;
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Players::isTypingInTextChat]]&lt;br /&gt;
**[[Players::local]]&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Weapon_functions_c&amp;diff=21415</id>
		<title>Template:Weapon functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Weapon_functions_c&amp;diff=21415"/>
		<updated>2022-11-30T22:23:23Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Weapon::cancelCurrentDamageEvent|mp.game.weapon.cancelCurrentDamageEvent]]&lt;br /&gt;
*[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]]&lt;br /&gt;
*[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]]&lt;br /&gt;
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]]&lt;br /&gt;
*[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]]&lt;br /&gt;
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]]&lt;br /&gt;
*[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]]&lt;br /&gt;
*[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]]&lt;br /&gt;
*[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]]&lt;br /&gt;
*[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]]&lt;br /&gt;
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]]&lt;br /&gt;
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]]&lt;br /&gt;
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]]&lt;br /&gt;
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]]&lt;br /&gt;
*[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]]&lt;br /&gt;
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]&lt;br /&gt;
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]&lt;br /&gt;
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]]&lt;br /&gt;
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]]&lt;br /&gt;
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]&lt;br /&gt;
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]&lt;br /&gt;
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::unequipEmptyWeapons|mp.game.weapon.unequipEmptyWeapons]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Object_functions_c&amp;diff=21414</id>
		<title>Template:Object functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Object_functions_c&amp;diff=21414"/>
		<updated>2022-11-30T22:21:06Z</updated>

		<summary type="html">&lt;p&gt;Nutter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]]&lt;br /&gt;
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]]&lt;br /&gt;
*[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]]&lt;br /&gt;
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]]&lt;br /&gt;
*[[Object::createObject|mp.game.object.createObject]]&lt;br /&gt;
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]]&lt;br /&gt;
*[[Object::createPickup|mp.game.object.createPickup]]&lt;br /&gt;
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]]&lt;br /&gt;
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]]&lt;br /&gt;
*[[Object::deleteObject|mp.game.object.deleteObject]]&lt;br /&gt;
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]]&lt;br /&gt;
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]]&lt;br /&gt;
*[[Object::doesPickupExist|mp.game.object.doesPickupExist]]&lt;br /&gt;
*[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]]&lt;br /&gt;
*[[Object::doorControl|mp.game.object.doorControl]]&lt;br /&gt;
*[[Object::getAllByHash|mp.game.object.getAllByHash]]&lt;br /&gt;
*[[Object::getAllInRange|mp.game.object.getAllInRange]]&lt;br /&gt;
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]]&lt;br /&gt;
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]]&lt;br /&gt;
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]]&lt;br /&gt;
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]]&lt;br /&gt;
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]]&lt;br /&gt;
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]]&lt;br /&gt;
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]]&lt;br /&gt;
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]]&lt;br /&gt;
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]]&lt;br /&gt;
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]]&lt;br /&gt;
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]]&lt;br /&gt;
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]]&lt;br /&gt;
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]]&lt;br /&gt;
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]]&lt;br /&gt;
*[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]]&lt;br /&gt;
*[[Object::removePickup|mp.game.object.removePickup]]&lt;br /&gt;
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]]&lt;br /&gt;
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]]&lt;br /&gt;
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]]&lt;br /&gt;
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]]&lt;br /&gt;
*[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]]&lt;br /&gt;
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]]&lt;br /&gt;
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Object_definition_c&amp;diff=21413</id>
		<title>Template:Object definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Object_definition_c&amp;diff=21413"/>
		<updated>2022-11-30T22:18:03Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Missing function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Object::Object]]&lt;br /&gt;
**[[Object::ObjectWeak]]&lt;br /&gt;
**[[Object::ObjectWeapon]]&lt;br /&gt;
**[[Object::hasBeenBroken|Object.hasBeenBroken]]&lt;br /&gt;
**[[Object::isVisible|Object.isVisible]]&lt;br /&gt;
**[[Object::markForDeletion|Object.markForDeletion]]&lt;br /&gt;
**[[Object::placeOnGroundProperly|Object.placeOnGroundProperly]]&lt;br /&gt;
**[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|Object.setActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[Object::setPhysicsParams|Object.setPhysicsParams]]&lt;br /&gt;
**[[Object::setTargettable|Object.setTargettable]]&lt;br /&gt;
**[[Object::slide|Object.slide]]&lt;br /&gt;
&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Object::hidden]]&lt;br /&gt;
**[[Object::isWeak]]&lt;br /&gt;
**[[Object::notifyStreaming]]&lt;br /&gt;
**[[Object::streamingRange]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=20131</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=20131"/>
		<updated>2020-11-19T00:39:30Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Lists recently introduced vehicle handling parameter getters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDefaultHandling|Vehicle.getDefaultHandling]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHandling|Vehicle.getHandling]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSirenSound|Vehicle.setSirenSound]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosActive]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Event_functions&amp;diff=20034</id>
		<title>Template:Event functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Event_functions&amp;diff=20034"/>
		<updated>2020-09-27T23:00:14Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Lists &amp;quot;delayInitialization&amp;quot; and &amp;quot;delayShutdown&amp;quot; as properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Events::Event]]&lt;br /&gt;
**[[Events::add]]&lt;br /&gt;
**[[Events::addCommand]]&lt;br /&gt;
**[[Events::addProc]]&lt;br /&gt;
**[[Events::call]]&lt;br /&gt;
**[[Events::callLocal]]&lt;br /&gt;
**[[Events::getAllOf]]&lt;br /&gt;
**[[Events::remove]]&lt;br /&gt;
**[[Events::reset]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Events::delayInitialization]]&lt;br /&gt;
**[[Events::delayShutdown]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=20033</id>
		<title>Template:Event functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Event_functions_c&amp;diff=20033"/>
		<updated>2020-09-27T22:56:48Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Lists &amp;quot;addProc&amp;quot; and removes &amp;quot;delayShutdown&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Events::add]]&lt;br /&gt;
**[[Events::addDataHandler]]&lt;br /&gt;
**[[Events::addProc]]&lt;br /&gt;
**[[Events::call]]&lt;br /&gt;
**[[Events::callRemote]]&lt;br /&gt;
**[[Events::callRemoteProc]]&lt;br /&gt;
**[[Events::callRemoteUnreliable]]&lt;br /&gt;
**[[Events::cancelPendingRpc]]&lt;br /&gt;
**[[Events::hasPendingRpc]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setHeadOverlay&amp;diff=20032</id>
		<title>Player::setHeadOverlay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setHeadOverlay&amp;diff=20032"/>
		<updated>2020-09-27T22:44:03Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Provides differing syntax for peds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.&amp;lt;br&amp;gt;&lt;br /&gt;
First and second color you can take in the list of hair colors.&amp;lt;br&amp;gt;&lt;br /&gt;
List of colors: https://wiki.gtanet.work/index.php?title=Hair_Colors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| OverlayID &lt;br /&gt;
| Part                  &lt;br /&gt;
| Index&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 0&lt;br /&gt;
| Blemishes     &lt;br /&gt;
| 0-23&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 1&lt;br /&gt;
| Facial Hair&lt;br /&gt;
| 0-28  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 2&lt;br /&gt;
| Eyebrows  &lt;br /&gt;
| 0-33&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 3&lt;br /&gt;
| Ageing&lt;br /&gt;
| 0-14&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 4&lt;br /&gt;
| Makeup&lt;br /&gt;
| 0-74&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5&lt;br /&gt;
| Blush&lt;br /&gt;
| 0-6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 6&lt;br /&gt;
| Complexion&lt;br /&gt;
| 0-11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7&lt;br /&gt;
| Sun Damage&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 8&lt;br /&gt;
| Lipstick&lt;br /&gt;
| 0-9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 9&lt;br /&gt;
| Moles/Freckles&lt;br /&gt;
| 0-17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 10&lt;br /&gt;
| Chest Hair&lt;br /&gt;
| 0-16&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 11&lt;br /&gt;
| Body Blemishes&lt;br /&gt;
| 0-11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 12&lt;br /&gt;
| Add Body Blemishes&lt;br /&gt;
| 0-1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;To disable any overlay use 255 as index.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.setHeadOverlay(overlayID, index, opacity, firstColor, secondColor);&lt;br /&gt;
&lt;br /&gt;
// The variation of this function for peds (mp.peds) does not take values to set the overlay color. It uses the syntax used in the native.&lt;br /&gt;
ped.setHeadOverlay(overlayID, index, opacity);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.setHeadOverlay(overlayID, [index, opacity, firstColor, secondColor]);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;overlayID:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;index:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;opacity:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;firstColor:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;secondColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cs&amp;quot;&amp;gt;&lt;br /&gt;
C# Serverside Example&lt;br /&gt;
&lt;br /&gt;
 private static readonly string[] headOverlayNames = { &amp;quot;blemishes&amp;quot;, &amp;quot;facialHair&amp;quot;, &amp;quot;eyebrows&amp;quot;, &amp;quot;ageing&amp;quot;, &amp;quot;makeup&amp;quot;, &amp;quot;blush&amp;quot;, &amp;quot;complexion&amp;quot;, &amp;quot;sunDamage&amp;quot;, &amp;quot;lipstick&amp;quot;, &amp;quot;molesFreckles&amp;quot;, &amp;quot;chestHair&amp;quot;, &amp;quot;bodyBlemishes&amp;quot;, &amp;quot;addBodyBlemishes&amp;quot; };&lt;br /&gt;
&lt;br /&gt;
private static HeadOverlay CreateHeadOverlay(Byte index, Byte color, Byte secondaryColor, float opacity)&lt;br /&gt;
{&lt;br /&gt;
    return new HeadOverlay&lt;br /&gt;
    {&lt;br /&gt;
       Index = index,&lt;br /&gt;
       Color = color,&lt;br /&gt;
       SecondaryColor = secondaryColor,&lt;br /&gt;
       Opacity = opacity&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[Command(&amp;quot;beard&amp;quot;)]&lt;br /&gt;
public void Beard(Client c, byte Index, byte Color, byte SeconardyColor, byte Opacity)&lt;br /&gt;
{&lt;br /&gt;
    Dictionary&amp;lt;int, HeadOverlay&amp;gt; headOverlays = new Dictionary&amp;lt;int, HeadOverlay&amp;gt;();&lt;br /&gt;
    headOverlays.Add(1, CreateHeadOverlay((byte)Index, (byte)Color, (byte)SeconardyColor, (byte)Opacity));&lt;br /&gt;
    c.SetHeadOverlay(1, headOverlays[1]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Testexamples use Command:&lt;br /&gt;
beard 1 0 0 1 = Set beard 1 with PrimaryColor 0 SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible)&lt;br /&gt;
beard 2 22 0 1 = Set beard 1 with PrimaryColor 22(red) SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible)&lt;br /&gt;
Restriction: Command can just handle 0, 1 on opacity but it is a byte and can have a value from 0.0 - 1.0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Appearance]]&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;br /&gt;
[[Category:Server-side Function]]&lt;br /&gt;
[[Category:Client-side Function]]&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Example&amp;diff=20031</id>
		<title>Template:Example</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Example&amp;diff=20031"/>
		<updated>2020-09-27T22:07:05Z</updated>

		<summary type="html">&lt;p&gt;Nutter: Undo revision 20025 by Scr1ptless (talk) - It added &amp;#039;consoleCommand&amp;#039; example to many different pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Example===&lt;/div&gt;</summary>
		<author><name>Nutter</name></author>
	</entry>
</feed>