<?xml version="1.0"?>
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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leinader</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leinader"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Leinader"/>
	<updated>2026-08-08T00:21:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21050</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21050"/>
		<updated>2021-08-20T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
 &amp;lt;pre&amp;gt;There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
 mp.pickups.new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;pre&amp;gt;There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
 mp.pickups._new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
All this on multiplayer server version 1.1&lt;br /&gt;
&lt;br /&gt;
Cheked by &amp;quot;Leinader&amp;quot; &amp;lt;!-- please don&#039;t delete it for a while --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21049</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21049"/>
		<updated>2021-08-20T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
 &amp;lt;pre&amp;gt;There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
 mp.pickups.new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;pre&amp;gt;There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
 mp.pickups._new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
All this on multiplayer server version 1.1&lt;br /&gt;
&lt;br /&gt;
Cheked by &amp;quot;Leinader&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=21048</id>
		<title>Vehicle Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle_Mods&amp;diff=21048"/>
		<updated>2021-08-19T19:54:40Z</updated>

		<summary type="html">&lt;p&gt;Leinader: /* Vehicle Mod Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used in [[Vehicle::setMod|setMod]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setMod(modType, modIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Vehicle Mod Types=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Mod Index&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Spoilers&lt;br /&gt;
|-&lt;br /&gt;
|1||Front Bumper&lt;br /&gt;
|-&lt;br /&gt;
|2||Rear Bumper&lt;br /&gt;
|-&lt;br /&gt;
|3||Side Skirt&lt;br /&gt;
|-&lt;br /&gt;
|4||Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|5||Frame&lt;br /&gt;
|-&lt;br /&gt;
|6||Grille&lt;br /&gt;
|-&lt;br /&gt;
|7||Hood&lt;br /&gt;
|-&lt;br /&gt;
|8||Fender&lt;br /&gt;
|-&lt;br /&gt;
|9||Right Fender&lt;br /&gt;
|-&lt;br /&gt;
|10||Roof&lt;br /&gt;
|-&lt;br /&gt;
|11||Engine&lt;br /&gt;
|-&lt;br /&gt;
|12||Brakes&lt;br /&gt;
|-&lt;br /&gt;
|13||Transmission&lt;br /&gt;
|-&lt;br /&gt;
|14 &#039;&#039;(0 to 57)&#039;&#039;||Horns&lt;br /&gt;
|-&lt;br /&gt;
|15||Suspension&lt;br /&gt;
|-&lt;br /&gt;
|16||Armor&lt;br /&gt;
|-&lt;br /&gt;
|18||Turbo&lt;br /&gt;
|-&lt;br /&gt;
|22||Xenon&lt;br /&gt;
|-&lt;br /&gt;
|23||Front Wheels&lt;br /&gt;
|-&lt;br /&gt;
|24 &#039;&#039;(Only for Motorcycles)&#039;&#039; ||Back Wheels&lt;br /&gt;
|-&lt;br /&gt;
|25||Plate holders&lt;br /&gt;
|-&lt;br /&gt;
|27||Trim Design&lt;br /&gt;
|-&lt;br /&gt;
|28||Ornaments&lt;br /&gt;
|-&lt;br /&gt;
|30||Dial Design&lt;br /&gt;
|-&lt;br /&gt;
|33||Steering Wheel&lt;br /&gt;
|-&lt;br /&gt;
|34||Shift Lever&lt;br /&gt;
|-&lt;br /&gt;
|35||Plaques &lt;br /&gt;
|-&lt;br /&gt;
|38||Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
|40||Boost&lt;br /&gt;
|-&lt;br /&gt;
|55||Window Tint&lt;br /&gt;
|-&lt;br /&gt;
|48||Livery&lt;br /&gt;
|-&lt;br /&gt;
|53||Plate&lt;br /&gt;
|-&lt;br /&gt;
|66 &#039;&#039; (0 to 159) &#039;&#039;||Colour 1&lt;br /&gt;
|-&lt;br /&gt;
|67 &#039;&#039; (0 to 159) &#039;&#039;||Colour 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Benny&#039;s ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! ID&lt;br /&gt;
|-&lt;br /&gt;
| Plateholder || 25&lt;br /&gt;
|-&lt;br /&gt;
| Vanity Plates || 26&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 27&lt;br /&gt;
|-&lt;br /&gt;
| Ornaments || 28&lt;br /&gt;
|-&lt;br /&gt;
| Dashboard || 29&lt;br /&gt;
|-&lt;br /&gt;
| Dial || 30&lt;br /&gt;
|-&lt;br /&gt;
| Door Speaker || 31&lt;br /&gt;
|-&lt;br /&gt;
| Seats || 32&lt;br /&gt;
|-&lt;br /&gt;
| Steering wheels || 33&lt;br /&gt;
|-&lt;br /&gt;
| Shifter Leavers || 34&lt;br /&gt;
|-&lt;br /&gt;
| Plaques || 35&lt;br /&gt;
|- &lt;br /&gt;
| Speakers || 36&lt;br /&gt;
|-&lt;br /&gt;
| Trunk || 37&lt;br /&gt;
|-&lt;br /&gt;
| Hydraulics || 38&lt;br /&gt;
|-&lt;br /&gt;
| Engine Block || 39&lt;br /&gt;
|-&lt;br /&gt;
| Air filter || 40&lt;br /&gt;
|-&lt;br /&gt;
| Struts || 41&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cover || 42&lt;br /&gt;
|- &lt;br /&gt;
| Aerials || 43&lt;br /&gt;
|-&lt;br /&gt;
| Trim || 44&lt;br /&gt;
|-&lt;br /&gt;
| Tank|| 45&lt;br /&gt;
|-&lt;br /&gt;
| Windows || 46&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || 47&lt;br /&gt;
|-&lt;br /&gt;
| Livery || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Los Santos Customs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Name !! Type ID !! Indexes&lt;br /&gt;
|-&lt;br /&gt;
| Engine || 11 || -1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| Brakes || 12 || -1 to 2&lt;br /&gt;
|-&lt;br /&gt;
| Horns || 14 || -1 to 34&lt;br /&gt;
|- &lt;br /&gt;
| Armour || 16 || -1 to 4&lt;br /&gt;
|-&lt;br /&gt;
| Xenon Headlights || 22 || -1 to 0&lt;br /&gt;
|-&lt;br /&gt;
| Window Tint || 46 || -1 to 2&lt;br /&gt;
|-&lt;br /&gt;
| Plate || 53 || 0 to 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Horn Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! ModName !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STOCK || -1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_TRUCK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_POLICE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLOWN || 2&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_MUSICAL5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SADTROMBONE || 8&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CALSSICAL7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO || 16&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALERE || 17&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEMI || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEFA || 19&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALESOL || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALELA || 21&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALETI || 22&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_SCALEDO_HIGH || 23&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ1 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ2 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZ3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_JAZZLOOP || 27&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN1 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN2 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_STARSPANGBAN4 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP1 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICAL8 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 14 || HORN_CLASSICALLOOP2 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engine Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Standard Engine || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || EMS-Improvement 4 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Break Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Standard Brakes || -1&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Street Brakes || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Sport Brakes || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Race Brakes || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transmission Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Standard Transmission || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Street Transmission || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sport Transmission || 1&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Race Transmission || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suspensions Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Standard Suspension|| -1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Lower Suspension || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Street Suspension || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Sport Suspension || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Race Suspension || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armour Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 16 || No Armour || -1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 20% Armour || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 40% Armour || 1&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 60% Armour || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 80% Armour || 3 &lt;br /&gt;
|- &lt;br /&gt;
| 16 || 100% Armour || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turbo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 18 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Turbo Tuning  || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Xenon Headlights===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Standard Lights || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Xenon Headlights || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Window Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID&lt;br /&gt;
|-&lt;br /&gt;
| 46 || None || -1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Light Smokeglas || 0&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Dark Smokeglas || 1&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Limousine || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Blue on White2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Blue on White3 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Yellow on Blue || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Yellow on Black || 3&lt;br /&gt;
|-&lt;br /&gt;
| 53 || --- || 4&lt;br /&gt;
|-&lt;br /&gt;
| 53 || --- || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boost Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Id !! Description !! IndexID &lt;br /&gt;
|-&lt;br /&gt;
| 40 || None || -1 &lt;br /&gt;
|-&lt;br /&gt;
| 40 || 20% Nitrous || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 40 || 60% Nitrous || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100% Nitrous || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Ram Boost || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;br /&gt;
[[Category:Vehicle]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=21045</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=21045"/>
		<updated>2021-08-19T11:31:02Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Dummy Entity===&lt;br /&gt;
{{Dummies_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===Globals===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
{{Console_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[voiceChat.getPreprocessingParam|mp.voiceChat.getPreprocessingParam]]&lt;br /&gt;
**[[voiceChat.setPreprocessingParam|mp.voiceChat.setPreprocessingParam]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[voiceChat.lastVad|mp.voiceChat.lastVad]]&lt;br /&gt;
**[[voiceChat.minVad|mp.voiceChat.minVad]]&lt;br /&gt;
**[[voiceChat.muted|mp.voiceChat.muted]]&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
{{Preferences_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
{{Storage_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===System=== &lt;br /&gt;
(раздел не имеет смысла)&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[system.notify()|mp.system.notify]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[system.isFullscreen|mp.system.isFullscreen]]&lt;br /&gt;
**[[system.isFocused|mp.system.isFocused]]&lt;br /&gt;
&lt;br /&gt;
==Static Objects (Game)==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
{{GameGlobals}}&lt;br /&gt;
&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#GXT|mp.game.gxt]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System (Game)|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===GXT===&lt;br /&gt;
{{GXT_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
*[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
*[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System (Game)===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21044</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21044"/>
		<updated>2021-08-15T09:58:13Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
 &amp;lt;pre&amp;gt;There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
 mp.pickups.new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;pre&amp;gt;There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
 mp.pickups._new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
All this on multiplayer server version 1.1&lt;br /&gt;
&lt;br /&gt;
Cheked by &amp;quot;Leinader&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21043</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21043"/>
		<updated>2021-08-15T09:54:47Z</updated>

		<summary type="html">&lt;p&gt;Leinader: Cheked by &amp;quot;Leinader&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
 &amp;lt;pre&amp;gt;There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
 mp.pickups.new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;pre&amp;gt;There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
 mp.pickups._new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
All this on multiplayer server version 1.1&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21042</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21042"/>
		<updated>2021-08-15T09:48:20Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
 &amp;lt;pre&amp;gt;There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
 mp.pickups.new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;pre&amp;gt;There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
 mp.pickups._new();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
All this on multiplayer server version 1.1&lt;br /&gt;
&lt;br /&gt;
Checked by &amp;quot;Leinader&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21041</id>
		<title>Pickup::Pickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pickup::Pickup&amp;diff=21041"/>
		<updated>2021-08-15T09:40:40Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new Pickup.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://wiki.rage.mp/index.php?title=Pickups Pickups list]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
There is a shell &amp;quot;mp.pickups&amp;quot;, but for some reason such a function does not exist in the list of functions of this shell:&lt;br /&gt;
mp.pickups.new();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
There is also such a function in the &amp;quot;mp.pickups&amp;quot; shell, but unfortunately it also does not accept any parameters for implementation:&lt;br /&gt;
mp.pickups._new();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All this on multiplayer server version 1.1&lt;br /&gt;
Checked by &amp;quot;Leinader&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=20670</id>
		<title>PlayerJoin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerJoin&amp;diff=20670"/>
		<updated>2021-05-06T17:26:35Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player &#039;&#039;&#039;joins&#039;&#039;&#039; the server.&lt;br /&gt;
&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|1=&lt;br /&gt;
See [https://wiki.gtanet.work/index.php?title=OnPlayerConnected on GTA Network Wiki].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: {{RageType|Player}} - The player who joined.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;playerJoin&#039;, (player) =&amp;gt; {&lt;br /&gt;
    console.log(`[SERVER]: ${player.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
This event is &#039;&#039;&#039;not&#039;&#039;&#039; called for the &#039;&#039;&#039;local player&#039;&#039;&#039; who joined the server.&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerJoinDelegate(Player player);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: The player joining the server, expects &#039;&#039;&#039;RAGE.Elements.Player&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows up a message to the client when another player joins the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerJoin += OnPlayerJoin;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerJoin(RAGE.Elements.Player player)&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;Player {player.Name} has joined&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039;: {{RageType|Player}} - Another player who joined the server.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const local = mp.players.local;&lt;br /&gt;
mp.events.add(&amp;quot;playerJoin&amp;quot;, () =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`${local.name} has joined the server!`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape_RU&amp;diff=20602</id>
		<title>PlayerEnterColshape RU</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerEnterColshape_RU&amp;diff=20602"/>
		<updated>2021-04-19T15:54:47Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Это событие срабатывает, когда игрок вошел в триггер.&lt;br /&gt;
Триггер - область, при входе в которую срабатывает скрипт.&lt;br /&gt;
&lt;br /&gt;
==Параметры==&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - Игрок, который вошел в триггер.&lt;br /&gt;
* &#039;&#039;&#039;shape&#039;&#039;&#039; - Сам триггер в который вошел игрок.&lt;br /&gt;
&lt;br /&gt;
==Пример==&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side - Исполняется на сервере&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let x = 0;&lt;br /&gt;
let y = 0;&lt;br /&gt;
let z = 0;&lt;br /&gt;
let range = 200;&lt;br /&gt;
let someColыhape = mp.colshapes.newSphere(x, y, z, range);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(player, shape) {&lt;br /&gt;
    if (shape == someColshape) {&lt;br /&gt;
        console.log(player.name + &amp;quot; вошел в триггер!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}    &lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side - Исполняется на клиенте (не будет срабатывать у других игроков)&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let x = 0;&lt;br /&gt;
let y = 0;&lt;br /&gt;
let z = 0;&lt;br /&gt;
let range = 200;&lt;br /&gt;
let someColshape = mp.colshapes.newSphere(x, y, z, range);&lt;br /&gt;
&lt;br /&gt;
function playerEnterColshapeHandler(shape) {&lt;br /&gt;
    if (shape == someColshape) {&lt;br /&gt;
        // Игрок вошел в триггер.&lt;br /&gt;
    }&lt;br /&gt;
}    &lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerEnterColshape&amp;quot;, playerEnterColshapeHandler);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
{{Player_events_RU}}&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=VoiceChat.muted&amp;diff=20558</id>
		<title>VoiceChat.muted</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=VoiceChat.muted&amp;diff=20558"/>
		<updated>2021-03-23T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;Leinader: Created page with &amp;quot;{{ClientsideJsProperty}}  {{JSContainer| == Syntax ==  &amp;lt;pre&amp;gt; mp.voiceChat.muted &amp;lt;/pre&amp;gt;  == Required arguments == *&amp;#039;&amp;#039;&amp;#039;enabled&amp;#039;&amp;#039;&amp;#039;: {{RageType|Boolean}}  == Examples == {{Clients...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsProperty}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.voiceChat.muted&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Required arguments ==&lt;br /&gt;
*&#039;&#039;&#039;enabled&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.voiceChat.muted = true;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Voice Chat}}&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20556</id>
		<title>Render(JS) Tick(CSharp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20556"/>
		<updated>2021-02-27T19:48:09Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{ServersideCsEvent}} --&amp;gt;&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
C# Server-Side: [https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate]&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;nametags&#039;&#039;&#039; nametags, expects &#039;&#039;&#039;List&amp;lt;Events.TickNametagData&amp;gt;&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&#039;This is called every frame.&#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20555</id>
		<title>Render(JS) Tick(CSharp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20555"/>
		<updated>2021-02-27T19:45:15Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{ServersideCsEvent}} --&amp;gt;&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
C# Server-Side: [https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate]&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;nametags&#039;&#039;&#039; nametags, expects &#039;&#039;&#039;List&amp;lt;Events.TickNametagData&amp;gt;&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&#039;This is called every frame.&#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20554</id>
		<title>Render(JS) Tick(CSharp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20554"/>
		<updated>2021-02-27T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{ServersideCsEvent}} --&amp;gt;&lt;br /&gt;
C# Server-Side [https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate]&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;nametags&#039;&#039;&#039; nametags, expects &#039;&#039;&#039;List&amp;lt;Events.TickNametagData&amp;gt;&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&#039;This is called every frame.&#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20553</id>
		<title>Render(JS) Tick(CSharp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20553"/>
		<updated>2021-02-27T19:41:23Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{ServersideCsEvent}}&lt;br /&gt;
C# Server-Side [https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate] --&amp;gt;&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;nametags&#039;&#039;&#039; nametags, expects &#039;&#039;&#039;List&amp;lt;Events.TickNametagData&amp;gt;&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&#039;This is called every frame.&#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20552</id>
		<title>Render(JS) Tick(CSharp)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=20552"/>
		<updated>2021-02-27T19:38:43Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{ServersideCsEvent}}&lt;br /&gt;
[https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate] --&amp;gt;&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;nametags&#039;&#039;&#039; nametags, expects &#039;&#039;&#039;List&amp;lt;Events.TickNametagData&amp;gt;&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&#039;This is called every frame.&#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20531</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20531"/>
		<updated>2021-02-06T20:04:38Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[Page by Leinader]&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20530</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20530"/>
		<updated>2021-02-06T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[Page by Leinader]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20529</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20529"/>
		<updated>2021-02-06T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[Page by Leinader]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20528</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20528"/>
		<updated>2021-02-06T20:03:35Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[Page by Leinader]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20527</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20527"/>
		<updated>2021-02-06T20:02:45Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
[by Leinader]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20526</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20526"/>
		<updated>2021-02-06T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20474</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20474"/>
		<updated>2020-12-26T09:41:03Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.lowQualityAssets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20473</id>
		<title>Preferences::lowQualityAssets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Preferences::lowQualityAssets&amp;diff=20473"/>
		<updated>2020-12-26T09:40:05Z</updated>

		<summary type="html">&lt;p&gt;Leinader: Created page with &amp;quot;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; marg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 4px 8px 5px 5px; border-bottom: 2px solid #ff704d; margin: 20px 0 -2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: 0px; margin: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Client-Side_Property&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Client-Side&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;color: #ff704d; display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt; Property&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0px 0px 0px 14px; background-color: #f1e05a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;display: inline; border-bottom: 0px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;JavaScript_Syntax&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%; color: #323230;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;JavaScript Syntax&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; width: 50%;&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 14px 0;padding: 0px 14px 0px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.user.preferences.language&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Return_value&amp;quot;&amp;gt;Return value&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Low Quality Assets (true/false)&amp;lt;/b&amp;gt;: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;String&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Client-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.events.add(&#039;playerReady&#039;, () =&amp;amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`Your lowQualityAssets turn: ${mp.user.preferences.lowQualityAssets}`) // Если выключен то false, включен true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19995</id>
		<title>Label::color</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19995"/>
		<updated>2020-09-04T18:48:34Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #00baad; color: #FFFFFF; border: 2px solid #00baad;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shared&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Update the color of the selected label&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Number label.color&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorR&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorG&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorB&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorAlpha&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Updates the color of the label through the command /labelcolor&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;let startLabel = mp.labels.new(&amp;quot;Use /labelcolor to update the color of this label.&amp;quot;, new mp.Vector3(-431.88, 1146.86, 327),&lt;br /&gt;
{&lt;br /&gt;
    los: false,&lt;br /&gt;
    font: 1,&lt;br /&gt;
    drawDistance: 100,&lt;br /&gt;
    color: [255, 255, 255, 255]&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&amp;quot;labelcolor&amp;quot;, (player, _, colorR, colorG, colorB, colorAlpha) =&amp;amp;gt; {&lt;br /&gt;
   startLabel.color = parseInt(colorR, colorG, colorB, colorAlpha);&lt;br /&gt;
   player.outputChatBox(`You have updated the color of the label to: ${colorR} ${colorG} ${colorB} ${colorAlpha}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #ae00ba; color: #fcac00; border: 2px solid #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Page created by Leinader&amp;lt;br&amp;gt;Hi Grand Brown!&amp;lt;br&amp;gt;Sorry! Greetings will be until 05/09/2020 (01:00 PM)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19994</id>
		<title>Label::color</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19994"/>
		<updated>2020-09-04T18:47:12Z</updated>

		<summary type="html">&lt;p&gt;Leinader: Leinader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #00baad; color: #FFFFFF; border: 2px solid #00baad;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shared&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Update the color of the selected label&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Number label.color&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorR&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorG&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorB&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorAlpha&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Updates the color of the label through the command /labelcolor&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;let startLabel = mp.labels.new(&amp;quot;Use /labelcolor to update the color of this label.&amp;quot;, new mp.Vector3(-431.88, 1146.86, 327),&lt;br /&gt;
{&lt;br /&gt;
    los: false,&lt;br /&gt;
    font: 1,&lt;br /&gt;
    drawDistance: 100,&lt;br /&gt;
    color: [255, 255, 255, 255]&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&amp;quot;labelcolor&amp;quot;, (player, _, colorR, colorG, colorB, colorAlpha) =&amp;amp;gt; {&lt;br /&gt;
   startLabel.color = parseInt(colorR, colorG, colorB, colorAlpha);&lt;br /&gt;
   player.outputChatBox(`You have updated the color of the label to: ${colorR} ${colorG} ${colorB} ${colorAlpha}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #ae00ba; color: #fcac00; border: 2px solid #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Page created by Leinader&amp;lt;br&amp;gt;Hi Grand Brown!&amp;lt;br&amp;gt;Sorry! Greetings will be until 09/05/2020 (01:00 PM)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19993</id>
		<title>Label::color</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19993"/>
		<updated>2020-09-04T17:49:08Z</updated>

		<summary type="html">&lt;p&gt;Leinader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #00baad; color: #FFFFFF; border: 2px solid #00baad;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shared&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Update the color of the selected label&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Syntax&amp;quot;&amp;gt;Syntax&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Number label.color&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorR&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorG&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorB&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;colorAlpha&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Updates the color of the label through the command /labelcolor&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Server-Side&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;let startLabel = mp.labels.new(&amp;quot;Use /labelcolor to update the color of this label.&amp;quot;, new mp.Vector3(-431.88, 1146.86, 327),&lt;br /&gt;
{&lt;br /&gt;
    los: false,&lt;br /&gt;
    font: 1,&lt;br /&gt;
    drawDistance: 100,&lt;br /&gt;
    color: [255, 255, 255, 255]&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&amp;quot;labelcolor&amp;quot;, (player, _, colorR, colorG, colorB, colorAlpha) =&amp;gt; {&lt;br /&gt;
   startLabel.color = parseInt(colorR, colorG, colorB, colorAlpha);&lt;br /&gt;
   player.outputChatBox(`You have updated the color of the label to: ${colorR} ${colorG} ${colorB} ${colorAlpha}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;background-color: #ae00ba; color: #fcac00; border: 2px solid #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Page created by Leinader&amp;lt;br&amp;gt;Hi Grand Brown!&amp;lt;br&amp;gt;Sorry! Greetings will be until 09/05/2020 (01:00 PM)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19992</id>
		<title>Label::color</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Label::color&amp;diff=19992"/>
		<updated>2020-09-04T17:03:13Z</updated>

		<summary type="html">&lt;p&gt;Leinader: Leinader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates the color of a created label.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Number label.color&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updates the color of the label through the command /labelcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mp.events.addCommand(&amp;quot;labelcolor&amp;quot;, (player, _, colorR, colorG, colorB, colorAlpha) =&amp;gt; {&amp;lt;br&amp;gt;startLabel.color = parseInt(colorR, colorG, colorB, colorAlpha);&amp;lt;br&amp;gt;player.outputChatBox(`You have updated the color of the label to: ${colorR} ${colorG} ${colorB} ${colorAlpha}`);&amp;lt;br&amp;gt;});&lt;/div&gt;</summary>
		<author><name>Leinader</name></author>
	</entry>
</feed>