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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mcfloy</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
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	<updated>2026-07-18T19:24:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=20764</id>
		<title>Player::taskPlayAnim</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=20764"/>
		<updated>2021-07-10T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Plays an animation on the targetted ped.&lt;br /&gt;
&lt;br /&gt;
You must always preload the dictionary (use [https://wiki.rage.mp/index.php?title=Streaming::requestAnimDict Streaming::requestAnimDict] to preload an animation), serverside will have some loaded but not all.&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Dictionary, Animation Name&#039;&#039;&#039;&lt;br /&gt;
* A few possible values can be found on the [[Animations|Animations]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blend speed&#039;&#039;&#039;:&lt;br /&gt;
* Defines the blend time before/after the animation. Most common value is 8.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;pre&amp;gt;1 / [time in seconds] = [blend speed]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration (ms)&#039;&#039;&#039;: &lt;br /&gt;
* How long the animation plays. -1 can be used to play the whole animation (or loop indefinitely, if flag 1 is used)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Flags &#039;&#039;&#039;: &lt;br /&gt;
*0: Normal&lt;br /&gt;
*1: Repeat/loop&lt;br /&gt;
*2: Stop animation on last frame&lt;br /&gt;
*16: Animate upper body only&lt;br /&gt;
*32: Enable player control (animation is played as a secondary task - can be used to mix animations)&lt;br /&gt;
*128: Cancellable&lt;br /&gt;
*256: Additive animation&lt;br /&gt;
*512: Disables collision and physics on ped&lt;br /&gt;
*1024: Disables collision and physics on ped, applies animation initial offset (see [[Ped::getAnimInitialOffsetPosition]] and [[Ped::getAnimInitialOffsetRotation]])&lt;br /&gt;
*2048: Disables collision and physics on ped, take care of the current position/rotation&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; You can sum flags together. For example, if you want an upper body controllable animation with last frame you can do 48+2 which is flag 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Offset&#039;&#039;&#039;:&lt;br /&gt;
*Can be used to skip a part of the animation. Values are between 0.0 and 1.0&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;player.taskPlayAnim(animDictionary, animationName, blendInSpeed, blendOutSpeed, duration, flag, startOffset, lockX, lockY, lockZ);&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animDictionary:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;animationName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;blendInSpeed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;blendOutSpeed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;flag:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;startOffset:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;lockX:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockY:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockZ:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The example below preloads an animation and applies it into the local player.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.streaming.requestAnimDict(&amp;quot;random@shop_robbery&amp;quot;);//preload the animation&lt;br /&gt;
mp.players.local.taskPlayAnim(&amp;quot;random@shop_robbery&amp;quot;, &amp;quot;robbery_action_f&amp;quot;, 8.0, 1.0, -1, 1, 1.0, false, false, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;&#039;[[Animations|Animations Dictionary]]&#039;&#039;&#039;&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=World::trafficLights.state&amp;diff=10326</id>
		<title>World::trafficLights.state</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=World::trafficLights.state&amp;diff=10326"/>
		<updated>2018-05-06T16:44:20Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Init the state page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property set the traffic lights state. (If you want to make your own traffic lights system, make sure of locking the traffic lights to avoid the game to change them by itself)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Values&lt;br /&gt;
!North - South&lt;br /&gt;
!West - Est&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Red&lt;br /&gt;
|Green&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Red&lt;br /&gt;
|Orange&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|Green&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|Orange&lt;br /&gt;
|Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sequence of traffic lights in GTA V : [0, 39, 87, 48, 87, 39]&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.world.trafficLights.state = 0; // Will put one way on Red light and the other on Green light.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{World_definition}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=9182</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=9182"/>
		<updated>2018-02-07T19:20:10Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: /* Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a Vehicle.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::getScreenActiveResolution&amp;diff=8868</id>
		<title>Graphics::getScreenActiveResolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::getScreenActiveResolution&amp;diff=8868"/>
		<updated>2018-01-22T12:07:59Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns current screen resolution.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
var {x, y} = mp.game.graphics.getScreenActiveResolution(x, y);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; x, y&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8867</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8867"/>
		<updated>2018-01-22T11:42:44Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: /* Label */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention: work is still in progress. There still could be major changes in design of API.&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
*Properties:&lt;br /&gt;
**cursor.visible&lt;br /&gt;
**cursor.position&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition}}&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server-side_functions&amp;diff=8866</id>
		<title>Server-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server-side_functions&amp;diff=8866"/>
		<updated>2018-01-22T11:41:09Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blip==&lt;br /&gt;
{{Blip_definition}}&lt;br /&gt;
&lt;br /&gt;
==Checkpoint==&lt;br /&gt;
{{Checkpoint_definition}}&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
{{Colshape_definition}}&lt;br /&gt;
&lt;br /&gt;
==Colshape pool==&lt;br /&gt;
{{ColshapePool_definition}}&lt;br /&gt;
&lt;br /&gt;
==Entity pool==&lt;br /&gt;
{{EntityPool_functions}}&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
{{Event_functions}}&lt;br /&gt;
&lt;br /&gt;
==Global==&lt;br /&gt;
{{Global_definition}}&lt;br /&gt;
&lt;br /&gt;
==Label==&lt;br /&gt;
{{Label_definition}}&lt;br /&gt;
&lt;br /&gt;
==Marker==&lt;br /&gt;
{{Marker_definition}}&lt;br /&gt;
&lt;br /&gt;
==Object==&lt;br /&gt;
{{Object_block}}&lt;br /&gt;
&lt;br /&gt;
==Pickup==&lt;br /&gt;
{{Pickup_definition}}&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
{{Player_definition}}&lt;br /&gt;
&lt;br /&gt;
==Player pool==&lt;br /&gt;
{{PlayerPool_definition}}&lt;br /&gt;
&lt;br /&gt;
==Vector3==&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
{{Vehicle_definition}}&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
{{World_definition}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server-side_functions&amp;diff=8865</id>
		<title>Server-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server-side_functions&amp;diff=8865"/>
		<updated>2018-01-22T11:40:50Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: /* Text label */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blip==&lt;br /&gt;
{{Blip_definition}}&lt;br /&gt;
&lt;br /&gt;
==Checkpoint==&lt;br /&gt;
{{Checkpoint_definition}}&lt;br /&gt;
&lt;br /&gt;
==Colshape==&lt;br /&gt;
{{Colshape_definition}}&lt;br /&gt;
&lt;br /&gt;
==Colshape pool==&lt;br /&gt;
{{ColshapePool_definition}}&lt;br /&gt;
&lt;br /&gt;
==Entity pool==&lt;br /&gt;
{{EntityPool_functions}}&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
{{Event_functions}}&lt;br /&gt;
&lt;br /&gt;
==Global==&lt;br /&gt;
{{Global_definition}}&lt;br /&gt;
&lt;br /&gt;
==Marker==&lt;br /&gt;
{{Marker_definition}}&lt;br /&gt;
&lt;br /&gt;
==Object==&lt;br /&gt;
{{Object_block}}&lt;br /&gt;
&lt;br /&gt;
==Pickup==&lt;br /&gt;
{{Pickup_definition}}&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
{{Player_definition}}&lt;br /&gt;
&lt;br /&gt;
==Player pool==&lt;br /&gt;
{{PlayerPool_definition}}&lt;br /&gt;
&lt;br /&gt;
==Label==&lt;br /&gt;
{{Label_definition}}&lt;br /&gt;
&lt;br /&gt;
==Vector3==&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
==Vehicle==&lt;br /&gt;
{{Vehicle_definition}}&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
{{World_definition}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_functions&amp;diff=8864</id>
		<title>Template:Label functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_functions&amp;diff=8864"/>
		<updated>2018-01-22T11:40:43Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[Label::Label]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_properties&amp;diff=8863</id>
		<title>Template:Label properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_properties&amp;diff=8863"/>
		<updated>2018-01-22T11:40:31Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[Label::color]]&lt;br /&gt;
**[[Label::drawDistance]]&lt;br /&gt;
**[[Label::font]]&lt;br /&gt;
**[[Label::los]]&lt;br /&gt;
**[[Label::text]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:TextLabel_properties&amp;diff=8862</id>
		<title>Template:TextLabel properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:TextLabel_properties&amp;diff=8862"/>
		<updated>2018-01-22T11:40:15Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel properties to Template:Label properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Label properties]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_properties&amp;diff=8861</id>
		<title>Template:Label properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_properties&amp;diff=8861"/>
		<updated>2018-01-22T11:40:15Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel properties to Template:Label properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[TextLabel::color]]&lt;br /&gt;
**[[TextLabel::drawDistance]]&lt;br /&gt;
**[[TextLabel::font]]&lt;br /&gt;
**[[TextLabel::los]]&lt;br /&gt;
**[[TextLabel::text]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:TextLabel_functions&amp;diff=8860</id>
		<title>Template:TextLabel functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:TextLabel_functions&amp;diff=8860"/>
		<updated>2018-01-22T11:40:06Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel functions to Template:Label functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Label functions]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_functions&amp;diff=8859</id>
		<title>Template:Label functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_functions&amp;diff=8859"/>
		<updated>2018-01-22T11:40:06Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel functions to Template:Label functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[TextLabel::TextLabel]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_definition&amp;diff=8858</id>
		<title>Template:Label definition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_definition&amp;diff=8858"/>
		<updated>2018-01-22T11:39:38Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
{{Label_functions}}&lt;br /&gt;
{{Entity_functions}}&lt;br /&gt;
*Properties&lt;br /&gt;
{{Label_properties}}&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::dimension]]&lt;br /&gt;
**[[Entity::type]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:TextLabel_definition&amp;diff=8857</id>
		<title>Template:TextLabel definition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:TextLabel_definition&amp;diff=8857"/>
		<updated>2018-01-22T11:39:24Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel definition to Template:Label definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Label definition]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Label_definition&amp;diff=8856</id>
		<title>Template:Label definition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Label_definition&amp;diff=8856"/>
		<updated>2018-01-22T11:39:24Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page Template:TextLabel definition to Template:Label definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
{{TextLabel_functions}}&lt;br /&gt;
{{Entity_functions}}&lt;br /&gt;
*Properties&lt;br /&gt;
{{TextLabel_properties}}&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::dimension]]&lt;br /&gt;
**[[Entity::type]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=TextLabel::TextLabel&amp;diff=8855</id>
		<title>TextLabel::TextLabel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=TextLabel::TextLabel&amp;diff=8855"/>
		<updated>2018-01-22T11:38:53Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page TextLabel::TextLabel to Label::Label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Label::Label]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::Label&amp;diff=8854</id>
		<title>Label::Label</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::Label&amp;diff=8854"/>
		<updated>2018-01-22T11:38:53Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Mcfloy moved page TextLabel::TextLabel to Label::Label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a Label.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.labels.new(text, position,&lt;br /&gt;
{&lt;br /&gt;
    los: los,&lt;br /&gt;
    font: font,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    color: color,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
*&#039;&#039;&#039;text&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;los&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;font&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;drawDistance&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[Number, Number, Number, Number]}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|dimension}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::Label&amp;diff=8853</id>
		<title>Label::Label</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::Label&amp;diff=8853"/>
		<updated>2018-01-22T11:32:13Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a Label.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.labels.new(text, position,&lt;br /&gt;
{&lt;br /&gt;
    los: los,&lt;br /&gt;
    font: font,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    color: color,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
*&#039;&#039;&#039;text&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;los&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;font&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;drawDistance&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[Number, Number, Number, Number]}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|dimension}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8852</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8852"/>
		<updated>2018-01-22T11:26:55Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Cam::getGameplayCamRelativeHeading&amp;diff=8851</id>
		<title>Cam::getGameplayCamRelativeHeading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Cam::getGameplayCamRelativeHeading&amp;diff=8851"/>
		<updated>2018-01-22T11:26:04Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
var heading = mp.game.getGameplayCamRelativeHeadin();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returned value===&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|number}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// PLEASE MAKE ME&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Cam::getGameplayCamRelativeHeading&amp;diff=8850</id>
		<title>Cam::getGameplayCamRelativeHeading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Cam::getGameplayCamRelativeHeading&amp;diff=8850"/>
		<updated>2018-01-22T11:25:54Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Created page with &amp;quot;==Syntax== &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; var heading = mp.game.getGameplayCamRelativeHeadin(); &amp;lt;/syntaxhighlight&amp;gt;  ===Returned value=== *&amp;#039;&amp;#039;&amp;#039;heading&amp;#039;&amp;#039;&amp;#039;: {{RageType|number...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
var heading = mp.game.getGameplayCamRelativeHeadin();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returned value===&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|number}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// PLEASE MAKE ME&lt;br /&gt;
&amp;lt;/syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Cam_functions_c&amp;diff=8849</id>
		<title>Template:Cam functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Cam_functions_c&amp;diff=8849"/>
		<updated>2018-01-22T11:22:39Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*[[Cam::InterpolatePlayerCamera|mp.game.cam.InterpolatePlayerCamera]]&lt;br /&gt;
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]]&lt;br /&gt;
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]]&lt;br /&gt;
*[[Cam::createCamera|mp.game.cam.createCamera]]&lt;br /&gt;
*[[Cam::createCam|mp.game.cam.createCam]]&lt;br /&gt;
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]]&lt;br /&gt;
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|mp.game.cam.getGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]]&lt;br /&gt;
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]]&lt;br /&gt;
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setTimeIdleDrop|mp.game.cam.setTimeIdleDrop]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8848</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8848"/>
		<updated>2018-01-22T11:20:48Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention: work is still in progress. There still could be major changes in design of API.&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
*Properties:&lt;br /&gt;
**cursor.visible&lt;br /&gt;
**cursor.position&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition}}&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
*[[Label:Label]]&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8847</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8847"/>
		<updated>2018-01-22T11:20:16Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention: work is still in progress. There still could be major changes in design of API.&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
*Properties:&lt;br /&gt;
**cursor.visible&lt;br /&gt;
**cursor.position&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition}}&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8846</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=8846"/>
		<updated>2018-01-22T11:20:06Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention: work is still in progress. There still could be major changes in design of API.&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint==&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
*Properties:&lt;br /&gt;
**cursor.visible&lt;br /&gt;
**cursor.position&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_definition}}&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Checkpoint::Checkpoint&amp;diff=8845</id>
		<title>Checkpoint::Checkpoint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Checkpoint::Checkpoint&amp;diff=8845"/>
		<updated>2018-01-22T11:19:02Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a Checkpoint.&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;type&#039;&#039;&#039;: {{RageType|Number}} &lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;direction&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;radius&#039;&#039;&#039;: {{RageType|Number}} &lt;br /&gt;
*&#039;&#039;&#039;red&#039;&#039;&#039;: {{RageType|Number}} &lt;br /&gt;
*&#039;&#039;&#039;green&#039;&#039;&#039;: {{RageType|Number}}  &lt;br /&gt;
*&#039;&#039;&#039;blue&#039;&#039;&#039;: {{RageType|Number}}  &lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}  &lt;br /&gt;
*&#039;&#039;&#039;visible&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}} &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.checkpoints.new(type, position, radius,&lt;br /&gt;
{&lt;br /&gt;
    direction: direction,&lt;br /&gt;
    color: color,&lt;br /&gt;
    visible: visible,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Checkpoint_definition}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Blip::Blip&amp;diff=8844</id>
		<title>Blip::Blip</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Blip::Blip&amp;diff=8844"/>
		<updated>2018-01-22T11:18:38Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a blip.&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;sprite&#039;&#039;&#039;: {{RageType|Int}} ([[Blips#Blip_model|Blip sprites]])&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;name&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;scale&#039;&#039;&#039;: {{RageType|Float}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|Color ID}} ([[Blips#Blip_colors|Blip colors]])&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Int}} [0:255]&lt;br /&gt;
*&#039;&#039;&#039;drawDistance&#039;&#039;&#039;: {{RageType|Float}}&lt;br /&gt;
*&#039;&#039;&#039;shortRange&#039;&#039;&#039;: {{RageType|Boolean}}: Auto-hide on the minimap&lt;br /&gt;
*&#039;&#039;&#039;rotation&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
Note: only &#039;&#039;&#039;sprite&#039;&#039;&#039; and &#039;&#039;&#039;position&#039;&#039;&#039; are required to make a Blip.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.blips.new(sprite, position,&lt;br /&gt;
{&lt;br /&gt;
    name: name,&lt;br /&gt;
    scale: scale,&lt;br /&gt;
    color: color,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    shortRange: shortRange,&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    dimension: dimension,&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let policeBlipVector = new mp.Vector3(408.4915466308594, -979.883056640625, 29.22386360168457); //Set a Vector3&lt;br /&gt;
let userBlip = mp.blips.new(8, policeBlipVector, {&lt;br /&gt;
        name: &amp;quot;Policestation&amp;quot;,&lt;br /&gt;
        scale: 2,&lt;br /&gt;
        color: 7,&lt;br /&gt;
        alpha: 255,&lt;br /&gt;
        drawDistance: 100,&lt;br /&gt;
        shortRange: true,&lt;br /&gt;
        rotation: 0,&lt;br /&gt;
        dimension: 0,&lt;br /&gt;
    }); //Create a Blip on a Policestation&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This example creates a Blip at a Policestation.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Blip_definition}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Marker::Marker&amp;diff=8843</id>
		<title>Marker::Marker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Marker::Marker&amp;diff=8843"/>
		<updated>2018-01-22T11:18:08Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Create a marker&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;type&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
* &#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
* &#039;&#039;&#039;scale&#039;&#039;&#039;: {{RageType|Float}}&lt;br /&gt;
* &#039;&#039;&#039;direction&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
* &#039;&#039;&#039;rotation&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
* &#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[Int, Int, Int, Int]}} [0:255]&lt;br /&gt;
* &#039;&#039;&#039;visible&#039;&#039;&#039;: {{RageType|Boolean}} &lt;br /&gt;
* &#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.markers.new(type, position, scale,&lt;br /&gt;
{&lt;br /&gt;
    direction: direction,&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    color: color,&lt;br /&gt;
    visible: visible,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Markers type==&lt;br /&gt;
{{Markers_type}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Marker_function}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Object::Object&amp;diff=8842</id>
		<title>Object::Object</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Object::Object&amp;diff=8842"/>
		<updated>2018-01-22T11:17:12Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a new Object. [http://objects.codeshock.hu/gallery.php Gallery of objects]&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]])&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;rotation&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.objects.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// OUTDATED EXAMPLE&lt;br /&gt;
let pos = player.position; // Returns Vector3 object&lt;br /&gt;
pos.y += 1;&lt;br /&gt;
pos.z -= 1;&lt;br /&gt;
&lt;br /&gt;
let object = mp.objects.new(mp.joaat(&#039;p_stinger_03&#039;), pos, [0, 0, 0]); // Creates a stinger beside the player&lt;br /&gt;
let object = mp.objects.new(795100068, pos, [0, 0, 0]); // Alternative, mp.joaat(...) resolves the model name into this object id&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Object_definition_c&amp;diff=8841</id>
		<title>Template:Object definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Object_definition_c&amp;diff=8841"/>
		<updated>2018-01-22T11:16:53Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Object::Object]]&lt;br /&gt;
**[[Object::hasBeenBroken|Object.hasBeenBroken]]&lt;br /&gt;
**[[Object::isVisible|Object.isVisible]]&lt;br /&gt;
**[[Object::markForDeletion|Object.markForDeletion]]&lt;br /&gt;
**[[Object::placeOnGroundProperly|Object.placeOnGroundProperly]]&lt;br /&gt;
**[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|Object.setActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[Object::setPhysicsParams|Object.setPhysicsParams]]&lt;br /&gt;
**[[Object::setTargettable|Object.setTargettable]]&lt;br /&gt;
**[[Object::slide|Object.slide]]&lt;br /&gt;
&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8840</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8840"/>
		<updated>2018-01-22T11:15:57Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=8839</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=8839"/>
		<updated>2018-01-22T11:14:37Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Creates a Vehicle.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]])&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{Shared}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Global_properties_c&amp;diff=8838</id>
		<title>Template:Global properties c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Global_properties_c&amp;diff=8838"/>
		<updated>2018-01-22T11:13:55Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Properties&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.blips]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.browsers]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.cameras]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.checkpoints]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.colshapes]]&lt;br /&gt;
**[[Client-side_functions#Discord|mp.discord]]&lt;br /&gt;
**[[Client-side_functions#Event|mp.events]]&lt;br /&gt;
**[[Client-side_functions#Game_Globals|mp.game]]&lt;br /&gt;
**[[Client-side_functions#Gui|mp.gui]] (Default browser of the chat)&lt;br /&gt;
**[[Client-side_functions#Label|mp.labels]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.markers]]&lt;br /&gt;
**[[Client-side functions#Nametags|mp.nametags]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.objects]]&lt;br /&gt;
**[[Client-side_functions#Player_pool|mp.players]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.pickups]]&lt;br /&gt;
**[[Client-side_functions#Entity_pool|mp.vehicles]]&lt;br /&gt;
**[[Client-side_functions#Raycasting|mp.raycasting]]&lt;br /&gt;
**[[Client-side_functions#Storage|mp.storage]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Cursor.show&amp;diff=8837</id>
		<title>Cursor.show</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Cursor.show&amp;diff=8837"/>
		<updated>2018-01-22T11:11:29Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Created page with &amp;quot;==Syntax== {{ClientSide}} &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; mp.gui.cursor.show(visibility, freezeControls); &amp;lt;/syntaxhighlight&amp;gt;  ===Required arguments=== *&amp;#039;&amp;#039;&amp;#039;visibility&amp;#039;&amp;#039;&amp;#039;: {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.gui.cursor.show(visibility, freezeControls);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required arguments===&lt;br /&gt;
*&#039;&#039;&#039;visibility&#039;&#039;&#039;: {{RageType|boolean}}&lt;br /&gt;
*&#039;&#039;&#039;freezeControls&#039;&#039;&#039;: {{RageType|boolean}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_functions_c&amp;diff=8829</id>
		<title>Template:Player functions c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_functions_c&amp;diff=8829"/>
		<updated>2018-01-20T21:53:51Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Player::arePlayerFlashingStarsAboutToDrop|mp.game.player.arePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::arePlayerStarsGreyedOut|mp.game.player.arePlayerStarsGreyedOut]]&lt;br /&gt;
*[[Player::canPedHear|mp.game.player.canPedHearPlayer]]&lt;br /&gt;
*[[Player::canPlayerStartMission|mp.game.player.canPlayerStartMission]]&lt;br /&gt;
*[[Player::changePed|mp.game.player.changePed]]&lt;br /&gt;
*[[Player::clearHasDamagedAtLeastOneNonAnimalPed|mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::clearHasDamagedAtLeastOnePed|mp.game.player.clearHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearParachuteModelOverride|mp.game.player.clearParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearParachutePackModelOverride|mp.game.player.clearParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearParachuteVariationOverride|mp.game.player.clearParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearWantedLevel|mp.game.player.clearWantedLevel]]&lt;br /&gt;
*[[Player::disablePlayerFiring|mp.game.player.disablePlayerFiring]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|mp.game.player.displaySystemSigninUi]]&lt;br /&gt;
*[[Player::disableVehicleRewards|mp.game.player.disableVehicleRewards]]*[[Player::enableSpecialAbility|mp.game.player.enableSpecialAbility]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|mp.game.player.forceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|mp.game.player.forceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::forceCleanup|mp.game.player.forceCleanup]]&lt;br /&gt;
*[[Player::getCurrentStealthNoise|mp.game.player.getCurrentStealthNoise]]&lt;br /&gt;
*[[Player::getEntityPlayerIsFreeAimingAt|mp.game.player.getEntityPlayerIsFreeAimingAt]]&lt;br /&gt;
*[[Player::getGroup|mp.game.player.getGroup]]&lt;br /&gt;
*[[Player::getHasReserveParachute|mp.game.player.getHasReserveParachute]]&lt;br /&gt;
*[[Player::getInvincible|mp.game.player.getInvincible]]&lt;br /&gt;
*[[Player::getMaxArmour|mp.game.player.getMaxArmour]]&lt;br /&gt;
*[[Player::getName|mp.game.player.getName]]&lt;br /&gt;
*[[Player::getParachutePackTintIndex|mp.game.player.getParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getParachuteSmokeTrailColor|mp.game.player.getParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|mp.game.player.getParachuteTintIndex]]&lt;br /&gt;
*[[Player::getPedScriptIndex|mp.game.player.getPedScriptIndex]]&lt;br /&gt;
*[[Player::getPed|mp.game.player.getPed]]&lt;br /&gt;
*[[Player::getPlayerTargetEntity|mp.game.player.getTargetEntity]]&lt;br /&gt;
*[[Player::getReserveParachuteTintIndex|mp.game.player.getReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getRgbColour|mp.game.player.getRgbColour]]&lt;br /&gt;
*[[Player::getSprintStaminaRemaining|mp.game.player.getSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getSprintTimeRemaining|mp.game.player.getSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getTeam|mp.game.player.getTeam]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveAgainstTraffic|mp.game.player.getTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::getTimeSincePlayerDroveOnPavement|mp.game.player.getTimeSincePlayerDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitPed|mp.game.player.getTimeSincePlayerHitPed]]&lt;br /&gt;
*[[Player::getTimeSincePlayerHitVehicle|mp.game.player.getTimeSincePlayerHitVehicle]]&lt;br /&gt;
*[[Player::getUnderwaterTimeRemaining|mp.game.player.getUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|mp.game.player.getWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]]&lt;br /&gt;
*[[Player::getWantedLevel|mp.game.player.getWantedLevel]]&lt;br /&gt;
*[[Player::giveAchievementToPlayer|mp.game.player.giveAchievementToPlayer]]&lt;br /&gt;
*[[Player::giveRagdollControl|mp.game.player.giveRagdollControl]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|mp.game.player.hasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::hasBeenSpottedInStolenVehicle|mp.game.player.hasBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::hasDamagedAtLeastOneNonAnimalPed|mp.game.player.hasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasDamagedAtLeastOnePed|mp.game.player.hasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|mp.game.player.hasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::hasLeftTheWorld|mp.game.player.hasLeftTheWorld]]&lt;br /&gt;
*[[Player::hasTeleportFinished|mp.game.player.hasTeleportFinished]]&lt;br /&gt;
*[[Player::intToParticipantindex|mp.game.player.intToParticipantindex]]&lt;br /&gt;
*[[Player::intToPlayerindex|mp.game.player.intToPlayerindex]]&lt;br /&gt;
*[[Player::isBeingArrested|mp.game.player.isBeingArrested]]&lt;br /&gt;
*[[Player::isClimbing|mp.game.player.isClimbing]]&lt;br /&gt;
*[[Player::isControlOn|mp.game.player.isControlOn]]&lt;br /&gt;
*[[Player::isDead|mp.game.player.isDead]]&lt;br /&gt;
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]&lt;br /&gt;
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]&lt;br /&gt;
*[[Player::isPlayerFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::isPlayerTargettingEntity|mp.game.player.isTargettingEntity]]&lt;br /&gt;
*[[Player::isPlaying|mp.game.player.isPlaying]]&lt;br /&gt;
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]&lt;br /&gt;
*[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]]&lt;br /&gt;
*[[Player::isRidingTrain|mp.game.player.isRidingTrain]]&lt;br /&gt;
*[[Player::isScriptControlOn|mp.game.player.isScriptControlOn]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|mp.game.player.isSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|mp.game.player.isSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|mp.game.player.isSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]&lt;br /&gt;
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]&lt;br /&gt;
*[[Player::removeHelmet|mp.game.player.removeHelmet]]&lt;br /&gt;
*[[Player::reportCrime|mp.game.player.reportCrime]]&lt;br /&gt;
*[[Player::reserveEntityExplodesOnHighExplosionCombo|mp.game.player.reserveEntityExplodesOnHighExplosionCombo]]&lt;br /&gt;
*[[Player::resetArrestState|mp.game.player.resetArrestState]]&lt;br /&gt;
*[[Player::resetInputGait|mp.game.player.resetInputGait]]&lt;br /&gt;
*[[Player::resetStamina|mp.game.player.resetStamina]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|mp.game.player.resetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::restoreStamina|mp.game.player.restoreStamina]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|mp.game.player.setAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|mp.game.player.setAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAreasGeneratorOrientation|mp.game.player.setAreasGeneratorOrientation]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|mp.game.player.setAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setCanBeHassledByGangs|mp.game.player.setCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setCanDoDriveBy|mp.game.player.setCanDoDriveBy]]&lt;br /&gt;
*[[Player::setCanLeaveParachuteSmokeTrail|mp.game.player.setCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setCanUseCover|mp.game.player.setCanUseCover]]&lt;br /&gt;
*[[Player::setClothPinFrames|mp.game.player.setClothPinFrames]]&lt;br /&gt;
*[[Player::setControl|mp.game.player.setControl]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|mp.game.player.setDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setDispatchCopsForPlayer|mp.game.player.setDispatchCopsForPlayer]]&lt;br /&gt;
*[[Player::setEveryoneIgnore|mp.game.player.setEveryoneIgnore]]&lt;br /&gt;
*[[Player::setForceSkipAimIntro|mp.game.player.setForceSkipAimIntro]]&lt;br /&gt;
*[[Player::setForcedAim|mp.game.player.setForcedAim]]&lt;br /&gt;
*[[Player::setForcedZoom|mp.game.player.setForcedZoom]]&lt;br /&gt;
*[[Player::setHasReserveParachute|mp.game.player.setHasReserveParachute]]&lt;br /&gt;
*[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::setHudAnimStopLevel|mp.game.player.setHudAnimStopLevel]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|mp.game.player.setIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setInvincible|mp.game.player.setInvincible]]&lt;br /&gt;
*[[Player::setLockonRangeOverride|mp.game.player.setLockonRangeOverride]]&lt;br /&gt;
*[[Player::setLockon|mp.game.player.setLockon]]&lt;br /&gt;
*[[Player::setMaxArmour|mp.game.player.setMaxArmour]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|mp.game.player.setMaxWantedLevel]]&lt;br /&gt;
*[[Player::setMayNotEnterAnyVehicle|mp.game.player.setMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::setMayOnlyEnterThisVehicle|mp.game.player.setMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setModel|mp.game.player.setModel]]&lt;br /&gt;
*[[Player::setNoiseMultiplier|mp.game.player.setNoiseMultiplier]]&lt;br /&gt;
*[[Player::setParachuteModelOverride|mp.game.player.setParachuteModelOverride]]&lt;br /&gt;
*[[Player::setParachutePackModelOverride|mp.game.player.setParachutePackModelOverride]]&lt;br /&gt;
*[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|mp.game.player.setParachuteTintIndex]]&lt;br /&gt;
*[[Player::setParachuteVariationOverride|mp.game.player.setParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setPlayerClothLockCounter|mp.game.player.setClothLockCounter]]&lt;br /&gt;
*[[Player::setPlayerClothPackageIndex|mp.game.player.setClothPackageIndex]]&lt;br /&gt;
*[[Player::setPlayerTargetingMode|mp.game.player.setTargetingMode]]&lt;br /&gt;
*[[Player::setPoliceIgnore|mp.game.player.setPoliceIgnore]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|mp.game.player.setPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|mp.game.player.setReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierFor|mp.game.player.setRunSprintMultiplierFor]]&lt;br /&gt;
*[[Player::setSimulateAiming|mp.game.player.setSimulateAiming]]&lt;br /&gt;
*[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|mp.game.player.setSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::setSprint|mp.game.player.setSprint]]&lt;br /&gt;
*[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setSwimMultiplierForPlayer|mp.game.player.setSwimMultiplierForPlayer]]&lt;br /&gt;
*[[Player::setTeam|mp.game.player.setTeam]]&lt;br /&gt;
*[[Player::setVehicleDamageModifier|mp.game.player.setVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setVehicleDefenseModifier|mp.game.player.setVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setWantedCentrePosition|mp.game.player.setWantedCentrePosition]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|mp.game.player.setWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|mp.game.player.setWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::setWantedLevelNoDrop|mp.game.player.setWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setWantedLevelNow|mp.game.player.setWantedLevelNow]]&lt;br /&gt;
*[[Player::setWantedLevel|mp.game.player.setWantedLevel]]&lt;br /&gt;
*[[Player::setWeaponDamageModifier|mp.game.player.setWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setWeaponDefenseModifier|mp.game.player.setWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::simulatePlayerInputGait|mp.game.player.simulatePlayerInputGait]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|mp.game.player.specialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|mp.game.player.specialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|mp.game.player.specialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|mp.game.player.specialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|mp.game.player.specialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|mp.game.player.specialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|mp.game.player.specialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|mp.game.player.specialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|mp.game.player.specialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|mp.game.player.specialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|mp.game.player.specialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityReset|mp.game.player.specialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|mp.game.player.specialAbilityUnlock]]&lt;br /&gt;
*[[Player::startFiringAmnesty|mp.game.player.startFiringAmnesty]]&lt;br /&gt;
*[[Player::startPlayerTeleport|mp.game.player.startPlayerTeleport]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8827</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8827"/>
		<updated>2018-01-20T14:41:47Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8826</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8826"/>
		<updated>2018-01-20T14:41:27Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColors|Vehicle.getExtraColors]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Marker::setColor&amp;diff=8825</id>
		<title>Marker::setColor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Marker::setColor&amp;diff=8825"/>
		<updated>2018-01-20T13:05:31Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Sets the marker&#039;s color.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
marker.setColor(r, g, b, a);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
* r: {{RageType|number}}&lt;br /&gt;
* g: {{RageType|number}}&lt;br /&gt;
* b: {{RageType|number}}&lt;br /&gt;
* a: {{RageType|number}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Marker::getColor&amp;diff=8824</id>
		<title>Marker::getColor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Marker::getColor&amp;diff=8824"/>
		<updated>2018-01-20T13:04:54Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039;: Gets the marker&amp;#039;s color.  ==Syntax== {{ServerSide}} &amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt; [r,g,b,a] = marker.getColor(); &amp;lt;/syntaxhighlight&amp;gt;  ===Return value=== *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Gets the marker&#039;s color.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{ServerSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
[r,g,b,a] = marker.getColor();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
* r: {{RageType|number}}&lt;br /&gt;
* g: {{RageType|number}}&lt;br /&gt;
* b: {{RageType|number}}&lt;br /&gt;
* a: {{RageType|number}}&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:ClientSide&amp;diff=8823</id>
		<title>Template:ClientSide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:ClientSide&amp;diff=8823"/>
		<updated>2018-01-20T12:02:11Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Peds::new&amp;diff=8822</id>
		<title>Peds::new</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Peds::new&amp;diff=8822"/>
		<updated>2018-01-20T12:01:50Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.peds.new(model, position, heading, streamInEventHandler, dimension);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;modelHash:&#039;&#039;&#039; Model hash&lt;br /&gt;
*&#039;&#039;&#039;position:&#039;&#039;&#039; Vector3 position&lt;br /&gt;
*&#039;&#039;&#039;heading:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;streamInEventHandler:&#039;&#039;&#039; function (called when the ped is streamed)&lt;br /&gt;
*&#039;&#039;&#039;dimension:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Ped handle or object&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let Ped = mp.peds.new(mp.game.joaat(&#039;MP_F_Freemode_01&#039;), new mp.Vector3( 100.0, -100.0, 25.0), 270.0, (streamPed) =&amp;gt; {&lt;br /&gt;
    // Ped Streamed&lt;br /&gt;
    streamPed.setAlpha(0);&lt;br /&gt;
}, player.dimension);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8821</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8821"/>
		<updated>2018-01-20T11:55:28Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColor|Vehicle.clearCustomPrimaryColor]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColor|Vehicle.clearCustomSecondaryColor]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColorCombination|Vehicle.getColorCombination]]&lt;br /&gt;
**[[Vehicle::getColors|Vehicle.getColors]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColor|Vehicle.getCustomPrimaryColor]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColor|Vehicle.getCustomSecondaryColor]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColors|Vehicle.getExtraColors]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColorCustom|Vehicle.getIsPrimaryColorCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColorCustom|Vehicle.getIsSecondaryColorCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColor|Vehicle.getNeonLightsColor]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColors|Vehicle.getNumberOfColors]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColorCombination|Vehicle.setColorCombination]]&lt;br /&gt;
**[[Vehicle::setColors|Vehicle.setColors]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColor|Vehicle.setCustomPrimaryColor]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColor|Vehicle.setCustomSecondaryColor]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColors|Vehicle.setExtraColors]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColor|Vehicle.setNeonLightsColor]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8820</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=8820"/>
		<updated>2018-01-20T11:55:00Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColour|Vehicle.getColour]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColour1TextLabel|Vehicle.getModColour1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColour1|Vehicle.getModColour1]]&lt;br /&gt;
**[[Vehicle::getModColour2TextLabel|Vehicle.getModColour2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColour2|Vehicle.getModColour2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColour|Vehicle.getTyreSmokeColour]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColour1|Vehicle.setModColour1]]&lt;br /&gt;
**[[Vehicle::setModColour2|Vehicle.setModColour2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColour|Vehicle.setTyreSmokeColour]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::showHudComponentThisFrame&amp;diff=8799</id>
		<title>Ui::showHudComponentThisFrame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::showHudComponentThisFrame&amp;diff=8799"/>
		<updated>2018-01-20T09:51:19Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.showHudComponentThisFrame(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::setHudComponentPosition&amp;diff=8798</id>
		<title>Ui::setHudComponentPosition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::setHudComponentPosition&amp;diff=8798"/>
		<updated>2018-01-20T09:50:52Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this function to set subtitles position.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.setHudComponentPosition(componentIndex, x, y);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::resetHudComponentValues&amp;diff=8797</id>
		<title>Ui::resetHudComponentValues</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::resetHudComponentValues&amp;diff=8797"/>
		<updated>2018-01-20T09:49:27Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.resetHudComponentValues(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::isScriptedHudComponentActive&amp;diff=8796</id>
		<title>Ui::isScriptedHudComponentActive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::isScriptedHudComponentActive&amp;diff=8796"/>
		<updated>2018-01-20T09:48:58Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.isScriptedHudComponentActive(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Boolean&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::isHudComponentActive&amp;diff=8795</id>
		<title>Ui::isHudComponentActive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::isHudComponentActive&amp;diff=8795"/>
		<updated>2018-01-20T09:48:30Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.isHudComponentActive(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex&#039;&#039;&#039;: int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Boolean&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::hideScriptedHudComponentThisFrame&amp;diff=8794</id>
		<title>Ui::hideScriptedHudComponentThisFrame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::hideScriptedHudComponentThisFrame&amp;diff=8794"/>
		<updated>2018-01-20T09:48:05Z</updated>

		<summary type="html">&lt;p&gt;Mcfloy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.hideScriptedHudComponentThisFrame(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>Mcfloy</name></author>
	</entry>
</feed>