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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myonlake</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
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	<updated>2026-08-13T01:48:06Z</updated>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Development&amp;diff=9955</id>
		<title>Getting Started with Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Development&amp;diff=9955"/>
		<updated>2018-03-31T15:18:50Z</updated>

		<summary type="html">&lt;p&gt;Myonlake: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
* [https://cdn.rage.mp/client/updater.exe Rage MP updater]&lt;br /&gt;
* Basic JS/NodeJS programming knowledge&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Today we are going to show you how you can start developing your own server with a simple Tutorial. We will show you how you can create your own resource and run it in your server.&lt;br /&gt;
&lt;br /&gt;
== Starting the server ==&lt;br /&gt;
&lt;br /&gt;
When downloading the [https://cdn.rage.mp/client/updater.exe Rage MP updater] and running it, you&#039;ll get the server files. The folder name will be called &amp;lt;code&amp;gt;server-files&amp;lt;/code&amp;gt;. When you open the folder you&#039;ll find this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=426px&amp;gt;&lt;br /&gt;
File:server-files.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;client_packages&#039;&#039;&#039;: Folder in which client-side scripts reside. (Client-side allows you to draw GUI or do [https://bitbucket.org/chromiumembedded/cef CEF] work)&lt;br /&gt;
*&#039;&#039;&#039;packages&#039;&#039;&#039;: Folder in which server-side scripts reside. (Server-side allows you to manage the player and create your own world)&lt;br /&gt;
*&#039;&#039;&#039;maps&#039;&#039;&#039;: Allows you to load maps into the game world in JSON format.&lt;br /&gt;
*&#039;&#039;&#039;plugins&#039;&#039;&#039;: Allows you to load custom &#039;&#039;&#039;dll&#039;&#039;&#039; plugins into the game.&lt;br /&gt;
*&#039;&#039;&#039;conf.json&#039;&#039;&#039;: Contains the server configuration in JSON format. Read more about server settings [[Server_settings|here]].&lt;br /&gt;
*&#039;&#039;&#039;server.exe&#039;&#039;&#039;: Server executable, which if you run starts the game server.&lt;br /&gt;
&lt;br /&gt;
Currently you&#039;ll find your folders empty, so if you want to load a gamemode, there is a [https://github.com/n-n1ks/rage.mp-freeroam freeroam gamemode] available to study/use on your server.&lt;br /&gt;
&lt;br /&gt;
== Creating your first resource ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rage Multiplayer&amp;lt;/b&amp;gt; Consists of 2 sides of scripting, &#039;&#039;&#039;Client-side&#039;&#039;&#039; and &#039;&#039;&#039;Server-side&#039;&#039;&#039;, so as mentioned up &#039;&#039;&#039;Client-side&#039;&#039;&#039; allows you create and develop UI and show people your creativity, and &#039;&#039;&#039;Server-side&#039;&#039;&#039; allows you to manage the server itself with its things like managing players, vehicles, and markers etc.&lt;br /&gt;
&lt;br /&gt;
Today we will create our first server-side resource, and will see how it works ingame.&lt;br /&gt;
&lt;br /&gt;
First of all go to &amp;lt;code&amp;gt;packages&amp;lt;/code&amp;gt; and create a folder if you haven&#039;t already, then in your server folder then create &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt; file if you don&#039;t have one. After that you open the file and do&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//init Commands file&lt;br /&gt;
require(&#039;./commands.js&#039;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After that save and close. Now create another file called &amp;lt;code&amp;gt;commands.js&amp;lt;/code&amp;gt; and open it.&lt;br /&gt;
&lt;br /&gt;
Add those simple commands to your file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.addCommand(&#039;kill&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.health = 0;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&#039;hp&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.health = 100;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&#039;armor&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.armour = 100;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
if you don&#039;t understand those please proceed to [[Getting Started with Commands|Getting started with commands]]. Now we have created a simple source with 3 basic commands. One that gives Health, one that gives armor, and one that kills you.&lt;br /&gt;
&lt;br /&gt;
Now save the file and close it. Have you wondered anything wrong with the code up there? If no let me give you a hint. If you trigger the command kill this means it will kill the player, but will you re-spawn back? I have the solution for you!.&lt;br /&gt;
&lt;br /&gt;
create a &#039;&#039;&#039;JSON&#039;&#039;&#039; file and name it &amp;lt;code&amp;gt;spawn_points.json&amp;lt;/code&amp;gt; and then add the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;SpawnPoints&amp;quot;: [&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -425.517, &amp;quot;y&amp;quot;: 1123.620, &amp;quot;z&amp;quot;: 325.8544 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -415.777, &amp;quot;y&amp;quot;: 1168.791, &amp;quot;z&amp;quot;: 325.854 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -432.534, &amp;quot;y&amp;quot;: 1157.461, &amp;quot;z&amp;quot;: 325.854 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -401.850, &amp;quot;y&amp;quot;: 1149.482, &amp;quot;z&amp;quot;: 325.854 }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
done? now save it and close. &lt;br /&gt;
&lt;br /&gt;
Create a new file called &amp;lt;code&amp;gt;events.js&amp;lt;/code&amp;gt; and add the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
let spawnPoints = require(&#039;./spawn_points.json&#039;).SpawnPoints;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;playerDeath&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.spawn(spawnPoints[Math.floor(Math.random() * spawnPoints.length)]);&lt;br /&gt;
    player.health = 100;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have defined our spawn points that we want the player to spawn in, and then we added a event which when the player dies it spawns the player in random location from the spawn points you defined, and also don&#039;t forget to make his health 100 again or the player can teleport while dead to the spawn point and crashes might happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: Don&#039;t forget to require the &amp;lt;code&amp;gt;events.js&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt; file should be like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//init Commands file&lt;br /&gt;
require(&#039;./commands.js&#039;)&lt;br /&gt;
&lt;br /&gt;
//init Events file&lt;br /&gt;
require(&#039;./events.js&#039;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Now save and everything and launch your server from &amp;lt;code&amp;gt;server.exe&amp;lt;/code&amp;gt; and go test what you just did!.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed creating your first script in RAGE:MP and we will be sure to create further tutorials for you to learn more.&lt;br /&gt;
Happy Gaming!&lt;/div&gt;</summary>
		<author><name>Myonlake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Development&amp;diff=9954</id>
		<title>Getting Started with Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Development&amp;diff=9954"/>
		<updated>2018-03-31T15:18:30Z</updated>

		<summary type="html">&lt;p&gt;Myonlake: /* Starting the server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
* [https://cdn.rage.mp/client/updater.exe Ragemp Updater]&lt;br /&gt;
* Basic JS/NodeJS programming knowledge&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Today we are going to show you how you can start developing your own server with a simple Tutorial. We will show you how you can create your own resource and run it in your server.&lt;br /&gt;
&lt;br /&gt;
== Starting the server ==&lt;br /&gt;
&lt;br /&gt;
When downloading the [https://cdn.rage.mp/client/updater.exe Rage MP updater] and running it, you&#039;ll get the server files. The folder name will be called &amp;lt;code&amp;gt;server-files&amp;lt;/code&amp;gt;. When you open the folder you&#039;ll find this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=426px&amp;gt;&lt;br /&gt;
File:server-files.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;client_packages&#039;&#039;&#039;: Folder in which client-side scripts reside. (Client-side allows you to draw GUI or do [https://bitbucket.org/chromiumembedded/cef CEF] work)&lt;br /&gt;
*&#039;&#039;&#039;packages&#039;&#039;&#039;: Folder in which server-side scripts reside. (Server-side allows you to manage the player and create your own world)&lt;br /&gt;
*&#039;&#039;&#039;maps&#039;&#039;&#039;: Allows you to load maps into the game world in JSON format.&lt;br /&gt;
*&#039;&#039;&#039;plugins&#039;&#039;&#039;: Allows you to load custom &#039;&#039;&#039;dll&#039;&#039;&#039; plugins into the game.&lt;br /&gt;
*&#039;&#039;&#039;conf.json&#039;&#039;&#039;: Contains the server configuration in JSON format. Read more about server settings [[Server_settings|here]].&lt;br /&gt;
*&#039;&#039;&#039;server.exe&#039;&#039;&#039;: Server executable, which if you run starts the game server.&lt;br /&gt;
&lt;br /&gt;
Currently you&#039;ll find your folders empty, so if you want to load a gamemode, there is a [https://github.com/n-n1ks/rage.mp-freeroam freeroam gamemode] available to study/use on your server.&lt;br /&gt;
&lt;br /&gt;
== Creating your first resource ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rage Multiplayer&amp;lt;/b&amp;gt; Consists of 2 sides of scripting, &#039;&#039;&#039;Client-side&#039;&#039;&#039; and &#039;&#039;&#039;Server-side&#039;&#039;&#039;, so as mentioned up &#039;&#039;&#039;Client-side&#039;&#039;&#039; allows you create and develop UI and show people your creativity, and &#039;&#039;&#039;Server-side&#039;&#039;&#039; allows you to manage the server itself with its things like managing players, vehicles, and markers etc.&lt;br /&gt;
&lt;br /&gt;
Today we will create our first server-side resource, and will see how it works ingame.&lt;br /&gt;
&lt;br /&gt;
First of all go to &amp;lt;code&amp;gt;packages&amp;lt;/code&amp;gt; and create a folder if you haven&#039;t already, then in your server folder then create &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt; file if you don&#039;t have one. After that you open the file and do&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//init Commands file&lt;br /&gt;
require(&#039;./commands.js&#039;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After that save and close. Now create another file called &amp;lt;code&amp;gt;commands.js&amp;lt;/code&amp;gt; and open it.&lt;br /&gt;
&lt;br /&gt;
Add those simple commands to your file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.addCommand(&#039;kill&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.health = 0;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&#039;hp&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.health = 100;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&#039;armor&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.armour = 100;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
if you don&#039;t understand those please proceed to [[Getting Started with Commands|Getting started with commands]]. Now we have created a simple source with 3 basic commands. One that gives Health, one that gives armor, and one that kills you.&lt;br /&gt;
&lt;br /&gt;
Now save the file and close it. Have you wondered anything wrong with the code up there? If no let me give you a hint. If you trigger the command kill this means it will kill the player, but will you re-spawn back? I have the solution for you!.&lt;br /&gt;
&lt;br /&gt;
create a &#039;&#039;&#039;JSON&#039;&#039;&#039; file and name it &amp;lt;code&amp;gt;spawn_points.json&amp;lt;/code&amp;gt; and then add the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;SpawnPoints&amp;quot;: [&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -425.517, &amp;quot;y&amp;quot;: 1123.620, &amp;quot;z&amp;quot;: 325.8544 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -415.777, &amp;quot;y&amp;quot;: 1168.791, &amp;quot;z&amp;quot;: 325.854 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -432.534, &amp;quot;y&amp;quot;: 1157.461, &amp;quot;z&amp;quot;: 325.854 },&lt;br /&gt;
        { &amp;quot;x&amp;quot;: -401.850, &amp;quot;y&amp;quot;: 1149.482, &amp;quot;z&amp;quot;: 325.854 }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
done? now save it and close. &lt;br /&gt;
&lt;br /&gt;
Create a new file called &amp;lt;code&amp;gt;events.js&amp;lt;/code&amp;gt; and add the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
let spawnPoints = require(&#039;./spawn_points.json&#039;).SpawnPoints;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;playerDeath&#039;, (player) =&amp;gt; {&lt;br /&gt;
    player.spawn(spawnPoints[Math.floor(Math.random() * spawnPoints.length)]);&lt;br /&gt;
    player.health = 100;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have defined our spawn points that we want the player to spawn in, and then we added a event which when the player dies it spawns the player in random location from the spawn points you defined, and also don&#039;t forget to make his health 100 again or the player can teleport while dead to the spawn point and crashes might happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: Don&#039;t forget to require the &amp;lt;code&amp;gt;events.js&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;code&amp;gt;index.js&amp;lt;/code&amp;gt; file should be like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//init Commands file&lt;br /&gt;
require(&#039;./commands.js&#039;)&lt;br /&gt;
&lt;br /&gt;
//init Events file&lt;br /&gt;
require(&#039;./events.js&#039;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Now save and everything and launch your server from &amp;lt;code&amp;gt;server.exe&amp;lt;/code&amp;gt; and go test what you just did!.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed creating your first script in RAGE:MP and we will be sure to create further tutorials for you to learn more.&lt;br /&gt;
Happy Gaming!&lt;/div&gt;</summary>
		<author><name>Myonlake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=9953</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=9953"/>
		<updated>2018-03-31T15:10:35Z</updated>

		<summary type="html">&lt;p&gt;Myonlake: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode.&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server.&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| ...&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| ...&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL.&lt;br /&gt;
|-&lt;br /&gt;
| language|| en|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| ...&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || ...&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| min-game-version|| || Accepted Game version for the server (Example: 1.41)&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || ...&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false|| C# state&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Myonlake</name></author>
	</entry>
</feed>