<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrPancakers</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrPancakers"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/MrPancakers"/>
	<updated>2026-07-18T16:58:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_definition&amp;diff=20179</id>
		<title>Template:Global definition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_definition&amp;diff=20179"/>
		<updated>2020-12-14T09:36:21Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Undone Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
{{Global_functions}}&lt;br /&gt;
*Properties&lt;br /&gt;
{{Global_properties}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Blips_model&amp;diff=18092</id>
		<title>Template:Blips model</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Blips_model&amp;diff=18092"/>
		<updated>2019-10-15T06:47:11Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Undo revision 18091 by MrPancakers (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=30px heights=30px&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
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File:blip_719.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 719&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_720.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 720&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_721.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 721&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_722.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 722&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_723.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 723&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_724.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 724&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_725.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 725&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Blips_model&amp;diff=18091</id>
		<title>Template:Blips model</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Blips_model&amp;diff=18091"/>
		<updated>2019-10-15T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=30px heights=30px&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
File:blip_1.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 1&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_8.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 8&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_11.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 11&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_16.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 16&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_36.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 36&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_38.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 38&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_40.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 40&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_43.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 43&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_50.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 50&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_51.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 51&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_52.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 52&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_56.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 56&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_60.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 60&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_61.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 61&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_66.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 66&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_67.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 67&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_68.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 68&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_71.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 71&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_72.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 72&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_73.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 73&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_75.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 75&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_76.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 76&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_77.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 77&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_78.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 78&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_79.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 79&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_80.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 80&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_84.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 84&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_85.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 85&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_88.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 88&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_89.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 89&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_90.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 90&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_93.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 93&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_94.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 94&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_100.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 100&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_102.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 102&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_103.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 103&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_106.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 106&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_108.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 108&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_109.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 109&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_110.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 110&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_119.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 119&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_120.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 120&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_121.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 121&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_122.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 122&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_126.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 126&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_127.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 127&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_133.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 133&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_135.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 135&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_136.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 136&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_140.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 140&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_141.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 141&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_147.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 147&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_149.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 149&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_150.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 150&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_151.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 151&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_152.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 152&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_153.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 153&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_154.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 154&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_155.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 155&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_156.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 156&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_157.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 157&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_158.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 158&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_159.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 159&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_160.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 160&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_162.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 162&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_163.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 163&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_164.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 164&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_171.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 171&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_173.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 173&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_174.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 174&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_175.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 175&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_181.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 181&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_184.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 184&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_188.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 188&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_197.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 197&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_198.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 198&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_205.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 205&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_206.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 206&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_207.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 207&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_225.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 225&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_226.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 226&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_229.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 229&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_238.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 238&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_251.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 251&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_255.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 255&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_266.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 266&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_267.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 267&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_269.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 269&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_270.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 270&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_273.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 273&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_274.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 274&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_277.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 277&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_279.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 279&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_280.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 280&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_285.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 285&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_303.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 303&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_304.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 304&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_305.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 305&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_306.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 306&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_307.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 307&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_308.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 308&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_310.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 310&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_311.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 311&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_313.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 313&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_314.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 314&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_315.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 315&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_316.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 316&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_318.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 318&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_350.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 350&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_351.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 351&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_352.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 352&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_354.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 354&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_355.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 355&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_356.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 356&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_357.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 357&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_358.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 358&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_359.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 359&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_360.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 360&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_361.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 361&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_362.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 362&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_363.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 363&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_364.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 365&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_365.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 366&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_367.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 367&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_368.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 368&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_369.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 369&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_370.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 370&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_371.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 371&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_372.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 372&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_374.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 374&amp;lt;/center&amp;gt;&lt;br /&gt;
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File:blip_717.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 717&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_718.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 718&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_719.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 719&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_720.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 720&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_721.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 721&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_722.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 722&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_723.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 723&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_724.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 724&amp;lt;/center&amp;gt;&lt;br /&gt;
File:blip_725.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 725&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Blip_726.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;ID:&#039;&#039;&#039; 726&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Blips&amp;diff=18090</id>
		<title>Blips</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Blips&amp;diff=18090"/>
		<updated>2019-10-15T04:57:29Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Undoing previous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Blips ID you can use while scripting.&lt;br /&gt;
&lt;br /&gt;
==Blip model==&lt;br /&gt;
{{Blips_model}}&lt;br /&gt;
&lt;br /&gt;
==Blip colors==&lt;br /&gt;
{{Blips_colors}}&lt;br /&gt;
&lt;br /&gt;
==Blip functions==&lt;br /&gt;
&lt;br /&gt;
=== Server-side ===&lt;br /&gt;
&lt;br /&gt;
{{Blip_definition}}&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
=== Client-side ===&lt;br /&gt;
&lt;br /&gt;
{{Blip_function_c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gameplay::getGroundZFor3dCoord&amp;diff=17728</id>
		<title>Gameplay::getGroundZFor3dCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gameplay::getGroundZFor3dCoord&amp;diff=17728"/>
		<updated>2019-06-24T21:36:59Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Removed example, incomplete and wrong language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns the first surface &#039;&#039;beneath&#039;&#039; the specified elevation (at the given location).&amp;lt;br&amp;gt;&lt;br /&gt;
This can be a roof, an elevated road, or the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
(If no surface can be found beneath, then the returned boolean will be false, and the float will contain 0.)&amp;lt;br&amp;gt;&lt;br /&gt;
For water positions the sea floor will be returned (negative value).&lt;br /&gt;
&lt;br /&gt;
For the function to work reliably, the position tested should have been streamed already (i.e. close to the player); otherwise it might return 0.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.gameplay.getGroundZFor3dCoord(x, y, z, groundZ, unk);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float - X-coordinate of location to test&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float - Y-coordinate of location to test&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float - Z-coordinate, beneath which to test &lt;br /&gt;
*&#039;&#039;&#039;unk:&#039;&#039;&#039; boolean - unknown (normally 0)&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;found:&#039;&#039;&#039; Boolean - true if surface is found, false if not&lt;br /&gt;
*&#039;&#039;&#039;groundZ:&#039;&#039;&#039; float - Elevation of surface found&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gameplay_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::stopAnimation&amp;diff=17145</id>
		<title>Player::stopAnimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::stopAnimation&amp;diff=17145"/>
		<updated>2019-04-23T23:32:26Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method stops animation of the player&lt;br /&gt;
==Parameters==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.stopAnimation()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// call this events from client side to do animation for 10s and stop it&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;DoMedicalCheck&amp;quot;, (player) =&amp;gt; {&lt;br /&gt;
    player.taskStartScenarioInPlace(&#039;CODE_HUMAN_MEDIC_KNEEL&#039;, 0, true)&lt;br /&gt;
    setTimeout(() =&amp;gt; {&lt;br /&gt;
        player.stopAnimation()&lt;br /&gt;
    }, 10000)&lt;br /&gt;
})&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=16989</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=16989"/>
		<updated>2019-03-17T11:45:01Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Undo error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition_c}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16981</id>
		<title>Vehicle::getModColor1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16981"/>
		<updated>2019-02-27T04:56:27Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getModColor1(paintType, color, pearlescentColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;paintType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; paintType, color, pearlescentColor&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Cursor.visible&amp;diff=16875</id>
		<title>Cursor.visible</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Cursor.visible&amp;diff=16875"/>
		<updated>2019-02-13T05:21:19Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
Get/Set the visibility of your cursor.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.gui.cursor.visible = visibility;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;visibility&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This lets you enable the cursor by pressing the F2 key.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x71, true, function() {   // F2&lt;br /&gt;
    mp.gui.cursor.visible = true;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Cursor_definition_c}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=16874</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=16874"/>
		<updated>2019-02-13T05:20:53Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Cursor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition_c}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Cursor_definition_c&amp;diff=16873</id>
		<title>Template:Cursor definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Cursor_definition_c&amp;diff=16873"/>
		<updated>2019-02-13T05:19:49Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Created page with &amp;quot;*Functions: **mp.gui.cursor.show *Properties: **mp.gui.cursor.visible **mp.gui.cursor.position&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[cursor.show|mp.gui.cursor.show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[cursor.visible|mp.gui.cursor.visible]]&lt;br /&gt;
**[[cursor.position|mp.gui.cursor.position]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Cursor.visible&amp;diff=16872</id>
		<title>Cursor.visible</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Cursor.visible&amp;diff=16872"/>
		<updated>2019-02-13T05:18:45Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Created page with &amp;quot;{{ClientsideJsFunction}}  Get/Set the visibility of your cursor.  == Syntax ==  &amp;lt;pre&amp;gt; mp.gui.cursor.visible = visibility; &amp;lt;/pre&amp;gt;  === Parameters === *&amp;#039;&amp;#039;&amp;#039;visibility&amp;#039;&amp;#039;&amp;#039;: {{RageT...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
Get/Set the visibility of your cursor.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.gui.cursor.visible = visibility;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;visibility&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
This lets you enable the cursor by pressing the F2 key.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x71, true, function() {   // F2&lt;br /&gt;
    mp.gui.cursor.visible = true;&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[cursor.show|mp.gui.cursor.show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[cursor.visible|mp.gui.cursor.visible]]&lt;br /&gt;
**cursor.position&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16861</id>
		<title>Vehicle::getNeonLightsColour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16861"/>
		<updated>2019-02-05T07:25:28Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets the color of the neon lights of the specified vehicle.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.getNeonLightsColor(r, g, b);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;b:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; r, g, b&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// To do&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::position&amp;diff=16840</id>
		<title>Entity::position</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::position&amp;diff=16840"/>
		<updated>2019-02-03T01:28:44Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property gets/sets the entity position.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* {{RageType|Vector3}}&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* {{RageType|Vector3}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const playerPos = player.position&lt;br /&gt;
console.log(playerPos) // return e.g. {x: 1337, y: 228, z: 70}&lt;br /&gt;
player.position = new mp.Vector3(0.0, 0.0, 72.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Entity_definition}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::model&amp;diff=16839</id>
		<title>Entity::model</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::model&amp;diff=16839"/>
		<updated>2019-02-03T01:28:34Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property is used for setting or getting an entity&#039;s model.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
const model = player.model;&lt;br /&gt;
console.log(model); // return e.g. 867126926&lt;br /&gt;
player.model = mp.joaat(&#039;player_zero&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
const model = player.model;&lt;br /&gt;
alert(model); // return e.g. 867126926&lt;br /&gt;
player.model = mp.game.joaat(&#039;player_zero&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Entity_definition}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::id&amp;diff=16838</id>
		<title>Entity::id</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::id&amp;diff=16838"/>
		<updated>2019-02-03T01:28:01Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SharedFunctionJS}}&lt;br /&gt;
This property is used for getting an entity ID. The ID is a unique identifier for the entity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; A server-side ID is NOT the same as a client-side ID. Use remoteID clientside if you want it to match the server-side ID.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
This event will log to the console the players name and the ID they have been assigned when joining the server.&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerJoin&amp;quot;, (player) =&amp;gt; {&lt;br /&gt;
	console.log(`${player.name} has joined. [${player.id}]`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Entity_definition}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::dist&amp;diff=16837</id>
		<title>Entity::dist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::dist&amp;diff=16837"/>
		<updated>2019-02-03T01:20:39Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ServersideJsFunction}}&lt;br /&gt;
Gets the distance between two entities&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;entity.dist(position)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;position:&#039;&#039;&#039; {{RageType|Vector3}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Gets the distance between a player and a vehicle&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let distVeh = mp.vehicles.new(mp.joaat(&#039;turismor&#039;), new mp.Vector3(-423.88, 1128.86, 326));&lt;br /&gt;
mp.events.addCommand(&#039;dist&#039;, (player) =&amp;gt; {&lt;br /&gt;
	let dist = player.dist(distVeh.position);&lt;br /&gt;
	player.outputChatBox(`Distance: ${dist}`)&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Entity_definition}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Streaming::requestIpl&amp;diff=16819</id>
		<title>Streaming::requestIpl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Streaming::requestIpl&amp;diff=16819"/>
		<updated>2019-02-01T11:39:09Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: silly example fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requests for the IPL to be loaded into the map&lt;br /&gt;
&lt;br /&gt;
List of IPLs: http://pastebin.com/FyV5mMma&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.streaming.requestIpl(iplName);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;iplName:&#039;&#039;&#039; String&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Loads the FIB interior so it can be accessed.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.streaming.requestIpl(&amp;quot;FIBlobbyfake&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Streaming_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorShut&amp;diff=16818</id>
		<title>Vehicle::setDoorShut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorShut&amp;diff=16818"/>
		<updated>2019-01-29T00:24:03Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
Shuts the door of the vehicle.&lt;br /&gt;
&lt;br /&gt;
doorIndex:&lt;br /&gt;
* 0 = Front Left Door&lt;br /&gt;
* 1 = Front Right Door&lt;br /&gt;
* 2 = Back Left Door&lt;br /&gt;
* 3 = Back Right Door&lt;br /&gt;
* 4 = Hood&lt;br /&gt;
* 5 = Trunk&lt;br /&gt;
* 6 = Back&lt;br /&gt;
* 7 = Back2&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.setDoorShut(doorIndex, closeInstantly);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;doorIndex:&#039;&#039;&#039; {{RageType|Int}}&lt;br /&gt;
*&#039;&#039;&#039;closeInstantly:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
When in a vehicle, pressing the N key will open/close the hood&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x4E, true, function() {   // N Key&lt;br /&gt;
    if(mp.players.local.vehicle){&lt;br /&gt;
        if (mp.players.local.vehicle.hood){&lt;br /&gt;
            mp.players.local.vehicle.hood = false;&lt;br /&gt;
            mp.players.local.vehicle.setDoorShut(4, true);&lt;br /&gt;
        } else {&lt;br /&gt;
            mp.players.local.vehicle.hood = true;&lt;br /&gt;
            mp.players.local.vehicle.setDoorOpen(4, false, true);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorOpen&amp;diff=16817</id>
		<title>Vehicle::setDoorOpen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorOpen&amp;diff=16817"/>
		<updated>2019-01-29T00:16:10Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Opens the door of the vehicle.&lt;br /&gt;
&lt;br /&gt;
doorIndex:&lt;br /&gt;
* 0 = Front Left Door&lt;br /&gt;
* 1 = Front Right Door&lt;br /&gt;
* 2 = Back Left Door&lt;br /&gt;
* 3 = Back Right Door&lt;br /&gt;
* 4 = Hood&lt;br /&gt;
* 5 = Trunk&lt;br /&gt;
* 6 = Back&lt;br /&gt;
* 7 = Back2&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.setDoorOpen(doorIndex, loose, openInstantly);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*&#039;&#039;&#039;doorIndex:&#039;&#039;&#039; {{RageType|Int}}&lt;br /&gt;
*&#039;&#039;&#039;loose:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;openInstantly:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
When in a vehicle, pressing the N key will open/close the hood&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x4E, true, function() {   // N Key&lt;br /&gt;
    if(mp.players.local.vehicle){&lt;br /&gt;
        if (mp.players.local.vehicle.hood){&lt;br /&gt;
            mp.players.local.vehicle.hood = false;&lt;br /&gt;
            mp.players.local.vehicle.setDoorShut(4, true);&lt;br /&gt;
        } else {&lt;br /&gt;
            mp.players.local.vehicle.hood = true;&lt;br /&gt;
            mp.players.local.vehicle.setDoorOpen(4, false, true);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorOpen&amp;diff=16816</id>
		<title>Vehicle::setDoorOpen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setDoorOpen&amp;diff=16816"/>
		<updated>2019-01-29T00:15:29Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example, updated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Opens the door of the vehicle.&lt;br /&gt;
&lt;br /&gt;
doorIndex:&lt;br /&gt;
* 0 = Front Left Door&lt;br /&gt;
* 1 = Front Right Door&lt;br /&gt;
* 2 = Back Left Door&lt;br /&gt;
* 3 = Back Right Door&lt;br /&gt;
* 4 = Hood&lt;br /&gt;
* 5 = Trunk&lt;br /&gt;
* 6 = Back&lt;br /&gt;
* 7 = Back2&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.setDoorOpen(doorIndex, loose, openInstantly);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*&#039;&#039;&#039;doorIndex:&#039;&#039;&#039; {{RageType|Int}}&lt;br /&gt;
*&#039;&#039;&#039;loose:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;openInstantly:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
When in a vehicle, pressing the N key will open/close the hood&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x4E, true, function() {   // N Key&lt;br /&gt;
    if(mp.players.local.vehicle){&lt;br /&gt;
        if (mp.players.local.vehicle.hood){&lt;br /&gt;
            mp.players.local.vehicle.hood = false;&lt;br /&gt;
            mp.players.local.vehicle.setDoorShut(4, true);&lt;br /&gt;
        } else {&lt;br /&gt;
            mp.players.local.vehicle.hood = true;&lt;br /&gt;
            mp.players.local.vehicle.setDoorOpen(4, false, true);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Mobile::getMobilePhonePosition&amp;diff=16813</id>
		<title>Mobile::getMobilePhonePosition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Mobile::getMobilePhonePosition&amp;diff=16813"/>
		<updated>2019-01-23T00:26:21Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Returns the position of the phone created.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.mobile.getMobilePhonePosition(position);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;position:&#039;&#039;&#039; {{RageType|Vector3}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Object&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x77, true, function() {   // F8&lt;br /&gt;
    let mpos = mp.game.mobile.getMobilePhonePosition(new mp.Vector3(0,0,0));&lt;br /&gt;
    mp.gui.chat.push(`Mobile Pos: ${JSON.stringify(mpos)}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Mobile_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Mobile API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Mobile::cellCamActivate&amp;diff=16812</id>
		<title>Mobile::cellCamActivate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Mobile::cellCamActivate&amp;diff=16812"/>
		<updated>2019-01-23T00:21:03Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Enables the camera view from your phone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This does not enable taking photos, this is only the VIEW.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.mobile.cellCamActivate(enable, p1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;enable:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;p1:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Up arrow to enable the camera, down arrow to disable the camera&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x28, true, function() {   // Down Arrow&lt;br /&gt;
    mp.game.mobile.cellCamActivate(false, false);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(0x26, true, function() {   // Up Arrow&lt;br /&gt;
    mp.game.mobile.cellCamActivate(true, true);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Mobile_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Mobile API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Mobile::createMobilePhone&amp;diff=16811</id>
		<title>Mobile::createMobilePhone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Mobile::createMobilePhone&amp;diff=16811"/>
		<updated>2019-01-22T23:51:08Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Creates a mobile phone of the specified type. This will also put a phone in the players hand as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phone Types:&lt;br /&gt;
* 0 - Default phone / Michael&#039;s phone&lt;br /&gt;
* 1 - Trevor&#039;s phone&lt;br /&gt;
* 2 - Franklin&#039;s phone&lt;br /&gt;
* 4 - Prologue phone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFO&#039;&#039;&#039;&lt;br /&gt;
* These values represent bit flags, so a value of &#039;3&#039; would toggle Trevor and Franklin&#039;s phones together, causing unexpected behavior and most likely crash the game.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.mobile.createMobilePhone(phoneType);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;phoneType:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Creates a mobile phone in the center of your screen when you press F7.&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x76, true, function() {   // F7&lt;br /&gt;
    mp.game.mobile.createMobilePhone(0);&lt;br /&gt;
    mp.game.mobile.setMobilePhoneScale(300);&lt;br /&gt;
    mp.gui.chat.push(&#039;Mobile Created&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Mobile_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Mobile API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Mobile::moveFinger&amp;diff=16810</id>
		<title>Mobile::moveFinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Mobile::moveFinger&amp;diff=16810"/>
		<updated>2019-01-22T23:43:27Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example, added direction info, cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Moves the player&#039;s finger while holding the phone.&lt;br /&gt;
&lt;br /&gt;
Movements:&lt;br /&gt;
* 1 - Swipe Up&lt;br /&gt;
* 2 - Swipe Down&lt;br /&gt;
* 3 - Swipe Left&lt;br /&gt;
* 4 - Swipe Right&lt;br /&gt;
* 5 - Button Press&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.mobile.moveFinger(direction);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;direction:&#039;&#039;&#039; {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x26, true, function() {   // Up Arrow&lt;br /&gt;
    mp.game.mobile.moveFinger(1);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(0x28, true, function() {   // Down Arrow&lt;br /&gt;
    mp.game.mobile.moveFinger(2);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(0x27, true, function() {   // Right Arrow&lt;br /&gt;
    mp.game.mobile.moveFinger(4);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(0x25, true, function() {   // Left Arrow&lt;br /&gt;
    mp.game.mobile.moveFinger(3);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(0x0D, true, function() {   // Enter&lt;br /&gt;
    mp.game.mobile.moveFinger(5);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Mobile_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Mobile API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls::enableControlAction&amp;diff=16744</id>
		<title>Controls::enableControlAction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls::enableControlAction&amp;diff=16744"/>
		<updated>2019-01-14T09:35:33Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Enables a control so it can be used.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.controls.enableControlAction(inputGroup, control, enable);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;inputGroup:&#039;&#039;&#039; {{RageType|Int}} ([[InputGroup|Input Groups]])&lt;br /&gt;
*&#039;&#039;&#039;control:&#039;&#039;&#039; {{RageType|Int}} ([[Controls|Game Controls]])&lt;br /&gt;
*&#039;&#039;&#039;enable:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Controls_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls::enableAllControlActions&amp;diff=16743</id>
		<title>Controls::enableAllControlActions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls::enableAllControlActions&amp;diff=16743"/>
		<updated>2019-01-14T09:32:46Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Enables all controls within a given Input Group.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.controls.enableAllControlActions(inputGroup);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;inputGroup:&#039;&#039;&#039; {{RageType|Int}} ([[InputGroup|Input Groups]])&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Controls_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls::disableAllControlActions&amp;diff=16742</id>
		<title>Controls::disableAllControlActions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls::disableAllControlActions&amp;diff=16742"/>
		<updated>2019-01-14T09:30:20Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Disables all controls within a given Input Group.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.controls.disableAllControlActions(inputGroup);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;inputGroup:&#039;&#039;&#039; {{RageType|Int}} ([[InputGroup|Input Groups]])&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This disables all controls under the &#039;INPUTGROUP_WHEEL&#039; input group, so any controls that fall under this input group will be disabled.&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
&lt;br /&gt;
    if(condition) mp.game.controls.disableAllControlActions(2);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Controls_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls::disableControlAction&amp;diff=16741</id>
		<title>Controls::disableControlAction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls::disableControlAction&amp;diff=16741"/>
		<updated>2019-01-14T09:27:22Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Disable a control so it cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.controls.disableControlAction(inputGroup, control, disable);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;inputGroup:&#039;&#039;&#039; {{RageType|Int}} ([[InputGroup|Input Groups]])&lt;br /&gt;
*&#039;&#039;&#039;control:&#039;&#039;&#039; {{RageType|Int}} ([[Controls|Game Controls]])&lt;br /&gt;
*&#039;&#039;&#039;disable:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Boolean&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This will disable using the character wheel&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.controls.disableControlAction(2, 19, true);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Controls_s_function_c]]&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=16719</id>
		<title>Getting Started with Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=16719"/>
		<updated>2019-01-01T22:04:37Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This brief tutorial will show you how to run your server on both Windows and Linux distributions.&lt;br /&gt;
&lt;br /&gt;
By default, the server makes use of port 22005 UDP for server access and the port after (here 22006) for the HTTP server hosting the client packages for the clients to download from.&amp;lt;br&amp;gt;      &lt;br /&gt;
So make sure to have done the ports forwarding on your router process and have also unblocked the ports on your firewall before running the server. &lt;br /&gt;
&lt;br /&gt;
=Bridge=&lt;br /&gt;
The following tutorial is found on [https://wiki.gtanet.work/index.php?title=Setting_up_the_Bridge_on_Linux/Windows Setting up the Bridge on Linux/Windows].&lt;br /&gt;
&lt;br /&gt;
=Windows=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
For a hassle-free installation and operation, it is recommended to have the latest VC Redist.&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/15/release/VC_redist.x64.exe Microsoft Visual C++ Redistributable 2017]&lt;br /&gt;
&lt;br /&gt;
==Setting up the server==&lt;br /&gt;
1. Download the latest [https://cdn.rage.mp/client/updater.exe updater.exe].&lt;br /&gt;
&lt;br /&gt;
2. Run the downloaded &#039;&#039;&#039;updater.exe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
3. Launch &#039;&#039;&#039;server.exe&#039;&#039;&#039; and you should be able to connect to it. &lt;br /&gt;
&lt;br /&gt;
=Linux=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
===Ubuntu===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test&lt;br /&gt;
sudo apt update &amp;amp;&amp;amp; sudo apt install libstdc++6&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debian===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
echo &#039;deb http://httpredir.debian.org/debian testing main contrib non-free&#039; &amp;gt; /etc/apt/sources.list&lt;br /&gt;
apt update &amp;amp;&amp;amp; apt install -y -t testing libstdc++6&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting up server==&lt;br /&gt;
This bash snippet should automate the server installation.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# Downloading server&lt;br /&gt;
wget https://cdn.rage.mp/lin/ragemp-srv-037.tar.gz&lt;br /&gt;
&lt;br /&gt;
# Extract the server files&lt;br /&gt;
tar -xzf ragemp-srv-037.tar.gz&lt;br /&gt;
&lt;br /&gt;
# Accessing the directory&lt;br /&gt;
cd ragemp-srv&lt;br /&gt;
&lt;br /&gt;
# Set executable permission&lt;br /&gt;
chmod +x server&lt;br /&gt;
&lt;br /&gt;
# Run the server&lt;br /&gt;
./server&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installing screen (Optional)==&lt;br /&gt;
For running the server in the background, we recommend using screen, mainly for its ease of use.&lt;br /&gt;
&lt;br /&gt;
===Debian based (Ubuntu &amp;amp; derivatives)===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CentOS 6.x/7.x===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting the server===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -dmS GTASERVER -L bash -c &#039;cd ~/srv &amp;amp;&amp;amp; ./server&#039; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
# Parameter explanation&lt;br /&gt;
# screen -dmS = starts a separate shell without directly opening an interface towards it (detached mode). The S param defines a session name for the newly created session, so that it is easier to manage in the future.&lt;br /&gt;
# screen -L = basically logs whatever error that is shown by the server through the separate shell into a file for easier reference in the future.&lt;br /&gt;
# !IMPORTANT!&lt;br /&gt;
# Log output will be saved as screenlog._number_ in the server directory.&lt;br /&gt;
# &amp;amp;: IS IMPORTANT IF YOU WANT TO TERMINATE THE PROCESS GRACEFULLY&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stopping the server===&lt;br /&gt;
There&#039;s usually two ways to stop the server; One that we call a &#039;&#039;&#039;graceful&#039;&#039;&#039; shutdown that sends the server a signal for termination and the other, well, a &#039;&#039;&#039;crash&#039;&#039;&#039; since it does not allow the code to run through the termination process correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECOMMENDED:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
kill $(ps h --ppid $(screen -ls | grep GTASERVER | cut -d. -f1) -o pid)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT RECOMMENDED:&#039;&#039;&#039; It does not shut down the server gracefully&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -S GTASERVER -X quit &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
==Linux==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./server: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.22&#039; not found (required by ./server)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure GCC/G++ 6 or newer is installed, follow the [[Getting_Started_with_Server#Prerequisite|Prerequisite]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16708</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=16708"/>
		<updated>2018-12-23T11:18:58Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: enable-nodejs setting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL&lt;br /&gt;
|-&lt;br /&gt;
| language|| gb|| Server&#039;s language&lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || false||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
        &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
        &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server [Tag]&amp;quot;, &lt;br /&gt;
        &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
        &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
        &amp;quot;streamdistance&amp;quot;: 500.0&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::data&amp;diff=16698</id>
		<title>Entity::data</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::data&amp;diff=16698"/>
		<updated>2018-12-21T22:08:47Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property is used to get or set entity data.&lt;br /&gt;
&lt;br /&gt;
If you use setVariable you have to use getVariable to get results. e.g. You can&#039;t do entity.setVariable(&#039;foo&#039;,&#039;bar&#039;) and get the result with entity.data.foo as getter. You can do so clientside, but not serverside.&lt;br /&gt;
&lt;br /&gt;
== Property Type(s) &amp;amp; Attribute(s) ==&lt;br /&gt;
* Getter - attribute should be in &#039;&#039;&#039;any&#039;&#039;&#039; format.&lt;br /&gt;
* Setter - attribute should be in &#039;&#039;&#039;any&#039;&#039;&#039; format.&lt;br /&gt;
&lt;br /&gt;
== Example(s) ==&lt;br /&gt;
The code below is an example about how to set a entity data by directly manipulating its &amp;quot;data&amp;quot; attribute.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
entity.data.foo = bar;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=16679</id>
		<title>Events::call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=16679"/>
		<updated>2018-12-20T02:54:04Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added more description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function calls registered event handlers. This function can call serverside events from serverside and clientside events from clientside.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
events.call(eventName, ...args);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;anyCallbackName&amp;quot; : anything =&amp;gt;&lt;br /&gt;
    {&lt;br /&gt;
         console.log(anything);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.call(&amp;quot;anyCallbackName&amp;quot;, &amp;quot;yea&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Event_functions}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_functions_c&amp;diff=16655</id>
		<title>Template:Vehicle functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_functions_c&amp;diff=16655"/>
		<updated>2018-12-17T05:03:55Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added defaultEngineBehaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]]&lt;br /&gt;
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::createVehicle|mp.game.vehicle.createVehicle]]&lt;br /&gt;
*[[Vehicle::defaultEngineBehaviour|mp.game.vehicle.defaultEngineBehaviour]]&lt;br /&gt;
*[[Vehicle::deleteMissionTrain|mp.game.vehicle.deleteMissionTrain]]&lt;br /&gt;
*[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::disableVehicleWeapon|mp.game.vehicle.disableVehicleWeapon]]&lt;br /&gt;
*[[Vehicle::displayDistantVehicles|mp.game.vehicle.displayDistantVehicles]]&lt;br /&gt;
*[[Vehicle::doesScriptVehicleGeneratorExist|mp.game.vehicle.doesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[Vehicle::doesVehicleExistWithDecorator|mp.game.vehicle.doesVehicleExistWithDecorator]]&lt;br /&gt;
*[[Vehicle::getClosestVehicle|mp.game.vehicle.getClosestVehicle]]&lt;br /&gt;
*[[Vehicle::getCurrentPlaybackForVehicle|mp.game.vehicle.getCurrentPlaybackForVehicle]]&lt;br /&gt;
*[[Vehicle::getDisplayNameFromVehicleModel|mp.game.vehicle.getDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[Vehicle::getNumModColors|mp.game.vehicle.getNumModColors]]&lt;br /&gt;
*[[Vehicle::getPositionInRecording|mp.game.vehicle.getPositionInRecording]]&lt;br /&gt;
*[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleBackBumperInSphere|mp.game.vehicle.getRandomVehicleBackBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleFrontBumperInSphere|mp.game.vehicle.getRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleInSphere|mp.game.vehicle.getRandomVehicleInSphere]]&lt;br /&gt;
*[[Vehicle::getRandomVehicleModelInMemory|mp.game.vehicle.getRandomVehicleModelInMemory]]&lt;br /&gt;
*[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[Vehicle::getTimePositionInRecording|mp.game.vehicle.getTimePositionInRecording]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[Vehicle::getVehicleClassFromName|mp.game.vehicle.getVehicleClassFromName]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAcceleration|mp.game.vehicle.getVehicleClassMaxAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxAgility|mp.game.vehicle.getVehicleClassMaxAgility]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxBraking|mp.game.vehicle.getVehicleClassMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleClassMaxTraction|mp.game.vehicle.getVehicleClassMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleModelAcceleration|mp.game.vehicle.getVehicleModelAcceleration]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxBraking|mp.game.vehicle.getVehicleModelMaxBraking]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxNumberOfPassengers|mp.game.vehicle.getVehicleModelMaxNumberOfPassengers]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxSpeed|mp.game.vehicle.getVehicleModelMaxSpeed]]&lt;br /&gt;
*[[Vehicle::getVehicleModelMaxTraction|mp.game.vehicle.getVehicleModelMaxTraction]]&lt;br /&gt;
*[[Vehicle::getVehicleRecordingId|mp.game.vehicle.getVehicleRecordingId]]&lt;br /&gt;
*[[Vehicle::hasPreloadModsFinished|mp.game.vehicle.hasPreloadModsFinished]]&lt;br /&gt;
*[[Vehicle::hasVehicleAssetLoaded|mp.game.vehicle.hasVehicleAssetLoaded]]&lt;br /&gt;
*[[Vehicle::hasVehicleRecordingBeenLoaded|mp.game.vehicle.hasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[Vehicle::isAnyVehicleNearPoint|mp.game.vehicle.isAnyVehicleNearPoint]]&lt;br /&gt;
*[[Vehicle::isCopVehicleInArea3d|mp.game.vehicle.isCopVehicleInArea3d]]&lt;br /&gt;
*[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[Vehicle::isThisModelABicycle|mp.game.vehicle.isThisModelABicycle]]&lt;br /&gt;
*[[Vehicle::isThisModelABike|mp.game.vehicle.isThisModelABike]]&lt;br /&gt;
*[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]]&lt;br /&gt;
*[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]]&lt;br /&gt;
*[[Vehicle::isThisModelAHeli|mp.game.vehicle.isThisModelAHeli]]&lt;br /&gt;
*[[Vehicle::isThisModelAPlane|mp.game.vehicle.isThisModelAPlane]]&lt;br /&gt;
*[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]]&lt;br /&gt;
*[[Vehicle::isThisModelATrain|mp.game.vehicle.isThisModelATrain]]&lt;br /&gt;
*[[Vehicle::isThisModelAnEmergencyBoat|mp.game.vehicle.isThisModelAnEmergencyBoat]]&lt;br /&gt;
*[[Vehicle::isVehicleInGarageArea|mp.game.vehicle.isVehicleInGarageArea]]&lt;br /&gt;
*[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]]&lt;br /&gt;
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]]&lt;br /&gt;
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]]&lt;br /&gt;
*[[Vehicle::removeVehicleStuckCheck|mp.game.vehicle.removeVehicleStuckCheck]]&lt;br /&gt;
*[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]]&lt;br /&gt;
*[[Vehicle::requestVehicleRecording|mp.game.vehicle.requestVehicleRecording]]&lt;br /&gt;
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|mp.game.vehicle.setAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]]&lt;br /&gt;
*[[Vehicle::setFarDrawVehicles|mp.game.vehicle.setFarDrawVehicles]]&lt;br /&gt;
*[[Vehicle::setGarbageTrucks|mp.game.vehicle.setGarbageTrucks]]&lt;br /&gt;
*[[Vehicle::setMissionTrainAsNoLongerNeeded|mp.game.vehicle.setMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[Vehicle::setNumberOfParkedVehicles|mp.game.vehicle.setNumberOfParkedVehicles]]&lt;br /&gt;
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setPlaybackSpeed|mp.game.vehicle.setPlaybackSpeed]]&lt;br /&gt;
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater]]&lt;br /&gt;
*[[Vehicle::setRandomBoats|mp.game.vehicle.setRandomBoats]]&lt;br /&gt;
*[[Vehicle::setRandomTrains|mp.game.vehicle.setRandomTrains]]&lt;br /&gt;
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setScriptVehicleGenerator|mp.game.vehicle.setScriptVehicleGenerator]]&lt;br /&gt;
*[[Vehicle::setVehicleDensityMultiplierThisFrame|mp.game.vehicle.setVehicleDensityMultiplierThisFrame]]&lt;br /&gt;
*[[Vehicle::setVehicleModelIsSuppressed|mp.game.vehicle.setVehicleModelIsSuppressed]]&lt;br /&gt;
*[[Vehicle::setVehicleShootAtTarget|mp.game.vehicle.setVehicleShootAtTarget]]&lt;br /&gt;
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|mp.game.vehicle.skipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|mp.game.vehicle.startPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|mp.game.vehicle.startPlaybackRecordedVehicleWithFlags]]&lt;br /&gt;
*[[Vehicle::startPlaybackRecordedVehicle|mp.game.vehicle.startPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::stopPlaybackRecordedVehicle|mp.game.vehicle.stopPlaybackRecordedVehicle]]&lt;br /&gt;
*[[Vehicle::switchTrainTrack|mp.game.vehicle.switchTrainTrack]]&lt;br /&gt;
*[[Vehicle::unpausePlaybackRecordedVehicle|mp.game.vehicle.unpausePlaybackRecordedVehicle]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::defaultEngineBehaviour&amp;diff=16654</id>
		<title>Vehicle::defaultEngineBehaviour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::defaultEngineBehaviour&amp;diff=16654"/>
		<updated>2018-12-16T22:11:30Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Created page with &amp;quot;Lets you disable the default engine behaviour (when you enter a vehicle, the player automatically turns on the engine). Setting this to false will stop the player from turning...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lets you disable the default engine behaviour (when you enter a vehicle, the player automatically turns on the engine). Setting this to false will stop the player from turning the engine on.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.vehicle.defaultEngineBehaviour = enabled;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;enabled&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Simply disables people from turning on their engine within the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.vehicle.defaultEngineBehaviour = false;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::playFacialAnim&amp;diff=16650</id>
		<title>Player::playFacialAnim</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::playFacialAnim&amp;diff=16650"/>
		<updated>2018-12-14T22:56:41Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.playFacialAnim(animName, animDict);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;animDict:&#039;&#039;&#039; String&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=16379</id>
		<title>Getting Started with Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Getting_Started_with_Server&amp;diff=16379"/>
		<updated>2018-11-30T11:16:26Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Setting up server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This brief tutorial will show you how to run your server on both Windows and Linux distributions.&lt;br /&gt;
&lt;br /&gt;
By default, the server makes use of port 22005 UDP for server access and the port after (here 22006) for the HTTP server hosting the client packages for the clients to download from.&amp;lt;br&amp;gt;      &lt;br /&gt;
So make sure to have done the ports forwarding on your router process and have also unblocked the ports on your firewall before running the server. &lt;br /&gt;
&lt;br /&gt;
=Bridge=&lt;br /&gt;
The following tutorial is found on [https://wiki.gtanet.work/index.php?title=Setting_up_the_Bridge_on_Linux/Windows Setting up the Bridge on Linux/Windows]&lt;br /&gt;
&lt;br /&gt;
=Windows=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
For a hassle-less installation and operation, the latest VC Redist is recommended to have.&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/15/release/VC_redist.x64.exe Microsoft Visual C++ Redistributable 2017]&lt;br /&gt;
&lt;br /&gt;
==Setting up server==&lt;br /&gt;
1. Download the latest [https://cdn.rage.mp/client/updater.exe updater.exe]&lt;br /&gt;
&lt;br /&gt;
2. Run the downloaded &#039;&#039;&#039;updater.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Launch &#039;&#039;&#039;server.exe&#039;&#039;&#039; and you should be able to connect to it. &lt;br /&gt;
&lt;br /&gt;
=Linux=&lt;br /&gt;
==Prerequisite==&lt;br /&gt;
===Ubuntu===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo add-apt-repository ppa:ubuntu-toolchain-r/test&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install libstdc++6&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debian===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
echo &#039;deb http://httpredir.debian.org/debian testing main contrib non-free&#039; &amp;gt; /etc/apt/sources.list&lt;br /&gt;
apt-get update&lt;br /&gt;
apt-get install -y -t testing gcc&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting up server==&lt;br /&gt;
This bash snippet should automate the server installation.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# Downloading server&lt;br /&gt;
wget https://cdn.rage.mp/lin/ragemp-srv.tar.gz&lt;br /&gt;
&lt;br /&gt;
# Extract the server files&lt;br /&gt;
tar -xzf ragemp-srv.tar.gz&lt;br /&gt;
&lt;br /&gt;
# accessing the directory&lt;br /&gt;
cd ragemp-srv&lt;br /&gt;
&lt;br /&gt;
# Set executable permission&lt;br /&gt;
chmod +x server&lt;br /&gt;
&lt;br /&gt;
# Run the server&lt;br /&gt;
./server&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installing screen (Optional)==&lt;br /&gt;
For running the server in background, we recommend using screen mainly for its ease of use&lt;br /&gt;
&lt;br /&gt;
===Debian based (Ubuntu &amp;amp; derivatives)===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CentOS 6.x/7.x===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum install screen&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting the server===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -dmS GTASERVER -L bash -c &#039;cd ~/srv &amp;amp;&amp;amp; ./server&#039; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
# Parameter explanation&lt;br /&gt;
# screen -dmS = starts a separate shell without directly opening an interface towards it (detached mode). The S param defines a session name for the newly created session, so that it is easier to manage in the future.&lt;br /&gt;
# screen -L = basically logs whatever error that is shown by the server through the separate shell into a file for easier reference in the future.&lt;br /&gt;
# !IMPORTANT!&lt;br /&gt;
# Log output will be saved as screenlog._number_ in the server directory.&lt;br /&gt;
# &amp;amp;: IS IMPORTANT IF YOU WANT TO TERMINATE THE PROCESS GRACEFULLY&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stopping the server===&lt;br /&gt;
To stop the server, there&#039;s usually two ways to do that, one that we call a &#039;&#039;&#039;graceful&#039;&#039;&#039; shutdown that sends the server a signal for termination and the other, well, a &#039;&#039;&#039;crash&#039;&#039;&#039; since it does not allow the code to run through the termination process correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECOMMENDED:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
kill $(ps h --ppid $(screen -ls | grep GTASERVER | cut -d. -f1) -o pid)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT RECOMMENDED:&#039;&#039;&#039; It does not shut down the server gracefully&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
screen -S GTASERVER -X quit &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
==Linux==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./server: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.22&#039; not found (required by ./server)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure GCC/G++ 6 or newer is installed, follow the [[Getting_Started_with_Server#Prerequisite|Prerequisite]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle_Colors&amp;diff=16052</id>
		<title>Vehicle Colors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle_Colors&amp;diff=16052"/>
		<updated>2018-11-02T09:15:53Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added visual to vehicle colors, Credits to Stadti&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Vehicle Color ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Vehicle Color Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Metallic Black&lt;br /&gt;
|-&lt;br /&gt;
|1||Metallic Graphite Black&lt;br /&gt;
|-&lt;br /&gt;
|2||Metallic Black Steal&lt;br /&gt;
|-&lt;br /&gt;
|3||Metallic Dark Silver&lt;br /&gt;
|-&lt;br /&gt;
|4||Metallic Silver&lt;br /&gt;
|-&lt;br /&gt;
|5||Metallic Blue Silver&lt;br /&gt;
|-&lt;br /&gt;
|6||Metallic Steel Gray&lt;br /&gt;
|-&lt;br /&gt;
|7||Metallic Shadow Silver&lt;br /&gt;
|-&lt;br /&gt;
|8||Metallic Stone Silver&lt;br /&gt;
|-&lt;br /&gt;
|9||Metallic Midnight Silver&lt;br /&gt;
|-&lt;br /&gt;
|10||Metallic Gun Metal&lt;br /&gt;
|-&lt;br /&gt;
|11||Metallic Anthracite Grey&lt;br /&gt;
|-&lt;br /&gt;
|12||Matte Black&lt;br /&gt;
|-&lt;br /&gt;
|13||Matte Gray&lt;br /&gt;
|-&lt;br /&gt;
|14||Matte Light Grey&lt;br /&gt;
|-&lt;br /&gt;
|15||Util Black&lt;br /&gt;
|-&lt;br /&gt;
|16||Util Black Poly&lt;br /&gt;
|-&lt;br /&gt;
|17||Util Dark silver&lt;br /&gt;
|-&lt;br /&gt;
|18||Util Silver&lt;br /&gt;
|-&lt;br /&gt;
|19||Util Gun Metal&lt;br /&gt;
|-&lt;br /&gt;
|20||Util Shadow Silver&lt;br /&gt;
|-&lt;br /&gt;
|21||Worn Black&lt;br /&gt;
|-&lt;br /&gt;
|22||Worn Graphite&lt;br /&gt;
|-&lt;br /&gt;
|23||Worn Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|24||Worn Silver&lt;br /&gt;
|-&lt;br /&gt;
|25||Worn Blue Silver&lt;br /&gt;
|-&lt;br /&gt;
|26||Worn Shadow Silver&lt;br /&gt;
|-&lt;br /&gt;
|27||Metallic Red&lt;br /&gt;
|-&lt;br /&gt;
|28||Metallic Torino Red&lt;br /&gt;
|-&lt;br /&gt;
|29||Metallic Formula Red&lt;br /&gt;
|-&lt;br /&gt;
|30||Metallic Blaze Red&lt;br /&gt;
|-&lt;br /&gt;
|31||Metallic Graceful Red&lt;br /&gt;
|-&lt;br /&gt;
|32||Metallic Garnet Red&lt;br /&gt;
|-&lt;br /&gt;
|33||Metallic Desert Red&lt;br /&gt;
|-&lt;br /&gt;
|34||Metallic Cabernet Red&lt;br /&gt;
|-&lt;br /&gt;
|35||Metallic Candy Red&lt;br /&gt;
|-&lt;br /&gt;
|36||Metallic Sunrise Orange&lt;br /&gt;
|-&lt;br /&gt;
|37||Metallic Classic Gold&lt;br /&gt;
|-&lt;br /&gt;
|38||Metallic Orange&lt;br /&gt;
|-&lt;br /&gt;
|39||Matte Red&lt;br /&gt;
|-&lt;br /&gt;
|40||Matte Dark Red&lt;br /&gt;
|-&lt;br /&gt;
|41||Matte Orange&lt;br /&gt;
|-&lt;br /&gt;
|42||Matte Yellow&lt;br /&gt;
|-&lt;br /&gt;
|43||Util Red&lt;br /&gt;
|-&lt;br /&gt;
|44||Util Bright Red&lt;br /&gt;
|-&lt;br /&gt;
|45||Util Garnet Red&lt;br /&gt;
|-&lt;br /&gt;
|46||Worn Red&lt;br /&gt;
|-&lt;br /&gt;
|47||Worn Golden Red&lt;br /&gt;
|-&lt;br /&gt;
|48||Worn Dark Red&lt;br /&gt;
|-&lt;br /&gt;
|49||Metallic Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|50||Metallic Racing Green&lt;br /&gt;
|-&lt;br /&gt;
|51||Metallic Sea Green&lt;br /&gt;
|-&lt;br /&gt;
|52||Metallic Olive Green&lt;br /&gt;
|-&lt;br /&gt;
|53||Metallic Green&lt;br /&gt;
|-&lt;br /&gt;
|54||Metallic Gasoline Blue Green&lt;br /&gt;
|-&lt;br /&gt;
|55||Matte Lime Green&lt;br /&gt;
|-&lt;br /&gt;
|56||Util Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|57||Util Green&lt;br /&gt;
|-&lt;br /&gt;
|58||Worn Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|59||Worn Green&lt;br /&gt;
|-&lt;br /&gt;
|60||Worn Sea Wash&lt;br /&gt;
|-&lt;br /&gt;
|61||Metallic Midnight Blue&lt;br /&gt;
|-&lt;br /&gt;
|62||Metallic Dark Blue&lt;br /&gt;
|-&lt;br /&gt;
|63||Metallic Saxony Blue&lt;br /&gt;
|-&lt;br /&gt;
|64||Metallic Blue&lt;br /&gt;
|-&lt;br /&gt;
|65||Metallic Mariner Blue&lt;br /&gt;
|-&lt;br /&gt;
|66||Metallic Harbor Blue&lt;br /&gt;
|-&lt;br /&gt;
|67||Metallic Diamond Blue&lt;br /&gt;
|-&lt;br /&gt;
|68||Metallic Surf Blue&lt;br /&gt;
|-&lt;br /&gt;
|69||Metallic Nautical Blue&lt;br /&gt;
|-&lt;br /&gt;
|70||Metallic Bright Blue&lt;br /&gt;
|-&lt;br /&gt;
|71||Metallic Purple Blue&lt;br /&gt;
|-&lt;br /&gt;
|72||Metallic Spinnaker Blue&lt;br /&gt;
|-&lt;br /&gt;
|73||Metallic Ultra Blue&lt;br /&gt;
|-&lt;br /&gt;
|74||Metallic Bright Blue&lt;br /&gt;
|-&lt;br /&gt;
|75||Util Dark Blue&lt;br /&gt;
|-&lt;br /&gt;
|76||Util Midnight Blue&lt;br /&gt;
|-&lt;br /&gt;
|77||Util Blue&lt;br /&gt;
|-&lt;br /&gt;
|78||Util Sea Foam Blue&lt;br /&gt;
|-&lt;br /&gt;
|79||Util Lightning blue&lt;br /&gt;
|-&lt;br /&gt;
|80||Util Maui Blue Poly&lt;br /&gt;
|-&lt;br /&gt;
|81||Util Bright Blue&lt;br /&gt;
|-&lt;br /&gt;
|82||Matte Dark Blue&lt;br /&gt;
|-&lt;br /&gt;
|83||Matte Blue&lt;br /&gt;
|-&lt;br /&gt;
|84||Matte Midnight Blue&lt;br /&gt;
|-&lt;br /&gt;
|85||Worn Dark blue&lt;br /&gt;
|-&lt;br /&gt;
|86||Worn Blue&lt;br /&gt;
|-&lt;br /&gt;
|87||Worn Light blue&lt;br /&gt;
|-&lt;br /&gt;
|88||Metallic Taxi Yellow&lt;br /&gt;
|-&lt;br /&gt;
|89||Metallic Race Yellow&lt;br /&gt;
|-&lt;br /&gt;
|90||Metallic Bronze&lt;br /&gt;
|-&lt;br /&gt;
|91||Metallic Yellow Bird&lt;br /&gt;
|-&lt;br /&gt;
|92||Metallic Lime&lt;br /&gt;
|-&lt;br /&gt;
|93||Metallic Champagne&lt;br /&gt;
|-&lt;br /&gt;
|94||Metallic Pueblo Beige&lt;br /&gt;
|-&lt;br /&gt;
|95||Metallic Dark Ivory&lt;br /&gt;
|-&lt;br /&gt;
|96||Metallic Choco Brown&lt;br /&gt;
|-&lt;br /&gt;
|97||Metallic Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|98||Metallic Light Brown&lt;br /&gt;
|-&lt;br /&gt;
|99||Metallic Straw Beige&lt;br /&gt;
|-&lt;br /&gt;
|100||Metallic Moss Brown&lt;br /&gt;
|-&lt;br /&gt;
|101||Metallic Biston Brown&lt;br /&gt;
|-&lt;br /&gt;
|102||Metallic Beechwood&lt;br /&gt;
|-&lt;br /&gt;
|103||Metallic Dark Beechwood&lt;br /&gt;
|-&lt;br /&gt;
|104||Metallic Choco Orange&lt;br /&gt;
|-&lt;br /&gt;
|105||Metallic Beach Sand&lt;br /&gt;
|-&lt;br /&gt;
|106||Metallic Sun Bleeched Sand&lt;br /&gt;
|-&lt;br /&gt;
|107||Metallic Cream&lt;br /&gt;
|-&lt;br /&gt;
|108||Util Brown&lt;br /&gt;
|-&lt;br /&gt;
|109||Util Medium Brown&lt;br /&gt;
|-&lt;br /&gt;
|110||Util Light Brown&lt;br /&gt;
|-&lt;br /&gt;
|111||Metallic White&lt;br /&gt;
|-&lt;br /&gt;
|112||Metallic Frost White&lt;br /&gt;
|-&lt;br /&gt;
|113||Worn Honey Beige&lt;br /&gt;
|-&lt;br /&gt;
|114||Worn Brown&lt;br /&gt;
|-&lt;br /&gt;
|115||Worn Dark Brown&lt;br /&gt;
|-&lt;br /&gt;
|116||Worn straw beige&lt;br /&gt;
|-&lt;br /&gt;
|117||Brushed Steel&lt;br /&gt;
|-&lt;br /&gt;
|118||Brushed Black steel&lt;br /&gt;
|-&lt;br /&gt;
|119||Brushed Aluminium&lt;br /&gt;
|-&lt;br /&gt;
|120||Chrome&lt;br /&gt;
|-&lt;br /&gt;
|121||Worn Off White&lt;br /&gt;
|-&lt;br /&gt;
|122||Util Off White&lt;br /&gt;
|-&lt;br /&gt;
|123||Worn Orange&lt;br /&gt;
|-&lt;br /&gt;
|124||Worn Light Orange&lt;br /&gt;
|-&lt;br /&gt;
|125||Metallic Securicor Green&lt;br /&gt;
|-&lt;br /&gt;
|126||Worn Taxi Yellow&lt;br /&gt;
|-&lt;br /&gt;
|127||police car blue&lt;br /&gt;
|-&lt;br /&gt;
|128||Matte Green&lt;br /&gt;
|-&lt;br /&gt;
|129||Matte Brown&lt;br /&gt;
|-&lt;br /&gt;
|130||Worn Orange&lt;br /&gt;
|-&lt;br /&gt;
|131||Matte White&lt;br /&gt;
|-&lt;br /&gt;
|132||Worn White&lt;br /&gt;
|-&lt;br /&gt;
|133||Worn Olive Army Green&lt;br /&gt;
|-&lt;br /&gt;
|134||Pure White&lt;br /&gt;
|-&lt;br /&gt;
|135||Hot Pink&lt;br /&gt;
|-&lt;br /&gt;
|136||Salmon pink&lt;br /&gt;
|-&lt;br /&gt;
|137||Metallic Vermillion Pink&lt;br /&gt;
|-&lt;br /&gt;
|138||Orange&lt;br /&gt;
|-&lt;br /&gt;
|139||Green&lt;br /&gt;
|-&lt;br /&gt;
|140||Blue&lt;br /&gt;
|-&lt;br /&gt;
|141||Mettalic Black Blue&lt;br /&gt;
|-&lt;br /&gt;
|142||Metallic Black Purple&lt;br /&gt;
|-&lt;br /&gt;
|143||Metallic Black Red&lt;br /&gt;
|-&lt;br /&gt;
|144||hunter green&lt;br /&gt;
|-&lt;br /&gt;
|145||Metallic Purple&lt;br /&gt;
|-&lt;br /&gt;
|146||Metaillic V Dark Blue&lt;br /&gt;
|-&lt;br /&gt;
|147||MODSHOP BLACK1&lt;br /&gt;
|-&lt;br /&gt;
|148||Matte Purple&lt;br /&gt;
|-&lt;br /&gt;
|149||Matte Dark Purple&lt;br /&gt;
|-&lt;br /&gt;
|150||Metallic Lava Red&lt;br /&gt;
|-&lt;br /&gt;
|151||Matte Forest Green&lt;br /&gt;
|-&lt;br /&gt;
|152||Matte Olive Drab&lt;br /&gt;
|-&lt;br /&gt;
|153||Matte Desert Brown&lt;br /&gt;
|-&lt;br /&gt;
|154||Matte Desert Tan&lt;br /&gt;
|-&lt;br /&gt;
|155||Matte Foilage Green&lt;br /&gt;
|-&lt;br /&gt;
|156||DEFAULT ALLOY COLOR&lt;br /&gt;
|-&lt;br /&gt;
|157||Epsilon Blue&lt;br /&gt;
|-&lt;br /&gt;
|158||Pure Gold&lt;br /&gt;
|-&lt;br /&gt;
|159||Brushed Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=700px heights=700px&amp;gt;&lt;br /&gt;
File:Vehicle_color_ids.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=File:Vehicle_color_ids.jpg&amp;diff=16051</id>
		<title>File:Vehicle color ids.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=File:Vehicle_color_ids.jpg&amp;diff=16051"/>
		<updated>2018-11-02T09:12:03Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterVehicle&amp;diff=15898</id>
		<title>PlayerEnterVehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterVehicle&amp;diff=15898"/>
		<updated>2018-10-21T07:46:02Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Removed workaround examples and text, added in &amp;#039;known issue&amp;#039; which should be removed when fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This event is triggered when a player is in the car.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Known issue&#039;&#039;&#039;: Client side this event is triggered when the player starts to enter the vehicle and not once they&#039;ve completely sat down. This also causes the seat parameter to return &#039;undefined&#039;.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vehicle&#039;&#039;&#039; - The current vehicle the player is sitting in.&lt;br /&gt;
* &#039;&#039;&#039;seat&#039;&#039;&#039;  - The seat ID the player sits down on.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example outputs chat message, when player is in the car.&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function playerEnterVehicleHandler(player, vehicle, seat) {&lt;br /&gt;
	player.outputChatBox(`${player.name} got into the car with ID: ${vehicle.id}. Seat: ${seat}`);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
mp.events.add(&amp;quot;playerEnterVehicle&amp;quot;, playerEnterVehicleHandler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function playerEnterVehicleHandler(vehicle, seat) {&lt;br /&gt;
   mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterVehicle&amp;quot;, playerEnterVehicleHandler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getConvertibleRoofState&amp;diff=15880</id>
		<title>Vehicle::getConvertibleRoofState</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getConvertibleRoofState&amp;diff=15880"/>
		<updated>2018-10-13T10:16:27Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets the current state of the roof of the convertible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;States&#039;&#039;&#039;&lt;br /&gt;
*0 - Up&lt;br /&gt;
*1 - Lowering Down&lt;br /&gt;
*2 - Down&lt;br /&gt;
*3 - Raising Up&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getConvertibleRoofState();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
Pressing the F2 key will raise/lower your convertable roof&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x71, true, function() {&lt;br /&gt;
    let roofState =  mp.players.local.vehicle.getConvertibleRoofState();&lt;br /&gt;
    if(roofState === 0){&lt;br /&gt;
        mp.players.local.vehicle.lowerConvertibleRoof(false);&lt;br /&gt;
    } else if (roofState === 2){&lt;br /&gt;
        mp.players.local.vehicle.raiseConvertibleRoof(false);&lt;br /&gt;
    } else {&lt;br /&gt;
        mp.gui.chat.push(&amp;quot;Please wait for the roof to stop changing.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::raiseConvertibleRoof&amp;diff=15879</id>
		<title>Vehicle::raiseConvertibleRoof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::raiseConvertibleRoof&amp;diff=15879"/>
		<updated>2018-10-13T10:13:12Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises the roof of a convertable, can be done instantly or with the animation.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.raiseConvertibleRoof(instantlyRaise);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;instantlyRaise:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
Pressing the F2 key will raise/lower your convertable roof&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x71, true, function() {&lt;br /&gt;
    let roofState =  mp.players.local.vehicle.getConvertibleRoofState();&lt;br /&gt;
    if(roofState === 0){&lt;br /&gt;
        mp.players.local.vehicle.lowerConvertibleRoof(false);&lt;br /&gt;
    } else if (roofState === 2){&lt;br /&gt;
        mp.players.local.vehicle.raiseConvertibleRoof(false);&lt;br /&gt;
    } else {&lt;br /&gt;
        mp.gui.chat.push(&amp;quot;Please wait for the roof to stop changing.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::lowerConvertibleRoof&amp;diff=15878</id>
		<title>Vehicle::lowerConvertibleRoof</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::lowerConvertibleRoof&amp;diff=15878"/>
		<updated>2018-10-13T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lowers the roof of a convertable, can be done instantly or with the animation.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.lowerConvertibleRoof(instantlyLower);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;instantlyLower:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
Pressing the F2 key will raise/lower your convertable roof&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.keys.bind(0x71, true, function() {&lt;br /&gt;
    let roofState =  mp.players.local.vehicle.getConvertibleRoofState();&lt;br /&gt;
    if(roofState === 0){&lt;br /&gt;
        mp.players.local.vehicle.lowerConvertibleRoof(false);&lt;br /&gt;
    } else if (roofState === 2){&lt;br /&gt;
        mp.players.local.vehicle.raiseConvertibleRoof(false);&lt;br /&gt;
    } else {&lt;br /&gt;
        mp.gui.chat.push(&amp;quot;Please wait for the roof to stop changing.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=15844</id>
		<title>Vehicle Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=15844"/>
		<updated>2018-10-11T12:15:57Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used in [[Vehicle::setMod|setMod]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setMod(modType, modIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Vehicle Mod Types=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Mod Index&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Spoilers&lt;br /&gt;
|-&lt;br /&gt;
|1||Front Bumper&lt;br /&gt;
|-&lt;br /&gt;
|2||Rear Bumper&lt;br /&gt;
|-&lt;br /&gt;
|3||Side Skirt&lt;br /&gt;
|-&lt;br /&gt;
|4||Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|5||Frame&lt;br /&gt;
|-&lt;br /&gt;
|6||Grille&lt;br /&gt;
|-&lt;br /&gt;
|7||Hood&lt;br /&gt;
|-&lt;br /&gt;
|8||Fender&lt;br /&gt;
|-&lt;br /&gt;
|9||Right Fender&lt;br /&gt;
|-&lt;br /&gt;
|10||Roof&lt;br /&gt;
|-&lt;br /&gt;
|11||Engine&lt;br /&gt;
|-&lt;br /&gt;
|12||Brakes&lt;br /&gt;
|-&lt;br /&gt;
|13||Transmission&lt;br /&gt;
|-&lt;br /&gt;
|14 &#039;&#039;(0 to 51)&#039;&#039;||Horns&lt;br /&gt;
|-&lt;br /&gt;
|15||Suspension&lt;br /&gt;
|-&lt;br /&gt;
|16||Armor&lt;br /&gt;
|-&lt;br /&gt;
|18||Turbo&lt;br /&gt;
|-&lt;br /&gt;
|22||Xenon&lt;br /&gt;
|-&lt;br /&gt;
|23||Front Wheels&lt;br /&gt;
|-&lt;br /&gt;
|20||Util Shadow Silver&lt;br /&gt;
|-&lt;br /&gt;
|24 &#039;&#039;(Only for Motorcycles)&#039;&#039; ||Back Wheels&lt;br /&gt;
|-&lt;br /&gt;
|25||Plate holders&lt;br /&gt;
|-&lt;br /&gt;
|27||Trim Design&lt;br /&gt;
|-&lt;br /&gt;
|28||Ornaments&lt;br /&gt;
|-&lt;br /&gt;
|30||Dial Design&lt;br /&gt;
|-&lt;br /&gt;
|33||Steering Wheel&lt;br /&gt;
|-&lt;br /&gt;
|34||Shift Lever&lt;br /&gt;
|-&lt;br /&gt;
|35||Plaques &lt;br /&gt;
|-&lt;br /&gt;
|38||Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
|46||Window Tint&lt;br /&gt;
|-&lt;br /&gt;
|48||Livery&lt;br /&gt;
|-&lt;br /&gt;
|62||Plate&lt;br /&gt;
|-&lt;br /&gt;
|66 &#039;&#039; (0 to 74) &#039;&#039;||Colour 1&lt;br /&gt;
|-&lt;br /&gt;
|67 &#039;&#039; (0 to 74) &#039;&#039;||Colour 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Benny&#039;s ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! ID&lt;br /&gt;
|-&lt;br /&gt;
| Plateholder || 25&lt;br /&gt;
|-&lt;br /&gt;
| Vanity Plates || 26&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 27&lt;br /&gt;
|-&lt;br /&gt;
| Ornaments || 28&lt;br /&gt;
|-&lt;br /&gt;
| Dashboard || 29&lt;br /&gt;
|-&lt;br /&gt;
| Dial || 30&lt;br /&gt;
|-&lt;br /&gt;
| Door Speaker || 31&lt;br /&gt;
|-&lt;br /&gt;
| Seats || 32&lt;br /&gt;
|-&lt;br /&gt;
| Steering wheels || 33&lt;br /&gt;
|-&lt;br /&gt;
| Shifter Leavers || 34&lt;br /&gt;
|-&lt;br /&gt;
| Plaques || 35&lt;br /&gt;
|- &lt;br /&gt;
| Speakers || 36&lt;br /&gt;
|-&lt;br /&gt;
| Trunk || 37&lt;br /&gt;
|-&lt;br /&gt;
| Hydraulics || 38&lt;br /&gt;
|-&lt;br /&gt;
| Engine Block || 39&lt;br /&gt;
|-&lt;br /&gt;
| Air filter || 40&lt;br /&gt;
|-&lt;br /&gt;
| Struts || 41&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cover || 42&lt;br /&gt;
|- &lt;br /&gt;
| Aerials || 43&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 44&lt;br /&gt;
|-&lt;br /&gt;
| Tank|| 45&lt;br /&gt;
|-&lt;br /&gt;
| Windows || 46&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || 47&lt;br /&gt;
|-&lt;br /&gt;
| Livery || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Los Santos Customs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! Type ID !! Indexes&lt;br /&gt;
|-&lt;br /&gt;
| Engine || 11 || -1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| Brakes || 12 || -1 to 2&lt;br /&gt;
|-&lt;br /&gt;
| Horns || 14 || -1 to 34&lt;br /&gt;
|- &lt;br /&gt;
| Armour || 16 || -1 to 4&lt;br /&gt;
|-&lt;br /&gt;
| Xenon Headlights || 22 || -1 to 0&lt;br /&gt;
|-&lt;br /&gt;
| Window Tint || 46 || -1 to 2&lt;br /&gt;
|-&lt;br /&gt;
| Plate || 62 || -1 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Horn Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! ModName !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STOCK || -1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_TRUCK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_POLICE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLOWN || 2&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SADTROMBONE || 8&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO || 16&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALERE || 17&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEMI || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEFA || 19&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALESOL || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALELA || 21&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALETI || 22&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO_HIGH || 23&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ1 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ2 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZLOOP || 27&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN1 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN2 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN4 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP1 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICAL8 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP2 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engine Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Standard Engine || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 4 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Break Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Standard Brakes || -1&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Street Brakes || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Sport Brakes || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Race Brakes || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transmission Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Standard Transmission || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Street Transmission || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sport Transmission || 1&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Race Transmission || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suspensions Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Standard Suspension|| -1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Lower Suspension || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Street Suspension || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Sport Suspension || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Race Suspension || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armour Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 16 || No Armour || -1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 20% Armour || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 40% Armour || 1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 60% Armour || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 80% Armour || 3 &lt;br /&gt;
|- &lt;br /&gt;
| 16 || 100% Armour || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turbo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 18 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Turbo Tuning  || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Xenon Headlights===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Standard Lights || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Xenon Headlights || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Window Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 46 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Light Smokeglas || 0&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Dark Smokeglas || 1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Limousine || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White1 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White3 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Yellow on Blue || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Yellow on Black || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=15843</id>
		<title>Vehicle Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=15843"/>
		<updated>2018-10-11T12:13:01Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Window Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used in [[Vehicle::setMod|setMod]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setMod(modType, modIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Vehicle Mod Types=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Mod Index&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Spoilers&lt;br /&gt;
|-&lt;br /&gt;
|1||Front Bumper&lt;br /&gt;
|-&lt;br /&gt;
|2||Rear Bumper&lt;br /&gt;
|-&lt;br /&gt;
|3||Side Skirt&lt;br /&gt;
|-&lt;br /&gt;
|4||Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|5||Frame&lt;br /&gt;
|-&lt;br /&gt;
|6||Grille&lt;br /&gt;
|-&lt;br /&gt;
|7||Hood&lt;br /&gt;
|-&lt;br /&gt;
|8||Fender&lt;br /&gt;
|-&lt;br /&gt;
|9||Right Fender&lt;br /&gt;
|-&lt;br /&gt;
|10||Roof&lt;br /&gt;
|-&lt;br /&gt;
|11||Engine&lt;br /&gt;
|-&lt;br /&gt;
|12||Brakes&lt;br /&gt;
|-&lt;br /&gt;
|13||Transmission&lt;br /&gt;
|-&lt;br /&gt;
|14 &#039;&#039;(0 to 51)&#039;&#039;||Horns&lt;br /&gt;
|-&lt;br /&gt;
|15||Suspension&lt;br /&gt;
|-&lt;br /&gt;
|16||Armor&lt;br /&gt;
|-&lt;br /&gt;
|18||Turbo&lt;br /&gt;
|-&lt;br /&gt;
|22||Xenon&lt;br /&gt;
|-&lt;br /&gt;
|23||Front Wheels&lt;br /&gt;
|-&lt;br /&gt;
|20||Util Shadow Silver&lt;br /&gt;
|-&lt;br /&gt;
|24 &#039;&#039;(Only for Motorcycles)&#039;&#039; ||Back Wheels&lt;br /&gt;
|-&lt;br /&gt;
|25||Plate holders&lt;br /&gt;
|-&lt;br /&gt;
|27||Trim Design&lt;br /&gt;
|-&lt;br /&gt;
|28||Ornaments&lt;br /&gt;
|-&lt;br /&gt;
|30||Dial Design&lt;br /&gt;
|-&lt;br /&gt;
|33||Steering Wheel&lt;br /&gt;
|-&lt;br /&gt;
|34||Shift Lever&lt;br /&gt;
|-&lt;br /&gt;
|35||Plaques &lt;br /&gt;
|-&lt;br /&gt;
|38||Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
|48||Livery&lt;br /&gt;
|-&lt;br /&gt;
|62||Plate&lt;br /&gt;
|-&lt;br /&gt;
|66 &#039;&#039; (0 to 74) &#039;&#039;||Colour 1&lt;br /&gt;
|-&lt;br /&gt;
|67 &#039;&#039; (0 to 74) &#039;&#039;||Colour 2&lt;br /&gt;
|-&lt;br /&gt;
|69||Window Tint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Benny&#039;s ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! ID&lt;br /&gt;
|-&lt;br /&gt;
| Plateholder || 25&lt;br /&gt;
|-&lt;br /&gt;
| Vanity Plates || 26&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 27&lt;br /&gt;
|-&lt;br /&gt;
| Ornaments || 28&lt;br /&gt;
|-&lt;br /&gt;
| Dashboard || 29&lt;br /&gt;
|-&lt;br /&gt;
| Dial || 30&lt;br /&gt;
|-&lt;br /&gt;
| Door Speaker || 31&lt;br /&gt;
|-&lt;br /&gt;
| Seats || 32&lt;br /&gt;
|-&lt;br /&gt;
| Steering wheels || 33&lt;br /&gt;
|-&lt;br /&gt;
| Shifter Leavers || 34&lt;br /&gt;
|-&lt;br /&gt;
| Plaques || 35&lt;br /&gt;
|- &lt;br /&gt;
| Speakers || 36&lt;br /&gt;
|-&lt;br /&gt;
| Trunk || 37&lt;br /&gt;
|-&lt;br /&gt;
| Hydraulics || 38&lt;br /&gt;
|-&lt;br /&gt;
| Engine Block || 39&lt;br /&gt;
|-&lt;br /&gt;
| Air filter || 40&lt;br /&gt;
|-&lt;br /&gt;
| Struts || 41&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cover || 42&lt;br /&gt;
|- &lt;br /&gt;
| Aerials || 43&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 44&lt;br /&gt;
|-&lt;br /&gt;
| Tank|| 45&lt;br /&gt;
|-&lt;br /&gt;
| Windows || 46&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || 47&lt;br /&gt;
|-&lt;br /&gt;
| Livery || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Los Santos Customs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! Type ID !! Indexes&lt;br /&gt;
|-&lt;br /&gt;
| Engine || 11 || -1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| Brakes || 12 || -1 to 2&lt;br /&gt;
|-&lt;br /&gt;
| Horns || 14 || -1 to 34&lt;br /&gt;
|- &lt;br /&gt;
| Armour || 16 || -1 to 4&lt;br /&gt;
|-&lt;br /&gt;
| Xenon Headlights || 22 || -1 to 0&lt;br /&gt;
|-&lt;br /&gt;
| Plate || 62 || -1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| Window Tint || 69 || -1 to 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Horn Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! ModName !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STOCK || -1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_TRUCK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_POLICE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLOWN || 2&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SADTROMBONE || 8&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO || 16&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALERE || 17&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEMI || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEFA || 19&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALESOL || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALELA || 21&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALETI || 22&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO_HIGH || 23&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ1 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ2 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZLOOP || 27&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN1 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN2 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN4 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP1 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICAL8 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP2 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engine Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Standard Engine || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 4 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Break Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Standard Brakes || -1&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Street Brakes || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Sport Brakes || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Race Brakes || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transmission Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Standard Transmission || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Street Transmission || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sport Transmission || 1&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Race Transmission || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suspensions Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Standard Suspension|| -1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Lower Suspension || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Street Suspension || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Sport Suspension || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Race Suspension || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armour Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 16 || No Armour || -1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 20% Armour || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 40% Armour || 1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 60% Armour || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 80% Armour || 3 &lt;br /&gt;
|- &lt;br /&gt;
| 16 || 100% Armour || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turbo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 18 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Turbo Tuning  || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Xenon Headlights===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Standard Lights || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Xenon Headlights || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Window Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 46 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Light Smokeglas || 0&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Dark Smokeglas || 1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Limousine || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White1 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Blue on White3 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Yellow on Blue || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Yellow on Black || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=15829</id>
		<title>Events::call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=15829"/>
		<updated>2018-10-01T03:35:49Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function calls registered event handlers.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
events.call(eventName, ...args);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;anyCallbackName&amp;quot; : anything =&amp;gt;&lt;br /&gt;
    {&lt;br /&gt;
         console.log(anything);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.call(&amp;quot;anyCallbackName&amp;quot;, &amp;quot;yea&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Event_functions}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=15828</id>
		<title>Events::call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Events::call&amp;diff=15828"/>
		<updated>2018-09-30T23:24:57Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function calls registered event handlers.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//CLIENTSIDE&lt;br /&gt;
events.call(eventName, ...args);&lt;br /&gt;
//SERVERSIDE&lt;br /&gt;
events.call(eventName, ...args);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;anyCallbackName&amp;quot; : anything =&amp;gt;&lt;br /&gt;
    {&lt;br /&gt;
         console.log(anything);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.call(&amp;quot;anyCallbackName&amp;quot;, &amp;quot;yea&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Event_functions}}&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Camera::Camera&amp;diff=15827</id>
		<title>Camera::Camera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Camera::Camera&amp;diff=15827"/>
		<updated>2018-09-29T13:01:51Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Creates a camera.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.cameras.new(name, position, rotation, fov);&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;name&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;rotation&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;fov&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Creates a camera and sets it to look towards a location&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let sceneryCamera = mp.cameras.new(&#039;default&#039;, new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40);&lt;br /&gt;
&lt;br /&gt;
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); //Changes the rotation of the camera to point towards a location&lt;br /&gt;
sceneryCamera.setActive(true);&lt;br /&gt;
mp.game.cam.renderScriptCams(true, false, 0, true, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Camera API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Category:Camera_API&amp;diff=15826</id>
		<title>Category:Camera API</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Category:Camera_API&amp;diff=15826"/>
		<updated>2018-09-29T12:59:45Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Camera::attachToPedBone&amp;diff=15825</id>
		<title>Camera::attachToPedBone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Camera::attachToPedBone&amp;diff=15825"/>
		<updated>2018-09-29T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;MrPancakers: Added example, cleaned up page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Attaches a camera to the bone specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
camera.attachToPedBone(ped, boneIndex, x, y, z, heading);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;ped:&#039;&#039;&#039; Ped handle or object&lt;br /&gt;
*&#039;&#039;&#039;boneIndex:&#039;&#039;&#039; {{RageType|Int}} ([[Bones|Bone IDs]])&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; {{RageType|Float}}&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; {{RageType|Float}}&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; {{RageType|Float}}&lt;br /&gt;
*&#039;&#039;&#039;heading:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
This creates a camera and then sets it active and attaches it to the player&#039;s hand so it stays focused. The camera will not move with the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let handCamera = mp.cameras.new(&#039;default&#039;, new mp.Vector3(0,  0,  0), new mp.Vector3(0,0,0), 40);&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;handCam&amp;quot;, () =&amp;gt; {&lt;br /&gt;
    let playerPosition = mp.players.local.position&lt;br /&gt;
&lt;br /&gt;
    handCamera.setActive(true);&lt;br /&gt;
    handCamera.pointAtPedBone(mp.players.local.handle, 57005, 0, 0, 0, true);&lt;br /&gt;
    handCamera.setCoord(playerPosition.x + 1, playerPosition.y + 1, playerPosition.z);&lt;br /&gt;
    mp.game.cam.renderScriptCams(true, false, 0, true, false);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Camera API]]&lt;/div&gt;</summary>
		<author><name>MrPancakers</name></author>
	</entry>
</feed>