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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MisterJ</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MisterJ"/>
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	<updated>2026-06-04T09:16:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19581</id>
		<title>RAGE.Game.Pathfind.GetStreetNameAtCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19581"/>
		<updated>2020-05-05T10:26:26Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Determines the name of the street which is the closest to the given coordinates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;x,y,z - the coordinates of the street&amp;lt;br&amp;gt;streetName - returns a hash as int to the name of the street the coords are on&amp;lt;br&amp;gt;crossingRoad - if the coordinates are on an intersection, a hash as int to the name of the crossing road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: The names are returned as hash as int, the strings can be returned using the function RAGE.Game.Ui.GetStreetNameFromHashKey((uint) hash as int).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;streetName:&#039;&#039;&#039; ref int&lt;br /&gt;
*&#039;&#039;&#039;crossingRoad:&#039;&#039;&#039; ref int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;hash as int:&#039;&#039;&#039; streetName, crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingRoad = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingRoad != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the real streetname you have to use:&lt;br /&gt;
https://wiki.rage.mp/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&amp;diff=19580</id>
		<title>RAGE.Game.Ui.GetStreetNameFromHashKey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&amp;diff=19580"/>
		<updated>2020-05-05T10:25:26Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: Created page with &amp;quot;This functions converts the hash of a street name into a readable string.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: The names are returned as string, the hashes can be obtained by using the function RAGE....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This functions converts the hash of a street name into a readable string.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: The names are returned as string, the hashes can be obtained by using the function RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Ui.GetStreetNameFromHashKey((uint) hash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;hash:&#039;&#039;&#039; (uint) hash&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;string:&#039;&#039;&#039; streetName or crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingRoad = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingRoad != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19579</id>
		<title>RAGE.Game.Pathfind.GetStreetNameAtCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19579"/>
		<updated>2020-05-05T10:21:03Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Determines the name of the street which is the closest to the given coordinates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;x,y,z - the coordinates of the street&amp;lt;br&amp;gt;streetName - returns a int to the name of the street the coords are on&amp;lt;br&amp;gt;crossingRoad - if the coordinates are on an intersection, a int to the name of the crossing road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: the names are returned as int, the strings can be returned using the function RAGE.Game.Ui.GetStreetNameFromHashKey((uint) int).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;streetName:&#039;&#039;&#039; ref int&lt;br /&gt;
*&#039;&#039;&#039;crossingRoad:&#039;&#039;&#039; ref int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int:&#039;&#039;&#039; streetName, crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingRoad = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingRoad != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the real streetname you have to use:&lt;br /&gt;
https://wiki.rage.mp/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19578</id>
		<title>RAGE.Game.Pathfind.GetStreetNameAtCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19578"/>
		<updated>2020-05-05T10:16:20Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Determines the name of the street which is the closest to the given coordinates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;x,y,z - the coordinates of the street&amp;lt;br&amp;gt;streetName - returns a int to the name of the street the coords are on&amp;lt;br&amp;gt;crossingRoad - if the coordinates are on an intersection, a int to the name of the crossing road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: the names are returned as int, the strings can be returned using the function RAGE.Game.Ui.GetStreetNameFromHashKey((uint) int).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingName);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;streetName:&#039;&#039;&#039; ref int&lt;br /&gt;
*&#039;&#039;&#039;crossingRoad:&#039;&#039;&#039; ref int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int:&#039;&#039;&#039; streetName, crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingName = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingName);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempCrossingName);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the real streetname you have to use:&lt;br /&gt;
https://wiki.rage.mp/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19577</id>
		<title>RAGE.Game.Pathfind.GetStreetNameAtCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=RAGE.Game.Pathfind.GetStreetNameAtCoord&amp;diff=19577"/>
		<updated>2020-05-05T10:15:27Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: Created page with &amp;quot;Determines the name of the street which is the closest to the given coordinates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;x,y,z - the coordinates of the street&amp;lt;br&amp;gt;streetName - returns a int to the name of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Determines the name of the street which is the closest to the given coordinates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;x,y,z - the coordinates of the street&amp;lt;br&amp;gt;streetName - returns a int to the name of the street the coords are on&amp;lt;br&amp;gt;crossingRoad - if the coordinates are on an intersection, a int to the name of the crossing road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: the names are returned as int, the strings can be returned using the function RAGE.Game.Ui.GetStreetNameFromHashKey((uint) int).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingName);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;streetName:&#039;&#039;&#039; ref int&lt;br /&gt;
*&#039;&#039;&#039;crossingRoad:&#039;&#039;&#039; ref int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int:&#039;&#039;&#039; streetName, crossingRoad&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
// Clientside&lt;br /&gt;
public string GetActualStreetName()&lt;br /&gt;
{&lt;br /&gt;
    var local = RAGE.Elements.Player.LocalPlayer;&lt;br /&gt;
    var tempStreetName = 0;&lt;br /&gt;
    var tempCrossingName = 0;&lt;br /&gt;
    var tempResult = string.Empty;&lt;br /&gt;
&lt;br /&gt;
    Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingName);&lt;br /&gt;
&lt;br /&gt;
    if (tempStreetName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = Ui.GetStreetNameFromHashKey((uint) tempStreetName);&lt;br /&gt;
    }&lt;br /&gt;
    if (tempCrossingName != 0)&lt;br /&gt;
    {&lt;br /&gt;
        tempResult = Ui.GetStreetNameFromHashKey((uint) tempCrossingName);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return tempResult;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want the real streetname you have to use:&lt;br /&gt;
https://wiki.rage.mp/index.php?title=RAGE.Game.Ui.GetStreetNameFromHashKey&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=19576</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=19576"/>
		<updated>2020-05-05T10:12:55Z</updated>

		<summary type="html">&lt;p&gt;MisterJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
===[[RAGE.Game.Cutscene | Cutscene]]===&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
===[[RAGE.Game.Datafile | Datafile]]===&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
===[[RAGE.Game.Dlc | Dlc]]===&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
===Event===&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===[[RAGE.Game.Misc | Misc]]===&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableAllControlActions|DisableAllControlActions]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableAllControlActions|EnableAllControlActions]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetStreetNameFromHashKey|GetStreetNameFromHashKey]]&lt;br /&gt;
&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>MisterJ</name></author>
	</entry>
</feed>